diff options
Diffstat (limited to 'shaders/skia/4-623.shader_test')
-rw-r--r-- | shaders/skia/4-623.shader_test | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/shaders/skia/4-623.shader_test b/shaders/skia/4-623.shader_test new file mode 100644 index 0000000..6105284 --- /dev/null +++ b/shaders/skia/4-623.shader_test @@ -0,0 +1,51 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +out vec4 sk_FragColor; +uniform sampler2D uTextureSampler_0_Stage0; +noperspective in vec2 vlocalCoord_Stage0; +flat in vec4 vtexDomain_Stage0; +noperspective in float vcoverage_Stage0; +void main() { + vec4 outputColor_Stage0; + vec4 outputCoverage_Stage0; + { + outputColor_Stage0 = vec4(1.0); + vec2 texCoord; + texCoord = vlocalCoord_Stage0; + vec4 domain; + domain = vtexDomain_Stage0; + texCoord = clamp(texCoord, domain.xy, domain.zw); + outputColor_Stage0 = texture(uTextureSampler_0_Stage0, texCoord); + outputColor_Stage0 = clamp(outputColor_Stage0, 0.0, 1.0); + float coverage = vcoverage_Stage0; + outputCoverage_Stage0 = vec4(coverage); + } + { + sk_FragColor = outputColor_Stage0 * outputCoverage_Stage0; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +in vec2 position; +in float coverage; +in vec2 localCoord; +in vec4 texDomain; +noperspective out vec2 vlocalCoord_Stage0; +flat out vec4 vtexDomain_Stage0; +noperspective out float vcoverage_Stage0; +void main() { + vec2 position = position; + vlocalCoord_Stage0 = localCoord; + vtexDomain_Stage0 = texDomain; + vcoverage_Stage0 = coverage; + gl_Position = vec4(position.x, position.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |