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path: root/xc/lib/GL/mesa/src/drv/tdfx/fxdd.c
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Diffstat (limited to 'xc/lib/GL/mesa/src/drv/tdfx/fxdd.c')
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/fxdd.c1938
1 files changed, 1938 insertions, 0 deletions
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/fxdd.c b/xc/lib/GL/mesa/src/drv/tdfx/fxdd.c
new file mode 100644
index 000000000..19c534c2f
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/fxdd.c
@@ -0,0 +1,1938 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ *
+ * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
+ * terms stated above.
+ *
+ * Thank you for your contribution, David!
+ *
+ * Please make note of the above copyright/license statement. If you
+ * contributed code or bug fixes to this code under the previous (GNU
+ * Library) license and object to the new license, your code will be
+ * removed at your request. Please see the Mesa docs/COPYRIGHT file
+ * for more information.
+ *
+ * Additional Mesa/3Dfx driver developers:
+ * Daryll Strauss <daryll@precisioninsight.com>
+ * Keith Whitwell <keith@precisioninsight.com>
+ *
+ * See fxapi.h for more revision/author details.
+ */
+
+
+#include <dlfcn.h>
+#include "image.h"
+#include "types.h"
+#include "fxdrv.h"
+#include "fxsetup.h"
+#include "fxpipeline.h"
+#include "fxddtex.h"
+#include "fxtexman.h"
+#include "enums.h"
+#include "extensions.h"
+#include "pb.h"
+
+
+/* These are used in calls to FX_grColorMaskv() */
+static const GLboolean false4[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE };
+static const GLboolean true4[4] = { GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE };
+
+#if defined(FX_PXCONV_TABULAR)
+/* These lookup table are used to extract RGB values in [0,255] from
+ * 16-bit pixel values.
+ */
+GLubyte FX_PixelToRArray[0x10000];
+GLubyte FX_PixelToGArray[0x10000];
+GLubyte FX_PixelToBArray[0x10000];
+#endif /* defined(FX_PXCONV_TABULAR) */
+
+/*
+ * Initialize the FX_PixelTo{RGB} arrays.
+ * Input: bgrOrder - if TRUE, pixels are in BGR order, else RGB order.
+ */
+void
+fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder)
+{
+ fxMesa->bgrOrder = bgrOrder;
+#ifdef FX_PXCONV_TABULAR
+ /*
+ * We add a level of braces so that we can define the
+ * variable pixel here.
+ */
+ {
+ GLuint pixel = 0;
+ for (pixel = 0; pixel <= 0xffff; pixel++) {
+ GLuint r, g, b;
+ if (bgrOrder) {
+ r = (pixel & 0x001F) << 3;
+ g = (pixel & 0x07E0) >> 3;
+ b = (pixel & 0xF800) >> 8;
+ }
+ else {
+ r = (pixel & 0xF800) >> 8;
+ g = (pixel & 0x07E0) >> 3;
+ b = (pixel & 0x001F) << 3;
+ }
+ r = r * 255 / 0xF8; /* fill in low-order bits */
+ g = g * 255 / 0xFC;
+ b = b * 255 / 0xF8;
+ FX_PixelToRArray[pixel] = r;
+ FX_PixelToGArray[pixel] = g;
+ FX_PixelToBArray[pixel] = b;
+ }
+ }
+#endif /* FX_PXCONV_TABULAR */
+}
+
+/**********************************************************************/
+/***** Miscellaneous functions *****/
+/**********************************************************************/
+
+
+/* Return buffer size information */
+static void
+fxDDBufferSize(GLcontext * ctx, GLuint * width, GLuint * height)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDBufferSize(...) Start\n");
+ }
+
+ *width = fxMesa->width;
+ *height = fxMesa->height;
+
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDBufferSize(...) End\n");
+ }
+}
+
+
+/* Set current drawing color */
+static void
+fxDDSetColor(GLcontext * ctx, GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GLubyte col[4];
+ ASSIGN_4V(col, red, green, blue, alpha);
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDSetColor(%d,%d,%d,%d)\n", red, green,
+ blue, alpha);
+ }
+ fxMesa->color = FXCOLOR4(col);
+}
+
+
+/* Implements glClearColor() */
+static void
+fxDDClearColor(GLcontext * ctx, GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GLubyte col[4];
+ ASSIGN_4V(col, red, green, blue, 255);
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDClearColor(%d,%d,%d,%d)\n", red, green,
+ blue, alpha);
+ }
+ fxMesa->clearC = FXCOLOR4(col);
+ fxMesa->clearA = alpha;
+}
+
+
+/* Clear the color and/or depth buffers */
+static GLbitfield
+fxDDClear(GLcontext * ctx, GLbitfield mask, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height)
+{
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+ const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
+ const FxU32 clearD = (FxU32) (ctx->Depth.Clear * fxMesa->depthClear);
+ const FxU32 clearS = (FxU32) (ctx->Stencil.Clear);
+ GLbitfield softwareMask = mask & (DD_ACCUM_BIT);
+ GLuint stencil_size =
+ fxMesa->haveHwStencil ? fxMesa->glVis->StencilBits : 0;
+
+ /* we can't clear accum buffers */
+ mask &= ~(DD_ACCUM_BIT);
+
+ if ((mask & DD_STENCIL_BIT) && !fxMesa->haveHwStencil) {
+ /* software stencil buffer */
+ mask &= ~(DD_STENCIL_BIT);
+ softwareMask |= DD_STENCIL_BIT;
+ }
+
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDClear(%d,%d,%d,%d)\n", (int) x, (int) y,
+ (int) width, (int) height);
+ }
+
+ if (colorMask != 0xffffffff) {
+ /* do masked color buffer clears in software */
+ softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
+ mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
+ }
+
+
+ if (fxMesa->haveHwStencil) {
+ /*
+ * If we want to clear stencil, it must be enabled
+ * in the HW, even if the stencil test is not enabled
+ * in the OGL state.
+ */
+ if (mask & DD_STENCIL_BIT) {
+ FX_grStencilMask(fxMesa, ctx->Stencil.WriteMask);
+ /* set stencil ref value = desired clear value */
+ FX_grStencilFunc(fxMesa, GR_CMP_ALWAYS, ctx->Stencil.Clear, 0xff);
+ FX_grStencilOp(fxMesa, GR_STENCILOP_REPLACE,
+ GR_STENCILOP_REPLACE, GR_STENCILOP_REPLACE);
+ FX_grEnable(fxMesa, GR_STENCIL_MODE_EXT);
+ }
+ else {
+ FX_grDisable(fxMesa, GR_STENCIL_MODE_EXT);
+ }
+ }
+
+ /*
+ * This could probably be done fancier but doing each possible case
+ * explicitly is less error prone.
+ */
+ switch (mask & ~DD_STENCIL_BIT) {
+ case DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
+ /* back buffer & depth */
+ FX_grDepthMask(fxMesa, FXTRUE);
+ FX_grRenderBuffer(fxMesa, GR_BUFFER_BACKBUFFER);
+ if (stencil_size > 0)
+ FX_grBufferClearExt(fxMesa, fxMesa->clearC, fxMesa->clearA, clearD,
+ clearS);
+ else
+ FX_grBufferClear(fxMesa, fxMesa->clearC, fxMesa->clearA, clearD);
+ if (!ctx->Depth.Mask || !ctx->Depth.Test) {
+ FX_grDepthMask(fxMesa, FXFALSE);
+ }
+ break;
+ case DD_FRONT_LEFT_BIT | DD_DEPTH_BIT:
+ /* XXX it appears that the depth buffer isn't cleared when
+ * glRenderBuffer(fxMesa, GR_BUFFER_FRONTBUFFER) is set.
