diff options
Diffstat (limited to 'shaders/skia/46-15.shader_test')
-rw-r--r-- | shaders/skia/46-15.shader_test | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/shaders/skia/46-15.shader_test b/shaders/skia/46-15.shader_test new file mode 100644 index 0000000..2902006 --- /dev/null +++ b/shaders/skia/46-15.shader_test @@ -0,0 +1,120 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +out vec4 sk_FragColor; +uniform vec4 uleftBorderColor_Stage1_c0_c0; +uniform vec4 urightBorderColor_Stage1_c0_c0; +uniform vec4 uscale01_Stage1_c0_c0_c1_c0; +uniform vec4 ubias01_Stage1_c0_c0_c1_c0; +uniform vec4 uscale23_Stage1_c0_c0_c1_c0; +uniform vec4 ubias23_Stage1_c0_c0_c1_c0; +uniform float uthreshold_Stage1_c0_c0_c1_c0; +uniform vec4 ucolor_Stage2_c1_c0_c0_c0; +uniform vec4 ucolor_Stage2_c2_c0_c0_c0; +noperspective in vec2 vTransformedCoords_0_Stage0; +flat in vec4 vcolor_Stage0; +vec4 RadialGradientLayout_Stage1_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + float t = length(vTransformedCoords_0_Stage0); + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 DualIntervalGradientColorizer_Stage1_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + if (t < uthreshold_Stage1_c0_c0_c1_c0) { + scale = uscale01_Stage1_c0_c0_c1_c0; + bias = ubias01_Stage1_c0_c0_c1_c0; + } else { + scale = uscale23_Stage1_c0_c0_c1_c0; + bias = ubias23_Stage1_c0_c0_c1_c0; + } + _output = t * scale + bias; + return _output; +} +vec4 ClampedGradientEffect_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec4 t = RadialGradientLayout_Stage1_c0_c0_c0_c0(vec4(1.0)); + if (t.x < 0.0) { + _output = uleftBorderColor_Stage1_c0_c0; + } else if (t.x > 1.0) { + _output = urightBorderColor_Stage1_c0_c0; + } else { + _output = DualIntervalGradientColorizer_Stage1_c0_c0_c1_c0(t); + } + return _output; +} +vec4 ConstColorProcessor_Stage2_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + { + _output = ucolor_Stage2_c1_c0_c0_c0; + } + return _output; +} +float _guarded_divide(float n, float d) { + return n / d; +} +float _color_burn_component(float sc, float sa, float dc, float da) { + if (da == dc) { + return (sa * da + sc * (1.0 - da)) + dc * (1.0 - sa); + } else if (sc == 0.0) { + return dc * (1.0 - sa); + } + float d = max(0.0, da - _guarded_divide((da - dc) * sa, sc)); + return (d * sa + sc * (1.0 - da)) + dc * (1.0 - sa); +} +vec4 blend_color_burn(vec4 src, vec4 dst) { + return vec4(_color_burn_component(src.x, src.w, dst.x, dst.w), _color_burn_component(src.y, src.w, dst.y, dst.w), _color_burn_component(src.z, src.w, dst.z, dst.w), src.w + (1.0 - src.w) * dst.w); +} +vec4 ComposeOne_Stage2_c1_c0(vec4 _input) { + vec4 _output; + _output = blend_color_burn(ConstColorProcessor_Stage2_c1_c0_c0_c0(vec4(1.0)), _input); + return _output; +} +vec4 ConstColorProcessor_Stage2_c2_c0_c0_c0(vec4 _input) { + vec4 _output; + { + _output = ucolor_Stage2_c2_c0_c0_c0; + } + return _output; +} +vec4 ComposeOne_Stage2_c2_c0(vec4 _input) { + vec4 _output; + _output = blend_color_burn(ConstColorProcessor_Stage2_c2_c0_c0_c0(vec4(1.0)), _input); + return _output; +} +void main() { + vec4 output_Stage1; + { + output_Stage1 = ClampedGradientEffect_Stage1_c0_c0(vec4(1.0, 1.0, 1.0, 1.0)); + } + vec4 output_Stage2; + { + output_Stage2 = ComposeOne_Stage2_c2_c0(ComposeOne_Stage2_c1_c0(output_Stage1)); + } + { + sk_FragColor = output_Stage2; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +in vec2 position; +in vec4 color; +in vec2 localCoord; +noperspective out vec2 vTransformedCoords_0_Stage0; +flat out vec4 vcolor_Stage0; +void main() { + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0)).xy; + vcolor_Stage0 = color; + gl_Position = vec4(position.x, position.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |