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authorAaron Plattner <aplattner@nvidia.com>2010-05-28 09:35:54 -0700
committerKeith Packard <keithp@keithp.com>2010-06-02 21:02:48 -0700
commit1304b8b27cb12c803c4f51f04cb6f9d508b82c69 (patch)
tree38d7f863b7f5a3a7f70753ce3bd1b3d4f2d7569f /dbe
parent91a6359caf24d94343ff76f43ea7b7fc3223203d (diff)
Fix pixmap validation in miDbePositionWindow.
miDbePositionWindow allocates two pixmaps: a front buffer, and a back buffer. If the buffers are supposed to be initialized, it validates a GC against the front buffer, then uses it to fill and/or copy both the front buffer *and* the back buffer, without revalidating. If the acceleration architecture needs different GC funcs for the two pixmaps -- for example if allocation of the front buffer exhausted video memory -- then this can cause crashes because the GC is not validated for the back buffer pixmap. Fix this by performing the rendering for the front buffer first, then revalidating against the back buffer before performing the back buffer rendering. Signed-off-by: Aaron Plattner <aplattner@nvidia.com> Reviewed-by: Jamey Sharp <jamey@minilop.net> Signed-off-by: Keith Packard <keithp@keithp.com>
Diffstat (limited to 'dbe')
-rw-r--r--dbe/midbe.c20
1 files changed, 14 insertions, 6 deletions
diff --git a/dbe/midbe.c b/dbe/midbe.c
index e47a25355..49689c529 100644
--- a/dbe/midbe.c
+++ b/dbe/midbe.c
@@ -695,25 +695,33 @@ miDbePositionWindow(WindowPtr pWin, int x, int y)
pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
- ValidateGC((DrawablePtr)pFrontBuffer, pGC);
/* I suppose this could avoid quite a bit of work if
* it computed the minimal area required.
*/
+ ValidateGC(&pFrontBuffer->drawable, pGC);
if (clear)
{
(*pGC->ops->PolyFillRect)((DrawablePtr)pFrontBuffer, pGC, 1,
&clearRect);
- (*pGC->ops->PolyFillRect)((DrawablePtr)pBackBuffer , pGC, 1,
- &clearRect);
- }
-
- /* Copy the contents of the old DBE pixmaps to the new pixmaps. */
+ }
+ /* Copy the contents of the old front pixmap to the new one. */
if (pWin->bitGravity != ForgetGravity)
{
(*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer,
(DrawablePtr)pFrontBuffer, pGC, sourcex,
sourcey, savewidth, saveheight, destx, desty);
+ }
+
+ ValidateGC(&pBackBuffer->drawable, pGC);
+ if (clear)
+ {
+ (*pGC->ops->PolyFillRect)((DrawablePtr)pBackBuffer , pGC, 1,
+ &clearRect);
+ }
+ /* Copy the contents of the old back pixmap to the new one. */
+ if (pWin->bitGravity != ForgetGravity)
+ {
(*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer,
(DrawablePtr)pBackBuffer, pGC, sourcex,
sourcey, savewidth, saveheight, destx, desty);