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AgeCommit message (Expand)AuthorFilesLines
2012-12-20glamor: Release the drawable after passing to glamor_push_pixelsChris Wilson1-1/+1
2012-11-22Revert "uxa: Refactor early-exit paths of uxa_try_driver_composite()."Chris Wilson1-28/+51
2012-11-20uxa: Refactor early-exit paths of uxa_try_driver_composite().Eric Anholt1-51/+28
2012-11-20uxa: Work around uninitialized-value warning.Eric Anholt1-1/+1
2012-10-01uxa: Remove USE_GLAMOR check from unrealize glyph cachesChris Wilson1-3/+0
2012-09-27Remove the last couple of references to mibstoreChris Wilson1-1/+0
2012-08-16uxa/glamor: Check for failed preparesChris Wilson1-73/+90
2012-07-12uxa/glyphs: Bypass uxa glyphs operations if using glamor.Zhigang Gong1-1/+11
2012-06-19uxa: Fix second regression in glyph fallback from 64a4bcChris Wilson1-2/+5
2012-06-19uxa: Use the original src for fallback glyph compositingChris Wilson1-4/+7
2012-06-19uxa: Implement glyphs-to-dst to avoid fallbacksChris Wilson1-8/+71
2012-06-19uxa: Use (white IN glyph) ADD mask to compose the glyph maskChris Wilson1-34/+67
2012-06-06uxa: Remove dead-code for SourcePicturesChris Wilson1-27/+19
2012-06-05intel: port legacy and uxa to new API.Dave Airlie1-18/+18
2012-06-05uxa: drop enable disable access hookDave Airlie2-3/+0
2012-05-23intel: convert sna/uxa to using new glyph picture accessors.Dave Airlie1-5/+4
2012-05-23intel: convert to new screen conversion APIsDave Airlie1-1/+1
2012-05-23intel: add compat header file for conversion fnsDave Airlie1-0/+2
2012-04-14uxa: Fix leak of glyph mask for unhandled glyph compositionChris Wilson1-1/+3
2012-03-30uxa: Remove broken render glyphs-to-dstChris Wilson1-313/+17
2012-03-23uxa: Remove hook for CompositeRectanglesChris Wilson3-194/+0
2012-02-08uxa/glamor: Refine CloseScreen and InitScreen process.Zhigang Gong1-2/+8
2012-01-03uxa/glamor: Route some missing drawing function to glamorZhigang Gong2-4/+145
2012-01-03uxa/glamor: Let glamor do the GC validationZhigang Gong2-1/+15
2011-12-28uxa: Remove concept of global FB ownership made obsolete by GEM and KMSChris Wilson5-36/+11
2011-12-15uxa: Move the region creation beyond the call into glamorChris Wilson1-3/+4
2011-12-14uxa/glamor: Always notify glamor that the glyph has been unrealizedChris Wilson1-3/+3
2011-12-14uxa/glamor: Enable the rest of the glamor rendering routinesZhigang Gong6-23/+372
2011-12-09uxa: Fix clip processing for uxa_fill_spans()Chris Wilson1-13/+9
2011-11-17glamor: Include glamor cflags and libs for atypical buildsChris Wilson1-0/+5
2011-11-17uxa/glamor: Turn on glamor for fill spans and rectsZhigang Gong3-0/+68
2011-11-16uxa/glamor: Introduce additional access modes to wrap glamor accelerationZhigang Gong6-54/+63
2011-11-04uxa: Ensure that alphaMaps are mapped into the CPU for fallbacksChris Wilson3-22/+48
2011-10-30uxa/glyphs: Fallback rather than fail to render with a non-solid SourceChris Wilson1-1/+16
2011-06-28uxa/glyphs: Fallback instead of crashing on large stringsChris Wilson1-0/+10
2011-06-16uxa: Remove the attempt to use the 3D pipeline for core renderingChris Wilson1-215/+13
2011-06-05uxa: Simplify uxa_poly_fill_rect by only clipping once.Eric Anholt1-60/+27
2011-06-05uxa: Simplify Composite solid acceleration for spans by only clipping once.Eric Anholt1-55/+24
2011-06-05uxa: Simplify BLT solid acceleration for spans filling by only clipping once.Eric Anholt1-44/+21
2011-02-17uxa: Fallback if the temporary is too largeChris Wilson1-16/+21
2011-02-04Check return value of uxa_acquire_solid() since it can return NULLBryce Harrington2-0/+10
2011-02-03uxa: Undo damage translation before appendingChris Wilson1-0/+1
2011-01-24uxa: Only recreate the glyph cache on *generational* updatesChris Wilson2-11/+10
2010-12-07uxa: Emit the damage after the render for the workaround in uxa_solid_rectsChris Wilson1-5/+5
2010-11-09uxa: Fix crash after allocation failureChris Wilson1-0/+2
2010-10-06uxa: Skip a pixmap lookup if there is no driver finish access functionChris Wilson1-1/+2
2010-10-04shadow+dri2: Allow dri2 to be independently enabled with shadowChris Wilson1-1/+6
2010-09-22Make driver compile for 1.6 Xserver series again.Matthias Hopf2-0/+10
2010-09-08Enable a shadow buffer and disable GPU acceleration.Chris Wilson2-17/+25
2010-08-25uxa: Fallback if faced with large A1 glyphs.Chris Wilson1-6/+4