+ * This is a work-around/
+ */
+ /* clear depth */
+ FX_grDepthMask(fxMesa, FXTRUE);
+ FX_grRenderBuffer(fxMesa, GR_BUFFER_BACKBUFFER);
+ FX_grColorMaskv(ctx, false4);
+ if (stencil_size > 0)
+ FX_grBufferClearExt(fxMesa, fxMesa->clearC, fxMesa->clearA, clearD,
+ clearS);
+ else
+ FX_grBufferClear(fxMesa, fxMesa->clearC, fxMesa->clearA, clearD);
+ /* clear front */
+ FX_grColorMaskv(ctx, true4);
+ FX_grRenderBuffer(fxMesa, GR_BUFFER_FRONTBUFFER);
+ if (stencil_size > 0)
+ FX_grBufferClearExt(fxMesa, fxMesa->clearC, fxMesa->clearA, clearD,
+ clearS);
+ else
+ FX_grBufferClear(fxMesa, fxMesa->clearC, fxMesa->clearA, clearD);
+ if (!ctx->Depth.Mask || !ctx->Depth.Test) {
+ FX_grDepthMask(fxMesa, FXFALSE);
+ }
+ break;
+ case DD_BACK_LEFT_BIT:
+ /* back buffer only */
+ FX_grDepthMask(fxMesa, FXFALSE);
+ FX_grRenderBuffer(fxMesa, GR_BUFFER_BACKBUFFER);
+ if (stencil_size > 0)
+ FX_grBufferClearExt(fxMesa, fxMesa->clearC, fxMesa->clearA, clearD,
+ clearS);
+ else
+ FX_grBufferClear(fxMesa, fxMesa->clearC, fxMesa->clearA, clearD);
+ if (ctx->Depth.Mask && ctx->Depth.Test) {
+ FX_grDepthMask(fxMesa, FXTRUE);
+ }
+ break;
+ case DD_FRONT_LEFT_BIT:
+ /* front buffer only */
+ FX_grDepthMask(fxMesa, FXFALSE);
+ FX_grRenderBuffer(fxMesa, GR_BUFFER_FRONTBUFFER);
+ if (stencil_size > 0)
+ FX_grBufferClearExt(fxMesa, fxMesa->clearC, fxMesa->clearA, clearD,
+ clearS);
+ else
+ FX_grBufferClear(fxMesa, fxMesa->clearC, fxMesa->clearA, clearD);
+ if (ctx->Depth.Mask && ctx->Depth.Test) {
+ FX_grDepthMask(fxMesa, FXTRUE);
+ }
+ break;
+ case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT:
+ /* front and back */
+ FX_grDepthMask(fxMesa, FXFALSE);
+ FX_grRenderBuffer(fxMesa, GR_BUFFER_BACKBUFFER);
+ if (stencil_size > 0)
+ FX_grBufferClearExt(fxMesa, fxMesa->clearC, fxMesa->clearA, clearD,
+ clearS);
+ else
+ FX_grBufferClear(fxMesa, fxMesa->clearC, fxMesa->clearA, clearD);
+ FX_grRenderBuffer(fxMesa, GR_BUFFER_FRONTBUFFER);
+ if (stencil_size > 0)
+ FX_grBufferClearExt(fxMesa, fxMesa->clearC, fxMesa->clearA, clearD,
+ clearS);
+ else
+ FX_grBufferClear(fxMesa, fxMesa->clearC, fxMesa->clearA, clearD);
+ if (ctx->Depth.Mask && ctx->Depth.Test) {
+ FX_grDepthMask(fxMesa, FXTRUE);
+ }
+ break;
+ case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
+ /* clear front */
+ FX_grDepthMask(fxMesa, FXFALSE);
+ FX_grRenderBuffer(fxMesa, GR_BUFFER_FRONTBUFFER);
+ if (stencil_size > 0)
+ FX_grBufferClearExt(fxMesa, fxMesa->clearC, fxMesa->clearA, clearD,
+ clearS);
+ else
+ FX_grBufferClear(fxMesa, fxMesa->clearC, fxMesa->clearA, clearD);
+ /* clear back and depth */
+ FX_grDepthMask(fxMesa, FXTRUE);
+ FX_grRenderBuffer(fxMesa, GR_BUFFER_BACKBUFFER);
+ if (stencil_size > 0)
+ FX_grBufferClearExt(fxMesa, fxMesa->clearC, fxMesa->clearA, clearD,
+ clearS);
+ else
+ FX_grBufferClear(fxMesa, fxMesa->clearC, fxMesa->clearA, clearD);
+ if (!ctx->Depth.Mask || !ctx->Depth.Mask) {
+ FX_grDepthMask(fxMesa, FXFALSE);
+ }
+ break;
+ case DD_DEPTH_BIT:
+ /* just the depth buffer */
+ FX_grRenderBuffer(fxMesa, GR_BUFFER_BACKBUFFER);
+ FX_grColorMaskv(ctx, false4);
+ FX_grDepthMask(fxMesa, FXTRUE);
+ if (stencil_size > 0)
+ FX_grBufferClearExt(fxMesa, fxMesa->clearC, fxMesa->clearA, clearD,
+ clearS);
+ else
+ FX_grBufferClear(fxMesa, fxMesa->clearC, fxMesa->clearA, clearD);
+ FX_grColorMaskv(ctx, true4);
+ if (ctx->Color.DrawDestMask & FRONT_LEFT_BIT)
+ FX_grRenderBuffer(fxMesa, GR_BUFFER_FRONTBUFFER);
+ if (!ctx->Depth.Test || !ctx->Depth.Mask)
+ FX_grDepthMask(fxMesa, FXFALSE);
+ break;
+ default:
+ /* error */
+ ;
+ }
+
+ if (fxMesa->haveHwStencil) {
+ if (ctx->Stencil.Enabled) {
+ /* restore stencil state to as it was before the clear */
+ GrStencil_t sfail = fxConvertGLStencilOp(ctx->Stencil.FailFunc);
+ GrStencil_t zfail = fxConvertGLStencilOp(ctx->Stencil.ZFailFunc);
+ GrStencil_t zpass = fxConvertGLStencilOp(ctx->Stencil.ZPassFunc);
+ FX_grStencilOp(fxMesa, sfail, zfail, zpass);
+ FX_grStencilMask(fxMesa, ctx->Stencil.WriteMask);
+ FX_grStencilFunc(fxMesa, ctx->Stencil.Function - GL_NEVER,
+ ctx->Stencil.Ref, ctx->Stencil.ValueMask);
+ FX_grEnable(fxMesa, GR_STENCIL_MODE_EXT);
+ }
+ else {
+ FX_grDisable(fxMesa, GR_STENCIL_MODE_EXT);
+ }
+ }
+ return softwareMask;
+}
+
+
+/* Set the buffer used for drawing */
+/* XXX support for separate read/draw buffers hasn't been tested */
+static GLboolean
+fxDDSetDrawBuffer(GLcontext * ctx, GLenum mode)
+{
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDSetBuffer(%x)\n", (int) mode);
+ }
+
+ if (mode == GL_FRONT_LEFT) {
+ fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
+ FX_grRenderBuffer(fxMesa, fxMesa->currentFB);
+ return GL_TRUE;
+ }
+ else if (mode == GL_BACK_LEFT) {
+ fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
+ FX_grRenderBuffer(fxMesa, fxMesa->currentFB);
+ return GL_TRUE;
+ }
+ else if (mode == GL_NONE) {
+ FX_grColorMaskv(ctx, false4);
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+/* Set the buffer used for reading */
+/* XXX support for separate read/draw buffers hasn't been tested */
+static void
+fxDDSetReadBuffer(GLcontext * ctx, GLframebuffer * buffer, GLenum mode)
+{
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+ (void) buffer;
+
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDSetBuffer(%x)\n", (int) mode);
+ }
+
+ if (mode == GL_FRONT_LEFT) {
+ fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
+ FX_grRenderBuffer(fxMesa, fxMesa->currentFB);
+ }
+ else if (mode == GL_BACK_LEFT) {
+ fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
+ FX_grRenderBuffer(fxMesa, fxMesa->currentFB);
+ }
+}
+
+
+/*
+ * These functions just set new-state flags. The exact state
+ * values will be evaluated later.
+ */
+static void
+fxDDStencilFunc(GLcontext * ctx, GLenum func, GLint ref, GLuint mask)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ (void) func;
+ (void) ref;
+ (void) mask;
+ fxMesa->new_state |= FX_NEW_STENCIL;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+}
+
+static void
+fxDDStencilMask(GLcontext * ctx, GLuint mask)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ (void) mask;
+ fxMesa->new_state |= FX_NEW_STENCIL;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+}
+
+static void
+fxDDStencilOp(GLcontext * ctx, GLenum sfail, GLenum zfail, GLenum zpass)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ (void) sfail;
+ (void) zfail;
+ (void) zpass;
+ fxMesa->new_state |= FX_NEW_STENCIL;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+}
+
+static void
+fxDDDepthFunc(GLcontext * ctx, GLenum func)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ (void) func;
+ fxMesa->new_state |= FX_NEW_DEPTH;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+}
+
+static void
+fxDDDepthMask(GLcontext * ctx, GLboolean mask)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ (void) mask;
+ fxMesa->new_state |= FX_NEW_DEPTH;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+}
+
+
+
+/*
+ * Return the current value of the occlusion test flag and
+ * reset the flag (hardware counters) to false.
