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Diffstat (limited to 'shaders/skia/1702.shader_test')
-rw-r--r-- | shaders/skia/1702.shader_test | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/shaders/skia/1702.shader_test b/shaders/skia/1702.shader_test new file mode 100644 index 0000000..a3721d2 --- /dev/null +++ b/shaders/skia/1702.shader_test @@ -0,0 +1,169 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_KHR_blend_equation_advanced : require +out vec4 sk_FragColor; +layout (blend_support_all_equations) out ; +uniform mat4 um_Stage1_c0_c0_c0_c0_c0_c0; +uniform vec4 uv_Stage1_c0_c0_c0_c0_c0_c0; +uniform vec4 urectH_Stage1_c0_c0_c1_c0_c0_c0; +uniform float uinvSixSigma_Stage1_c0_c0_c1_c0_c0_c0; +uniform mat4 um_Stage1_c0_c0_c1_c0_c1_c0; +uniform vec4 uv_Stage1_c0_c0_c1_c0_c1_c0; +uniform vec4 ucolor_Stage1_c1_c0; +uniform sampler2D uTextureSampler_0_Stage1; +noperspective in vec4 vQuadEdge_Stage0; +noperspective in vec4 vinColor_Stage0; +vec4 ColorMatrixFragmentProcessor_Stage1_c0_c0_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = _input; + { + float nonZeroAlpha = max(inputColor.w, 9.9999997473787516e-05); + inputColor = vec4(inputColor.xyz / nonZeroAlpha, inputColor.w); + } + _output = um_Stage1_c0_c0_c0_c0_c0_c0 * inputColor + uv_Stage1_c0_c0_c0_c0_c0_c0; + { + _output = clamp(_output, 0.0, 1.0); + } + return _output; +} +vec4 Big_Ole_Key_Stage1_c0_c0_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + _output = _input; + return _output; +} +float _guarded_divide(float n, float d) { + return n / d; +} +float _color_dodge_component(float sc, float sa, float dc, float da) { + if (dc == 0.0) { + return sc * (1.0 - da); + } else { + float d = sa - sc; + if (d == 0.0) { + return (sa * da + sc * (1.0 - da)) + dc * (1.0 - sa); + } + d = min(da, _guarded_divide(dc * sa, d)); + return (d * sa + sc * (1.0 - da)) + dc * (1.0 - sa); + } +} +vec4 blend_color_dodge(vec4 src, vec4 dst) { + return vec4(_color_dodge_component(src.x, src.w, dst.x, dst.w), _color_dodge_component(src.y, src.w, dst.y, dst.w), _color_dodge_component(src.z, src.w, dst.z, dst.w), src.w + (1.0 - src.w) * dst.w); +} +vec4 ComposeTwo_Stage1_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_color_dodge(ColorMatrixFragmentProcessor_Stage1_c0_c0_c0_c0_c0_c0(inputColor), Big_Ole_Key_Stage1_c0_c0_c0_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 RectBlurEffect_Stage1_c0_c0_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + float xCoverage, yCoverage; + { + float x, y; + { + x = max(urectH_Stage1_c0_c0_c1_c0_c0_c0.x - gl_FragCoord.x, gl_FragCoord.x - urectH_Stage1_c0_c0_c1_c0_c0_c0.z); + y = max(urectH_Stage1_c0_c0_c1_c0_c0_c0.y - gl_FragCoord.y, gl_FragCoord.y - urectH_Stage1_c0_c0_c1_c0_c0_c0.w); + } + xCoverage = texture(uTextureSampler_0_Stage1, vec2(x * uinvSixSigma_Stage1_c0_c0_c1_c0_c0_c0, 0.5)).w; + yCoverage = texture(uTextureSampler_0_Stage1, vec2(y * uinvSixSigma_Stage1_c0_c0_c1_c0_c0_c0, 0.5)).w; + _output = (_input * xCoverage) * yCoverage; + } + _output = (_input * xCoverage) * yCoverage; + return _output; +} +vec4 ColorMatrixFragmentProcessor_Stage1_c0_c0_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = _input; + { + float nonZeroAlpha = max(inputColor.w, 9.9999997473787516e-05); + inputColor = vec4(inputColor.xyz / nonZeroAlpha, inputColor.w); + } + _output = um_Stage1_c0_c0_c1_c0_c1_c0 * inputColor + uv_Stage1_c0_c0_c1_c0_c1_c0; + { + _output.w = clamp(_output.w, 0.0, 1.0); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 ComposeTwo_Stage1_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_src_in(RectBlurEffect_Stage1_c0_c0_c1_c0_c0_c0(inputColor), ColorMatrixFragmentProcessor_Stage1_c0_c0_c1_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 blend_src_over(vec4 src, vec4 dst) { + return src + (1.0 - src.w) * dst; +} +vec4 ComposeTwo_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_src_over(ComposeTwo_Stage1_c0_c0_c0_c0(inputColor), ComposeTwo_Stage1_c0_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 ConstColorProcessor_Stage1_c1_c0(vec4 _input) { + vec4 _output; + { + _output = ucolor_Stage1_c1_c0; + } + return _output; +} +vec4 blend_exclusion(vec4 src, vec4 dst) { + return vec4((dst.xyz + src.xyz) - (2.0 * dst.xyz) * src.xyz, src.w + (1.0 - src.w) * dst.w); +} +void main() { + vec4 outputColor_Stage0; + vec4 outputCoverage_Stage0; + { + outputColor_Stage0 = vinColor_Stage0; + float edgeAlpha; + vec2 duvdx = dFdx(vQuadEdge_Stage0.xy); + vec2 duvdy = dFdy(vQuadEdge_Stage0.xy); + if (vQuadEdge_Stage0.z > 0.0 && vQuadEdge_Stage0.w > 0.0) { + edgeAlpha = min(min(vQuadEdge_Stage0.z, vQuadEdge_Stage0.w) + 0.5, 1.0); + } else { + vec2 gF = vec2((2.0 * vQuadEdge_Stage0.x) * duvdx.x - duvdx.y, (2.0 * vQuadEdge_Stage0.x) * duvdy.x - duvdy.y); + edgeAlpha = vQuadEdge_Stage0.x * vQuadEdge_Stage0.x - vQuadEdge_Stage0.y; + edgeAlpha = clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0); + } + outputCoverage_Stage0 = vec4(edgeAlpha); + } + vec4 output_Stage1; + { + vec4 inputColor = vec4(outputColor_Stage0.xyz, 1.0); + output_Stage1 = blend_exclusion(ComposeTwo_Stage1_c0_c0(inputColor), ConstColorProcessor_Stage1_c1_c0(inputColor)); + output_Stage1 *= outputColor_Stage0.w; + } + { + sk_FragColor = outputCoverage_Stage0 * output_Stage1; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +in vec2 inPosition; +in vec4 inColor; +in vec4 inQuadEdge; +noperspective out vec4 vQuadEdge_Stage0; +noperspective out vec4 vinColor_Stage0; +void main() { + vQuadEdge_Stage0 = inQuadEdge; + vinColor_Stage0 = inColor; + vec2 pos2 = inPosition; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |