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authorChristian Koenig <deathsimple@vodafone.de>2009-03-01 23:03:24 -0500
committerAlex Deucher <alexdeucher@gmail.com>2009-03-01 23:03:24 -0500
commit89a835f03993da087c361de7ee3f6bc13bcb33f8 (patch)
treef42d5b9eacd5fd2c064ef8cb20175c9b7fc0e966
parent2b725913b1a91f2d178e77cd542c35067fc16d7c (diff)
R6xx/R7xx cleanup: Replace Xv shaders with generated ones
Replace Xv shaders with generated one fixing some minor typos in the pixel shaders.
-rw-r--r--src/r600_shader.c2130
1 files changed, 1073 insertions, 1057 deletions
diff --git a/src/r600_shader.c b/src/r600_shader.c
index c068795..f8c827f 100644
--- a/src/r600_shader.c
+++ b/src/r600_shader.c
@@ -441,7 +441,17 @@ int R600_copy_ps(enum RHD_CHIPSETS ChipSet, CARD32* shader)
return i;
}
-/* xv vs --------------------------------------- */
+/*
+ * ; xv vertex shader
+ * 00 VTX: ADDR(4) CNT(2)
+ * 0 VFETCH R1.xy01, R0.x, fc0 MEGA(16) FORMAT(32_32_FLOAT)
+ * FORMAT_COMP(SIGNED)
+ * 1 VFETCH R0.xy01, R0.x, fc0 MINI(8) OFFSET(8) FORMAT(32_32_FLOAT)
+ * FORMAT_COMP(SIGNED)
+ * 01 EXP_DONE: POS0, R1
+ * 02 EXP_DONE: PARAM0, R0 NO_BARRIER
+ * END_OF_PROGRAM
+ */
int R600_xv_vs(enum RHD_CHIPSETS ChipSet, CARD32* shader)
{
int i=0;
@@ -449,109 +459,132 @@ int R600_xv_vs(enum RHD_CHIPSETS ChipSet, CARD32* shader)
/* 0 */
shader[i++] = CF_DWORD0(ADDR(4));
shader[i++] = CF_DWORD1(POP_COUNT(0),
- CF_CONST(0),
- COND(SQ_CF_COND_ACTIVE),
- I_COUNT(2),
- CALL_COUNT(0),
- END_OF_PROGRAM(0),
- VALID_PIXEL_MODE(0),
- CF_INST(SQ_CF_INST_VTX),
- WHOLE_QUAD_MODE(0),
- BARRIER(1));
+ CF_CONST(0),
+ COND(SQ_CF_COND_ACTIVE),
+ I_COUNT(2),
+ CALL_COUNT(0),
+ END_OF_PROGRAM(0),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_VTX),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(1));
/* 1 */
shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_POS0),
- TYPE(SQ_EXPORT_POS),
- RW_GPR(1),
- RW_REL(ABSOLUTE),
- INDEX_GPR(0),
- ELEM_SIZE(0));
+ TYPE(SQ_EXPORT_POS),
+ RW_GPR(1),
+ RW_REL(ABSOLUTE),
+ INDEX_GPR(0),
+ ELEM_SIZE(3));
shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X),
- SRC_SEL_Y(SQ_SEL_Y),
- SRC_SEL_Z(SQ_SEL_Z),
- SRC_SEL_W(SQ_SEL_W),
- R6xx_ELEM_LOOP(0),
- BURST_COUNT(0),
- END_OF_PROGRAM(0),
- VALID_PIXEL_MODE(0),
- CF_INST(SQ_CF_INST_EXPORT_DONE),
- WHOLE_QUAD_MODE(0),
- BARRIER(1));
+ SRC_SEL_Y(SQ_SEL_Y),
+ SRC_SEL_Z(SQ_SEL_Z),
+ SRC_SEL_W(SQ_SEL_W),
+ R6xx_ELEM_LOOP(0),
+ BURST_COUNT(1),
+ END_OF_PROGRAM(0),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_EXPORT_DONE),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(1));
/* 2 */
shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(0),
- TYPE(SQ_EXPORT_PARAM),
- RW_GPR(0),
- RW_REL(ABSOLUTE),
- INDEX_GPR(0),
- ELEM_SIZE(0));
+ TYPE(SQ_EXPORT_PARAM),
+ RW_GPR(0),
+ RW_REL(ABSOLUTE),
+ INDEX_GPR(0),
+ ELEM_SIZE(3));
shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X),
- SRC_SEL_Y(SQ_SEL_Y),
- SRC_SEL_Z(SQ_SEL_Z),
- SRC_SEL_W(SQ_SEL_W),
- R6xx_ELEM_LOOP(0),
- BURST_COUNT(0),
- END_OF_PROGRAM(1),
- VALID_PIXEL_MODE(0),
- CF_INST(SQ_CF_INST_EXPORT_DONE),
- WHOLE_QUAD_MODE(0),
- BARRIER(0));
- /* 3 */
+ SRC_SEL_Y(SQ_SEL_Y),
+ SRC_SEL_Z(SQ_SEL_Z),
+ SRC_SEL_W(SQ_SEL_W),
+ R6xx_ELEM_LOOP(0),
+ BURST_COUNT(1),
+ END_OF_PROGRAM(1),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_EXPORT_DONE),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(0));
shader[i++] = 0x00000000;
shader[i++] = 0x00000000;
/* 4/5 */
shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH),
- FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA),
- FETCH_WHOLE_QUAD(0),
- BUFFER_ID(0),
- SRC_GPR(0),
- SRC_REL(ABSOLUTE),
- SRC_SEL_X(SQ_SEL_X),
- MEGA_FETCH_COUNT(16));
+ FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA),
+ FETCH_WHOLE_QUAD(0),
+ BUFFER_ID(0),
+ SRC_GPR(0),
+ SRC_REL(ABSOLUTE),
+ SRC_SEL_X(SQ_SEL_X),
+ MEGA_FETCH_COUNT(16));
shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
- DST_REL(0),
- DST_SEL_X(SQ_SEL_X),
- DST_SEL_Y(SQ_SEL_Y),
- DST_SEL_Z(SQ_SEL_0),
- DST_SEL_W(SQ_SEL_1),
- USE_CONST_FIELDS(0),
- DATA_FORMAT(FMT_32_32_FLOAT), /* xxx */
- NUM_FORMAT_ALL(SQ_NUM_FORMAT_NORM), /* xxx */
- FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), /* xxx */
- SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE));
+ DST_REL(ABSOLUTE),
+ DST_SEL_X(SQ_SEL_X),
+ DST_SEL_Y(SQ_SEL_Y),
+ DST_SEL_Z(SQ_SEL_0),
+ DST_SEL_W(SQ_SEL_1),
+ USE_CONST_FIELDS(0),
+ DATA_FORMAT(FMT_32_32_FLOAT),
+ NUM_FORMAT_ALL(SQ_NUM_FORMAT_NORM),
+ FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED),
+ SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE));
shader[i++] = VTX_DWORD2(OFFSET(0),
- ENDIAN_SWAP(ENDIAN_NONE),
- CONST_BUF_NO_STRIDE(0),
- MEGA_FETCH(1));
+ ENDIAN_SWAP(ENDIAN_NONE),
+ CONST_BUF_NO_STRIDE(0),
+ MEGA_FETCH(1));
shader[i++] = VTX_DWORD_PAD;
/* 6/7 */
shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH),
- FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA),
- FETCH_WHOLE_QUAD(0),
- BUFFER_ID(0),
- SRC_GPR(0),
- SRC_REL(ABSOLUTE),
- SRC_SEL_X(SQ_SEL_X),
- MEGA_FETCH_COUNT(8));
+ FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA),
+ FETCH_WHOLE_QUAD(0),
+ BUFFER_ID(0),
+ SRC_GPR(0),
+ SRC_REL(ABSOLUTE),
+ SRC_SEL_X(SQ_SEL_X),
+ MEGA_FETCH_COUNT(8));
shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
- DST_REL(0),
- DST_SEL_X(SQ_SEL_X),
- DST_SEL_Y(SQ_SEL_Y),
- DST_SEL_Z(SQ_SEL_0),
- DST_SEL_W(SQ_SEL_1),
- USE_CONST_FIELDS(0),
- DATA_FORMAT(FMT_32_32_FLOAT), /* xxx */
- NUM_FORMAT_ALL(SQ_NUM_FORMAT_NORM), /* xxx */
- FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), /* xxx */
- SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE));
+ DST_REL(ABSOLUTE),
+ DST_SEL_X(SQ_SEL_X),
+ DST_SEL_Y(SQ_SEL_Y),
+ DST_SEL_Z(SQ_SEL_0),
+ DST_SEL_W(SQ_SEL_1),
+ USE_CONST_FIELDS(0),
+ DATA_FORMAT(FMT_32_32_FLOAT),
+ NUM_FORMAT_ALL(SQ_NUM_FORMAT_NORM),
+ FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED),
+ SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE));
shader[i++] = VTX_DWORD2(OFFSET(8),
- ENDIAN_SWAP(ENDIAN_NONE),
- CONST_BUF_NO_STRIDE(0),
- MEGA_FETCH(0));
+ ENDIAN_SWAP(ENDIAN_NONE),
+ CONST_BUF_NO_STRIDE(0),
+ MEGA_FETCH(0));
shader[i++] = VTX_DWORD_PAD;
return i;
}
-/* xv ps packed --------------------------------------- */
+/*
+ * ; xv ps packed
+ * 00 TEX: ADDR(20) CNT(2) NO_BARRIER
+ * 0 SAMPLE R1.x__1, R0.xy01, t0, s0
+ * 1 SAMPLE R1._xy_, R0.xy01, t1, s1
+ * 01 ALU: ADDR(3) CNT(16)
+ * 2 x: MULADD R1.x, R1.x, C3.x, C3.y CLAMP
+ * y: MULADD R1.y, R1.y, C3.z, C3.w
+ * z: MULADD R1.z, R1.z, C3.z, C3.w
+ * w: MOV R1.w, 0.0f
+ * 3 x: DOT4 R2.x, R1.x, C0.x CLAMP VEC_102
+ * y: DOT4 ____, R1.y, C0.y CLAMP VEC_102
+ * z: DOT4 ____, R1.z, C0.z CLAMP VEC_102
+ * w: DOT4 ____, R1.w, C0.w CLAMP VEC_021
+ * 4 x: DOT4 ____, R1.x, C1.x CLAMP VEC_102
+ * y: DOT4 R2.y, R1.y, C1.y CLAMP VEC_102
+ * z: DOT4 ____, R1.z, C1.z CLAMP VEC_102
+ * w: DOT4 ____, R1.w, C1.w CLAMP VEC_021
+ * 5 x: DOT4 ____, R1.x, C2.x CLAMP VEC_102
+ * y: DOT4 ____, R1.y, C2.y CLAMP VEC_102
+ * z: DOT4 R2.z, R1.z, C2.z CLAMP VEC_102
+ * w: DOT4 ____, R1.w, C2.w CLAMP VEC_021
+ * 02 EXP_DONE: PIX0, R2
+ * END_OF_PROGRAM
+ */
int R600_xv_ps_packet(enum RHD_CHIPSETS ChipSet, CARD32* shader)
{
int i=0;
@@ -559,534 +592,538 @@ int R600_xv_ps_packet(enum RHD_CHIPSETS ChipSet, CARD32* shader)
/* 0 */
shader[i++] = CF_DWORD0(ADDR(20));
shader[i++] = CF_DWORD1(POP_COUNT(0),
- CF_CONST(0),
- COND(SQ_CF_COND_ACTIVE),
- I_COUNT(2),
- CALL_COUNT(0),
- END_OF_PROGRAM(0),
- VALID_PIXEL_MODE(0),
- CF_INST(SQ_CF_INST_TEX),
- WHOLE_QUAD_MODE(0),
- BARRIER(0));
+ CF_CONST(0),
+ COND(SQ_CF_COND_ACTIVE),
+ I_COUNT(2),
+ CALL_COUNT(0),
+ END_OF_PROGRAM(0),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_TEX),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(0));
/* 1 */
shader[i++] = CF_ALU_DWORD0(ADDR(3),
- KCACHE_BANK0(0),
- KCACHE_BANK1(0),
- KCACHE_MODE0(SQ_CF_KCACHE_NOP));
+ KCACHE_BANK0(0),
+ KCACHE_BANK1(0),
+ KCACHE_MODE0(SQ_CF_KCACHE_NOP));
shader[i++] = CF_ALU_DWORD1(KCACHE_MODE1(SQ_CF_KCACHE_NOP),
- KCACHE_ADDR0(0),
- KCACHE_ADDR1(0),
- I_COUNT(16),
- USES_WATERFALL(0),
- CF_INST(SQ_CF_INST_ALU),
- WHOLE_QUAD_MODE(0),
- BARRIER(1));
+ KCACHE_ADDR0(0),
+ KCACHE_ADDR1(0),
+ I_COUNT(16),
+ USES_WATERFALL(0),
+ CF_INST(SQ_CF_INST_ALU),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(1));
/* 2 */
shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_PIXEL_MRT0),
- TYPE(SQ_EXPORT_PIXEL),
- RW_GPR(2),
- RW_REL(ABSOLUTE),
- INDEX_GPR(0),
- ELEM_SIZE(3));
+ TYPE(SQ_EXPORT_PIXEL),
+ RW_GPR(2),
+ RW_REL(ABSOLUTE),
+ INDEX_GPR(0),
+ ELEM_SIZE(3));
shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X),
- SRC_SEL_Y(SQ_SEL_Y),
- SRC_SEL_Z(SQ_SEL_Z),
- SRC_SEL_W(SQ_SEL_W),
- R6xx_ELEM_LOOP(0),
- BURST_COUNT(1),
- END_OF_PROGRAM(1),
- VALID_PIXEL_MODE(0),
- CF_INST(SQ_CF_INST_EXPORT_DONE),
- WHOLE_QUAD_MODE(0),
- BARRIER(1));
- /* Undo scaling of Y'CbCr values
- * Y' is scaled from 16:235
- * Cb/Cr are scaled from 16:240
- */
- /* 3 - alu 0 */
- /* MULADD gpr[1].x gpr[1].x c[3].x c[3].y */
+ SRC_SEL_Y(SQ_SEL_Y),
+ SRC_SEL_Z(SQ_SEL_Z),
+ SRC_SEL_W(SQ_SEL_W),
+ R6xx_ELEM_LOOP(0),
+ BURST_COUNT(1),
+ END_OF_PROGRAM(1),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_EXPORT_DONE),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(1));
+ /* 3 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_X),
- SRC0_NEG(0),
- SRC1_SEL(259),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_X),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_X),
+ SRC0_NEG(0),
+ SRC1_SEL(259),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_X),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(259),
- SRC2_REL(ABSOLUTE),
- SRC2_ELEM(ELEM_Y),
- SRC2_NEG(0),
- ALU_INST(SQ_OP3_INST_MULADD),
- BANK_SWIZZLE(SQ_ALU_VEC_012),
- DST_GPR(1),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_X),
- CLAMP(1));
- /* 4 - alu 1 */
- /* MULADD gpr[1].y gpr[1].y c[3].z c[3].w */
+ SRC2_REL(ABSOLUTE),
+ SRC2_ELEM(ELEM_Y),
+ SRC2_NEG(0),
+ ALU_INST(SQ_OP3_INST_MULADD),
+ BANK_SWIZZLE(SQ_ALU_VEC_012),
+ DST_GPR(1),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_X),
+ CLAMP(1));
+ /* 4 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_Y),
- SRC0_NEG(0),
- SRC1_SEL(259),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_Z),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_Y),
+ SRC0_NEG(0),
+ SRC1_SEL(259),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_Z),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(259),
- SRC2_REL(ABSOLUTE),
- SRC2_ELEM(ELEM_W),
- SRC2_NEG(0),
- ALU_INST(SQ_OP3_INST_MULADD),
- BANK_SWIZZLE(SQ_ALU_VEC_012),
- DST_GPR(1),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_Y),
- CLAMP(0));
- /* 5 - alu 2 */
- /* MULADD gpr[1].z gpr[1].z c[3].z c[3].w */
+ SRC2_REL(ABSOLUTE),
+ SRC2_ELEM(ELEM_W),
+ SRC2_NEG(0),
+ ALU_INST(SQ_OP3_INST_MULADD),
+ BANK_SWIZZLE(SQ_ALU_VEC_012),
+ DST_GPR(1),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_Y),
+ CLAMP(0));
+ /* 5 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_Z),
- SRC0_NEG(0),
- SRC1_SEL(259),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_Z),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_Z),
+ SRC0_NEG(0),
+ SRC1_SEL(259),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_Z),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(259),
- SRC2_REL(ABSOLUTE),
- SRC2_ELEM(ELEM_W),
- SRC2_NEG(0),
- ALU_INST(SQ_OP3_INST_MULADD),
- BANK_SWIZZLE(SQ_ALU_VEC_012),
- DST_GPR(1),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_Z),
- CLAMP(0));
- /* 6 - alu 3 */
- /* MOV gpr[1].w 0.0 */
+ SRC2_REL(ABSOLUTE),
+ SRC2_ELEM(ELEM_W),
+ SRC2_NEG(0),
+ ALU_INST(SQ_OP3_INST_MULADD),
+ BANK_SWIZZLE(SQ_ALU_VEC_012),
+ DST_GPR(1),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_Z),
+ CLAMP(0));
+ /* 6 */
shader[i++] = ALU_DWORD0(SRC0_SEL(SQ_ALU_SRC_0),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_X),
- SRC0_NEG(0),
- SRC1_SEL(SQ_ALU_SRC_0),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_X),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(1));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_X),
+ SRC0_NEG(0),
+ SRC1_SEL(SQ_ALU_SRC_0),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_X),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(1));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(1),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_102),
- DST_GPR(1),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_W),
- CLAMP(0));
- /* 7 - alu 4 */
- /* DP4 gpr[2].x gpr[1].x c[0].x */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(1),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_MOV),
+ BANK_SWIZZLE(SQ_ALU_VEC_012),
+ DST_GPR(1),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_W),
+ CLAMP(0));
+ /* 7 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_X),
- SRC0_NEG(0),
- SRC1_SEL(256),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_X),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_X),
+ SRC0_NEG(0),
+ SRC1_SEL(256),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_X),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(1),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_102),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_X),
- CLAMP(1));
- /* 8 - alu 5 */
- /* DP4 gpr[2].y gpr[1].y c[0].y */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(1),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_102),
+ DST_GPR(2),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_X),
+ CLAMP(1));
+ /* 8 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_Y),
- SRC0_NEG(0),
- SRC1_SEL(256),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_Y),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_Y),
+ SRC0_NEG(0),
+ SRC1_SEL(256),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_Y),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(0),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_102),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_Y),
- CLAMP(1));
- /* 9 - alu 6 */
- /* DP4 gpr[2].z gpr[1].z c[0].z */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(0),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_102),
+ DST_GPR(0),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_Y),
+ CLAMP(1));
+ /* 9 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_Z),
- SRC0_NEG(0),
- SRC1_SEL(256),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_Z),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_Z),
+ SRC0_NEG(0),
+ SRC1_SEL(256),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_Z),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(0),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_102),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_Z),
- CLAMP(1));
- /* 10 - alu 7 */
- /* DP4 gpr[2].w gpr[1].w c[0].w */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(0),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_102),
+ DST_GPR(0),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_Z),
+ CLAMP(1));
+ /* 10 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_W),
- SRC0_NEG(0),
- SRC1_SEL(256),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_W),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(1));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_W),
+ SRC0_NEG(0),
+ SRC1_SEL(256),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_W),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(1));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(0),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_021),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_W),
- CLAMP(1));
- /* 11 - alu 8 */
- /* DP4 gpr[2].x gpr[1].x c[1].x */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(0),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_021),
+ DST_GPR(0),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_W),
+ CLAMP(1));
+ /* 11 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_X),
- SRC0_NEG(0),
- SRC1_SEL(257),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_X),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_X),
+ SRC0_NEG(0),
+ SRC1_SEL(257),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_X),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(0),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_102),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_X),
- CLAMP(1));
- /* 12 - alu 9 */
- /* DP4 gpr[2].y gpr[1].y c[1].y */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(0),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_102),
+ DST_GPR(0),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_X),
+ CLAMP(1));
+ /* 12 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_Y),
