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-rw-r--r--hw/xgl/xglwindow.c283
1 files changed, 0 insertions, 283 deletions
diff --git a/hw/xgl/xglwindow.c b/hw/xgl/xglwindow.c
deleted file mode 100644
index ce921385b..000000000
--- a/hw/xgl/xglwindow.c
+++ /dev/null
@@ -1,283 +0,0 @@
-/*
- * Copyright © 2004 David Reveman
- *
- * Permission to use, copy, modify, distribute, and sell this software
- * and its documentation for any purpose is hereby granted without
- * fee, provided that the above copyright notice appear in all copies
- * and that both that copyright notice and this permission notice
- * appear in supporting documentation, and that the name of
- * David Reveman not be used in advertising or publicity pertaining to
- * distribution of the software without specific, written prior permission.
- * David Reveman makes no representations about the suitability of this
- * software for any purpose. It is provided "as is" without express or
- * implied warranty.
- *
- * DAVID REVEMAN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
- * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
- * NO EVENT SHALL DAVID REVEMAN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
- * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
- * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
- * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
- * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * Author: David Reveman <davidr@novell.com>
- */
-
-#include "xgl.h"
-#include "fb.h"
-
-#define XGL_WINDOW_FALLBACK_PROLOGUE(pWin, func) \
- if (!xglMapPixmapBits (XGL_GET_DRAWABLE_PIXMAP (&pWin->drawable))) \
- FatalError (XGL_SW_FAILURE_STRING); \
- XGL_SCREEN_UNWRAP (func)
-
-#define XGL_WINDOW_FALLBACK_EPILOGUE(pWin, pRegion, func, xglfunc) \
- XGL_SCREEN_WRAP (func, xglfunc); \
- xglAddSurfaceDamage (&pWin->drawable, pRegion)
-
-Bool
-xglCreateWindow (WindowPtr pWin)
-{
- ScreenPtr pScreen = pWin->drawable.pScreen;
- Bool ret;
-
- XGL_SCREEN_PRIV (pScreen);
- XGL_WINDOW_PRIV (pWin);
-
- XGL_SCREEN_UNWRAP (CreateWindow);
- ret = (*pScreen->CreateWindow) (pWin);
- XGL_SCREEN_WRAP (CreateWindow, xglCreateWindow);
-
- pWinPriv->pPixmap = pWin->drawable.pScreen->devPrivate;
-
- return ret;
-}
-
-Bool
-xglChangeWindowAttributes (WindowPtr pWin,
- unsigned long mask)
-{
- ScreenPtr pScreen = pWin->drawable.pScreen;
- PixmapPtr pPixmap;
- Bool ret;
-
- XGL_SCREEN_PRIV (pScreen);
-
- if (mask & CWBackPixmap)
- {
- if (pWin->backgroundState == BackgroundPixmap)
- {
- pPixmap = pWin->background.pixmap;
-
- if (FbEvenTile (pPixmap->drawable.width *
- pPixmap->drawable.bitsPerPixel))
- xglSyncBits (&pPixmap->drawable, NULL);
- }
- }
-
- if (mask & CWBorderPixmap)
- {
- if (pWin->borderIsPixel == FALSE)
- {
- pPixmap = pWin->border.pixmap;
-
- if (FbEvenTile (pPixmap->drawable.width *
- pPixmap->drawable.bitsPerPixel))
- xglSyncBits (&pPixmap->drawable, NULL);
- }
- }
-
- XGL_SCREEN_UNWRAP (ChangeWindowAttributes);
- ret = (*pScreen->ChangeWindowAttributes) (pWin, mask);
- XGL_SCREEN_WRAP (ChangeWindowAttributes, xglChangeWindowAttributes);
-
- return ret;
-}
-
-void
-xglCopyWindow (WindowPtr pWin,
- DDXPointRec ptOldOrg,
- RegionPtr prgnSrc)
-{
- PixmapPtr pPixmap;
- RegionRec rgnDst;
- int dx, dy;
- BoxPtr pExtent = REGION_EXTENTS (pWin->drawable.pScreen, prgnSrc);
- BoxRec box;
-
- pPixmap = XGL_GET_WINDOW_PIXMAP (pWin);
-
- box.x1 = pExtent->x1;
- box.y1 = pExtent->y1;
- box.x2 = pExtent->x2;
- box.y2 = pExtent->y2;
-
- dx = ptOldOrg.x - pWin->drawable.x;
- dy = ptOldOrg.y - pWin->drawable.y;
-
