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authorIan Romanick <ian.d.romanick@intel.com>2010-06-17 12:00:25 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-06-17 12:00:25 -0700
commit869b6f680f4f998cc032b17557ea8b5879bbb250 (patch)
tree08984752b7a61c997433f49023a8a678b0c5f8fe
parent298586fd6cf413e661a5ba47132827c5f7bac32e (diff)
Add glsl_program that is similar to Mesa's gl_program
This will be used as the header for individual compilation units.
-rw-r--r--program.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/program.h b/program.h
new file mode 100644
index 0000000..35f4016
--- /dev/null
+++ b/program.h
@@ -0,0 +1,41 @@
+/*
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/gl.h>
+
+/**
+ * Based on gl_program in Mesa's mtypes.h.
+ */
+struct glsl_program {
+ GLenum Type;
+ GLuint Name;
+ GLint RefCount;
+ GLboolean DeletePending;
+ GLboolean CompileStatus;
+ const GLchar *Source; /**< Source code string */
+ GLuint SourceLen;
+ GLchar *InfoLog;
+
+ struct exec_list ir;
+ struct glsl_symbol_table *symbols;
+};