+ */
+static GLboolean
+get_occlusion_result(GLcontext *ctx)
+{
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+ GLboolean result;
+
+ BEGIN_BOARD_LOCK(fxMesa);
+
+ if (ctx->Depth.OcclusionTest) {
+ if (ctx->OcclusionResult) {
+ result = GL_TRUE; /* result of software rendering */
+ }
+ else {
+ FxI32 zfail, in;
+ zfail = FX_grGetInteger_NoLock(GR_STATS_PIXELS_DEPTHFUNC_FAIL);
+ in = FX_grGetInteger_NoLock(GR_STATS_PIXELS_IN);
+ if (in == zfail)
+ result = GL_FALSE; /* geom was completely occluded */
+ else
+ result = GL_TRUE; /* all or part of geom was visible */
+ }
+ }
+ else {
+ result = ctx->OcclusionResultSaved;
+ }
+
+ /* reset results now */
+ grReset(GR_STATS_PIXELS);
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
+
+ END_BOARD_LOCK(fxMesa);
+
+ return result;
+}
+
+
+/*
+ * We're only implementing this function to handle the
+ * GL_OCCLUSTION_TEST_RESULT_HP case. It's special because it
+ * has a side-effect: resetting the occlustion result flag.
+ */
+static GLboolean
+fxDDGetBooleanv(GLcontext *ctx, GLenum pname, GLboolean *result)
+{
+ if (pname == GL_OCCLUSION_TEST_RESULT_HP) {
+ *result = get_occlusion_result(ctx);
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+
+static GLboolean
+fxDDGetIntegerv(GLcontext *ctx, GLenum pname, GLint *result)
+{
+ if (pname == GL_OCCLUSION_TEST_RESULT_HP) {
+ *result = (GLint) get_occlusion_result(ctx);
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+
+static GLboolean
+fxDDGetFloatv(GLcontext *ctx, GLenum pname, GLfloat *result)
+{
+ if (pname == GL_OCCLUSION_TEST_RESULT_HP) {
+ *result = (GLfloat) get_occlusion_result(ctx);
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+
+static GLboolean
+fxDDGetDoublev(GLcontext *ctx, GLenum pname, GLdouble *result)
+{
+ if (pname == GL_OCCLUSION_TEST_RESULT_HP) {
+ *result = (GLdouble) get_occlusion_result(ctx);
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+
+#ifdef XF86DRI
+/* test if window coord (px,py) is visible */
+static GLboolean
+inClipRects(fxMesaContext fxMesa, int px, int py)
+{
+ int i;
+ for (i = 0; i < fxMesa->numClipRects; i++) {
+ if ((px >= fxMesa->pClipRects[i].x1) &&
+ (px < fxMesa->pClipRects[i].x2) &&
+ (py >= fxMesa->pClipRects[i].y1) &&
+ (py < fxMesa->pClipRects[i].y2)) return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+#endif
+
+
+
+static GLboolean
+bitmap_R5G6B5(GLcontext * ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte * bitmap)
+{
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+ GrLfbInfo_t info;
+ FxU16 color;
+ const struct gl_pixelstore_attrib *finalUnpack;
+ struct gl_pixelstore_attrib scissoredUnpack;
+
+ /* check if there's any raster operations enabled which we can't handle */
+ if (ctx->RasterMask & (ALPHATEST_BIT |
+ BLEND_BIT |
+ DEPTH_BIT |
+ FOG_BIT |
+ LOGIC_OP_BIT |
+ SCISSOR_BIT |
+ STENCIL_BIT |
+ MASKING_BIT |
+ ALPHABUF_BIT | MULTI_DRAW_BIT)) return GL_FALSE;
+
+ if (ctx->Scissor.Enabled) {
+ /* This is a bit tricky, but by carefully adjusting the px, py,
+ * width, height, skipPixels and skipRows values we can do
+ * scissoring without special code in the rendering loop.
+ */
+
+ /* we'll construct a new pixelstore struct */
+ finalUnpack = &scissoredUnpack;
+ scissoredUnpack = *unpack;
+ if (scissoredUnpack.RowLength == 0)
+ scissoredUnpack.RowLength = width;
+
+ /* clip left */
+ if (px < ctx->Scissor.X) {
+ scissoredUnpack.SkipPixels += (ctx->Scissor.X - px);
+ width -= (ctx->Scissor.X - px);
+ px = ctx->Scissor.X;
+ }
+ /* clip right */
+ if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) {
+ width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width));
+ }
+ /* clip bottom */
+ if (py < ctx->Scissor.Y) {
+ scissoredUnpack.SkipRows += (ctx->Scissor.Y - py);
+ height -= (ctx->Scissor.Y - py);
+ py = ctx->Scissor.Y;
+ }
+ /* clip top */
+ if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) {
+ height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height));
+ }
+
+ if (width <= 0 || height <= 0)
+ return GL_TRUE; /* totally scissored away */
+ }
+ else {
+ finalUnpack = unpack;
+ }
+
+ /* compute pixel value */
+ {
+ GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f);
+ GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f);
+ GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f);
+ /*GLint a = (GLint)(ctx->Current.RasterColor[3]*255.0f); */
+ if (fxMesa->bgrOrder) {
+ color = (FxU16)
+ (((FxU16) 0xf8 & b) << (11 - 3)) |
+ (((FxU16) 0xfc & g) << (5 - 3 + 1)) |
+ (((FxU16) 0xf8 & r) >> 3);
+ }
+ else
+ color = (FxU16)
+ (((FxU16) 0xf8 & r) << (11 - 3)) |
+ (((FxU16) 0xfc & g) << (5 - 3 + 1)) |
+ (((FxU16) 0xf8 & b) >> 3);
+ }
+
+ info.size = sizeof(info);
+ if (!FX_grLfbLock(fxMesa,
+ GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB,
+ GR_LFBWRITEMODE_565,
+ GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
+#ifndef FX_SILENT
+ fprintf(stderr, "fx Driver: error locking the linear frame buffer\n");
+#endif
+ return GL_TRUE;
+ }
+
+#ifdef XF86DRI
+#define INSIDE(c, x, y) inClipRects((c), (x), (y))
+#else
+#define INSIDE(c, x, y) (1)
+#endif
+
+ {
+ const GLint winX = fxMesa->x_offset;
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ /* The dest stride depends on the hardware and whether we're drawing
+ * to the front or back buffer. This compile-time test seems to do
+ * the job for now.
+ */
+#ifdef XF86DRI
+ const GLint dstStride = (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ ? (fxMesa->screen_width) : (info.strideInBytes / 2);
+#else
+ const GLint dstStride = info.strideInBytes / 2; /* stride in GLushorts */
+#endif
+ GLint row;
+ /* compute dest address of bottom-left pixel in bitmap */
+ GLushort *dst = (GLushort *) info.lfbPtr
+ + (winY - py) * dstStride + (winX + px);
+
+ for (row = 0; row < height; row++) {
+ const GLubyte *src =
+ (const GLubyte *) _mesa_image_address(finalUnpack,
+ bitmap, width, height,
+ GL_COLOR_INDEX,
+ GL_BITMAP, 0, row, 0);
+ if (finalUnpack->LsbFirst) {
+ /* least significan bit first */
+ GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7);
+ GLint col;
+ for (col = 0; col < width; col++) {
+ if (*src & mask) {
+ if (INSIDE(fxMesa, winX + px + col, winY - py - row))
+ dst[col] = color;
+ }
+ if (mask == 128U) {
+ src++;
+ mask = 1U;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* most significan bit first */
+ GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7);
+ GLint col;
+ for (col = 0; col < width; col++) {
+ if (*src & mask) {
+ if (INSIDE(fxMesa, winX + px + col, winY - py - row))
+ dst[col] = color;
+ }
+ if (mask == 1U) {
+ src++;
+ mask = 128U;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+ if (mask != 128)
+ src++;
+ }
+ dst -= dstStride;
+ }
+ }
+
+#undef INSIDE
+
+ FX_grLfbUnlock(fxMesa, GR_LFB_WRITE_ONLY, fxMesa->currentFB);
+ return GL_TRUE;
+}
+
+
+static GLboolean
+bitmap_R8G8B8A8(GLcontext * ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte * bitmap)
+{
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+ GrLfbInfo_t info;
+ GLuint color;
+ const struct gl_pixelstore_attrib *finalUnpack;
+ struct gl_pixelstore_attrib scissoredUnpack;
+
+ /* check if there's any raster operations enabled which we can't handle */
+ if (ctx->RasterMask & (ALPHATEST_BIT |
+ BLEND_BIT |
+ DEPTH_BIT |
+ FOG_BIT |
+ LOGIC_OP_BIT |
+ SCISSOR_BIT |
+ STENCIL_BIT |
+ MASKING_BIT |
+ ALPHABUF_BIT | MULTI_DRAW_BIT)) return GL_FALSE;
+
+ if (ctx->Scissor.Enabled) {
+ /* This is a bit tricky, but by carefully adjusting the px, py,
+ * width, height, skipPixels and skipRows values we can do
+ * scissoring without special code in the rendering loop.
