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authorBrian Paul <brianp@vmware.com>2010-12-10 17:03:23 -0700
committerBrian Paul <brianp@vmware.com>2010-12-10 17:03:25 -0700
commit7b0bb99bab6547f503a0176b5c0aef1482b02c97 (patch)
treef28736d441c5e5c3d4b26374e611c2a08148e941
parent2cc926183f957f8abac18d71276dd5bbd1f27be2 (diff)
st/mesa: checkpoint: implement fragment program variants
The fragment programs variants are per-context, as the vertex programs. NOTE: glDrawPixels is totally broken at this point.
-rw-r--r--src/mesa/state_tracker/st_atom_shader.c24
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c88
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.h8
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c14
-rw-r--r--src/mesa/state_tracker/st_cb_program.c10
-rw-r--r--src/mesa/state_tracker/st_context.h1
-rw-r--r--src/mesa/state_tracker/st_program.c419
-rw-r--r--src/mesa/state_tracker/st_program.h47
8 files changed, 394 insertions, 217 deletions
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index f0981629b5..94890e9fea 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -51,20 +51,6 @@
-/**
- * Translate fragment program if needed.
- */
-static void
-translate_fp(struct st_context *st,
- struct st_fragment_program *stfp)
-{
- if (!stfp->tgsi.tokens) {
- assert(stfp->Base.Base.NumInstructions > 0);
-
- st_translate_fragment_program(st, stfp);
- }
-}
-
/*
* Translate geometry program if needed.
*/
@@ -168,12 +154,17 @@ static void
update_fp( struct st_context *st )
{
struct st_fragment_program *stfp;
+ struct st_fp_varient_key key;
assert(st->ctx->FragmentProgram._Current);
stfp = st_fragment_program(st->ctx->FragmentProgram._Current);
assert(stfp->Base.Base.Target == GL_FRAGMENT_PROGRAM_ARB);
- translate_fp(st, stfp);
+
+ memset(&key, 0, sizeof(key));
+ key.st = st;
+
+ st->fp_varient = st_get_fp_varient(st, stfp, &key);
st_reference_fragprog(st, &st->fp, stfp);
@@ -183,7 +174,8 @@ update_fp( struct st_context *st )
cso_set_fragment_shader_handle(st->cso_context, fs);
}
else {
- cso_set_fragment_shader_handle(st->cso_context, stfp->driver_shader);
+ cso_set_fragment_shader_handle(st->cso_context,
+ st->fp_varient->driver_shader);
}
}
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index f08697fe23..a2ab743358 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -185,48 +185,47 @@ find_free_bit(uint bitfield)
/**
* Combine basic bitmap fragment program with the user-defined program.
+ * \param st current context
+ * \param fpIn the incoming fragment program
+ * \param fpOut the new fragment program which does fragment culling
+ * \param bitmap_sampler sampler number for the bitmap texture
*/
-static struct st_fragment_program *
-combined_bitmap_fragment_program(struct gl_context *ctx)
+void
+st_make_combined_bitmap_fragment_program(struct st_context *st,
+ struct gl_fragment_program *fpIn,
+ struct gl_fragment_program **fpOut,
+ GLuint *bitmap_sampler)
{
- struct st_context *st = st_context(ctx);
- struct st_fragment_program *stfp = st->fp;
-
- if (!stfp->bitmap_program) {
- /*
- * Generate new program which is the user-defined program prefixed
- * with the bitmap sampler/kill instructions.
- */
- struct st_fragment_program *bitmap_prog;
- uint sampler;
+ struct st_fragment_program *bitmap_prog;
+ struct gl_program *newProg;
+ uint sampler;
- sampler = find_free_bit(st->fp->Base.Base.SamplersUsed);
- bitmap_prog = make_bitmap_fragment_program(ctx, sampler);
-
- stfp->bitmap_program = (struct st_fragment_program *)
- _mesa_combine_programs(ctx,
- &bitmap_prog->Base.Base, &stfp->Base.Base);
- stfp->bitmap_program->bitmap_sampler = sampler;
+ /*
+ * Generate new program which is the user-defined program prefixed
+ * with the bitmap sampler/kill instructions.
