diff options
Diffstat (limited to 'shaders/skia/232-5.shader_test')
-rw-r--r-- | shaders/skia/232-5.shader_test | 386 |
1 files changed, 386 insertions, 0 deletions
diff --git a/shaders/skia/232-5.shader_test b/shaders/skia/232-5.shader_test new file mode 100644 index 0000000..8572ecd --- /dev/null +++ b/shaders/skia/232-5.shader_test @@ -0,0 +1,386 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +out vec4 sk_FragColor; +uniform vec2 uImageIncrement_Stage2; +uniform vec4 uKernel_Stage2[7]; +uniform vec2 uKernelOffset_Stage2; +uniform float uGain_Stage2; +uniform float uBias_Stage2; +uniform vec4 uTexDom_Stage2; +uniform sampler2D uTextureSampler_0_Stage1; +uniform sampler2D uTextureSampler_0_Stage2; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +void main() { + vec4 output_Stage1; + { + output_Stage1 = texture(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0); + } + vec4 output_Stage2; + { + vec4 sum = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_1_Stage0 - uKernelOffset_Stage2 * uImageIncrement_Stage2; + vec4 c; + { + float k = uKernel_Stage2[0].x; + { + vec2 origCoord = coord; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[0].y; + { + vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[0].z; + { + vec2 origCoord = coord + vec2(2.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[0].w; + { + vec2 origCoord = coord + vec2(3.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[1].x; + { + vec2 origCoord = coord + vec2(4.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[1].y; + { + vec2 origCoord = coord + vec2(5.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[1].z; + { + vec2 origCoord = coord + vec2(6.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[1].w; + { + vec2 origCoord = coord + vec2(7.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[2].x; + { + vec2 origCoord = coord + vec2(8.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[2].y; + { + vec2 origCoord = coord + vec2(9.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[2].z; + { + vec2 origCoord = coord + vec2(10.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[2].w; + { + vec2 origCoord = coord + vec2(11.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[3].x; + { + vec2 origCoord = coord + vec2(12.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[3].y; + { + vec2 origCoord = coord + vec2(13.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[3].z; + { + vec2 origCoord = coord + vec2(14.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[3].w; + { + vec2 origCoord = coord + vec2(15.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[4].x; + { + vec2 origCoord = coord + vec2(16.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[4].y; + { + vec2 origCoord = coord + vec2(17.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[4].z; + { + vec2 origCoord = coord + vec2(18.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[4].w; + { + vec2 origCoord = coord + vec2(19.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[5].x; + { + vec2 origCoord = coord + vec2(20.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[5].y; + { + vec2 origCoord = coord + vec2(21.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[5].z; + { + vec2 origCoord = coord + vec2(22.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[5].w; + { + vec2 origCoord = coord + vec2(23.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage2[6].x; + { + vec2 origCoord = coord + vec2(24.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + vec2 origCoord = vTransformedCoords_1_Stage0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + output_Stage2.w = c.w; + output_Stage2.xyz = clamp(sum.xyz * uGain_Stage2 + uBias_Stage2, 0.0, 1.0); + output_Stage2.xyz *= output_Stage2.w; + output_Stage2 *= output_Stage1; + } + { + sk_FragColor = output_Stage2; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +in vec2 position; +in vec2 localCoord; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +void main() { + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(localCoord, 1.0)).xy; + gl_Position = vec4(position.x, position.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |