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authorAlbert Astals Cid <aacid@kde.org>2018-05-24 23:49:12 +0200
committerAlbert Astals Cid <aacid@kde.org>2018-05-24 23:49:12 +0200
commitb228892adb01f978d5e6045e1e61741bca1950d2 (patch)
tree0a0f8f179c386e0812add6a466e87c1f92a2ffc8 /splash
parent67be3708cc4dea9e03f5d0ce5b0214fff35748f2 (diff)
Splash::blitImageClipped: initialize pixel
At least this way if the getPixels call we're not drawing random memory and thus we get a stable render which helps with regtests
Diffstat (limited to 'splash')
-rw-r--r--splash/Splash.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/splash/Splash.cc b/splash/Splash.cc
index a95cc805..d493b22d 100644
--- a/splash/Splash.cc
+++ b/splash/Splash.cc
@@ -5187,7 +5187,7 @@ void Splash::blitImageClipped(SplashBitmap *src, GBool srcAlpha,
int xSrc, int ySrc, int xDest, int yDest,
int w, int h) {
SplashPipe pipe;
- SplashColor pixel;
+ SplashColor pixel = {};
Guchar *ap;
int x, y;