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Diffstat (limited to 'shaders/skia/1705.shader_test')
-rw-r--r-- | shaders/skia/1705.shader_test | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/shaders/skia/1705.shader_test b/shaders/skia/1705.shader_test new file mode 100644 index 0000000..a1d3a42 --- /dev/null +++ b/shaders/skia/1705.shader_test @@ -0,0 +1,185 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +uniform vec4 urectUniform_Stage1; +uniform vec4 uscale01_Stage2_c0_c0_c1_c0; +uniform vec4 ubias01_Stage2_c0_c0_c1_c0; +uniform vec4 uscale23_Stage2_c0_c0_c1_c0; +uniform vec4 ubias23_Stage2_c0_c0_c1_c0; +uniform float uthreshold_Stage2_c0_c0_c1_c0; +uniform vec4 uleftBorderColor_Stage3_c1_c0; +uniform vec4 urightBorderColor_Stage3_c1_c0; +uniform vec2 ufocalParams_Stage3_c1_c0_c0_c0; +uniform vec4 uscale0_1_Stage3_c1_c0_c1_c0; +uniform vec4 uscale2_3_Stage3_c1_c0_c1_c0; +uniform vec4 uscale4_5_Stage3_c1_c0_c1_c0; +uniform vec4 uscale6_7_Stage3_c1_c0_c1_c0; +uniform vec4 uscale8_9_Stage3_c1_c0_c1_c0; +uniform vec4 ubias0_1_Stage3_c1_c0_c1_c0; +uniform vec4 ubias2_3_Stage3_c1_c0_c1_c0; +uniform vec4 ubias4_5_Stage3_c1_c0_c1_c0; +uniform vec4 ubias6_7_Stage3_c1_c0_c1_c0; +uniform vec4 ubias8_9_Stage3_c1_c0_c1_c0; +uniform vec4 uthresholds1_7_Stage3_c1_c0_c1_c0; +uniform vec4 uthresholds9_13_Stage3_c1_c0_c1_c0; +in vec4 vcolor_Stage0; +in vec2 vTransformedCoords_0_Stage0; +in vec2 vTransformedCoords_1_Stage0; +vec4 RadialGradientLayout_Stage2_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + float t = length(vTransformedCoords_0_Stage0); + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 DualIntervalGradientColorizer_Stage2_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + if (t < uthreshold_Stage2_c0_c0_c1_c0) { + scale = uscale01_Stage2_c0_c0_c1_c0; + bias = ubias01_Stage2_c0_c0_c1_c0; + } else { + scale = uscale23_Stage2_c0_c0_c1_c0; + bias = ubias23_Stage2_c0_c0_c1_c0; + } + _output = t * scale + bias; + return _output; +} +vec4 TiledGradientEffect_Stage2_c0_c0(vec4 _input) { + vec4 _output; + vec4 t = RadialGradientLayout_Stage2_c0_c0_c0_c0(vec4(1.0)); + { + { + float t_1 = t.x - 1.0; + float tiled_t = (t_1 - 2.0 * floor(t_1 * 0.5)) - 1.0; + t.x = abs(tiled_t); + } + _output = DualIntervalGradientColorizer_Stage2_c0_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 TwoPointConicalGradientLayout_Stage3_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + vec2 p = vTransformedCoords_1_Stage0; + float t = -1.0; + { + { + float r0 = ufocalParams_Stage3_c1_c0_c0_c0.x; + { + t = -length(p) - r0; + } + } + } + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 UnrolledBinaryGradientColorizer_Stage3_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + if (t < uthresholds1_7_Stage3_c1_c0_c1_c0.w) { + if (t < uthresholds1_7_Stage3_c1_c0_c1_c0.y) { + if (t < uthresholds1_7_Stage3_c1_c0_c1_c0.x) { + scale = uscale0_1_Stage3_c1_c0_c1_c0; + bias = ubias0_1_Stage3_c1_c0_c1_c0; + } else { + scale = uscale2_3_Stage3_c1_c0_c1_c0; + bias = ubias2_3_Stage3_c1_c0_c1_c0; + } + } else { + if (t < uthresholds1_7_Stage3_c1_c0_c1_c0.z) { + scale = uscale4_5_Stage3_c1_c0_c1_c0; + bias = ubias4_5_Stage3_c1_c0_c1_c0; + } else { + scale = uscale6_7_Stage3_c1_c0_c1_c0; + bias = ubias6_7_Stage3_c1_c0_c1_c0; + } + } + } else { + { + { + scale = uscale8_9_Stage3_c1_c0_c1_c0; + bias = ubias8_9_Stage3_c1_c0_c1_c0; + } + } + } + _output = t * scale + bias; + return _output; +} +vec4 ClampedGradientEffect_Stage3_c1_c0(vec4 _input) { + vec4 _output; + vec4 t = TwoPointConicalGradientLayout_Stage3_c1_c0_c0_c0(vec4(1.0)); + if (t.y < 0.0) { + _output = vec4(0.0); + } else if (t.x < 0.0) { + _output = uleftBorderColor_Stage3_c1_c0; + } else if (t.x > 1.0) { + _output = urightBorderColor_Stage3_c1_c0; + } else { + _output = UnrolledBinaryGradientColorizer_Stage3_c1_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 blend_dst_in(vec4 src, vec4 dst) { + return blend_src_in(dst, src); +} +void main() { + vec4 output_Stage1; + { + float alpha; + { + float xSub, ySub; + xSub = min(gl_FragCoord.x - urectUniform_Stage1.x, 0.0); + xSub += min(urectUniform_Stage1.z - gl_FragCoord.x, 0.0); + ySub = min(gl_FragCoord.y - urectUniform_Stage1.y, 0.0); + ySub += min(urectUniform_Stage1.w - gl_FragCoord.y, 0.0); + alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0)); + } + { + alpha = 1.0 - alpha; + } + output_Stage1 = vec4(alpha); + } + vec4 output_Stage2; + { + output_Stage2 = blend_dst_in(output_Stage1, TiledGradientEffect_Stage2_c0_c0(vec4(1.0))); + } + { + blend_dst_in(output_Stage2, ClampedGradientEffect_Stage3_c1_c0(vec4(1.0))); + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uViewM_Stage0; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +in vec2 inPosition; +in vec4 inColor; +out vec4 vcolor_Stage0; +out vec2 vTransformedCoords_0_Stage0; +out vec2 vTransformedCoords_1_Stage0; +void main() { + vec4 color = inColor; + vcolor_Stage0 = color; + vec3 pos3 = uViewM_Stage0 * vec3(inPosition, 1.0); + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy; + gl_Position = vec4(pos3.x, pos3.y, 0.0, pos3.z); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |