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Diffstat (limited to 'src/shaders/h264/ildb/Transpose_Cur_UV_2x8.asm')
-rw-r--r--src/shaders/h264/ildb/Transpose_Cur_UV_2x8.asm86
1 files changed, 0 insertions, 86 deletions
diff --git a/src/shaders/h264/ildb/Transpose_Cur_UV_2x8.asm b/src/shaders/h264/ildb/Transpose_Cur_UV_2x8.asm
deleted file mode 100644
index 51cdcb4..0000000
--- a/src/shaders/h264/ildb/Transpose_Cur_UV_2x8.asm
+++ /dev/null
@@ -1,86 +0,0 @@
-/*
- * Copyright © <2010>, Intel Corporation.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * This file was originally licensed under the following license
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-//////////////////////////////////////////////////////////////////////////////////////////
-// Module name: Transpose_UV_2x8.asm
-//
-// Transpose UV 2x8 to 8x2 block (2x8U + 2x8V in NV12)
-//
-//----------------------------------------------------------------------------------------
-// Symbols need to be defined before including this module
-//
-// Source region is :ub
-// SRC_UW: SRC_UB Base=rxx ElementSize=2 SrcRegion=REGION(8,1) Type=uw // 4 GRFs
-//
-// Temp buffer:
-// BUF_W: BUF_W Base=rxx ElementSize=2 SrcRegion=REGION(8,1) Type=uw // 4 GRFs
-//
-//////////////////////////////////////////////////////////////////////////////////////////
-
-#if defined(_DEBUG)
- mov (1) EntrySignatureC:w 0xDDDB:w
-#endif
-
-// Transpose UV (4x8), right most 2 columns in word
-// Use BUF_W(0) as temp buf
-
-// Src U 8x8 and V 8x8 are mixed. (each pix is specified as yx)
-// +-----------------------+-----------------------+-----------------------+-----------------------+
-// |17 17 16 16 15 15 14 14 13 13 12 12 11 11 10 10 07 07 06 06 05 05 04 04 03 03 02 02 01 01 00 00|
-// +-----------------------+-----------------------+-----------------------+-----------------------+
-// |37 37 36 36 35 35 34 34 33 33 32 32 31 31 30 30 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20|
-// +-----------------------+-----------------------+-----------------------+-----------------------+
-// |57 57 56 56 55 55 54 54 53 53 52 52 51 51 50 50 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40|
-// +-----------------------+-----------------------+-----------------------+-----------------------+
-// |77 77 76 76 75 75 74 74 73 73 72 72 71 71 70 70 67 67 66 66 65 65 64 64 63 63 62 62 61 61 60 60|
-// +-----------------------+-----------------------+-----------------------+-----------------------+
-
-// First step (8) <1>:w <==== <8;2,1>:w
-// +-----------------------+-----------------------+-----------------------+-----------------------+
-// |77 77 76 76 67 67 66 66 57 57 56 56 47 47 46 46 37 37 36 36 27 27 26 26 17 17 16 16 07 07 06 06|
-// +-----------------------+-----------------------+-----------------------+-----------------------+
-mov (8) LEFT_TEMP_W(0,0)<1> SRC_UW(0,6)<8;2,1> { NoDDClr }
-mov (8) LEFT_TEMP_W(0,8)<1> SRC_UW(2,6)<8;2,1> { NoDDChk }
-
-// Second step (16) <1>:w <==== <1;8,2>:w
-// +-----------------------+-----------------------+-----------------------+-----------------------+
-// |77 77 67 67 57 57 47 47 37 37 27 27 17 17 07 07 76 76 66 66 56 56 46 46 36 36 26 26 16 16 06 06|
-// +-----------------------+-----------------------+-----------------------+-----------------------+
-mov (16) LEFT_TEMP_W(1,0)<1> LEFT_TEMP_W(0,0)<1;8,2>
-
-// UV are now transposed. the result is in BUF_W(1)