- SRC0_NEG(0),
- SRC1_SEL(257),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_Y),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_Y),
+ SRC0_NEG(0),
+ SRC1_SEL(257),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_Y),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(1),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_102),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_Y),
- CLAMP(1));
- /* 13 - alu 10 */
- /* DP4 gpr[2].z gpr[1].z c[1].z */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(1),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_102),
+ DST_GPR(2),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_Y),
+ CLAMP(1));
+ /* 13 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_Z),
- SRC0_NEG(0),
- SRC1_SEL(257),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_Z),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_Z),
+ SRC0_NEG(0),
+ SRC1_SEL(257),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_Z),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(0),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_102),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_Z),
- CLAMP(1));
- /* 14 - alu 11 */
- /* DP4 gpr[2].w gpr[1].w c[1].w */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(0),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_102),
+ DST_GPR(0),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_Z),
+ CLAMP(1));
+ /* 14 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_W),
- SRC0_NEG(0),
- SRC1_SEL(257),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_W),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(1));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_W),
+ SRC0_NEG(0),
+ SRC1_SEL(257),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_W),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(1));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(0),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_021),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_W),
- CLAMP(1));
- /* 15 - alu 12 */
- /* DP4 gpr[2].x gpr[1].x c[2].x */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(0),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_021),
+ DST_GPR(0),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_W),
+ CLAMP(1));
+ /* 15 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_X),
- SRC0_NEG(0),
- SRC1_SEL(258),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_X),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_X),
+ SRC0_NEG(0),
+ SRC1_SEL(258),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_X),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(0),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_102),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_X),
- CLAMP(1));
- /* 16 - alu 13 */
- /* DP4 gpr[2].y gpr[1].y c[2].y */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(0),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_102),
+ DST_GPR(0),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_X),
+ CLAMP(1));
+ /* 16 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_Y),
- SRC0_NEG(0),
- SRC1_SEL(258),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_Y),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_Y),
+ SRC0_NEG(0),
+ SRC1_SEL(258),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_Y),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(0),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_102),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_Y),
- CLAMP(1));
- /* 17 - alu 14 */
- /* DP4 gpr[2].z gpr[1].z c[2].z */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(0),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_102),
+ DST_GPR(0),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_Y),
+ CLAMP(1));
+ /* 17 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_Z),
- SRC0_NEG(0),
- SRC1_SEL(258),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_Z),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_Z),
+ SRC0_NEG(0),
+ SRC1_SEL(258),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_Z),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(1),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_102),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_Z),
- CLAMP(1));
- /* 18 - alu 15 */
- /* DP4 gpr[2].w gpr[1].w c[2].w */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(1),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_102),
+ DST_GPR(2),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_Z),
+ CLAMP(1));
+ /* 18 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_W),
- SRC0_NEG(0),
- SRC1_SEL(258),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_W),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(1));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_W),
+ SRC0_NEG(0),
+ SRC1_SEL(258),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_W),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(1));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(0),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_021),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_W),
- CLAMP(1));
- /* 19 - alignment */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(0),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_021),
+ DST_GPR(0),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_W),
+ CLAMP(1));
shader[i++] = 0x00000000;
shader[i++] = 0x00000000;
- /* 20/21 - tex 0 */
+ /* 20/21 */
shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE),
- BC_FRAC_MODE(0),
- FETCH_WHOLE_QUAD(0),
- RESOURCE_ID(0),
