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# This tests unrolling of a loop with a single exit point.
#
# Here we test that control flow nested inside the limiting terminator is
# correctly unrolled.
[require]
GLSL >= 1.10

[vertex shader]
void main()
{
  gl_Position = gl_Vertex;

  vec4 colour = vec4(1.0, 0.0, 0.0, 1.0);

  int i = 0;
  int j = 0; // we use this so the if doesn't get reduced to a series of bcsel
  do {
    i++;
    j++;

    if (i >= 3) {
      if (i == 3) {
         colour = vec4(0.0, 1.0, 0.0, 1.0);
         j++;
         if (j != 6)
           colour = vec4(1.0, 0.0, 1.0, 1.0);
      } else {
        colour = vec4(1.0, 1.0, 0.0, 1.0);
      }
      break;
    } else {
      if (i != 1) {
         j++;
      }
    }

   if (i >= 5) {
      j++; // unreachable
      break;
    } else {
      if (i != 1) {
         j++;
      }
    }
  } while (i < 4);

  gl_FrontColor = colour;
}

[fragment shader]
void main()
{
  gl_FragColor = gl_Color;
}

[test]
clear color 0.5 0.5 0.5 0.5

draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0