diff options
Diffstat (limited to 'shaders/skia/4-169.shader_test')
-rw-r--r-- | shaders/skia/4-169.shader_test | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/shaders/skia/4-169.shader_test b/shaders/skia/4-169.shader_test new file mode 100644 index 0000000..fa89e21 --- /dev/null +++ b/shaders/skia/4-169.shader_test @@ -0,0 +1,55 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +out vec4 sk_FragColor; +uniform sampler2D uTextureSampler_0_Stage0; +in vec2 vlocalCoord_Stage0; +in float vcoverage_Stage0; +flat in vec4 vgeomDomain_Stage0; +void main() { + vec4 outputColor_Stage0; + vec4 outputCoverage_Stage0; + { + outputColor_Stage0 = vec4(1.0); + vec2 texCoord; + texCoord = vlocalCoord_Stage0; + outputColor_Stage0 = texture(uTextureSampler_0_Stage0, texCoord); + float coverage = vcoverage_Stage0 * gl_FragCoord.w; + vec4 geoDomain; + geoDomain = vgeomDomain_Stage0; + if (coverage < 0.5) { + vec4 dists4 = clamp(vec4(1.0, 1.0, -1.0, -1.0) * (gl_FragCoord.xyxy - geoDomain), 0.0, 1.0); + vec2 dists2 = dists4.xy * dists4.zw; + coverage = min(coverage, dists2.x * dists2.y); + } + outputCoverage_Stage0 = vec4(coverage); + } + { + sk_FragColor = outputColor_Stage0 * outputCoverage_Stage0; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +in vec4 positionWithCoverage; +in vec2 localCoord; +in vec4 geomDomain; +out vec2 vlocalCoord_Stage0; +out float vcoverage_Stage0; +flat out vec4 vgeomDomain_Stage0; +void main() { + vec3 position = positionWithCoverage.xyz; + vlocalCoord_Stage0 = localCoord; + vcoverage_Stage0 = positionWithCoverage.w * positionWithCoverage.z; + vgeomDomain_Stage0 = geomDomain; + gl_Position = vec4(position.x, position.y, 0.0, position.z); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |