summaryrefslogtreecommitdiff
path: root/src/shaders/h264/ildb/TransposeNV12_16x16.asm
blob: 4ce4635b60c1e7fa0ecb92b12d92a9e500d52bed (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
/*
 * Copyright © <2010>, Intel Corporation.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * This file was originally licensed under the following license
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 *
 */
//////////////////////////////////////////////////////////////////////////////////////////
//	Module name: TransposeNV12_16x16.asm
//	
//	Transpose a 16x16 NV12 MB.  The output is also in NV12
//
//----------------------------------------------------------------------------------------
//  Symbols need to be defined before including this module
//
//	Source region is :ub
//	SRC_YB:			SRC_YB Base=rxx ElementSize=1 SrcRegion=REGION(16,1) Type=ub	// 8 GRFs
//	SRC_UW:			SRC_UW Base=rxx ElementSize=2 SrcRegion=REGION(8,1) Type=uw	// 4 GRFs
//
//  Temp buffer:
//	BUF_B:			BUF_B Base=rxx ElementSize=1 SrcRegion=REGION(16,1) Type=ub		// 8 GRFs
//	BUF_W:			BUF_W Base=rxx ElementSize=2 SrcRegion=REGION(8,1) Type=uw		// 4 GRFs
//
//////////////////////////////////////////////////////////////////////////////////////////

#if defined(_DEBUG) 
	mov		(1)		EntrySignatureC:w			0xDDDA:w
#endif


// Transpose Y (16x16 bytes)

// The first step
mov (16)	BUF_B(0,0)<1>		SRC_YB(0,0)<16;4,1>
mov (16)	BUF_B(0,16)<1>		SRC_YB(2,0)<16;4,1>
mov (16)	BUF_B(1,0)<1>		SRC_YB(4,0)<16;4,1>
mov (16)	BUF_B(1,16)<1>		SRC_YB(6,0)<16;4,1>

mov (16)	BUF_B(2,0)<1>		SRC_YB(0,4)<16;4,1>
mov (16)	BUF_B(2,16)<1>		SRC_YB(2,4)<16;4,1>
mov (16)	BUF_B(3,0)<1>		SRC_YB(4,4)<16;4,1>
mov (16)	BUF_B(3,16)<1>		SRC_YB(6,4)<16;4,1>

mov (16)	BUF_B(4,0)<1>		SRC_YB(0,8)<16;4,1>
mov (16)	BUF_B(4,16)<1>		SRC_YB(2,8)<16;4,1>
mov (16)	BUF_B(5,0)<1>		SRC_YB(4,8)<16;4,1>
mov (16)	BUF_B(5,16)<1>		SRC_YB(6,8)<16;4,1>

mov (16)	BUF_B(6,0)<1>		SRC_YB(0,12)<16;4,1>
mov (16)	BUF_B(6,16)<1>		SRC_YB(2,12)<16;4,1>
mov (16)	BUF_B(7,0)<1>		SRC_YB(4,12)<16;4,1>
mov (16)	BUF_B(7,16)<1>		SRC_YB(6,12)<16;4,1>

// The second step
mov (16)	SRC_YB(0,0)<1>		BUF_B(0,0)<32;8,4>
mov (16)	SRC_YB(0,16)<1>		BUF_B(0,1)<32;8,4>
mov (16)	SRC_YB(1,0)<1>		BUF_B(0,2)<32;8,4>
mov (16)	SRC_YB(1,16)<1>		BUF_B(0,3)<32;8,4>

mov (16)	SRC_YB(2,0)<1>		BUF_B(2,0)<32;8,4>
mov (16)	SRC_YB(2,16)<1>		BUF_B(2,1)<32;8,4>
mov (16)	SRC_YB(3,0)<1>		BUF_B(2,2)<32;8,4>
mov (16)	SRC_YB(3,16)<1>		BUF_B(2,3)<32;8,4>

mov (16)	SRC_YB(4,0)<1>		BUF_B(4,0)<32;8,4>
mov (16)	SRC_YB(4,16)<1>		BUF_B(4,1)<32;8,4>
mov (16)	SRC_YB(5,0)<1>		BUF_B(4,2)<32;8,4>
mov (16)	SRC_YB(5,16)<1>		BUF_B(4,3)<32;8,4>

mov (16)	SRC_YB(6,0)<1>		BUF_B(6,0)<32;8,4>
mov (16)	SRC_YB(6,16)<1>		BUF_B(6,1)<32;8,4>
mov (16)	SRC_YB(7,0)<1>		BUF_B(6,2)<32;8,4>
mov (16)	SRC_YB(7,16)<1>		BUF_B(6,3)<32;8,4>

// Y is transposed.


//////////////////////////////////////////////////////////////////////////////////////////////////////////

// Src U and V are mixed in NV12 format. U on even bytes, V on odd bytes.
// Transpose by treating UV pair as a word.


// Src U 8x8 and V 8x8 are mixed. (each pix is specified as yx)
//	+-----------------------+-----------------------+-----------------------+-----------------------+
//	|17 17 16 16 15 15 14 14 13 13 12 12 11 11 10 10 07 07 06 06 05 05 04 04 03 03 02 02 01 01 00 00|
//	+-----------------------+-----------------------+-----------------------+-----------------------+
//	|37 37 36 36 35 35 34 34 33 33 32 32 31 31 30 30 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20|
//	+-----------------------+-----------------------+-----------------------+-----------------------+
//	|57 57 56 56 55 55 54 54 53 53 52 52 51 51 50 50 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40|
//	+-----------------------+-----------------------+-----------------------+-----------------------+
//	|77 77 76 76 75 75 74 74 73 73 72 72 71 71 70 70 67 67 66 66 65 65 64 64 63 63 62 62 61 61 60 60|
//	+-----------------------+-----------------------+-----------------------+-----------------------+

//  First step 		(16)	<1>:w <==== <8;4,1>:w
//	+-----------------------+-----------------------+-----------------------+-----------------------+
//	|33 33 32 32 31 31 30 30 23 23 22 22 21 21 20 20 13 13 12 12 11 11 10 10 03 03 02 02 01 01 00 00|
//	+-----------------------+-----------------------+-----------------------+-----------------------+
//	|73 73 72 72 71 71 70 70 63 63 62 62 61 61 60 60 53 53 52 52 51 51 50 50 43 43 42 42 41 41 40 40|
//	+-----------------------+-----------------------+-----------------------+-----------------------+
//	|37 37 36 36 35 35 34 34 27 27 26 26 25 25 24 24 17 17 16 16 15 15 14 14 07 07 06 06 05 05 04 04|
//	+-----------------------+-----------------------+-----------------------+-----------------------+
//	|77 77 76 76 75 75 74 74 67 67 66 66 65 65 64 64 57 57 56 56 55 55 54 54 47 47 46 46 45 45 44 44|
//	+-----------------------+-----------------------+-----------------------+-----------------------+
//
// Transpose UV (8x8 words), The first step
mov (16)	BUF_W(0,0)<1>		SRC_UW(0,0)<8;4,1>
mov (16)	BUF_W(1,0)<1>		SRC_UW(2,0)<8;4,1>
mov (16)	BUF_W(2,0)<1>		SRC_UW(0,4)<8;4,1>
mov (16)	BUF_W(3,0)<1>		SRC_UW(2,4)<8;4,1>


//	Second step		(16)	<1>:w <=== <16;4,4>:w
//	+-----------------------+-----------------------+-----------------------+-----------------------+
//	|71 71 61 61 51 51 41 41 31 31 21 21 11 11 01 01 70 70 60 60 50 50 40 40 30 30 20 20 10 10 00 00|
//	+-----------------------+-----------------------+-----------------------+-----------------------+
//	|73 73 63 63 53 53 43 43 33 33 23 23 13 13 03 03 72 72 62 62 52 52 42 42 32 32 22 22 12 12 02 02|
//	+-----------------------+-----------------------+-----------------------+-----------------------+
//	|75 75 65 65 55 55 45 45 35 35 25 25 15 15 05 05 74 74 64 64 54 54 44 44 34 34 24 24 14 14 04 04|
//	+-----------------------+-----------------------+-----------------------+-----------------------+
//	|77 77 67 67 57 57 47 47 37 37 27 27 17 17 07 07 76 76 66 66 56 56 46 46 36 36 26 26 16 16 06 06|
//	+-----------------------+-----------------------+-----------------------+-----------------------+
//
// Transpose UV (8x8 words), The second step
mov (8)		SRC_UW(0,0)<1>		BUF_W(0,0)<16;4,4>
mov (8)		SRC_UW(0,8)<1>		BUF_W(0,1)<16;4,4>
mov (8)		SRC_UW(1,0)<1>		BUF_W(0,2)<16;4,4>
mov (8)		SRC_UW(1,8)<1>		BUF_W(0,3)<16;4,4>
mov (8)		SRC_UW(2,0)<1>		BUF_W(2,0)<16;4,4>
mov (8)		SRC_UW(2,8)<1>		BUF_W(2,1)<16;4,4>
mov (8)		SRC_UW(3,0)<1>		BUF_W(2,2)<16;4,4>
mov (8)		SRC_UW(3,8)<1>		BUF_W(2,3)<16;4,4>

// U and V are now transposed and separated.