+ */
+ sampler = find_free_bit(fpIn->Base.SamplersUsed);
+ bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
- /* done with this after combining */
- st_reference_fragprog(st, &bitmap_prog, NULL);
+ newProg = _mesa_combine_programs(st->ctx,
+ &bitmap_prog->Base.Base,
+ &fpIn->Base);
+ /* done with this after combining */
+ st_reference_fragprog(st, &bitmap_prog, NULL);
#if 0
- {
- struct gl_program *p = &stfp->bitmap_program->Base.Base;
- printf("Combined bitmap program:\n");
- _mesa_print_program(p);
- printf("InputsRead: 0x%x\n", p->InputsRead);
- printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
- _mesa_print_parameter_list(p->Parameters);
- }
-#endif
-
- /* translate to TGSI tokens */
- st_translate_fragment_program(st, stfp->bitmap_program);
+ {
+ printf("Combined bitmap program:\n");
+ _mesa_print_program(newProg);
+ printf("InputsRead: 0x%x\n", newProg->InputsRead);
+ printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
+ _mesa_print_parameter_list(newProg->Parameters);
}
+#endif
- return stfp->bitmap_program;
+ /* return results */
+ *fpOut = (struct gl_fragment_program *) newProg;
+ *bitmap_sampler = sampler;
}
@@ -411,11 +410,16 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct cso_context *cso = st->cso_context;
- struct st_fragment_program *stfp;
+ struct st_fp_varient *fpv;
+ struct st_fp_varient_key key;
GLuint maxSize;
GLuint offset;
- stfp = combined_bitmap_fragment_program(ctx);
+ memset(&key, 0, sizeof(key));
+ key.st = st;
+ key.bitmap = GL_TRUE;
+
+ fpv = st_get_fp_varient(st, st->fp, &key);
/* As an optimization, Mesa's fragment programs will sometimes get the
* primary color from a statevar/constant rather than a varying variable.
@@ -428,7 +432,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
GLfloat colorSave[4];
COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
- st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
+ st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
}
@@ -454,7 +458,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_set_rasterizer(cso, &st->bitmap.rasterizer);
/* fragment shader state: TEX lookup program */
- cso_set_fragment_shader_handle(cso, stfp->driver_shader);
+ cso_set_fragment_shader_handle(cso, fpv->driver_shader);
/* vertex shader state: position + texcoord pass-through */
cso_set_vertex_shader_handle(cso, st->bitmap.vs);
@@ -462,21 +466,21 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
/* user samplers, plus our bitmap sampler */
{
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
- uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_samplers);
+ uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_samplers);
uint i;
for (i = 0; i < st->state.num_samplers; i++) {
samplers[i] = &st->state.samplers[i];
}
- samplers[stfp->bitmap_sampler] = &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
+ samplers[fpv->bitmap_sampler] = &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
}
/* user textures, plus the bitmap texture */
{
struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
- uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures);
+ uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_textures);
memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views));
- sampler_views[stfp->bitmap_sampler] = sv;
+ sampler_views[fpv->bitmap_sampler] = sv;
cso_set_fragment_sampler_views(cso, num, sampler_views);
}
diff --git a/src/mesa/state_tracker/st_cb_bitmap.h b/src/mesa/state_tracker/st_cb_bitmap.h
index d04b2b6779..041dda7dd4 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.h
+++ b/src/mesa/state_tracker/st_cb_bitmap.h
@@ -34,6 +34,8 @@
struct dd_function_table;
struct st_context;
+struct gl_fragment_program;
+struct st_fragment_program;
#if FEATURE_drawpix
@@ -47,6 +49,12 @@ extern void
st_destroy_bitmap(struct st_context *st);
extern void
+st_make_combined_bitmap_fragment_program(struct st_context *st,
+ struct gl_fragment_program *fpIn,
+ struct gl_fragment_program **fpOut,
+ GLuint *bitmap_sampler);
+
+extern void
st_flush_bitmap_cache(struct st_context *st);
/* Flush bitmap cache and release vertex buffer. Needed at end of
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index c978602457..e2b1946f15 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -142,7 +142,9 @@ combined_drawpix_fragment_program(struct gl_context *ctx)
#endif
/* translate to TGSI tokens */
+#if 0000000000000
st_translate_fragment_program(st, stfp);
+#endif
/* save new program, update serial numbers */
st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
@@ -158,7 +160,11 @@ combined_drawpix_fragment_program(struct gl_context *ctx)
*/
st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
+#if 00000000000
return stfp->driver_shader;
+#else
+ return 0;
+#endif
}
@@ -183,7 +189,11 @@ make_fragment_shader_z_stencil(struct st_context *st, GLboolean write_depth,
if (st->drawpix.shaders[shaderIndex]) {
/* already have the proper shader */
+#if 00000
return st->drawpix.shaders[shaderIndex]->driver_shader;
+#else
+ return 0;
+#endif
}
/*
@@ -247,12 +257,16 @@ make_fragment_shader_z_stencil(struct st_context *st, GLboolean write_depth,
stp = st_fragment_program((struct gl_fragment_program *) p);
+#if 0000
/* save the new shader */
st->drawpix.shaders[shaderIndex] = stp;
st_translate_fragment_program(st, stp);
return stp->driver_shader;
+#else
+ return 000;
+#endif
}
diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c
index 4d83fcc6cc..c803f84915 100644
--- a/src/mesa/state_tracker/st_cb_program.c
+++ b/src/mesa/state_tracker/st_cb_program.c
@@ -167,7 +167,10 @@ st_delete_program(struct gl_context *ctx, struct gl_program *prog)
break;
case GL_FRAGMENT_PROGRAM_ARB:
{
- struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
+ struct st_fragment_program *stfp =
+ (struct st_fragment_program *) prog;
+ st_fp_release_varients(st, stfp);
+#if 0
if (stfp->driver_shader) {
cso_delete_fragment_shader(st->cso_context, stfp->driver_shader);
@@ -184,6 +187,8 @@ st_delete_program(struct gl_context *ctx, struct gl_program *prog)
_mesa_reference_program(ctx, &prg, NULL);
stfp->bitmap_program = NULL;
}
+#endif
+
}
break;
default:
@@ -214,6 +219,8 @@ static GLboolean st_program_string_notify( struct gl_context *ctx,
stfp->serialNo++;
+ st_fp_release_varients(st, stfp);
+#if 00000
if (stfp->driver_shader) {
cso_delete_fragment_shader(st->cso_context, stfp->driver_shader);
stfp->driver_shader = NULL;
@@ -223,6 +230,7 @@ static GLboolean st_program_string_notify( struct gl_context *ctx,
st_free_tokens(stfp->tgsi.tokens);
stfp->tgsi.tokens = NULL;
}
+#endif
if (st->fp == stfp)
st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index d342c0cff1..dbc6744eed 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -131,6 +131,7 @@ struct st_context
struct st_geometry_program *gp; /**< Currently bound geometry program */
struct st_vp_varient *vp_varient;
+ struct st_fp_varient *fp_varient;
struct gl_texture_object *default_texture;
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index d7d9e0e36f..322eec880b 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -34,6 +34,7 @@
#include "main/imports.h"
#include "main/hash.h"
#include "main/mtypes.h"
+#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/programopt.h"
@@ -45,6 +46,7 @@
#include "tgsi/tgsi_ureg.h"
#include "st_debug.h"
+#include "st_cb_bitmap.h"
#include "st_context.h"
#include "st_program.h"
#include "st_mesa_to_tgsi.h"
@@ -95,6 +97,39 @@ st_vp_release_varients( struct st_context *st,
+/**
+ * Delete a fragment program varient. Note the caller must unlink
+ * the varient from the linked list.
+ */
+static void
+delete_fp_varient(struct st_context *st, struct st_fp_varient *fpv)
+{
+ if (fpv->driver_shader)
+ cso_delete_fragment_shader(st->cso_context, fpv->driver_shader);
+
+ FREE(fpv);
+}
+
+
+/**
+ * Free all varients of a fragment program.
+ */
+void
+st_fp_release_varients(struct st_context *st, struct st_fragment_program *stfp)
+{
+ struct st_fp_varient *fpv;
+
+ for (fpv = stfp->varients; fpv; ) {
+ struct st_fp_varient *next = fpv->next;
+ delete_fp_varient(st, fpv);
+ fpv = next;
+ }
+
+ stfp->varients = NULL;
+}
+
+
+
/**
* Translate a Mesa vertex shader into a TGSI shader.
@@ -290,196 +325,253 @@ fail:
/**
- * Translate a Mesa fragment shader into a TGSI shader.
+ * Translate a Mesa fragment shader into a TGSI shader using extra info in
+ * the key.
* \return pointer to cached pipe_shader object.
*/
-void
+struct st_fp_varient *
st_translate_fragment_program(struct st_context *st,
- struct st_fragment_program *stfp )
+ struct st_fragment_program *stfp,
+ const struct st_fp_varient_key *key)
{
struct pipe_context *pipe = st->pipe;
- GLuint outputMapping[FRAG_RESULT_MAX];
- GLuint inputMapping[FRAG_ATTRIB_MAX];
- GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
- GLuint attr;
- enum pipe_error error;
- const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
- struct ureg_program *ureg;
+ struct st_fp_varient *varient = MALLOC_STRUCT(st_fp_varient);
- ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
- ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
- uint fs_num_inputs = 0;
+ if (!varient)
+ return NULL;
- ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
- ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
- uint fs_num_outputs = 0;
+ if (key->bitmap) {
+ struct gl_fragment_program *fp;
+ st_make_combined_bitmap_fragment_program(st, &stfp->Base,
+ &fp, &varient->bitmap_sampler);
- _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
+ varient->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
+ stfp = (struct st_fragment_program *) fp;
+ }
- /*
- * Convert Mesa program inputs to TGSI input register semantics.
- */
- for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
- if (inputsRead & (1 << attr)) {
- const GLuint slot = fs_num_inputs++;
+ if (!stfp->tgsi.tokens) {
+ /* need to translate Mesa instructions to TGSI now */
+ GLuint outputMapping[FRAG_RESULT_MAX];
+ GLuint inputMapping[FRAG_ATTRIB_MAX];
+ GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
+ GLuint attr;
+ enum pipe_error error;
+ const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
+ struct ureg_program *ureg;
- inputMapping[attr] = slot;
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ uint fs_num_inputs = 0;
- switch (attr) {
- case FRAG_ATTRIB_WPOS:
- input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- break;
- case FRAG_ATTRIB_COL0:
- input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- break;
- case FRAG_ATTRIB_COL1:
- input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- input_semantic_index[slot] = 1;
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- break;
- case FRAG_ATTRIB_FOGC:
- input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
- break;
- case FRAG_ATTRIB_FACE:
- input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
- break;
- /* In most cases, there is nothing special about these
- * inputs, so adopt a convention to use the generic
- * semantic name and the mesa FRAG_ATTRIB_ number as the
- * index.
- *
- * All that is required is that the vertex shader labels
- * its own outputs similarly, and that the vertex shader
- * generates at least every output required by the
- * fragment shader plus fixed-function hardware (such as
- * BFC).
- *
- * There is no requirement that semantic indexes start at
- * zero or be restricted to a particular range -- nobody
- * should be building tables based on semantic index.
- */
- case FRAG_ATTRIB_PNTC:
- case FRAG_ATTRIB_TEX0:
- case FRAG_ATTRIB_TEX1:
- case FRAG_ATTRIB_TEX2:
- case FRAG_ATTRIB_TEX3:
- case FRAG_ATTRIB_TEX4:
- case FRAG_ATTRIB_TEX5:
- case FRAG_ATTRIB_TEX6:
- case FRAG_ATTRIB_TEX7:
- case FRAG_ATTRIB_VAR0:
- default:
- /* Actually, let's try and zero-base this just for
- * readability of the generated TGSI.
- */
- assert(attr >= FRAG_ATTRIB_TEX0);
- input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
- input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- if (attr == FRAG_ATTRIB_PNTC)
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- else
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
- break;
- }
- }
- else {
- inputMapping[attr] = -1;
- }
- }
+ ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ uint fs_num_outputs = 0;
- /*
- * Semantics and mapping for outputs
- */
- {
- uint numColors = 0;
- GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
-
- /* if z is written, emit that first */
- if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
- fs_output_semantic_index[fs_num_outputs] = 0;
- outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
- fs_num_outputs++;
- outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
- }
- if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
- fs_output_semantic_index[fs_num_outputs] = 0;
- outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
- fs_num_outputs++;
- outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
- }
+ _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
+
+ /*
+ * Convert Mesa program inputs to TGSI input register semantics.
