diff options
Diffstat (limited to 'shaders/skia/643-3.shader_test')
-rw-r--r-- | shaders/skia/643-3.shader_test | 437 |
1 files changed, 437 insertions, 0 deletions
diff --git a/shaders/skia/643-3.shader_test b/shaders/skia/643-3.shader_test new file mode 100644 index 0000000..37cdc8d --- /dev/null +++ b/shaders/skia/643-3.shader_test @@ -0,0 +1,437 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +out vec4 sk_FragColor; +uniform vec2 uImageIncrement_Stage2_c0_c0; +uniform vec4 uKernel_Stage2_c0_c0[6]; +uniform vec2 uKernelOffset_Stage2_c0_c0; +uniform float uGain_Stage2_c0_c0; +uniform float uBias_Stage2_c0_c0; +uniform vec4 uTexDom_Stage2_c0_c0; +uniform vec3 uDecalParams_Stage2_c0_c0; +uniform sampler2D uTextureSampler_0_Stage1; +uniform sampler2D uTextureSampler_0_Stage2; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +vec4 MatrixConvolution_Stage2_c0_c0(vec4 _input) { + vec4 _output; + vec4 sum = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_1_Stage0 - uKernelOffset_Stage2_c0_c0 * uImageIncrement_Stage2_c0_c0; + vec4 c; + { + float k = uKernel_Stage2_c0_c0[0].x; + { + vec2 origCoord = coord; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[0].y; + { + vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[0].z; + { + vec2 origCoord = coord + vec2(2.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[0].w; + { + vec2 origCoord = coord + vec2(3.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[1].x; + { + vec2 origCoord = coord + vec2(4.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[1].y; + { + vec2 origCoord = coord + vec2(5.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[1].z; + { + vec2 origCoord = coord + vec2(6.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[1].w; + { + vec2 origCoord = coord + vec2(7.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[2].x; + { + vec2 origCoord = coord + vec2(8.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[2].y; + { + vec2 origCoord = coord + vec2(9.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[2].z; + { + vec2 origCoord = coord + vec2(10.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[2].w; + { + vec2 origCoord = coord + vec2(11.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[3].x; + { + vec2 origCoord = coord + vec2(12.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[3].y; + { + vec2 origCoord = coord + vec2(13.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[3].z; + { + vec2 origCoord = coord + vec2(14.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[3].w; + { + vec2 origCoord = coord + vec2(15.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[4].x; + { + vec2 origCoord = coord + vec2(16.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[4].y; + { + vec2 origCoord = coord + vec2(17.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[4].z; + { + vec2 origCoord = coord + vec2(18.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[4].w; + { + vec2 origCoord = coord + vec2(19.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[5].x; + { + vec2 origCoord = coord + vec2(20.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[5].y; + { + vec2 origCoord = coord + vec2(21.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2_c0_c0.y); + if (err > uDecalParams_Stage2_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage2_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + _output = sum * uGain_Stage2_c0_c0 + uBias_Stage2_c0_c0; + _output.w = clamp(_output.w, 0.0, 1.0); + _output.xyz = clamp(_output.xyz, 0.0, _output.w); + _output *= _input; + return _output; +} +vec4 blend_src_atop(vec4 src, vec4 dst) { + return dst.w * src + (1.0 - src.w) * dst; +} +void main() { + vec4 output_Stage1; + { + output_Stage1 = texture(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0); + } + vec4 output_Stage2; + { + output_Stage2 = blend_src_atop(MatrixConvolution_Stage2_c0_c0(vec4(1.0)), output_Stage1); + } + { + sk_FragColor = output_Stage2; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +in vec2 position; +in vec2 localCoord; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +void main() { + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(localCoord, 1.0)).xy; + gl_Position = vec4(position.x, position.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |