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/*
* GLX Hardware Device Driver for Intel i810
* Copyright (C) 1999 Keith Whitwell
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Adapted for use in the I830M driver:
* Jeff Hartmann <jhartmann@2d3d.com>
*/
#ifndef I830TEX_INC
#define I830TEX_INC
#include "mtypes.h"
#include "mmath.h"
#include "mm.h"
#include "i830_context.h"
#include "i830_3d_reg.h"
#define I830_TEX_MAXLEVELS 10
struct i830_texture_object_t
{
struct i830_texture_object_t *next, *prev;
GLuint age;
struct gl_texture_object *globj;
int Pitch;
int Height;
int texelBytes;
int totalSize;
int bound;
PMemBlock MemBlock;
char *BufAddr;
GLuint min_level;
GLuint max_level;
GLuint dirty_images;
GLenum palette_format;
GLuint palette[256];
struct
{
const struct gl_texture_image *image;
int offset; /* into BufAddr */
int height;
int internalFormat;
}image[I830_TEX_MAXLEVELS];
/* Support for multitexture.
* */
GLuint current_unit;
GLuint Setup[I830_TEX_SETUP_SIZE];
GLuint dirty;
GLuint firstLevel,lastLevel;
};
void i830UpdateTextureState( GLcontext *ctx );
void i830DDInitTextureFuncs( GLcontext *ctx );
void i830UpdateTexUnitProj( GLcontext *ctx, GLuint unit, GLboolean state );
void i830DestroyTexObj( i830ContextPtr imesa, i830TextureObjectPtr t );
void i830SwapOutTexObj( i830ContextPtr imesa, i830TextureObjectPtr t );
int i830UploadTexImages( i830ContextPtr imesa, i830TextureObjectPtr t );
void i830ResetGlobalLRU( i830ContextPtr imesa );
void i830TexturesGone( i830ContextPtr imesa,
GLuint start, GLuint end,
GLuint in_use );
void i830PrintLocalLRU( i830ContextPtr imesa );
void i830PrintGlobalLRU( i830ContextPtr imesa );
void i830UpdateTexLRU( i830ContextPtr imesa, i830TextureObjectPtr t );
#endif
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