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authorDave Airlie <airlied@redhat.com>2015-03-04 15:30:04 +1000
committerDave Airlie <airlied@redhat.com>2015-04-08 13:34:53 +1000
commit1e0af1a8d8d69e5832b85e3283f6ea44e44fc513 (patch)
treeb4811bab09c870f3ad8dc5fa9c64ac45a6c6b0bd
parenta31bb6f5dd110d43721a98934b4c79cc33c82637 (diff)
arb_vertex_attrib_64bit: use a dvec3 input
This just tests a dvec3 input takes up the correct amount of space. Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Signed-off-by: Dave Airlie <airlied@redhat.com>
-rw-r--r--tests/spec/arb_vertex_attrib_64bit/execution/vs-dvec3-input.shader_test37
1 files changed, 37 insertions, 0 deletions
diff --git a/tests/spec/arb_vertex_attrib_64bit/execution/vs-dvec3-input.shader_test b/tests/spec/arb_vertex_attrib_64bit/execution/vs-dvec3-input.shader_test
new file mode 100644
index 000000000..d338c6cc2
--- /dev/null
+++ b/tests/spec/arb_vertex_attrib_64bit/execution/vs-dvec3-input.shader_test
@@ -0,0 +1,37 @@
+# test truncating a double holds precision
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+GL_ARB_vertex_attrib_64bit
+
+[vertex shader]
+#version 150
+#extension GL_ARB_gpu_shader_fp64 : require
+#extension GL_ARB_vertex_attrib_64bit : require
+in dvec3 vertex;
+void main()
+{
+ gl_Position = vec4(vertex, 1.0);
+}
+
+[fragment shader]
+#version 150
+#extension GL_ARB_gpu_shader_fp64 : require
+
+void main()
+{
+ gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+}
+
+[vertex data]
+vertex/double/3
+-1.0 -1.0 0.0
+ 1.0 -1.0 0.0
+ 1.0 1.0 0.0
+-1.0 1.0 0.0
+
+[test]
+clear color 0.0 0.0 1.0 0.0
+clear
+draw arrays GL_TRIANGLE_FAN 0 4
+probe rgba 0 0 0.0 1.0 0.0 1.0