- SRC_GPR(0),
- SRC_REL(ABSOLUTE),
- R7xx_ALT_CONST(0));
+ BC_FRAC_MODE(0),
+ FETCH_WHOLE_QUAD(0),
+ RESOURCE_ID(0),
+ SRC_GPR(0),
+ SRC_REL(ABSOLUTE),
+ R7xx_ALT_CONST(0));
shader[i++] = TEX_DWORD1(DST_GPR(1),
- DST_REL(ABSOLUTE),
- DST_SEL_X(SQ_SEL_X), /* R */
- DST_SEL_Y(SQ_SEL_MASK), /* G */
- DST_SEL_Z(SQ_SEL_MASK), /* B */
- DST_SEL_W(SQ_SEL_1), /* A */
- LOD_BIAS(0),
- COORD_TYPE_X(TEX_NORMALIZED),
- COORD_TYPE_Y(TEX_NORMALIZED),
- COORD_TYPE_Z(TEX_NORMALIZED),
- COORD_TYPE_W(TEX_NORMALIZED));
+ DST_REL(ABSOLUTE),
+ DST_SEL_X(SQ_SEL_X),
+ DST_SEL_Y(SQ_SEL_MASK),
+ DST_SEL_Z(SQ_SEL_MASK),
+ DST_SEL_W(SQ_SEL_1),
+ LOD_BIAS(0),
+ COORD_TYPE_X(TEX_NORMALIZED),
+ COORD_TYPE_Y(TEX_NORMALIZED),
+ COORD_TYPE_Z(TEX_NORMALIZED),
+ COORD_TYPE_W(TEX_NORMALIZED));
shader[i++] = TEX_DWORD2(OFFSET_X(0),
- OFFSET_Y(0),
- OFFSET_Z(0),
- SAMPLER_ID(0),
- SRC_SEL_X(SQ_SEL_X),
- SRC_SEL_Y(SQ_SEL_Y),
- SRC_SEL_Z(SQ_SEL_0),
- SRC_SEL_W(SQ_SEL_1));
+ OFFSET_Y(0),
+ OFFSET_Z(0),
+ SAMPLER_ID(0),
+ SRC_SEL_X(SQ_SEL_X),
+ SRC_SEL_Y(SQ_SEL_Y),
+ SRC_SEL_Z(SQ_SEL_0),
+ SRC_SEL_W(SQ_SEL_1));
shader[i++] = TEX_DWORD_PAD;
- /* 22/23 - tex 1 */
+ /* 22/23 */
shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE),
- BC_FRAC_MODE(0),
- FETCH_WHOLE_QUAD(0),
- RESOURCE_ID(1),
- SRC_GPR(0),
- SRC_REL(ABSOLUTE),
- R7xx_ALT_CONST(0));
+ BC_FRAC_MODE(0),
+ FETCH_WHOLE_QUAD(0),
+ RESOURCE_ID(1),
+ SRC_GPR(0),
+ SRC_REL(ABSOLUTE),
+ R7xx_ALT_CONST(0));
shader[i++] = TEX_DWORD1(DST_GPR(1),
- DST_REL(ABSOLUTE),
- DST_SEL_X(SQ_SEL_MASK), /* R */
- DST_SEL_Y(SQ_SEL_X), /* G */
- DST_SEL_Z(SQ_SEL_Y), /* B */
- DST_SEL_W(SQ_SEL_MASK), /* A */
- LOD_BIAS(0),
- COORD_TYPE_X(TEX_NORMALIZED),
- COORD_TYPE_Y(TEX_NORMALIZED),
- COORD_TYPE_Z(TEX_NORMALIZED),
- COORD_TYPE_W(TEX_NORMALIZED));
+ DST_REL(ABSOLUTE),
+ DST_SEL_X(SQ_SEL_MASK),
+ DST_SEL_Y(SQ_SEL_X),
+ DST_SEL_Z(SQ_SEL_Y),
+ DST_SEL_W(SQ_SEL_MASK),
+ LOD_BIAS(0),
+ COORD_TYPE_X(TEX_NORMALIZED),
+ COORD_TYPE_Y(TEX_NORMALIZED),
+ COORD_TYPE_Z(TEX_NORMALIZED),
+ COORD_TYPE_W(TEX_NORMALIZED));
shader[i++] = TEX_DWORD2(OFFSET_X(0),
- OFFSET_Y(0),
- OFFSET_Z(0),
- SAMPLER_ID(1),
- SRC_SEL_X(SQ_SEL_X),
- SRC_SEL_Y(SQ_SEL_Y),
- SRC_SEL_Z(SQ_SEL_0),
- SRC_SEL_W(SQ_SEL_1));
+ OFFSET_Y(0),
+ OFFSET_Z(0),
+ SAMPLER_ID(1),
+ SRC_SEL_X(SQ_SEL_X),
+ SRC_SEL_Y(SQ_SEL_Y),
+ SRC_SEL_Z(SQ_SEL_0),
+ SRC_SEL_W(SQ_SEL_1));
shader[i++] = TEX_DWORD_PAD;
return i;
}
-/* xv ps planar ---------------------------------- */
+/*
+ * ; xv ps planar
+ * 00 TEX: ADDR(20) CNT(3) NO_BARRIER
+ * 0 SAMPLE R1.x__1, R0.xy01, t0, s0
+ * 1 SAMPLE R1.__x_, R0.xy01, t1, s1
+ * 2 SAMPLE R1._x__, R0.xy01, t2, s2
+ * 01 ALU: ADDR(3) CNT(16)
+ * 3 x: MULADD R1.x, R1.x, C3.x, C3.y CLAMP
+ * y: MULADD R1.y, R1.y, C3.z, C3.w
+ * z: MULADD R1.z, R1.z, C3.z, C3.w
+ * w: MOV R1.w, 0.0f
+ * 4 x: DOT4 R2.x, R1.x, C0.x CLAMP VEC_102
+ * y: DOT4 ____, R1.y, C0.y CLAMP VEC_102
+ * z: DOT4 ____, R1.z, C0.z CLAMP VEC_102
+ * w: DOT4 ____, R1.w, C0.w CLAMP VEC_021
+ * 5 x: DOT4 ____, R1.x, C1.x CLAMP VEC_102
+ * y: DOT4 R2.y, R1.y, C1.y CLAMP VEC_102
+ * z: DOT4 ____, R1.z, C1.z CLAMP VEC_102
+ * w: DOT4 ____, R1.w, C1.w CLAMP VEC_021
+ * 6 x: DOT4 ____, R1.x, C2.x CLAMP VEC_102
+ * y: DOT4 ____, R1.y, C2.y CLAMP VEC_102
+ * z: DOT4 R2.z, R1.z, C2.z CLAMP VEC_102
+ * w: DOT4 ____, R1.w, C2.w CLAMP VEC_021
+ * 02 EXP_DONE: PIX0, R2
+ * END_OF_PROGRAM
+ */
int R600_xv_ps_planar(enum RHD_CHIPSETS ChipSet, CARD32* shader)
{
int i=0;
@@ -1094,556 +1131,535 @@ int R600_xv_ps_planar(enum RHD_CHIPSETS ChipSet, CARD32* shader)
/* 0 */
shader[i++] = CF_DWORD0(ADDR(20));
shader[i++] = CF_DWORD1(POP_COUNT(0),
- CF_CONST(0),
- COND(SQ_CF_COND_ACTIVE),
- I_COUNT(3),
- CALL_COUNT(0),
- END_OF_PROGRAM(0),
- VALID_PIXEL_MODE(0),
- CF_INST(SQ_CF_INST_TEX),
- WHOLE_QUAD_MODE(0),
- BARRIER(0));
+ CF_CONST(0),
+ COND(SQ_CF_COND_ACTIVE),
+ I_COUNT(3),
+ CALL_COUNT(0),
+ END_OF_PROGRAM(0),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_TEX),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(0));
/* 1 */
shader[i++] = CF_ALU_DWORD0(ADDR(3),
- KCACHE_BANK0(0),
- KCACHE_BANK1(0),
- KCACHE_MODE0(SQ_CF_KCACHE_NOP));
+ KCACHE_BANK0(0),
+ KCACHE_BANK1(0),
+ KCACHE_MODE0(SQ_CF_KCACHE_NOP));
shader[i++] = CF_ALU_DWORD1(KCACHE_MODE1(SQ_CF_KCACHE_NOP),
- KCACHE_ADDR0(0),
- KCACHE_ADDR1(0),
- I_COUNT(16),
- USES_WATERFALL(0),
- CF_INST(SQ_CF_INST_ALU),
- WHOLE_QUAD_MODE(0),
- BARRIER(1));
+ KCACHE_ADDR0(0),
+ KCACHE_ADDR1(0),
+ I_COUNT(16),
+ USES_WATERFALL(0),
+ CF_INST(SQ_CF_INST_ALU),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(1));
/* 2 */
shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_PIXEL_MRT0),
- TYPE(SQ_EXPORT_PIXEL),
- RW_GPR(2),
- RW_REL(ABSOLUTE),
- INDEX_GPR(0),
- ELEM_SIZE(3));
+ TYPE(SQ_EXPORT_PIXEL),
+ RW_GPR(2),
+ RW_REL(ABSOLUTE),
+ INDEX_GPR(0),
+ ELEM_SIZE(3));
shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X),
- SRC_SEL_Y(SQ_SEL_Y),
- SRC_SEL_Z(SQ_SEL_Z),
- SRC_SEL_W(SQ_SEL_W),
- R6xx_ELEM_LOOP(0),
- BURST_COUNT(1),
- END_OF_PROGRAM(1),
- VALID_PIXEL_MODE(0),
- CF_INST(SQ_CF_INST_EXPORT_DONE),
- WHOLE_QUAD_MODE(0),
- BARRIER(1));
- /* Undo scaling of Y'CbCr values
- * Y' is scaled from 16:235
- * Cb/Cr are scaled from 16:240
- */
- /* 3 - alu 0 */
- /* MULADD gpr[1].x gpr[1].x c[3].x c[3].y */
+ SRC_SEL_Y(SQ_SEL_Y),
+ SRC_SEL_Z(SQ_SEL_Z),
+ SRC_SEL_W(SQ_SEL_W),
+ R6xx_ELEM_LOOP(0),
+ BURST_COUNT(1),
+ END_OF_PROGRAM(1),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_EXPORT_DONE),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(1));
