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Diffstat (limited to 'shaders/skia/577-2.shader_test')
-rw-r--r-- | shaders/skia/577-2.shader_test | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/shaders/skia/577-2.shader_test b/shaders/skia/577-2.shader_test new file mode 100644 index 0000000..c7fce33 --- /dev/null +++ b/shaders/skia/577-2.shader_test @@ -0,0 +1,159 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_KHR_blend_equation_advanced : require +out vec4 sk_FragColor; +layout (blend_support_all_equations) out ; +uniform vec4 uColor_Stage0; +uniform mat4 um_Stage1_c0_c0_c0_c0_c0_c0; +uniform vec4 uv_Stage1_c0_c0_c0_c0_c0_c0; +uniform vec3 uedges_Stage1_c0_c0_c0_c0_c1_c0[7]; +uniform mat4 um_Stage1_c0_c0_c1_c0; +uniform vec4 uv_Stage1_c0_c0_c1_c0; +noperspective in vec3 vDashParam_Stage0; +noperspective in vec2 vCircleParams_Stage0; +noperspective in vec2 vTransformedCoords_0_Stage0; +vec4 ColorMatrixFragmentProcessor_Stage1_c0_c0_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = _input; + { + float nonZeroAlpha = max(inputColor.w, 9.9999997473787516e-05); + inputColor = vec4(inputColor.xyz / nonZeroAlpha, inputColor.w); + } + _output = um_Stage1_c0_c0_c0_c0_c0_c0 * inputColor + uv_Stage1_c0_c0_c0_c0_c0_c0; + { + _output.w = clamp(_output.w, 0.0, 1.0); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 ConvexPoly_Stage1_c0_c0_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + float alpha = 1.0; + float edge; + edge = dot(uedges_Stage1_c0_c0_c0_c0_c1_c0[0], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = clamp(edge, 0.0, 1.0); + alpha *= edge; + edge = dot(uedges_Stage1_c0_c0_c0_c0_c1_c0[1], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = clamp(edge, 0.0, 1.0); + alpha *= edge; + edge = dot(uedges_Stage1_c0_c0_c0_c0_c1_c0[2], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = clamp(edge, 0.0, 1.0); + alpha *= edge; + edge = dot(uedges_Stage1_c0_c0_c0_c0_c1_c0[3], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = clamp(edge, 0.0, 1.0); + alpha *= edge; + edge = dot(uedges_Stage1_c0_c0_c0_c0_c1_c0[4], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = clamp(edge, 0.0, 1.0); + alpha *= edge; + edge = dot(uedges_Stage1_c0_c0_c0_c0_c1_c0[5], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = clamp(edge, 0.0, 1.0); + alpha *= edge; + edge = dot(uedges_Stage1_c0_c0_c0_c0_c1_c0[6], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = clamp(edge, 0.0, 1.0); + alpha *= edge; + alpha = 1.0 - alpha; + _output = _input * alpha; + return _output; +} +vec4 blend_dst_over(vec4 src, vec4 dst) { + return (1.0 - dst.w) * src + dst; +} +vec4 ComposeTwo_Stage1_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_dst_over(ColorMatrixFragmentProcessor_Stage1_c0_c0_c0_c0_c0_c0(inputColor), ConvexPoly_Stage1_c0_c0_c0_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 ColorMatrixFragmentProcessor_Stage1_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = _input; + { + float nonZeroAlpha = max(inputColor.w, 9.9999997473787516e-05); + inputColor = vec4(inputColor.xyz / nonZeroAlpha, inputColor.w); + } + _output = um_Stage1_c0_c0_c1_c0 * inputColor + uv_Stage1_c0_c0_c1_c0; + { + _output = clamp(_output, 0.0, 1.0); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 blend_exclusion(vec4 src, vec4 dst) { + return vec4((dst.xyz + src.xyz) - (2.0 * dst.xyz) * src.xyz, src.w + (1.0 - src.w) * dst.w); +} +vec4 ComposeTwo_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_exclusion(ComposeTwo_Stage1_c0_c0_c0_c0(inputColor), ColorMatrixFragmentProcessor_Stage1_c0_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 Dither_Stage1_c1_c0(vec4 _input) { + vec4 _output; + _output = _input; + float value; + { + uint x = uint(vTransformedCoords_0_Stage0.x); + uint y = uint(vTransformedCoords_0_Stage0.y); + uint m = (((((y & 1u) << 5u | (x & 1u) << 4u) | (y & 2u) << 2u) | (x & 2u) << 1u) | (y & 4u) >> 1u) | (x & 4u) >> 2u; + value = float(m) / 64.0 - 0.4921875; + } + _output = vec4(clamp(_output.xyz + value * 0.0039215688593685627, 0.0, _output.w), _output.w); + return _output; +} +vec4 blend_modulate(vec4 src, vec4 dst) { + return src * dst; +} +void main() { + vec4 outputColor_Stage0; + vec4 outputCoverage_Stage0; + { + outputColor_Stage0 = uColor_Stage0; + float xShifted = vDashParam_Stage0.x - floor(vDashParam_Stage0.x / vDashParam_Stage0.z) * vDashParam_Stage0.z; + vec2 fragPosShifted = vec2(xShifted, vDashParam_Stage0.y); + vec2 center = vec2(vCircleParams_Stage0.y, 0.0); + float dist = length(center - fragPosShifted); + float alpha = 1.0; + alpha *= dist < vCircleParams_Stage0.x + 0.5 ? 1.0 : 0.0; + outputCoverage_Stage0 = vec4(alpha); + } + vec4 output_Stage1; + { + vec4 inputColor = vec4(outputColor_Stage0.xyz, 1.0); + output_Stage1 = blend_modulate(ComposeTwo_Stage1_c0_c0(inputColor), Dither_Stage1_c1_c0(inputColor)); + output_Stage1 *= outputColor_Stage0.w; + } + { + sk_FragColor = outputCoverage_Stage0 * output_Stage1; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +in vec2 inPosition; +in vec3 inDashParams; +in vec2 inCircleParams; +noperspective out vec3 vDashParam_Stage0; +noperspective out vec2 vCircleParams_Stage0; +noperspective out vec2 vTransformedCoords_0_Stage0; +void main() { + vDashParam_Stage0 = inDashParams; + vCircleParams_Stage0 = inCircleParams; + vec2 pos2 = inPosition; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |