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author | Chris Wilson <chris@chris-wilson.co.uk> | 2011-07-05 22:20:28 +0100 |
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committer | Chris Wilson <chris@chris-wilson.co.uk> | 2011-07-05 22:22:41 +0100 |
commit | 3b5971bd2359383cb8326702d80e03bc15d34c69 (patch) | |
tree | da9270e5d3824692b0d1bbffbc2af75028103ad6 | |
parent | 5fa3e73f2c03bcadb87c1760f76f853c22fdba18 (diff) |
sna/gen2: Restore invariant ENABLES
One deletion too many, unnoticed until the next reboot. Besides the
failure to disable logic op and enable colour buffer blending which
causes a hang if you subsequently try to enable both, you also need
to request texture caching...
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
-rw-r--r-- | src/sna/gen2_render.c | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/sna/gen2_render.c b/src/sna/gen2_render.c index ccee6269..e6d6fe3f 100644 --- a/src/sna/gen2_render.c +++ b/src/sna/gen2_render.c @@ -510,6 +510,24 @@ static void gen2_emit_invariant(struct sna *sna) ENABLE_SRC_BLND_FACTOR | SRC_BLND_FACT(BLENDFACTOR_ONE) | ENABLE_DST_BLND_FACTOR | DST_BLND_FACT(BLENDFACTOR_ZERO)); + OUT_BATCH(_3DSTATE_ENABLES_1_CMD | + DISABLE_LOGIC_OP | + DISABLE_STENCIL_TEST | + DISABLE_DEPTH_BIAS | + DISABLE_SPEC_ADD | + DISABLE_FOG | + DISABLE_ALPHA_TEST | + DISABLE_DEPTH_TEST | + ENABLE_COLOR_BLEND); + + OUT_BATCH(_3DSTATE_ENABLES_2_CMD | + DISABLE_STENCIL_WRITE | + DISABLE_DITHER | + DISABLE_DEPTH_WRITE | + ENABLE_COLOR_MASK | + ENABLE_COLOR_WRITE | + ENABLE_TEX_CACHE); + sna->render_state.gen2.need_invariant = FALSE; } |