- REGION_TRANSLATE (pWin->drawable.pScreen, prgnSrc, -dx, -dy);
- REGION_INIT (pWin->drawable.pScreen, &rgnDst, NullBox, 0);
- REGION_INTERSECT (pWin->drawable.pScreen,
- &rgnDst, &pWin->borderClip, prgnSrc);
-
- fbCopyRegion (&pWin->drawable, &pWin->drawable,
- 0, &rgnDst, dx, dy, xglCopyProc, 0, (void *) &box);
-
- REGION_UNINIT (pWin->drawable.pScreen, &rgnDst);
-}
-
-static Bool
-xglFillRegionSolid (DrawablePtr pDrawable,
- RegionPtr pRegion,
- Pixel pixel)
-{
- glitz_color_t color;
- BoxPtr pExtent;
-
- XGL_DRAWABLE_PIXMAP_PRIV (pDrawable);
-
- if (!pPixmapPriv->target)
- return FALSE;
-
- pExtent = REGION_EXTENTS (pDrawable->pScreen, pRegion);
-
- xglPixelToColor (pPixmapPriv->pPixel, pixel, &color);
-
- if (xglSolid (pDrawable,
- GLITZ_OPERATOR_SRC,
- &color,
- NULL,
- pExtent->x1, pExtent->y1,
- pExtent->x2 - pExtent->x1, pExtent->y2 - pExtent->y1,
- REGION_RECTS (pRegion),
- REGION_NUM_RECTS (pRegion)))
- return TRUE;
-
- return FALSE;
-}
-
-static Bool
-xglFillRegionTiled (DrawablePtr pDrawable,
- RegionPtr pRegion,
- PixmapPtr pTile,
- int tileX,
- int tileY)
-{
- BoxPtr pExtent;
-
- XGL_DRAWABLE_PIXMAP_PRIV (pDrawable);
-
- if (!pPixmapPriv->target)
- return FALSE;
-
- pExtent = REGION_EXTENTS (pDrawable->pScreen, pRegion);
-
- if (xglTile (pDrawable,
- GLITZ_OPERATOR_SRC,
- pTile,
- tileX, tileY,
- NULL,
- pExtent->x1, pExtent->y1,
- pExtent->x2 - pExtent->x1, pExtent->y2 - pExtent->y1,
- REGION_RECTS (pRegion),
- REGION_NUM_RECTS (pRegion)))
- return TRUE;
-
- return FALSE;
-}
-
-void
-xglPaintWindowBackground (WindowPtr pWin,
- RegionPtr pRegion,
- int what)
-{
- ScreenPtr pScreen = pWin->drawable.pScreen;
-
- XGL_SCREEN_PRIV (pScreen);
-
- switch (pWin->backgroundState) {
- case None:
- return;
- case ParentRelative:
- do {
- pWin = pWin->parent;
- } while (pWin->backgroundState == ParentRelative);
-
- (*pScreen->PaintWindowBackground) (pWin, pRegion, what);
- return;
- case BackgroundPixmap:
- if (xglFillRegionTiled (&pWin->drawable,
- pRegion,
- pWin->background.pixmap,
- -pWin->drawable.x,
- -pWin->drawable.y))
- {
- xglAddCurrentBitDamage (&pWin->drawable);
- return;
- }
-
- if (!xglSyncBits (&pWin->background.pixmap->drawable, NullBox))
- FatalError (XGL_SW_FAILURE_STRING);
- break;
- case BackgroundPixel:
- if (xglFillRegionSolid (&pWin->drawable,
- pRegion,
- pWin->background.pixel))
- {
- xglAddCurrentBitDamage (&pWin->drawable);
- return;
- }
- break;
- }
-
- XGL_WINDOW_FALLBACK_PROLOGUE (pWin, PaintWindowBackground);
- (*pScreen->PaintWindowBackground) (pWin, pRegion, what);
- XGL_WINDOW_FALLBACK_EPILOGUE (pWin, pRegion, PaintWindowBackground,
- xglPaintWindowBackground);
-}
-
-void
-xglPaintWindowBorder (WindowPtr pWin,
- RegionPtr pRegion,
- int what)
-{
- ScreenPtr pScreen = pWin->drawable.pScreen;
-
- XGL_SCREEN_PRIV (pScreen);
-
- if (pWin->borderIsPixel)
- {
- if (xglFillRegionSolid (&pWin->drawable,
- pRegion,
- pWin->border.pixel))
- {
- xglAddCurrentBitDamage (&pWin->drawable);
- return;
- }
- }
- else
- {
- WindowPtr pBgWin = pWin;
-
- while (pBgWin->backgroundState == ParentRelative)
- pBgWin = pBgWin->parent;
-
- if (xglFillRegionTiled (&pBgWin->drawable,
- pRegion,
- pWin->border.pixmap,
- -pBgWin->drawable.x,
- -pBgWin->drawable.y))
- {
- xglAddCurrentBitDamage (&pWin->drawable);
- return;
- }
-
- if (!xglSyncBits (&pWin->border.pixmap->drawable, NullBox))
- FatalError (XGL_SW_FAILURE_STRING);
- }
-
- XGL_WINDOW_FALLBACK_PROLOGUE (pWin, PaintWindowBorder);
- (*pScreen->PaintWindowBorder) (pWin, pRegion, what);
- XGL_WINDOW_FALLBACK_EPILOGUE (pWin, pRegion, PaintWindowBorder,
- xglPaintWindowBorder);
-}