+ */
+ for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
+ if (inputsRead & (1 << attr)) {
+ const GLuint slot = fs_num_inputs++;
+
+ inputMapping[attr] = slot;
- /* handle remaning outputs (color) */
- for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
- if (outputsWritten & BITFIELD64_BIT(attr)) {
switch (attr) {
- case FRAG_RESULT_DEPTH:
- case FRAG_RESULT_STENCIL:
- /* handled above */
- assert(0);
+ case FRAG_ATTRIB_WPOS:
+ input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
break;
+ case FRAG_ATTRIB_COL0:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_COL1:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 1;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_FOGC:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ case FRAG_ATTRIB_FACE:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
+ break;
+ /* In most cases, there is nothing special about these
+ * inputs, so adopt a convention to use the generic
+ * semantic name and the mesa FRAG_ATTRIB_ number as the
+ * index.
+ *
+ * All that is required is that the vertex shader labels
+ * its own outputs similarly, and that the vertex shader
+ * generates at least every output required by the
+ * fragment shader plus fixed-function hardware (such as
+ * BFC).
+ *
+ * There is no requirement that semantic indexes start at
+ * zero or be restricted to a particular range -- nobody
+ * should be building tables based on semantic index.
+ */
+ case FRAG_ATTRIB_PNTC:
+ case FRAG_ATTRIB_TEX0:
+ case FRAG_ATTRIB_TEX1:
+ case FRAG_ATTRIB_TEX2:
+ case FRAG_ATTRIB_TEX3:
+ case FRAG_ATTRIB_TEX4:
+ case FRAG_ATTRIB_TEX5:
+ case FRAG_ATTRIB_TEX6:
+ case FRAG_ATTRIB_TEX7:
+ case FRAG_ATTRIB_VAR0:
default:
- assert(attr == FRAG_RESULT_COLOR ||
- (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
- fs_output_semantic_index[fs_num_outputs] = numColors;
- outputMapping[attr] = fs_num_outputs;
- numColors++;
+ /* Actually, let's try and zero-base this just for
+ * readability of the generated TGSI.
+ */
+ assert(attr >= FRAG_ATTRIB_TEX0);
+ input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
+ input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ if (attr == FRAG_ATTRIB_PNTC)
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ else
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
}
+ }
+ else {
+ inputMapping[attr] = -1;
+ }
+ }
+
+ /*
+ * Semantics and mapping for outputs
+ */
+ {
+ uint numColors = 0;
+ GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
+
+ /* if z is written, emit that first */
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
+ }
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
+ }
+
+ /* handle remaning outputs (color) */
+ for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
+ if (outputsWritten & BITFIELD64_BIT(attr)) {
+ switch (attr) {
+ case FRAG_RESULT_DEPTH:
+ case FRAG_RESULT_STENCIL:
+ /* handled above */
+ assert(0);
+ break;
+ default:
+ assert(attr == FRAG_RESULT_COLOR ||
+ (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
+ fs_output_semantic_index[fs_num_outputs] = numColors;
+ outputMapping[attr] = fs_num_outputs;
+ numColors++;
+ break;
+ }
+
+ fs_num_outputs++;
+ }
}
}
- }
- ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
- if (ureg == NULL)
- return;
+ ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
+ if (ureg == NULL)
+ return NULL;
- if (ST_DEBUG & DEBUG_MESA) {
- _mesa_print_program(&stfp->Base.Base);
- _mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
- debug_printf("\n");
- }
+ if (ST_DEBUG & DEBUG_MESA) {
+ _mesa_print_program(&stfp->Base.Base);
+ _mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
+ debug_printf("\n");
+ }
- error =
- st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_FRAGMENT,
- ureg,
- &stfp->Base.Base,
- /* inputs */
- fs_num_inputs,
- inputMapping,
- input_semantic_name,
- input_semantic_index,
- interpMode,
- /* outputs */
- fs_num_outputs,
- outputMapping,
- fs_output_semantic_name,
- fs_output_semantic_index, FALSE );
+ error = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_FRAGMENT,
+ ureg,
+ &stfp->Base.Base,
+ /* inputs */
+ fs_num_inputs,
+ inputMapping,
+ input_semantic_name,
+ input_semantic_index,
+ interpMode,
+ /* outputs */
+ fs_num_outputs,
+ outputMapping,
+ fs_output_semantic_name,
+ fs_output_semantic_index, FALSE );
+
+ stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
+ ureg_destroy( ureg );
+ }
- stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
- ureg_destroy( ureg );
- stfp->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi);
+ /* fill in varient */
+ varient->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi);
+ varient->key = *key;
if (ST_DEBUG & DEBUG_TGSI) {
tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
debug_printf("\n");
}
+
+ return varient;
}
+
+/**
+ * Translate fragment program if needed.
+ */
+struct st_fp_varient *
+st_get_fp_varient(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_varient_key *key)
+{
+ struct st_fp_varient *fpv;
+
+ /* Search for existing varient */
+ for (fpv = stfp->varients; fpv; fpv = fpv->next) {
+ if (memcmp(&fpv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!fpv) {
+ /* create new */
+ fpv = st_translate_fragment_program(st, stfp, key);
+ if (fpv) {
+ /* insert into list */
+ fpv->next = stfp->varients;
+ stfp->varients = fpv;
+ }
+ }
+
+ return fpv;
+}
+
+
+
void
st_translate_geometry_program(struct st_context *st,
struct st_geometry_program *stgp)
@@ -807,6 +899,21 @@ destroy_program_variants(struct st_context *st, struct gl_program *program)
{
struct st_fragment_program *stfp =
(struct st_fragment_program *) program;
+ struct st_fp_varient *fpv, **prev = &stfp->varients;
+
+ for (fpv = stfp->varients; fpv; ) {
+ struct st_fp_varient *next = fpv->next;
+ if (fpv->key.st == st) {
+ /* unlink from list */
+ *prev = next;
+ /* destroy this variant */
+ delete_fp_varient(st, fpv);
+ }
+ else {
+ prev = &fpv;
+ }
+ fpv = next;
+ }
}
break;
default:
diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h
index 10362ed93b..642a256527 100644
--- a/src/mesa/state_tracker/st_program.h
+++ b/src/mesa/state_tracker/st_program.h
@@ -40,6 +40,34 @@
#include "st_context.h"
+/** Fragment program variant key */
+struct st_fp_varient_key
+{
+ struct st_context *st; /**< variants are per-context */
+ GLboolean bitmap; /**< glBitmap varient? */
+};
+
+
+/**
+ * Variant of a fragment program.
+ */
+struct st_fp_varient
+{
+ /** Parameters which generated this version of fragment program */
+ struct st_fp_varient_key key;
+
+ /** Driver's compiled shader */
+ void *driver_shader;
+
+ /** For glBitmap variants */
+ struct gl_program_parameter_list *parameters;
+ uint bitmap_sampler;
+
+ /** next in linked list */
+ struct st_fp_varient *next;
+};
+
+
/**
* Derived from Mesa gl_fragment_program:
*/
@@ -49,7 +77,11 @@ struct st_fragment_program
GLuint serialNo;
struct pipe_shader_state tgsi;
+#if 0
void *driver_shader;
+#else
+ struct st_fp_varient *varients;
+#endif
/** Program prefixed with glBitmap prologue */
struct st_fragment_program *bitmap_program;
@@ -199,9 +231,16 @@ st_reference_fragprog(struct st_context *st,
}
-extern void
+extern struct st_fp_varient *
st_translate_fragment_program(struct st_context *st,
- struct st_fragment_program *fp);
+ struct st_fragment_program *fp,
+ const struct st_fp_varient_key *key);
+
+extern struct st_fp_varient *
+st_get_fp_varient(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_varient_key *key);
+
extern void
st_translate_geometry_program(struct st_context *st,
@@ -224,6 +263,10 @@ st_vp_release_varients( struct st_context *st,
struct st_vertex_program *stvp );
extern void
+st_fp_release_varients( struct st_context *st,
+ struct st_fragment_program *stfp );
+
+extern void
st_print_shaders(struct gl_context *ctx);
extern void