+ /* 3 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_X),
- SRC0_NEG(0),
- SRC1_SEL(259),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_X),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_X),
+ SRC0_NEG(0),
+ SRC1_SEL(259),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_X),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(259),
- SRC2_REL(ABSOLUTE),
- SRC2_ELEM(ELEM_Y),
- SRC2_NEG(0),
- ALU_INST(SQ_OP3_INST_MULADD),
- BANK_SWIZZLE(SQ_ALU_VEC_012),
- DST_GPR(1),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_X),
- CLAMP(1));
- /* 4 - alu 1 */
- /* MULADD gpr[1].y gpr[1].y c[3].z c[3].w */
+ SRC2_REL(ABSOLUTE),
+ SRC2_ELEM(ELEM_Y),
+ SRC2_NEG(0),
+ ALU_INST(SQ_OP3_INST_MULADD),
+ BANK_SWIZZLE(SQ_ALU_VEC_012),
+ DST_GPR(1),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_X),
+ CLAMP(1));
+ /* 4 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_Y),
- SRC0_NEG(0),
- SRC1_SEL(259),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_Z),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_Y),
+ SRC0_NEG(0),
+ SRC1_SEL(259),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_Z),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(259),
- SRC2_REL(ABSOLUTE),
- SRC2_ELEM(ELEM_W),
- SRC2_NEG(0),
- ALU_INST(SQ_OP3_INST_MULADD),
- BANK_SWIZZLE(SQ_ALU_VEC_012),
- DST_GPR(1),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_Y),
- CLAMP(0));
- /* 5 - alu 2 */
- /* MULADD gpr[1].z gpr[1].z c[3].z c[3].w */
+ SRC2_REL(ABSOLUTE),
+ SRC2_ELEM(ELEM_W),
+ SRC2_NEG(0),
+ ALU_INST(SQ_OP3_INST_MULADD),
+ BANK_SWIZZLE(SQ_ALU_VEC_012),
+ DST_GPR(1),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_Y),
+ CLAMP(0));
+ /* 5 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_Z),
- SRC0_NEG(0),
- SRC1_SEL(259),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_Z),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_Z),
+ SRC0_NEG(0),
+ SRC1_SEL(259),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_Z),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(259),
- SRC2_REL(ABSOLUTE),
- SRC2_ELEM(ELEM_W),
- SRC2_NEG(0),
- ALU_INST(SQ_OP3_INST_MULADD),
- BANK_SWIZZLE(SQ_ALU_VEC_012),
- DST_GPR(1),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_Z),
- CLAMP(0));
- /* 6 - alu 3 */
- /* MOV gpr[1].w 0.0 */
+ SRC2_REL(ABSOLUTE),
+ SRC2_ELEM(ELEM_W),
+ SRC2_NEG(0),
+ ALU_INST(SQ_OP3_INST_MULADD),
+ BANK_SWIZZLE(SQ_ALU_VEC_012),
+ DST_GPR(1),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_Z),
+ CLAMP(0));
+ /* 6 */
shader[i++] = ALU_DWORD0(SRC0_SEL(SQ_ALU_SRC_0),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_X),
- SRC0_NEG(0),
- SRC1_SEL(SQ_ALU_SRC_0),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_X),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(1));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_X),
+ SRC0_NEG(0),
+ SRC1_SEL(SQ_ALU_SRC_0),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_X),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(1));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(1),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_102),
- DST_GPR(1),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_W),
- CLAMP(0));
- /* 7 - alu 4 */
- /* DP4 gpr[2].x gpr[1].x c[0].x */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(1),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_MOV),
+ BANK_SWIZZLE(SQ_ALU_VEC_012),
+ DST_GPR(1),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_W),
+ CLAMP(0));
+ /* 7 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_X),
- SRC0_NEG(0),
- SRC1_SEL(256),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_X),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_X),
+ SRC0_NEG(0),
+ SRC1_SEL(256),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_X),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(1),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_102),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_X),
- CLAMP(1));
- /* 8 - alu 5 */
- /* DP4 gpr[2].y gpr[1].y c[0].y */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(1),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_102),
+ DST_GPR(2),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_X),
+ CLAMP(1));
+ /* 8 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_Y),
- SRC0_NEG(0),
- SRC1_SEL(256),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_Y),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_Y),
+ SRC0_NEG(0),
+ SRC1_SEL(256),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_Y),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(0),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_102),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_Y),
- CLAMP(1));
- /* 9 - alu 6 */
- /* DP4 gpr[2].z gpr[1].z c[0].z */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(0),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_102),
+ DST_GPR(0),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_Y),
+ CLAMP(1));
+ /* 9 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_Z),
- SRC0_NEG(0),
- SRC1_SEL(256),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_Z),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_Z),
+ SRC0_NEG(0),
+ SRC1_SEL(256),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_Z),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(0),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_102),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_Z),
- CLAMP(1));
- /* 10 - alu 7 */
- /* DP4 gpr[2].w gpr[1].w c[0].w */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(0),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_102),
+ DST_GPR(0),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_Z),
+ CLAMP(1));
+ /* 10 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_W),
- SRC0_NEG(0),
- SRC1_SEL(256),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_W),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(1));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_W),
+ SRC0_NEG(0),
+ SRC1_SEL(256),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_W),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(1));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(0),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_021),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_W),
- CLAMP(1));
- /* 11 - alu 8 */
- /* DP4 gpr[2].x gpr[1].x c[1].x */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(0),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_021),
+ DST_GPR(0),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_W),
+ CLAMP(1));
+ /* 11 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_X),
- SRC0_NEG(0),
- SRC1_SEL(257),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_X),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_X),
+ SRC0_NEG(0),
+ SRC1_SEL(257),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_X),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(0),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_102),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_X),
- CLAMP(1));
- /* 12 - alu 9 */
- /* DP4 gpr[2].y gpr[1].y c[1].y */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(0),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_102),
+ DST_GPR(0),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_X),
+ CLAMP(1));
+ /* 12 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_Y),
- SRC0_NEG(0),
- SRC1_SEL(257),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_Y),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_Y),
+ SRC0_NEG(0),
+ SRC1_SEL(257),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_Y),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(1),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_102),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_Y),
- CLAMP(1));
- /* 13 - alu 10 */
- /* DP4 gpr[2].z gpr[1].z c[1].z */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(1),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_102),
+ DST_GPR(2),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_Y),
+ CLAMP(1));
+ /* 13 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_Z),
- SRC0_NEG(0),
- SRC1_SEL(257),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_Z),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_Z),
+ SRC0_NEG(0),
+ SRC1_SEL(257),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_Z),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(0),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_102),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_Z),
- CLAMP(1));
- /* 14 - alu 11 */
- /* DP4 gpr[2].w gpr[1].w c[1].w */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(0),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_102),
+ DST_GPR(0),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_Z),
+ CLAMP(1));
+ /* 14 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_W),
- SRC0_NEG(0),
- SRC1_SEL(257),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_W),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(1));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_W),
+ SRC0_NEG(0),
+ SRC1_SEL(257),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_W),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(1));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(0),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_021),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_W),
- CLAMP(1));
- /* 15 - alu 12 */
- /* DP4 gpr[2].x gpr[1].x c[2].x */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(0),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_021),
+ DST_GPR(0),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_W),
+ CLAMP(1));
+ /* 15 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_X),
- SRC0_NEG(0),
- SRC1_SEL(258),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_X),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_X),
+ SRC0_NEG(0),
+ SRC1_SEL(258),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_X),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(0),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_102),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_X),
- CLAMP(1));
- /* 16 - alu 13 */
- /* DP4 gpr[2].y gpr[1].y c[2].y */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(0),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_102),
+ DST_GPR(0),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_X),
+ CLAMP(1));
+ /* 16 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_Y),
- SRC0_NEG(0),
- SRC1_SEL(258),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_Y),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_Y),
+ SRC0_NEG(0),
+ SRC1_SEL(258),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_Y),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(0),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_102),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_Y),
- CLAMP(1));
- /* 17 - alu 14 */
- /* DP4 gpr[2].z gpr[1].z c[2].z */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(0),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_102),
+ DST_GPR(0),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_Y),
+ CLAMP(1));
+ /* 17 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_Z),
- SRC0_NEG(0),
- SRC1_SEL(258),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_Z),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_Z),
+ SRC0_NEG(0),
+ SRC1_SEL(258),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_Z),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(1),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_102),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_Z),
- CLAMP(1));
- /* 18 - alu 15 */
- /* DP4 gpr[2].w gpr[1].w c[2].w */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(1),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_102),
+ DST_GPR(2),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_Z),
+ CLAMP(1));
+ /* 18 */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_W),
- SRC0_NEG(0),
- SRC1_SEL(258),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_W),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(1));
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_W),
+ SRC0_NEG(0),
+ SRC1_SEL(258),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_W),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(1));
shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(0),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_DOT4),
- BANK_SWIZZLE(SQ_ALU_VEC_021),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_W),
- CLAMP(1));
- /* 19 - alignment */
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(0),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_DOT4),
+ BANK_SWIZZLE(SQ_ALU_VEC_021),
+ DST_GPR(0),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_W),
+ CLAMP(1));
shader[i++] = 0x00000000;
shader[i++] = 0x00000000;
- /* 20/21 - tex 0 */
+ /* 20/21 */
shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE),
- BC_FRAC_MODE(0),
- FETCH_WHOLE_QUAD(0),
- RESOURCE_ID(0),
- SRC_GPR(0),
- SRC_REL(ABSOLUTE),
- R7xx_ALT_CONST(0));
+ BC_FRAC_MODE(0),
+ FETCH_WHOLE_QUAD(0),
+ RESOURCE_ID(0),
+ SRC_GPR(0),
+ SRC_REL(ABSOLUTE),
+ R7xx_ALT_CONST(0));
shader[i++] = TEX_DWORD1(DST_GPR(1),
- DST_REL(ABSOLUTE),
- DST_SEL_X(SQ_SEL_X), /* R */
- DST_SEL_Y(SQ_SEL_MASK), /* G */
- DST_SEL_Z(SQ_SEL_MASK), /* B */
- DST_SEL_W(SQ_SEL_1), /* A */
- LOD_BIAS(0),
- COORD_TYPE_X(TEX_NORMALIZED),
- COORD_TYPE_Y(TEX_NORMALIZED),
- COORD_TYPE_Z(TEX_NORMALIZED),
- COORD_TYPE_W(TEX_NORMALIZED));
+ DST_REL(ABSOLUTE),
+ DST_SEL_X(SQ_SEL_X),
+ DST_SEL_Y(SQ_SEL_MASK),
+ DST_SEL_Z(SQ_SEL_MASK),
+ DST_SEL_W(SQ_SEL_1),
+ LOD_BIAS(0),
+ COORD_TYPE_X(TEX_NORMALIZED),
+ COORD_TYPE_Y(TEX_NORMALIZED),
+ COORD_TYPE_Z(TEX_NORMALIZED),
+ COORD_TYPE_W(TEX_NORMALIZED));
shader[i++] = TEX_DWORD2(OFFSET_X(0),
- OFFSET_Y(0),
- OFFSET_Z(0),
- SAMPLER_ID(0),
- SRC_SEL_X(SQ_SEL_X),
- SRC_SEL_Y(SQ_SEL_Y),
- SRC_SEL_Z(SQ_SEL_0),
- SRC_SEL_W(SQ_SEL_1));
+ OFFSET_Y(0),
+ OFFSET_Z(0),
+ SAMPLER_ID(0),
+ SRC_SEL_X(SQ_SEL_X),
+ SRC_SEL_Y(SQ_SEL_Y),
+ SRC_SEL_Z(SQ_SEL_0),
+ SRC_SEL_W(SQ_SEL_1));
shader[i++] = TEX_DWORD_PAD;
- /* 22/23 - tex 1 */
+ /* 22/23 */
shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE),
- BC_FRAC_MODE(0),
- FETCH_WHOLE_QUAD(0),
- RESOURCE_ID(1),
- SRC_GPR(0),
- SRC_REL(ABSOLUTE),
- R7xx_ALT_CONST(0));
+ BC_FRAC_MODE(0),
+ FETCH_WHOLE_QUAD(0),
+ RESOURCE_ID(1),
+ SRC_GPR(0),
+ SRC_REL(ABSOLUTE),
+ R7xx_ALT_CONST(0));
shader[i++] = TEX_DWORD1(DST_GPR(1),
- DST_REL(ABSOLUTE),
- DST_SEL_X(SQ_SEL_MASK), /* R */
- DST_SEL_Y(SQ_SEL_MASK), /* G */
- DST_SEL_Z(SQ_SEL_X), /* B */
- DST_SEL_W(SQ_SEL_MASK), /* A */
- LOD_BIAS(0),
- COORD_TYPE_X(TEX_NORMALIZED),
- COORD_TYPE_Y(TEX_NORMALIZED),
- COORD_TYPE_Z(TEX_NORMALIZED),
- COORD_TYPE_W(TEX_NORMALIZED));
+ DST_REL(ABSOLUTE),
+ DST_SEL_X(SQ_SEL_MASK),
+ DST_SEL_Y(SQ_SEL_MASK),
+ DST_SEL_Z(SQ_SEL_X),
+ DST_SEL_W(SQ_SEL_MASK),
+ LOD_BIAS(0),
+ COORD_TYPE_X(TEX_NORMALIZED),
+ COORD_TYPE_Y(TEX_NORMALIZED),
+ COORD_TYPE_Z(TEX_NORMALIZED),
+ COORD_TYPE_W(TEX_NORMALIZED));
shader[i++] = TEX_DWORD2(OFFSET_X(0),
- OFFSET_Y(0),
- OFFSET_Z(0),
- SAMPLER_ID(1),
- SRC_SEL_X(SQ_SEL_X),
- SRC_SEL_Y(SQ_SEL_Y),
- SRC_SEL_Z(SQ_SEL_0),
- SRC_SEL_W(SQ_SEL_1));
+ OFFSET_Y(0),
+ OFFSET_Z(0),
+ SAMPLER_ID(1),
+ SRC_SEL_X(SQ_SEL_X),
+ SRC_SEL_Y(SQ_SEL_Y),
+ SRC_SEL_Z(SQ_SEL_0),
+ SRC_SEL_W(SQ_SEL_1));
shader[i++] = TEX_DWORD_PAD;
- /* 24/25 - tex 2 */
+ /* 24/25 */
shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE),
- BC_FRAC_MODE(0),
- FETCH_WHOLE_QUAD(0),
- RESOURCE_ID(2),
- SRC_GPR(0),
- SRC_REL(ABSOLUTE),
- R7xx_ALT_CONST(0));
+ BC_FRAC_MODE(0),
+ FETCH_WHOLE_QUAD(0),
+ RESOURCE_ID(2),
+ SRC_GPR(0),
+ SRC_REL(ABSOLUTE),
+ R7xx_ALT_CONST(0));
shader[i++] = TEX_DWORD1(DST_GPR(1),
- DST_REL(ABSOLUTE),
- DST_SEL_X(SQ_SEL_MASK), /* R */
- DST_SEL_Y(SQ_SEL_X), /* G */
- DST_SEL_Z(SQ_SEL_MASK), /* B */
- DST_SEL_W(SQ_SEL_MASK), /* A */
- LOD_BIAS(0),
- COORD_TYPE_X(TEX_NORMALIZED),
- COORD_TYPE_Y(TEX_NORMALIZED),
- COORD_TYPE_Z(TEX_NORMALIZED),
- COORD_TYPE_W(TEX_NORMALIZED));
+ DST_REL(ABSOLUTE),
+ DST_SEL_X(SQ_SEL_MASK),
+ DST_SEL_Y(SQ_SEL_X),
+ DST_SEL_Z(SQ_SEL_MASK),
+ DST_SEL_W(SQ_SEL_MASK),
+ LOD_BIAS(0),
+ COORD_TYPE_X(TEX_NORMALIZED),
+ COORD_TYPE_Y(TEX_NORMALIZED),
+ COORD_TYPE_Z(TEX_NORMALIZED),
+ COORD_TYPE_W(TEX_NORMALIZED));
shader[i++] = TEX_DWORD2(OFFSET_X(0),
- OFFSET_Y(0),
- OFFSET_Z(0),
- SAMPLER_ID(2),
- SRC_SEL_X(SQ_SEL_X),
- SRC_SEL_Y(SQ_SEL_Y),
- SRC_SEL_Z(SQ_SEL_0),
- SRC_SEL_W(SQ_SEL_1));
+ OFFSET_Y(0),
+ OFFSET_Z(0),
+ SAMPLER_ID(2),
+ SRC_SEL_X(SQ_SEL_X),
+ SRC_SEL_Y(SQ_SEL_Y),
+ SRC_SEL_Z(SQ_SEL_0),
+ SRC_SEL_W(SQ_SEL_1));
shader[i++] = TEX_DWORD_PAD;
return i;