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-rw-r--r--tests/spec/glsl-1.10/execution/vs-loop-simple-unroll-cf-inside-terminator.shader_test60
1 files changed, 60 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.10/execution/vs-loop-simple-unroll-cf-inside-terminator.shader_test b/tests/spec/glsl-1.10/execution/vs-loop-simple-unroll-cf-inside-terminator.shader_test
new file mode 100644
index 000000000..182e65655
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/vs-loop-simple-unroll-cf-inside-terminator.shader_test
@@ -0,0 +1,60 @@
+# This tests unrolling of a loop with a single exit point.
+#
+# Here we test that control flow nested inside the limiting terminator is
+# correctly unrolled.
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+void main()
+{
+ gl_Position = gl_Vertex;
+
+ vec4 colour = vec4(1.0, 0.0, 0.0, 1.0);
+
+ int i = 0;
+ int j = 0; // we use this so the if doesn't get reduced to a series of bcsel
+ do {
+ i++;
+ j++;
+
+ if (i >= 3) {
+ if (i == 3) {
+ colour = vec4(0.0, 1.0, 0.0, 1.0);
+ j++;
+ if (j != 6)
+ colour = vec4(1.0, 0.0, 1.0, 1.0);
+ } else {
+ colour = vec4(1.0, 1.0, 0.0, 1.0);
+ }
+ break;
+ } else {
+ if (i != 1) {
+ j++;
+ }
+ }
+
+ if (i >= 5) {
+ j++; // unreachable
+ break;
+ } else {
+ if (i != 1) {
+ j++;
+ }
+ }
+ } while (i < 4);
+
+ gl_FrontColor = colour;
+}
+
+[fragment shader]
+void main()
+{
+ gl_FragColor = gl_Color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0