+ */
+
+ /* we'll construct a new pixelstore struct */
+ finalUnpack = &scissoredUnpack;
+ scissoredUnpack = *unpack;
+ if (scissoredUnpack.RowLength == 0)
+ scissoredUnpack.RowLength = width;
+
+ /* clip left */
+ if (px < ctx->Scissor.X) {
+ scissoredUnpack.SkipPixels += (ctx->Scissor.X - px);
+ width -= (ctx->Scissor.X - px);
+ px = ctx->Scissor.X;
+ }
+ /* clip right */
+ if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) {
+ width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width));
+ }
+ /* clip bottom */
+ if (py < ctx->Scissor.Y) {
+ scissoredUnpack.SkipRows += (ctx->Scissor.Y - py);
+ height -= (ctx->Scissor.Y - py);
+ py = ctx->Scissor.Y;
+ }
+ /* clip top */
+ if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) {
+ height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height));
+ }
+
+ if (width <= 0 || height <= 0)
+ return GL_TRUE; /* totally scissored away */
+ }
+ else {
+ finalUnpack = unpack;
+ }
+
+ /* compute pixel value */
+ {
+ GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f);
+ GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f);
+ GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f);
+ GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0f);
+ color = PACK_BGRA32(r, g, b, a);
+ }
+
+ info.size = sizeof(info);
+ if (!FX_grLfbLock(fxMesa, GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB, GR_LFBWRITEMODE_8888,
+ GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
+#ifndef FX_SILENT
+ fprintf(stderr, "fx Driver: error locking the linear frame buffer\n");
+#endif
+ return GL_TRUE;
+ }
+
+#ifdef XF86DRI
+#define INSIDE(c, x, y) inClipRects((c), (x), (y))
+#else
+#define INSIDE(c, x, y) (1)
+#endif
+
+ {
+ const GLint winX = fxMesa->x_offset;
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ GLint dstStride;
+ GLuint *dst;
+ GLint row;
+
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) {
+ dstStride = fxMesa->screen_width;
+ dst =
+ (GLuint *) info.lfbPtr + (winY - py) * dstStride + (winX +
+ px);
+ }
+ else {
+ dstStride = info.strideInBytes / 4;
+ dst =
+ (GLuint *) info.lfbPtr + (winY - py) * dstStride + (winX +
+ px);
+ }
+
+ /* compute dest address of bottom-left pixel in bitmap */
+ for (row = 0; row < height; row++) {
+ const GLubyte *src =
+ (const GLubyte *) _mesa_image_address(finalUnpack,
+ bitmap, width, height,
+ GL_COLOR_INDEX,
+ GL_BITMAP, 0, row, 0);
+ if (finalUnpack->LsbFirst) {
+ /* least significan bit first */
+ GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7);
+ GLint col;
+ for (col = 0; col < width; col++) {
+ if (*src & mask) {
+ if (INSIDE(fxMesa, winX + px + col, winY - py - row))
+ dst[col] = color;
+ }
+ if (mask == 128U) {
+ src++;
+ mask = 1U;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* most significan bit first */
+ GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7);
+ GLint col;
+ for (col = 0; col < width; col++) {
+ if (*src & mask) {
+ if (INSIDE(fxMesa, winX + px + col, winY - py - row))
+ dst[col] = color;
+ }
+ if (mask == 1U) {
+ src++;
+ mask = 128U;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+ if (mask != 128)
+ src++;
+ }
+ dst -= dstStride;
+ }
+ }
+
+#undef INSIDE
+
+ FX_grLfbUnlock(fxMesa, GR_LFB_WRITE_ONLY, fxMesa->currentFB);
+ return GL_TRUE;
+}
+
+
+static GLboolean
+readpixels_R5G6B5(GLcontext * ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid * dstImage)
+{
+ if (ctx->Pixel.ScaleOrBiasRGBA || ctx->Pixel.MapColorFlag) {
+ return GL_FALSE; /* can't do this */
+ }
+ else {
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+ GrLfbInfo_t info;
+ GLboolean result = GL_FALSE;
+
+ BEGIN_BOARD_LOCK(fxMesa);
+ info.size = sizeof(info);
+ if (grLfbLock(GR_LFB_READ_ONLY,
+ fxMesa->currentFB,
+ GR_LFBWRITEMODE_ANY,
+ GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
+ const GLint winX = fxMesa->x_offset;
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+#ifdef XF86DRI
+ const GLint srcStride =
+ (fxMesa->glCtx->Color.DrawBuffer ==
+ GL_FRONT) ? (fxMesa->screen_width) : (info.strideInBytes /
+ 2);
+#else
+ const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */
+#endif
+ const GLushort *src = (const GLushort *) info.lfbPtr
+ + (winY - y) * srcStride + (winX + x);
+ GLubyte *dst = (GLubyte *) _mesa_image_address(packing, dstImage,
+ width, height,
+ format, type, 0, 0,
+ 0);
+ GLint dstStride =
+ _mesa_image_row_stride(packing, width, format, type);
+
+ if (format == GL_RGB && type == GL_UNSIGNED_BYTE) {
+ /* convert 5R6G5B into 8R8G8B */
+ GLint row, col;
+ const GLint halfWidth = width >> 1;
+ const GLint extraPixel = (width & 1);
+ for (row = 0; row < height; row++) {
+ GLubyte *d = dst;
+ for (col = 0; col < halfWidth; col++) {
+ const GLuint pixel = ((const GLuint *) src)[col];
+ const GLint pixel0 = pixel & 0xffff;
+ const GLint pixel1 = pixel >> 16;
+ *d++ = FX_PixelToR(fxMesa, pixel0);
+ *d++ = FX_PixelToG(fxMesa, pixel0);
+ *d++ = FX_PixelToB(fxMesa, pixel0);
+ *d++ = FX_PixelToR(fxMesa, pixel1);
+ *d++ = FX_PixelToG(fxMesa, pixel1);
+ *d++ = FX_PixelToB(fxMesa, pixel1);
+ }
+ if (extraPixel) {
+ GLushort pixel = src[width - 1];
+ *d++ = FX_PixelToR(fxMesa, pixel);
+ *d++ = FX_PixelToG(fxMesa, pixel);
+ *d++ = FX_PixelToB(fxMesa, pixel);
+ }
+ dst += dstStride;
+ src -= srcStride;
+ }
+ result = GL_TRUE;
+ }
+ else if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
+ /* convert 5R6G5B into 8R8G8B8A */
+ GLint row, col;
+ const GLint halfWidth = width >> 1;
+ const GLint extraPixel = (width & 1);
+ for (row = 0; row < height; row++) {
+ GLubyte *d = dst;
+ for (col = 0; col < halfWidth; col++) {
+ const GLuint pixel = ((const GLuint *) src)[col];
+ const GLint pixel0 = pixel & 0xffff;
+ const GLint pixel1 = pixel >> 16;
+ *d++ = FX_PixelToR(fxMesa, pixel0);
+ *d++ = FX_PixelToG(fxMesa, pixel0);
+ *d++ = FX_PixelToB(fxMesa, pixel0);
+ *d++ = 255;
+ *d++ = FX_PixelToR(fxMesa, pixel1);
+ *d++ = FX_PixelToG(fxMesa, pixel1);
+ *d++ = FX_PixelToB(fxMesa, pixel1);
+ *d++ = 255;
+ }
+ if (extraPixel) {
+ const GLushort pixel = src[width - 1];
+ *d++ = FX_PixelToR(fxMesa, pixel);
+ *d++ = FX_PixelToG(fxMesa, pixel);
+ *d++ = FX_PixelToB(fxMesa, pixel);
+ *d++ = 255;
+ }
+ dst += dstStride;
+ src -= srcStride;
+ }
+ result = GL_TRUE;
+ }
+ else if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
+ /* directly memcpy 5R6G5B pixels into client's buffer */
+ const GLint widthInBytes = width * 2;
+ GLint row;
+ for (row = 0; row < height; row++) {
+ MEMCPY(dst, src, widthInBytes);
+ dst += dstStride;
+ src -= srcStride;
+ }
+ result = GL_TRUE;
+ }
+ else {
+ result = GL_FALSE;
+ }
+
+ grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
+ }
+ END_BOARD_LOCK(fxMesa);
+ return result;
+ }
+}
+
+
+
+static GLboolean
+readpixels_R8G8B8A8(GLcontext * ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid * dstImage)
+{
+ if (!(format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8)
+ && !(format == GL_BGRA && type == GL_UNSIGNED_BYTE)
+ && !(format == GL_RGBA && type == GL_UNSIGNED_BYTE)) {
+ return GL_FALSE; /* format/type not optimised */
+ }
+
+ if (ctx->Pixel.ScaleOrBiasRGBA || ctx->Pixel.MapColorFlag) {
+ return GL_FALSE; /* can't do this */
+ }
+
+ {
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+ GrLfbInfo_t info;
+ GLboolean result = GL_FALSE;
+
+ const GLint winX = fxMesa->x_offset;
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint scrX = winX + x;
+ const GLint scrY = winY - y;
+
+ BEGIN_BOARD_LOCK(fxMesa);
+ info.size = sizeof(info);
+ if (grLfbLock(GR_LFB_READ_ONLY,
+ fxMesa->currentFB,
+ GR_LFBWRITEMODE_ANY,
+ GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
+#ifdef XF86DRI
+ const GLint srcStride = (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ ? (fxMesa->screen_width) : (info.strideInBytes / 4);
+#else
+ const GLint srcStride = info.strideInBytes / 4; /* stride in GLuints */
+#endif
+ const GLuint *src = (const GLuint *) info.lfbPtr
+ + scrY * srcStride + scrX;
+ const GLint dstStride =
+ _mesa_image_row_stride(packing, width, format, type);
+ const GLubyte *dst = (GLubyte *) _mesa_image_address(packing,
+ dstImage, width, height, format, type, 0, 0, 0);
+
+ if ((format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8)
+ || (format == GL_BGRA && type == GL_UNSIGNED_BYTE)) {
+ const GLint widthInBytes = width * 4;
+ GLint row;
+ for (row = 0; row < height; row++) {
+ MEMCPY(dst, src, widthInBytes);
+ dst += dstStride;
+ src -= srcStride;
+ }
+ result = GL_TRUE;
+ } else
+ if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
+ const GLint widthInBytes = width * 4;
+ GLuint *dstp = (GLuint *)dst;
+ GLint row;
+ GLint i;
+ for (row = 0; row < height; row++) {
+ MEMCPY(dst, src, widthInBytes);
+ dst += dstStride;
+ src -= srcStride;
+ /* Data is in memory in BGRA format - we need to convert now */
+ for (i = 0; i < width; i++) {
+ const GLuint data = *dstp;
+ /* Swap R & B values */
+ *dstp++ = ((data & 0xff) << 16) |
+ ((data & 0xff0000) >> 16) |
+ (data & 0xff00ff00);
+ }
+ }
+ result = GL_TRUE;
+ }
+
+ grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
+ }
+ END_BOARD_LOCK(fxMesa);
+ return result;
+ }
+}
+
+
+
+static GLboolean
+drawpixels_R8G8B8A8(GLcontext * ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid * pixels)
+{
+ if (!(format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8)
+ && !(format == GL_BGRA && type == GL_UNSIGNED_BYTE)) {
+ return GL_FALSE; /* format/type not optimised */
+ }
+
+ if (ctx->Pixel.ZoomX!=1.0F || ctx->Pixel.ZoomY!=1.0F) {
+ return GL_FALSE; /* can't scale pixels */
+ }
+
+ if (ctx->Pixel.ScaleOrBiasRGBA || ctx->Pixel.MapColorFlag) {
+ return GL_FALSE; /* can't do this */
+ }
+
+ if (ctx->RasterMask) {
+ return GL_FALSE; /* can't do any raster ops */
+ }
+
+ {
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+ GrLfbInfo_t info;
+ GLboolean result = GL_FALSE;
+
+ const GLint winX = fxMesa->x_offset;
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint scrX = winX + x;
+ const GLint scrY = winY - y;
+
+ /* look for clipmasks, giveup if region obscured */
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) {
+ int i;
+ for (i = 0; i < fxMesa->numClipRects; i++) {
+ const XF86DRIClipRectPtr rect = &fxMesa->pClipRects[i];
+
+ if (scrY < rect->y1 || scrY+height > rect->y2) {
+ if (scrX < rect->x1 || scrX+width > rect->x2) {
+ return GL_FALSE; /* dst is obscured */
+ }
+ }
+ }
+ }
+
+ BEGIN_BOARD_LOCK(fxMesa);
+ info.size = sizeof(info);
+ if (grLfbLock(GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB,
+ GR_LFBWRITEMODE_8888, GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
+#ifdef XF86DRI
+ const GLint dstStride = (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ ? (fxMesa->screen_width * 4) : (info.strideInBytes);
+#else
+ const GLint dstStride = info.strideInBytes;
+#endif
+ const GLubyte *dst = (const GLubyte *) info.lfbPtr
+ + scrY * dstStride + scrX * 4;
+ const GLint srcStride =
+ _mesa_image_row_stride(unpack, width, format, type);
+ const GLubyte *src = (GLubyte *) _mesa_image_address(unpack,
+ pixels, width, height, format, type, 0, 0, 0);
+
+ if ((format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8)
+ || (format == GL_BGRA && type == GL_UNSIGNED_BYTE)) {
+ const GLint widthInBytes = width * 4;
+ GLint row;
+ for (row = 0; row < height; row++) {
+ MEMCPY(dst, src, widthInBytes);
+ dst -= dstStride;
+ src += srcStride;
+ }
+ result = GL_TRUE;
+ }
+
+ grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
+ }
+ END_BOARD_LOCK(fxMesa);
+ return result;
+ }
+}
+
+
+static GLboolean
+drawpixels_R8G8B8A8_v2(GLcontext * ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid * pixels)
+{
+ if (!(format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8)
+ && !(format == GL_BGRA && type == GL_UNSIGNED_BYTE)) {
+ return GL_FALSE; /* format/type not optimised */
+ }
+
+ if (ctx->Pixel.ZoomX!=1.0F || ctx->Pixel.ZoomY!=1.0F) {
+ return GL_FALSE; /* can't scale pixels */
+ }
+
+ if (ctx->Pixel.ScaleOrBiasRGBA || ctx->Pixel.MapColorFlag) {
+ return GL_FALSE; /* can't do this */
+ }
+
+ if (ctx->RasterMask & (~BLEND_BIT)) {
+ return GL_FALSE; /* can't do any raster ops, except blend */
+ }
+
+ {
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+ GrLfbInfo_t info;
+ GLboolean result = GL_FALSE;
+
+ const GLint winX = fxMesa->x_offset;
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint scrX = winX + x;
+ const GLint scrY = winY - y;
+
+ /* look for clipmasks, giveup if region obscured */
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) {
+ int i;
+ for (i = 0; i < fxMesa->numClipRects; i++) {
+ const XF86DRIClipRectPtr rect = &fxMesa->pClipRects[i];
+
+ if (scrY < rect->y1 || scrY+height > rect->y2) {
+ if (scrX < rect->x1 || scrX+width > rect->x2) {
+ return GL_FALSE; /* dst is obscured */
+ }
+ }
+ }
+ }
+
+ BEGIN_BOARD_LOCK(fxMesa);
+ info.size = sizeof(info);
+ if (grLfbLock(GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB,
+ GR_LFBWRITEMODE_8888, GR_ORIGIN_UPPER_LEFT, FXTRUE, &info)) {
+#ifdef XF86DRI
+ const GLint dstStride = (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ ? (fxMesa->screen_width * 4) : (info.strideInBytes);
+#else
+ const GLint dstStride = info.strideInBytes;
+#endif
+ const GLubyte *dst = (const GLubyte *) info.lfbPtr
+ + scrY * dstStride + scrX * 4;
+ const GLint srcStride =
+ _mesa_image_row_stride(unpack, width, format, type);
+ const GLubyte *src = (GLubyte *) _mesa_image_address(unpack,
+ pixels, width, height, format, type, 0, 0, 0);
+
+ void *grState = NULL;
+ GLint grSize;
+
+ if (grGet(GR_GLIDE_STATE_SIZE, sizeof(grSize), (void *) &grSize)) {
+ if ((grState = malloc(grSize)) != 0) {
+ grGlideGetState(grState);
+ }
+ }
+
+ if (ctx->RasterMask & BLEND_BIT) {
+ grDisableAllEffects();
+ grAlphaBlendFunction(GR_BLEND_SRC_ALPHA,
+ GR_BLEND_ONE_MINUS_SRC_ALPHA,
+ GR_BLEND_ONE,
+ GR_BLEND_ZERO);
+ grAlphaCombine(GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_OTHER_ALPHA,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_ITERATED,
+ FXFALSE);
+ grColorCombine(GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_OTHER_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_ITERATED,
+ FXFALSE);
+ }
+
+ if ((format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8)
+ || (format == GL_BGRA && type == GL_UNSIGNED_BYTE)) {
+ const GLint widthInBytes = width * 4;
+ GLint row;
+ for (row = 0; row < height; row++) {
+ MEMCPY(dst, src, widthInBytes);
+ dst -= dstStride;
+ src += srcStride;
+ }
+ result = GL_TRUE;
+ }
+
+ if (grState) {
+ grGlideSetState(grState);
+ free(grState);
+ }
+
+ grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
+ }
+ END_BOARD_LOCK(fxMesa);
+ return result;
+ }
+}
+
+
+static void
+fxDDFinish(GLcontext *ctx)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ FX_grFinish(fxMesa);
+}
+
+
+static void
+fxDDFlush(GLcontext *ctx)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ FX_grFlush(fxMesa);
+}
+
+
+static GLint
+fxDDGetParameteri(const GLcontext * ctx, GLint param)
+{
+ switch (param) {
+ case DD_HAVE_HARDWARE_FOG:
+ return 1;
+ default:
+ fprintf(stderr,
+ "fx Driver: internal error in fxDDGetParameteri(): %x\n",
+ (int) param);
+ return 0;
+ }
+}
+
+
+static void
+fxDDSetNearFar(GLcontext * ctx, GLfloat n, GLfloat f)
+{
+ FX_CONTEXT(ctx)->new_state |= FX_NEW_FOG;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+}
+
+
+/* KW: Put the word Mesa in the render string because quakeworld
+ * checks for this rather than doing a glGet(GL_MAX_TEXTURE_SIZE).
