1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
|
[require]
GLSL >= 1.40
[fragment shader]
#version 140
out vec4 sk_FragColor;
uniform vec2 uImageIncrement_Stage1;
uniform vec2 uBounds_Stage1;
uniform vec4 uKernel_Stage1[7];
uniform sampler2D uTextureSampler_0_Stage1;
noperspective in vec2 vTransformedCoords_0_Stage0;
void main() {
vec4 output_Stage1;
{
output_Stage1 = vec4(0.0, 0.0, 0.0, 0.0);
vec2 coord = vTransformedCoords_0_Stage0 - 12.0 * uImageIncrement_Stage1;
vec2 coordSampled = vec2(0.0, 0.0);
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[0].x;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[0].y;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[0].z;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[0].w;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[1].x;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[1].y;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[1].z;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[1].w;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[2].x;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[2].y;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[2].z;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[2].w;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[3].x;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[3].y;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[3].z;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[3].w;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[4].x;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[4].y;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[4].z;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[4].w;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[5].x;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[5].y;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[5].z;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[5].w;
}
coord += uImageIncrement_Stage1;
coordSampled = coord;
if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[6].x;
}
coord += uImageIncrement_Stage1;
}
{
sk_FragColor = output_Stage1;
}
}
[vertex shader]
#version 140
uniform vec4 sk_RTAdjust;
uniform mat3 uCoordTransformMatrix_0_Stage0;
in vec2 position;
in vec2 localCoord;
noperspective out vec2 vTransformedCoords_0_Stage0;
void main() {
vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0)).xy;
gl_Position = vec4(position.x, position.y, 0.0, 1.0);
gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
}
|