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Diffstat (limited to 'shaders/skia/451-2.shader_test')
-rw-r--r-- | shaders/skia/451-2.shader_test | 201 |
1 files changed, 201 insertions, 0 deletions
diff --git a/shaders/skia/451-2.shader_test b/shaders/skia/451-2.shader_test new file mode 100644 index 0000000..eb251c7 --- /dev/null +++ b/shaders/skia/451-2.shader_test @@ -0,0 +1,201 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_KHR_blend_equation_advanced : require +out vec4 sk_FragColor; +layout (blend_support_all_equations) out ; +uniform vec4 uColor_Stage0; +uniform vec2 ubaseFrequency_Stage1_c0_c0; +uniform float uz_Stage1_c0_c0; +uniform vec4 uscale0_1_Stage2_c1_c0_c1_c0; +uniform vec4 uscale2_3_Stage2_c1_c0_c1_c0; +uniform vec4 uscale4_5_Stage2_c1_c0_c1_c0; +uniform vec4 uscale6_7_Stage2_c1_c0_c1_c0; +uniform vec4 ubias0_1_Stage2_c1_c0_c1_c0; +uniform vec4 ubias2_3_Stage2_c1_c0_c1_c0; +uniform vec4 ubias4_5_Stage2_c1_c0_c1_c0; +uniform vec4 ubias6_7_Stage2_c1_c0_c1_c0; +uniform vec4 uthresholds1_7_Stage2_c1_c0_c1_c0; +uniform vec4 uthresholds9_13_Stage2_c1_c0_c1_c0; +uniform sampler2D uTextureSampler_0_Stage1; +uniform sampler2D uTextureSampler_1_Stage1; +noperspective in vec3 vDashParam_Stage0; +noperspective in vec2 vCircleParams_Stage0; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +vec3 fade_Stage1_c0_c0(vec3 t) { + return ((t * t) * t) * (t * (t * 6.0 - 15.0) + 10.0); +} +float perm_Stage1_c0_c0(float x) { + return texture(uTextureSampler_0_Stage1, vec2(fract(x / 256.0), 0.0)).x * 255.0; +} +float grad_Stage1_c0_c0(float x, vec3 p) { + return dot(texture(uTextureSampler_1_Stage1, vec2(fract(x / 16.0), 0.0)).xyz * 255.0 - vec3(1.0), p); +} +float lerp_Stage1_c0_c0(float a, float b, float w) { + return a + w * (b - a); +} +float noise_Stage1_c0_c0(vec3 p) { + vec3 P = mod(floor(p), 256.0); + p -= floor(p); + vec3 f = fade_Stage1_c0_c0(p); + float A = perm_Stage1_c0_c0(P.x) + P.y; + float AA = perm_Stage1_c0_c0(A) + P.z; + float AB = perm_Stage1_c0_c0(A + 1.0) + P.z; + float B = perm_Stage1_c0_c0(P.x + 1.0) + P.y; + float BA = perm_Stage1_c0_c0(B) + P.z; + float BB = perm_Stage1_c0_c0(B + 1.0) + P.z; + float result = lerp_Stage1_c0_c0(lerp_Stage1_c0_c0(lerp_Stage1_c0_c0(grad_Stage1_c0_c0(perm_Stage1_c0_c0(AA), p), grad_Stage1_c0_c0(perm_Stage1_c0_c0(BA), p + vec3(-1.0, 0.0, 0.0)), f.x), lerp_Stage1_c0_c0(grad_Stage1_c0_c0(perm_Stage1_c0_c0(AB), p + vec3(0.0, -1.0, 0.0)), grad_Stage1_c0_c0(perm_Stage1_c0_c0(BB), p + vec3(-1.0, -1.0, 0.0)), f.x), f.y), lerp_Stage1_c0_c0(lerp_Stage1_c0_c0(grad_Stage1_c0_c0(perm_Stage1_c0_c0(AA + 1.0), p + vec3(0.0, 0.0, -1.0)), grad_Stage1_c0_c0(perm_Stage1_c0_c0(BA + 1.0), p + vec3(-1.0, 0.0, -1.0)), f.x), lerp_Stage1_c0_c0(grad_Stage1_c0_c0(perm_Stage1_c0_c0(AB + 1.0), p + vec3(0.0, -1.0, -1.0)), grad_Stage1_c0_c0(perm_Stage1_c0_c0(BB + 1.0), p + vec3(-1.0, -1.0, -1.0)), f.x), f.y), f.z); + return result; +} +float noiseOctaves_Stage1_c0_c0(vec3 p) { + float result = 0.0; + float ratio = 1.0; + for (float i = 0.0;i < 10.0; i++) { + result += noise_Stage1_c0_c0(p) / ratio; + p *= 2.0; + ratio *= 2.0; + } + return (result + 1.0) / 2.0; +} +vec4 ImprovedPerlinNoise_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec2 coords = vTransformedCoords_0_Stage0 * ubaseFrequency_Stage1_c0_c0; + float r = noiseOctaves_Stage1_c0_c0(vec3(coords, uz_Stage1_c0_c0)); + float g = noiseOctaves_Stage1_c0_c0(vec3(coords, uz_Stage1_c0_c0)); + float b = noiseOctaves_Stage1_c0_c0(vec3(coords, uz_Stage1_c0_c0)); + float a = noiseOctaves_Stage1_c0_c0(vec3(coords, uz_Stage1_c0_c0)); + _output = vec4(r, g, b, a); + _output = clamp(_output, 0.0, 1.0); + _output = vec4(_output.xyz * _output.www, _output.w); + return _output; +} +vec4 RadialGradientLayout_Stage2_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + float t = length(vTransformedCoords_1_Stage0); + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 UnrolledBinaryGradientColorizer_Stage2_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + { + if (t < uthresholds1_7_Stage2_c1_c0_c1_c0.y) { + if (t < uthresholds1_7_Stage2_c1_c0_c1_c0.x) { + scale = uscale0_1_Stage2_c1_c0_c1_c0; + bias = ubias0_1_Stage2_c1_c0_c1_c0; + } else { + scale = uscale2_3_Stage2_c1_c0_c1_c0; + bias = ubias2_3_Stage2_c1_c0_c1_c0; + } + } else { + if (t < uthresholds1_7_Stage2_c1_c0_c1_c0.z) { + scale = uscale4_5_Stage2_c1_c0_c1_c0; + bias = ubias4_5_Stage2_c1_c0_c1_c0; + } else { + scale = uscale6_7_Stage2_c1_c0_c1_c0; + bias = ubias6_7_Stage2_c1_c0_c1_c0; + } + } + } + _output = t * scale + bias; + return _output; +} +vec4 TiledGradientEffect_Stage2_c1_c0(vec4 _input) { + vec4 _output; + vec4 t = RadialGradientLayout_Stage2_c1_c0_c0_c0(vec4(1.0)); + { + { + float t_1 = t.x - 1.0; + float tiled_t = (t_1 - 2.0 * floor(t_1 * 0.5)) - 1.0; + t.x = abs(tiled_t); + } + _output = UnrolledBinaryGradientColorizer_Stage2_c1_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +float _blend_color_luminance(vec3 color) { + return dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), color); +} +vec3 _blend_set_color_luminance(vec3 hueSatColor, float alpha, vec3 lumColor) { + float lum = _blend_color_luminance(lumColor); + vec3 result = (lum - _blend_color_luminance(hueSatColor)) + hueSatColor; + float minComp = min(min(result.x, result.y), result.z); + float maxComp = max(max(result.x, result.y), result.z); + if (minComp < 0.0 && lum != minComp) { + result = lum + ((result - lum) * lum) / (lum - minComp); + } + if (maxComp > alpha && maxComp != lum) { + return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum); + } + return result; +} +vec4 blend_color(vec4 src, vec4 dst) { + float alpha = dst.w * src.w; + vec3 sda = src.xyz * dst.w; + vec3 dsa = dst.xyz * src.w; + return vec4((((_blend_set_color_luminance(sda, alpha, dsa) + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha); +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 blend_dst_in(vec4 src, vec4 dst) { + return blend_src_in(dst, src); +} +void main() { + vec4 outputColor_Stage0; + vec4 outputCoverage_Stage0; + { + outputColor_Stage0 = uColor_Stage0; + float xShifted = vDashParam_Stage0.x - floor(vDashParam_Stage0.x / vDashParam_Stage0.z) * vDashParam_Stage0.z; + vec2 fragPosShifted = vec2(xShifted, vDashParam_Stage0.y); + vec2 center = vec2(vCircleParams_Stage0.y, 0.0); + float dist = length(center - fragPosShifted); + float diff = dist - vCircleParams_Stage0.x; + diff = 1.0 - diff; + float alpha = clamp(diff, 0.0, 1.0); + outputCoverage_Stage0 = vec4(alpha); + } + vec4 output_Stage1; + { + output_Stage1 = blend_color(outputCoverage_Stage0, ImprovedPerlinNoise_Stage1_c0_c0(vec4(1.0))); + } + vec4 output_Stage2; + { + output_Stage2 = blend_dst_in(output_Stage1, TiledGradientEffect_Stage2_c1_c0(vec4(1.0))); + } + { + sk_FragColor = output_Stage2 * outputColor_Stage0; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +in vec2 inPosition; +in vec3 inDashParams; +in vec2 inCircleParams; +noperspective out vec3 vDashParam_Stage0; +noperspective out vec2 vCircleParams_Stage0; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +void main() { + vDashParam_Stage0 = inDashParams; + vCircleParams_Stage0 = inCircleParams; + vec2 pos2 = inPosition; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |