summaryrefslogtreecommitdiff
path: root/shaders/skia/2128.shader_test
diff options
context:
space:
mode:
Diffstat (limited to 'shaders/skia/2128.shader_test')
-rw-r--r--shaders/skia/2128.shader_test82
1 files changed, 82 insertions, 0 deletions
diff --git a/shaders/skia/2128.shader_test b/shaders/skia/2128.shader_test
new file mode 100644
index 0000000..adb6173
--- /dev/null
+++ b/shaders/skia/2128.shader_test
@@ -0,0 +1,82 @@
+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+#extension GL_ARB_fragment_coord_conventions : require
+layout(origin_upper_left) in vec4 gl_FragCoord;
+out vec4 sk_FragColor;
+uniform vec2 uDstTextureUpperLeft_Stage2;
+uniform vec2 uDstTextureCoordScale_Stage2;
+uniform sampler2D uTextureSampler_0_Stage1;
+uniform sampler2D uDstTextureSampler_Stage2;
+in vec2 vEllipseOffsets0_Stage0;
+in vec2 vEllipseOffsets1_Stage0;
+in vec4 vinColor_Stage0;
+vec4 ColorTableEffect_Stage1_c0_c0(vec4 _input) {
+ vec4 _output;
+ float nonZeroAlpha = max(_input.w, 9.9999997473787516e-05);
+ vec4 coord = vec4(_input.xyz / nonZeroAlpha, nonZeroAlpha);
+ coord = coord * 0.9960939884185791 + vec4(0.0019529999699443579, 0.0019529999699443579, 0.0019529999699443579, 0.0019529999699443579);
+ _output.w = texture(uTextureSampler_0_Stage1, vec2(coord.w, 0.125)).w;
+ _output.x = texture(uTextureSampler_0_Stage1, vec2(coord.x, 0.375)).w;
+ _output.y = texture(uTextureSampler_0_Stage1, vec2(coord.y, 0.625)).w;
+ _output.z = texture(uTextureSampler_0_Stage1, vec2(coord.z, 0.875)).w;
+ _output.xyz *= _output.w;
+ return _output;
+}
+vec4 blend_src(vec4 src, vec4 dst) {
+ return src;
+}
+void main() {
+ vec4 outputCoverage_Stage0;
+ {
+ vec2 scaledOffset = vEllipseOffsets0_Stage0;
+ float test = dot(scaledOffset, scaledOffset) - 1.0;
+ vec2 duvdx = dFdx(vEllipseOffsets0_Stage0);
+ vec2 duvdy = -dFdy(vEllipseOffsets0_Stage0);
+ vec2 grad = vec2(vEllipseOffsets0_Stage0.x * duvdx.x + vEllipseOffsets0_Stage0.y * duvdx.y, vEllipseOffsets0_Stage0.x * duvdy.x + vEllipseOffsets0_Stage0.y * duvdy.y);
+ float grad_dot = 4.0 * dot(grad, grad);
+ grad_dot = max(grad_dot, 1.1754999560161448e-38);
+ float invlen = inversesqrt(grad_dot);
+ float edgeAlpha = clamp(0.5 - test * invlen, 0.0, 1.0);
+ outputCoverage_Stage0 = vec4(edgeAlpha);
+ }
+ vec4 output_Stage1;
+ {
+ output_Stage1 = ColorTableEffect_Stage1_c0_c0(vec4(1.0));
+ }
+ {
+ if (all(lessThanEqual(outputCoverage_Stage0.xyz, vec3(0.0)))) {
+ discard;
+ }
+ vec2 _dstTexCoord = (gl_FragCoord.xy - uDstTextureUpperLeft_Stage2) * uDstTextureCoordScale_Stage2;
+ _dstTexCoord.y = 1.0 - _dstTexCoord.y;
+ vec4 _dstColor = texture(uDstTextureSampler_Stage2, _dstTexCoord);
+ sk_FragColor = blend_src(output_Stage1, _dstColor);
+ sk_FragColor = outputCoverage_Stage0 * sk_FragColor + (vec4(1.0) - outputCoverage_Stage0) * _dstColor;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+uniform mat3 uViewM_Stage0;
+in vec2 inPosition;
+in vec4 inColor;
+in vec2 inEllipseOffsets0;
+in vec2 inEllipseOffsets1;
+out vec2 vEllipseOffsets0_Stage0;
+out vec2 vEllipseOffsets1_Stage0;
+out vec4 vinColor_Stage0;
+void main() {
+ vEllipseOffsets0_Stage0 = inEllipseOffsets0;
+ vEllipseOffsets1_Stage0 = inEllipseOffsets1;
+ vinColor_Stage0 = inColor;
+ vec3 pos3 = uViewM_Stage0 * vec3(inPosition, 1.0);
+ gl_Position = vec4(pos3.x, pos3.y, 0.0, pos3.z);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+