+ * Why?
+ */
+static const GLubyte *
+fxDDGetString(GLcontext * ctx, GLenum name)
+{
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+
+ switch (name) {
+ case GL_RENDERER:
+ {
+ static char buffer[100];
+ char hardware[100];
+ strcpy(hardware, FX_grGetString(fxMesa, GR_HARDWARE));
+ if (strcmp(hardware, "Voodoo3 (tm)") == 0)
+ strcpy(hardware, "Voodoo3");
+ else if (strcmp(hardware, "Voodoo Banshee (tm)") == 0)
+ strcpy(hardware, "VoodooBanshee");
+ else {
+ /* unexpected result: replace spaces with hyphens */
+ int i;
+ for (i = 0; hardware[i]; i++) {
+ if (hardware[i] == ' ' || hardware[i] == '\t')
+ hardware[i] = '-';
+ }
+ }
+ /* now make the GL_RENDERER string */
+ sprintf(buffer, "Mesa DRI %s 20000821", hardware);
+ return buffer;
+ }
+ case GL_VENDOR:
+ return "VA Linux Systems, Inc.";
+ default:
+ return NULL;
+ }
+}
+
+
+#if 0
+/* Example extension function */
+static void
+fxFooBarEXT(GLint i)
+{
+ printf("You called glFooBarEXT(%d)\n", i);
+}
+#endif
+
+
+
+/*
+ * Enable/Disable the extensions for this context.
+ */
+static void
+fxDDInitExtensions(GLcontext * ctx)
+{
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+
+ gl_extensions_disable(ctx, "GL_EXT_blend_logic_op");
+ gl_extensions_disable(ctx, "GL_EXT_blend_minmax");
+ gl_extensions_disable(ctx, "GL_EXT_blend_subtract");
+ gl_extensions_disable(ctx, "GL_EXT_blend_color");
+ gl_extensions_disable(ctx, "GL_EXT_blend_func_separate");
+ gl_extensions_disable(ctx, "GL_INGR_blend_func_separate");
+ gl_extensions_enable(ctx, "GL_HP_occlusion_test");
+
+ if (!fxMesa->haveTwoTMUs)
+ gl_extensions_disable(ctx, "GL_EXT_texture_env_add");
+
+ if (!fxMesa->emulateTwoTMUs)
+ gl_extensions_disable(ctx, "GL_ARB_multitexture");
+
+ if (fxMesa->isNapalm) {
+ gl_extensions_enable(ctx, "GL_ARB_texture_compression");
+ gl_extensions_enable(ctx, "GL_3DFX_texture_compression_FXT1");
+ }
+
+ /* Example of hooking in an extension function.
+ * For DRI-based drivers, also see __driRegisterExtensions in the
+ * tdfx_xmesa.c file.
+ */
+#if 0
+ {
+ void **dispatchTable = (void **) ctx->Exec;
+ const int _gloffset_FooBarEXT = 555; /* just an example number! */
+ const int tabSize = _glapi_get_dispatch_table_size();
+ assert(_gloffset_FooBarEXT < tabSize);
+ dispatchTable[_gloffset_FooBarEXT] = (void *) fxFooBarEXT;
+ /* XXX You would also need to hook into the display list dispatch
+ * table. Really, the implementation of extensions might as well
+ * be in the core of Mesa since core Mesa and the device driver
+ * is one big shared lib.
+ */
+ }
+#endif
+}
+
+
+
+/*
+ * Initialize the state in an fxMesaContext struct.
+ */
+int
+fxDDInitFxMesaContext(fxMesaContext fxMesa)
+{
+ /* Get Glide3 extension function pointers */
+ {
+ void *handle = dlopen(NULL, RTLD_NOW | RTLD_GLOBAL);
+ if (!handle) {
+ txImgQuantizePtr = 0;
+ txImgDequantizeFXT1Ptr = 0;
+ txErrorSetCallbackPtr = 0;
+ return 0;
+ }
+ else {
+ /*
+ * These are not exported by Glide.
+ */
+ txImgQuantizePtr = dlsym(handle, "txImgQuantize");
+ txImgDequantizeFXT1Ptr = dlsym(handle, "_txImgDequantizeFXT1");
+ txErrorSetCallbackPtr = dlsym(handle, "txErrorSetCallback");
+ grStencilFuncPtr = dlsym(handle, "grStencilFunc");
+ grStencilMaskPtr = dlsym(handle, "grStencilMask");
+ grStencilOpPtr = dlsym(handle, "grStencilOp");
+ grBufferClearExtPtr = dlsym(handle, "grBufferClearExt");
+ grColorMaskExtPtr = dlsym(handle, "grColorMaskExt");
+ }
+ dlclose(handle);
+ }
+
+ FX_setupGrVertexLayout(fxMesa);
+
+ if (getenv("FX_EMULATE_SINGLE_TMU"))
+ fxMesa->haveTwoTMUs = GL_FALSE;
+
+ fxMesa->emulateTwoTMUs = fxMesa->haveTwoTMUs;
+
+ if (!getenv("FX_DONT_FAKE_MULTITEX"))
+ fxMesa->emulateTwoTMUs = GL_TRUE;
+
+ if (getenv("FX_GLIDE_SWAPINTERVAL"))
+ fxMesa->swapInterval = atoi(getenv("FX_GLIDE_SWAPINTERVAL"));
+ else
+ fxMesa->swapInterval = 1;
+
+ if (getenv("MESA_FX_SWAP_PENDING"))
+ fxMesa->maxPendingSwapBuffers = atoi(getenv("MESA_FX_SWAP_PENDING"));
+ else
+ fxMesa->maxPendingSwapBuffers = 2;
+
+ if (getenv("MESA_FX_INFO"))
+ fxMesa->verbose = GL_TRUE;
+ else
+ fxMesa->verbose = GL_FALSE;
+
+#if 0
+ printf("haveTwoTMUs=%d emulateTwoTMUs=%d\n",
+ fxMesa->haveTwoTMUs, fxMesa->emulateTwoTMUs);
+#endif
+
+ fxMesa->depthClear = FX_grGetInteger(fxMesa, FX_ZDEPTH_MAX);
+
+ fxMesa->color = 0xffffffff;
+ fxMesa->clearC = 0;
+ fxMesa->clearA = 0;
+
+ fxMesa->stats.swapBuffer = 0;
+ fxMesa->stats.reqTexUpload = 0;
+ fxMesa->stats.texUpload = 0;
+ fxMesa->stats.memTexUpload = 0;
+
+ fxMesa->tmuSrc = FX_TMU_NONE;
+ fxTMInit(fxMesa);
+
+ /* FX units setup */
+ fxMesa->unitsState.alphaTestEnabled = GL_FALSE;
+ fxMesa->unitsState.alphaTestFunc = GR_CMP_ALWAYS;
+ fxMesa->unitsState.alphaTestRefValue = 0;
+
+ fxMesa->unitsState.blendEnabled = GL_FALSE;
+ fxMesa->unitsState.blendSrcFuncRGB = GR_BLEND_ONE;
+ fxMesa->unitsState.blendDstFuncRGB = GR_BLEND_ZERO;
+ fxMesa->unitsState.blendSrcFuncAlpha = GR_BLEND_ONE;
+ fxMesa->unitsState.blendDstFuncAlpha = GR_BLEND_ZERO;
+
+ /*
+ fxMesa->unitsState.depthTestEnabled = GL_FALSE;
+ fxMesa->unitsState.depthMask = GL_TRUE;
+ fxMesa->unitsState.depthTestFunc = GR_CMP_LESS;
+ */
+
+ FX_grColorMaskv(fxMesa->glCtx, true4);
+ if (fxMesa->glVis->DBflag) {
+ fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
+ FX_grRenderBuffer(fxMesa, GR_BUFFER_BACKBUFFER);
+ }
+ else {
+ fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
+ FX_grRenderBuffer(fxMesa, GR_BUFFER_FRONTBUFFER);
+ }
+
+ fxMesa->state = NULL;
+ fxMesa->fogTable = NULL;
+
+ fxMesa->state = malloc(FX_grGetInteger(fxMesa, FX_GLIDE_STATE_SIZE));
+ fxMesa->fogTable =
+ malloc(FX_grGetInteger(fxMesa, FX_FOG_TABLE_ENTRIES) * sizeof(GrFog_t));
+
+ if (!fxMesa->state || !fxMesa->fogTable) {
+ if (fxMesa->state)
+ free(fxMesa->state);
+ if (fxMesa->fogTable)
+ free(fxMesa->fogTable);
+ return 0;
+ }
+
+ if (fxMesa->glVis->DepthBits > 0)
+ FX_grDepthBufferMode(fxMesa, GR_DEPTHBUFFER_ZBUFFER);
+
+ FX_grLfbWriteColorFormat(fxMesa, GR_COLORFORMAT_ABGR);
+
+ fxMesa->textureAlign = FX_grGetInteger(fxMesa, FX_TEXTURE_ALIGN);
+ if (fxMesa->isNapalm) {
+ fxMesa->glCtx->Const.MaxTextureLevels = 12;
+ fxMesa->glCtx->Const.MaxTextureSize = 2048;
+ fxMesa->glCtx->Const.NumCompressedTextureFormats = 1;
+ }
+ else {
+ fxMesa->glCtx->Const.MaxTextureLevels = 9;
+ fxMesa->glCtx->Const.MaxTextureSize = 256;
+ fxMesa->glCtx->Const.NumCompressedTextureFormats = 0;
+ }
+ fxMesa->glCtx->Const.MaxTextureUnits = fxMesa->emulateTwoTMUs ? 2 : 1;
+ fxMesa->glCtx->NewState |= NEW_DRVSTATE1;
+ fxMesa->new_state = NEW_ALL;
+
+ fxDDSetupInit();
+ fxDDCvaInit();
+ fxDDClipInit();
+ fxDDTrifuncInit();
+ fxDDFastPathInit();
+
+ fxSetupDDPointers(fxMesa->glCtx);
+ fxDDRenderInit(fxMesa->glCtx);
+ fxDDInitExtensions(fxMesa->glCtx);
+
+ fxDDSetNearFar(fxMesa->glCtx, 1.0, 100.0);
+
+ FX_grGlideGetState(fxMesa, (GrState *) fxMesa->state);
+
+ /* XXX Fix me: callback not registered when main VB is created.
+ */
+ if (fxMesa->glCtx->VB)
+ fxDDRegisterVB(fxMesa->glCtx->VB);
+
+ /* XXX Fix me too: need to have the 'struct dd' prepared prior to
+ * creating the context... The below is broken if you try to insert
+ * new stages.
+ */
+ if (fxMesa->glCtx->NrPipelineStages)
+ fxMesa->glCtx->NrPipelineStages =
+ fxDDRegisterPipelineStages(fxMesa->glCtx->PipelineStage,
+ fxMesa->glCtx->PipelineStage,
+ fxMesa->glCtx->NrPipelineStages);
+
+ /* this little bit ensures that all Glide state gets initialized */
+ fxMesa->new_state = NEW_ALL;
+ fxMesa->glCtx->Driver.RenderStart = fxSetupFXUnits;
+
+ fxInitPixelTables(fxMesa, GL_FALSE); /* Load tables of pixel colors */
+
+ /* Run the config file */
+ gl_context_initialize(fxMesa->glCtx);
+
+ return 1;
+}
+
+
+/************************************************************************/
+/************************************************************************/
+/************************************************************************/
+
+/* Check if the hardware supports the current context
+ *
+ * Performs similar work to fxDDChooseRenderState() - should be merged.
+ */
+static GLboolean
+fxIsInHardware(GLcontext * ctx)
+{
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+
+ if (!ctx->Hint.AllowDrawMem)
+ return GL_TRUE; /* you'll take it and like it */
+
+ if (
+ ((ctx->Color.BlendEnabled)
+ && (ctx->Color.BlendEquation != GL_FUNC_ADD_EXT))
+ || ((ctx->Color.ColorLogicOpEnabled)
+ && (ctx->Color.LogicOp != GL_COPY))
+ || (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ ||
+ (!((ctx->Color.ColorMask[RCOMP] == ctx->Color.ColorMask[GCOMP])
+ && (ctx->Color.ColorMask[GCOMP] == ctx->Color.ColorMask[BCOMP])
+ && (ctx->Color.ColorMask[ACOMP] == ctx->Color.ColorMask[ACOMP])))
+ ) {
+ return GL_FALSE;
+ }
+ /* Unsupported texture/multitexture cases */
+
+ if (fxMesa->emulateTwoTMUs) {
+ if ((ctx->Enabled & (TEXTURE0_3D | TEXTURE1_3D)) ||
+ /* Not very well written ... */
+ ((ctx->Enabled & (TEXTURE0_1D | TEXTURE1_1D)) &&
+ ((ctx->Enabled & (TEXTURE0_2D | TEXTURE1_2D)) !=
+ (TEXTURE0_2D | TEXTURE1_2D)))) {
+ return GL_FALSE;
+ }
+
+ if (ctx->Texture.ReallyEnabled & TEXTURE0_2D) {
+#if 0
+ if (ctx->Texture.Unit[0].EnvMode == GL_BLEND) {
+ return GL_FALSE;
+ }
+#endif
+ if (ctx->Texture.Unit[0].EnvMode == GL_BLEND &&
+ (ctx->Texture.ReallyEnabled & TEXTURE1_2D ||
+ ctx->Texture.Unit[0].EnvColor[0] != 0 ||
+ ctx->Texture.Unit[0].EnvColor[1] != 0 ||
+ ctx->Texture.Unit[0].EnvColor[2] != 0 ||
+ ctx->Texture.Unit[0].EnvColor[3] != 1)) {
+ return GL_FALSE;
+ }
+ if (ctx->Texture.Unit[0].Current->Image[0]->Border > 0)
+ return GL_FALSE;
+ }
+
+ if (ctx->Texture.ReallyEnabled & TEXTURE1_2D) {
+ if (ctx->Texture.Unit[1].EnvMode == GL_BLEND)
+ return GL_FALSE;
+ if (ctx->Texture.Unit[0].Current->Image[0]->Border > 0)
+ return GL_FALSE;
+ }
+
+ if (MESA_VERBOSE & (VERBOSE_DRIVER | VERBOSE_TEXTURE))
+ fprintf(stderr, "fxMesa: fxIsInHardware, envmode is %s/%s\n",
+ gl_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode),
+ gl_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode));
+
+ /* KW: This was wrong (I think) and I changed it... which doesn't mean
+ * it is now correct...
+ */
+ if ((ctx->Enabled & (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D)) &&
+ (ctx->Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D))) {
+ /* Can't use multipass to blend a multitextured triangle - fall
+ * back to software.
