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## Introduction
This documents the differences of the pointer acceleration in the X Server 1.6 vs. current (git master), and also serves to keep some info about this specific implementation, since some things changed substantially. The following holds for server 1.6:
@@ -52,15 +50,10 @@ Of course, more filters are computationally more intensive. Up to 8 are allowed
Specifies after how many milliseconds of inactivity non-visible state (i.e. subpixel position) is discarded. This affects three issues:
-1) Two mouse strokes do not have any effect on each other if they are
-
- * [[[VelocityReset|VelocityReset]]] miliseconds from each other. This would be neglible though.
-2) Velocity estimate remains correct within this time if the pointer/X is
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- * stuck for a short moment, not querying the moving device.
-3) slow movements are guessed correctly if all device movement events are
+1. Two mouse strokes do not have any effect on each other if they are `VelocityReset` miliseconds from each other. This would be negligible though.
+2. Velocity estimate remains correct within this time if the pointer/X is stuck for a short moment, not querying the moving device.
+3. slow movements are guessed correctly if all device movement events are inside this time from each other. An increment might be neccessary to fully take advantage of adaptive deceleration.
- * inside this time from each other. An increment might be neccessary to fully take advantage of adaptive deceleration.
Default 300 ms.