diff options
Diffstat (limited to 'splash/SplashFontEngine.h')
-rw-r--r-- | splash/SplashFontEngine.h | 78 |
1 files changed, 35 insertions, 43 deletions
diff --git a/splash/SplashFontEngine.h b/splash/SplashFontEngine.h index 44396af1..becc0d9c 100644 --- a/splash/SplashFontEngine.h +++ b/splash/SplashFontEngine.h @@ -44,53 +44,45 @@ class SplashFontSrc; // SplashFontEngine //------------------------------------------------------------------------ -class SplashFontEngine { +class SplashFontEngine +{ public: - - // Create a font engine. - SplashFontEngine( - bool enableFreeType, - bool enableFreeTypeHinting, - bool enableSlightHinting, - bool aa); - - ~SplashFontEngine(); - - SplashFontEngine(const SplashFontEngine &) = delete; - SplashFontEngine& operator=(const SplashFontEngine &) = delete; - - // Get a font file from the cache. Returns NULL if there is no - // matching entry in the cache. - SplashFontFile *getFontFile(SplashFontFileID *id); - - // Load fonts - these create new SplashFontFile objects. - SplashFontFile *loadType1Font(SplashFontFileID *idA, SplashFontSrc *src, const char **enc); - SplashFontFile *loadType1CFont(SplashFontFileID *idA, SplashFontSrc *src, const char **enc); - SplashFontFile *loadOpenTypeT1CFont(SplashFontFileID *idA, SplashFontSrc *src, const char **enc); - SplashFontFile *loadCIDFont(SplashFontFileID *idA, SplashFontSrc *src); - SplashFontFile *loadOpenTypeCFFFont(SplashFontFileID *idA, SplashFontSrc *src, - int *codeToGID, int codeToGIDLen); - SplashFontFile *loadTrueTypeFont(SplashFontFileID *idA, SplashFontSrc *src, - int *codeToGID, int codeToGIDLen, int faceIndex = 0); - - // Get a font - this does a cache lookup first, and if not found, - // creates a new SplashFont object and adds it to the cache. The - // matrix, mat = textMat * ctm: - // [ mat[0] mat[1] ] - // [ mat[2] mat[3] ] - // specifies the font transform in PostScript style: - // [x' y'] = [x y] * mat - // Note that the Splash y axis points downward. - SplashFont *getFont(SplashFontFile *fontFile, - const SplashCoord *textMat, const SplashCoord *ctm); - bool getAA(); - void setAA(bool aa); + // Create a font engine. + SplashFontEngine(bool enableFreeType, bool enableFreeTypeHinting, bool enableSlightHinting, bool aa); + + ~SplashFontEngine(); + + SplashFontEngine(const SplashFontEngine &) = delete; + SplashFontEngine &operator=(const SplashFontEngine &) = delete; + + // Get a font file from the cache. Returns NULL if there is no + // matching entry in the cache. + SplashFontFile *getFontFile(SplashFontFileID *id); + + // Load fonts - these create new SplashFontFile objects. + SplashFontFile *loadType1Font(SplashFontFileID *idA, SplashFontSrc *src, const char **enc); + SplashFontFile *loadType1CFont(SplashFontFileID *idA, SplashFontSrc *src, const char **enc); + SplashFontFile *loadOpenTypeT1CFont(SplashFontFileID *idA, SplashFontSrc *src, const char **enc); + SplashFontFile *loadCIDFont(SplashFontFileID *idA, SplashFontSrc *src); + SplashFontFile *loadOpenTypeCFFFont(SplashFontFileID *idA, SplashFontSrc *src, int *codeToGID, int codeToGIDLen); + SplashFontFile *loadTrueTypeFont(SplashFontFileID *idA, SplashFontSrc *src, int *codeToGID, int codeToGIDLen, int faceIndex = 0); + + // Get a font - this does a cache lookup first, and if not found, + // creates a new SplashFont object and adds it to the cache. The + // matrix, mat = textMat * ctm: + // [ mat[0] mat[1] ] + // [ mat[2] mat[3] ] + // specifies the font transform in PostScript style: + // [x' y'] = [x y] * mat + // Note that the Splash y axis points downward. + SplashFont *getFont(SplashFontFile *fontFile, const SplashCoord *textMat, const SplashCoord *ctm); + bool getAA(); + void setAA(bool aa); private: + std::array<SplashFont *, 16> fontCache; - std::array<SplashFont*,16> fontCache; - - SplashFTFontEngine *ftEngine; + SplashFTFontEngine *ftEngine; }; #endif |