+ */
+ if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled) {
+ return GL_FALSE;
+ }
+
+ if ((ctx->Texture.Unit[0].EnvMode != ctx->Texture.Unit[1].EnvMode)
+ && (ctx->Texture.Unit[0].EnvMode != GL_MODULATE)
+ && (ctx->Texture.Unit[0].EnvMode != GL_REPLACE)) { /* q2, seems ok... */
+ if (MESA_VERBOSE & VERBOSE_DRIVER)
+ fprintf(stderr,
+ "fxMesa: unsupported multitex env mode\n");
+ return GL_FALSE;
+ }
+ }
+ }
+ else {
+ if ((ctx->Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)) ||
+ /* Not very well written ... */
+ ((ctx->Enabled & TEXTURE0_1D) && (!(ctx->Enabled & TEXTURE0_2D)))
+ ) {
+ return GL_FALSE;
+ }
+
+
+ if ((ctx->Texture.ReallyEnabled & TEXTURE0_2D) &&
+ (ctx->Texture.Unit[0].EnvMode == GL_BLEND)) {
+ return GL_FALSE;
+ }
+ }
+
+ if (ctx->Stencil.Enabled && !fxMesa->haveHwStencil)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+
+#define INTERESTED (~(NEW_MODELVIEW|NEW_PROJECTION|NEW_PROJECTION|NEW_TEXTURE_MATRIX|NEW_USER_CLIP|NEW_CLIENT_STATE|NEW_TEXTURE_ENABLE))
+
+static void
+fxDDUpdateDDPointers(GLcontext * ctx)
+{
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+ GLuint new_state = ctx->NewState;
+
+ if (MESA_VERBOSE & (VERBOSE_DRIVER | VERBOSE_STATE))
+ fprintf(stderr, "fxmesa: fxDDUpdateDDPointers(...)\n");
+
+ if (new_state & (NEW_RASTER_OPS | NEW_TEXTURING))
+ fxMesa->is_in_hardware = fxIsInHardware(ctx);
+
+ if (fxMesa->is_in_hardware) {
+ if (fxMesa->new_state)
+ fxSetupFXUnits(ctx);
+
+ if (new_state & INTERESTED) {
+ fxDDChooseRenderState(ctx);
+ fxMesa->RenderVBTables = fxDDChooseRenderVBTables(ctx);
+ fxMesa->RenderVBClippedTab = fxMesa->RenderVBTables[0];
+ fxMesa->RenderVBCulledTab = fxMesa->RenderVBTables[1];
+ fxMesa->RenderVBRawTab = fxMesa->RenderVBTables[2];
+
+ ctx->Driver.RasterSetup = fxDDChooseSetupFunction(ctx);
+ }
+
+ ctx->Driver.PointsFunc = fxMesa->PointsFunc;
+ ctx->Driver.LineFunc = fxMesa->LineFunc;
+ ctx->Driver.TriangleFunc = fxMesa->TriangleFunc;
+ ctx->Driver.QuadFunc = fxMesa->QuadFunc;
+ }
+ else {
+ fxMesa->render_index = FX_FALLBACK;
+ }
+}
+
+static void
+fxDDReducedPrimitiveChange(GLcontext * ctx, GLenum prim)
+{
+ if (ctx->Polygon.CullFlag) {
+ if (ctx->PB->primitive != GL_POLYGON) { /* Lines or Points */
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ FX_grCullMode(fxMesa, GR_CULL_DISABLE);
+ fxMesa->cullMode = GR_CULL_DISABLE;
+ }
+ }
+}
+
+
+void
+fxSetupDDPointers(GLcontext * ctx)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxSetupDDPointers()\n");
+ }
+ ctx->Driver.UpdateState = fxDDUpdateDDPointers;
+ ctx->Driver.ClearIndex = NULL;
+ ctx->Driver.ClearColor = fxDDClearColor;
+ ctx->Driver.Clear = fxDDClear;
+ ctx->Driver.Index = NULL;
+ ctx->Driver.Color = fxDDSetColor;
+ ctx->Driver.SetDrawBuffer = fxDDSetDrawBuffer;
+ ctx->Driver.SetReadBuffer = fxDDSetReadBuffer;
+ ctx->Driver.GetBufferSize = fxDDBufferSize;
+ ctx->Driver.Finish = fxDDFinish;
+ ctx->Driver.Flush = fxDDFlush;
+ ctx->Driver.GetString = fxDDGetString;
+ ctx->Driver.NearFar = fxDDSetNearFar;
+ ctx->Driver.GetParameteri = fxDDGetParameteri;
+ ctx->Driver.GetBooleanv = fxDDGetBooleanv;
+ ctx->Driver.GetFloatv = fxDDGetFloatv;
+ ctx->Driver.GetDoublev = fxDDGetDoublev;
+ ctx->Driver.GetIntegerv = fxDDGetIntegerv;
+
+ if (ctx->Visual->RedBits == 8 &&
+ ctx->Visual->GreenBits == 8 &&
+ ctx->Visual->BlueBits == 8 &&
+ ctx->Visual->AlphaBits == 8) {
+ ctx->Driver.Bitmap = bitmap_R8G8B8A8;
+ ctx->Driver.DrawPixels = drawpixels_R8G8B8A8;
+ ctx->Driver.ReadPixels = readpixels_R8G8B8A8;
+ }
+ else if (ctx->Visual->RedBits == 5 &&
+ ctx->Visual->GreenBits == 6 &&
+ ctx->Visual->BlueBits == 5 &&
+ ctx->Visual->AlphaBits == 0) {
+ ctx->Driver.Bitmap = bitmap_R5G6B5;
+ ctx->Driver.DrawPixels = NULL;
+ ctx->Driver.ReadPixels = readpixels_R5G6B5;
+ }
+ else {
+ ctx->Driver.Bitmap = NULL;
+ ctx->Driver.DrawPixels = NULL;
+ ctx->Driver.ReadPixels = NULL;
+ }
+
+ ctx->Driver.RenderStart = NULL;
+ ctx->Driver.RenderFinish = NULL;
+
+ ctx->Driver.TexImage2D = fxDDTexImage2D;
+ ctx->Driver.TexSubImage2D = fxDDTexSubImage2D;
+ ctx->Driver.GetTexImage = fxDDGetTexImage;
+ ctx->Driver.CompressedTexImage2D = fxDDCompressedTexImage2D;
+ ctx->Driver.CompressedTexSubImage2D = fxDDCompressedTexSubImage2D;
+ ctx->Driver.GetCompressedTexImage = fxDDGetCompressedTexImage;
+ ctx->Driver.SpecificCompressedTexFormat = fxDDSpecificCompressedTexFormat;
+ ctx->Driver.BaseCompressedTexFormat = fxDDBaseCompressedTexFormat;
+ ctx->Driver.IsCompressedFormat = fxDDIsCompressedFormat;
+ ctx->Driver.CompressedImageSize = fxDDCompressedImageSize;
+ ctx->Driver.TexEnv = fxDDTexEnv;
+ ctx->Driver.TexParameter = fxDDTexParam;
+ ctx->Driver.BindTexture = fxDDTexBind;
+ ctx->Driver.DeleteTexture = fxDDTexDel;
+ ctx->Driver.IsTextureResident = fxDDIsTextureResident;
+ ctx->Driver.UpdateTexturePalette = fxDDTexPalette;
+
+ ctx->Driver.RectFunc = NULL;
+
+ if (fxMesa->haveHwStencil) {
+ ctx->Driver.StencilFunc = fxDDStencilFunc;
+ ctx->Driver.StencilMask = fxDDStencilMask;
+ ctx->Driver.StencilOp = fxDDStencilOp;
+ }
+
+ ctx->Driver.AlphaFunc = fxDDAlphaFunc;
+ ctx->Driver.BlendFunc = fxDDBlendFunc;
+ ctx->Driver.BlendFuncSeparate = fxDDBlendFuncSeparate;
+ ctx->Driver.DepthFunc = fxDDDepthFunc;
+ ctx->Driver.DepthMask = fxDDDepthMask;
+ ctx->Driver.ColorMask = fxDDColorMask;
+ ctx->Driver.Fogfv = fxDDFogfv;
+ ctx->Driver.Scissor = fxDDScissor;
+ ctx->Driver.FrontFace = fxDDFrontFace;
+ ctx->Driver.CullFace = fxDDCullFace;
+ ctx->Driver.ShadeModel = fxDDShadeModel;
+ ctx->Driver.Enable = fxDDEnable;
+ ctx->Driver.ReducedPrimitiveChange = fxDDReducedPrimitiveChange;
+
+ ctx->Driver.RegisterVB = fxDDRegisterVB;
+ ctx->Driver.UnregisterVB = fxDDUnregisterVB;
+
+ ctx->Driver.RegisterPipelineStages = fxDDRegisterPipelineStages;
+
+ ctx->Driver.OptimizeImmediatePipeline = 0; /* nothing done yet */
+ ctx->Driver.OptimizePrecalcPipeline = 0;
+
+/* if (getenv("MESA_USE_FAST") || getenv("FX_USE_FAST")) */
+/* ctx->Driver.OptimizePrecalcPipeline = fxDDOptimizePrecalcPipeline; */
+
+ if (!getenv("FX_NO_FAST"))
+ ctx->Driver.BuildPrecalcPipeline = fxDDBuildPrecalcPipeline;
+
+ ctx->Driver.TriangleCaps =
+ DD_TRI_CULL | DD_TRI_OFFSET | DD_TRI_LIGHT_TWOSIDE;
+
+ fxSetupDDSpanPointers(ctx);
+
+ FX_CONTEXT(ctx)->render_index = 1; /* force an update */
+ fxDDUpdateDDPointers(ctx);
+}