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# This tests unrolling of a loop with two exit point where the trip count
# of one of the exits is known and the other unknown (conditional on uniform).
#
# Here we test that control flow that comes before the terminators is properly
# inserted into the unrolled loop.
[require]
GLSL >= 1.10

[vertex shader]
uniform int a;

void main()
{
  gl_Position = gl_Vertex;

  vec4 colour = vec4(1.0, 0.0, 0.0, 1.0);

  int i = 0;
  int j = 0;
  do {
    if (i == 2) {
      colour = vec4(0.0, 0.0, 1.0, 1.0);
      j++; // we use this so the if doesn't get reduced to a series of bcsel
    } else {
      colour = vec4(0.0, 1.0, 0.0, 1.0);
    }

    i++;
    j++;

    if (i >= 3) {
      if (j != 4)
         colour = vec4(1.0, 0.0, 0.0, 1.0);
      break;
    }
  } while (a == 1);

  gl_FrontColor = colour;
}

[fragment shader]
void main()
{
  gl_FragColor = gl_Color;
}

[test]
clear color 0.5 0.5 0.5 0.5

uniform int a 0
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0

uniform int a 1
draw rect -1 -1 2 2
probe all rgba 0.0 0.0 1.0 1.0