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author | Peter Hutterer <peter.hutterer@who-t.net> | 2009-09-25 14:53:33 +1000 |
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committer | Peter Hutterer <peter.hutterer@who-t.net> | 2009-09-26 12:25:19 +1000 |
commit | e7c2598f565e8252dd66ee3e6212b310856476cb (patch) | |
tree | 5cb8897730bfc5548107cd8e691f0cac765ae515 /glx/indirect_texture_compression.c | |
parent | 43a2eb794f19a2ba56d653f465fc5f6b2ff0d3d3 (diff) |
dmx: core events are always in screen coordinates when passed to GPE.
This fixes input in dmx, the pointer appears at the right positions to the
clients now.
Also mark the spot where we pass in the button state as valuator to GPE
with a FIXME. (??)
Tested-by: Kevin Martin
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Diffstat (limited to 'glx/indirect_texture_compression.c')
0 files changed, 0 insertions, 0 deletions