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Diffstat (limited to 'shaders/skia/1699.shader_test')
-rw-r--r-- | shaders/skia/1699.shader_test | 419 |
1 files changed, 419 insertions, 0 deletions
diff --git a/shaders/skia/1699.shader_test b/shaders/skia/1699.shader_test new file mode 100644 index 0000000..bb263d3 --- /dev/null +++ b/shaders/skia/1699.shader_test @@ -0,0 +1,419 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_KHR_blend_equation_advanced : require +out vec4 sk_FragColor; +layout (blend_support_all_equations) out ; +uniform vec2 ufocalParams_Stage1_c0_c0_c0_c0; +uniform vec4 uscale01_Stage1_c0_c0_c1_c0; +uniform vec4 ubias01_Stage1_c0_c0_c1_c0; +uniform vec4 uscale23_Stage1_c0_c0_c1_c0; +uniform vec4 ubias23_Stage1_c0_c0_c1_c0; +uniform float uthreshold_Stage1_c0_c0_c1_c0; +uniform vec4 uleftBorderColor_Stage2_c1_c0; +uniform vec4 urightBorderColor_Stage2_c1_c0; +uniform vec4 uscale0_1_Stage2_c1_c0_c1_c0; +uniform vec4 uscale2_3_Stage2_c1_c0_c1_c0; +uniform vec4 uscale4_5_Stage2_c1_c0_c1_c0; +uniform vec4 ubias0_1_Stage2_c1_c0_c1_c0; +uniform vec4 ubias2_3_Stage2_c1_c0_c1_c0; +uniform vec4 ubias4_5_Stage2_c1_c0_c1_c0; +uniform vec4 uthresholds1_7_Stage2_c1_c0_c1_c0; +uniform vec4 uthresholds9_13_Stage2_c1_c0_c1_c0; +uniform float uinnerThreshold_Stage3; +uniform float uouterThreshold_Stage3; +uniform vec2 uImageIncrement_Stage4; +uniform vec4 uKernel_Stage4[2]; +uniform vec2 uKernelOffset_Stage4; +uniform float uGain_Stage4; +uniform float uBias_Stage4; +uniform vec4 uTexDom_Stage4; +uniform vec4 uleftBorderColor_Stage5_c2_c0; +uniform vec4 urightBorderColor_Stage5_c2_c0; +uniform float ubias_Stage5_c2_c0_c0_c0; +uniform float uscale_Stage5_c2_c0_c0_c0; +uniform vec4 uscale0_1_Stage5_c2_c0_c1_c0; +uniform vec4 uscale2_3_Stage5_c2_c0_c1_c0; +uniform vec4 uscale4_5_Stage5_c2_c0_c1_c0; +uniform vec4 uscale6_7_Stage5_c2_c0_c1_c0; +uniform vec4 uscale8_9_Stage5_c2_c0_c1_c0; +uniform vec4 ubias0_1_Stage5_c2_c0_c1_c0; +uniform vec4 ubias2_3_Stage5_c2_c0_c1_c0; +uniform vec4 ubias4_5_Stage5_c2_c0_c1_c0; +uniform vec4 ubias6_7_Stage5_c2_c0_c1_c0; +uniform vec4 ubias8_9_Stage5_c2_c0_c1_c0; +uniform vec4 uthresholds1_7_Stage5_c2_c0_c1_c0; +uniform vec4 uthresholds9_13_Stage5_c2_c0_c1_c0; +uniform sampler2D uTextureSampler_0_Stage0; +uniform sampler2D uTextureSampler_0_Stage3; +uniform sampler2D uTextureSampler_0_Stage4; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +noperspective in vec2 vTransformedCoords_2_Stage0; +noperspective in vec2 vTransformedCoords_3_Stage0; +noperspective in vec2 vTransformedCoords_4_Stage0; +noperspective in vec2 vtextureCoords_Stage0; +flat in vec4 vtextureDomain_Stage0; +flat in vec4 vcolor_Stage0; +vec4 TwoPointConicalGradientLayout_Stage1_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec2 p = vTransformedCoords_0_Stage0; + float t = -1.0; + { + { + float invR1 = ufocalParams_Stage1_c0_c0_c0_c0.x; + float x_t = -1.0; + { + x_t = length(p) - p.x * invR1; + } + { + { + t = x_t; + } + } + } + } + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 DualIntervalGradientColorizer_Stage1_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + if (t < uthreshold_Stage1_c0_c0_c1_c0) { + scale = uscale01_Stage1_c0_c0_c1_c0; + bias = ubias01_Stage1_c0_c0_c1_c0; + } else { + scale = uscale23_Stage1_c0_c0_c1_c0; + bias = ubias23_Stage1_c0_c0_c1_c0; + } + _output = t * scale + bias; + return _output; +} +vec4 TiledGradientEffect_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec4 t = TwoPointConicalGradientLayout_Stage1_c0_c0_c0_c0(vec4(1.0)); + if (t.y < 0.0) { + _output = vec4(0.0); + } else { + { + t.x = fract(t.x); + } + _output = DualIntervalGradientColorizer_Stage1_c0_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 LinearGradientLayout_Stage2_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + float t = vTransformedCoords_1_Stage0.x + 9.9999997473787516e-06; + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 UnrolledBinaryGradientColorizer_Stage2_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + { + if (t < uthresholds1_7_Stage2_c1_c0_c1_c0.y) { + if (t < uthresholds1_7_Stage2_c1_c0_c1_c0.x) { + scale = uscale0_1_Stage2_c1_c0_c1_c0; + bias = ubias0_1_Stage2_c1_c0_c1_c0; + } else { + scale = uscale2_3_Stage2_c1_c0_c1_c0; + bias = ubias2_3_Stage2_c1_c0_c1_c0; + } + } else { + { + scale = uscale4_5_Stage2_c1_c0_c1_c0; + bias = ubias4_5_Stage2_c1_c0_c1_c0; + } + } + } + _output = t * scale + bias; + return _output; +} +vec4 ClampedGradientEffect_Stage2_c1_c0(vec4 _input) { + vec4 _output; + vec4 t = LinearGradientLayout_Stage2_c1_c0_c0_c0(vec4(1.0)); + if (t.x < 0.0) { + _output = uleftBorderColor_Stage2_c1_c0; + } else if (t.x > 1.0) { + _output = urightBorderColor_Stage2_c1_c0; + } else { + _output = UnrolledBinaryGradientColorizer_Stage2_c1_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 SweepGradientLayout_Stage5_c2_c0_c0_c0(vec4 _input) { + vec4 _output; + float angle; + { + angle = atan(-vTransformedCoords_4_Stage0.y, -vTransformedCoords_4_Stage0.x); + } + float t = ((angle * 0.15915493667125702 + 0.5) + ubias_Stage5_c2_c0_c0_c0) * uscale_Stage5_c2_c0_c0_c0; + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 UnrolledBinaryGradientColorizer_Stage5_c2_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + if (t < uthresholds1_7_Stage5_c2_c0_c1_c0.w) { + if (t < uthresholds1_7_Stage5_c2_c0_c1_c0.y) { + if (t < uthresholds1_7_Stage5_c2_c0_c1_c0.x) { + scale = uscale0_1_Stage5_c2_c0_c1_c0; + bias = ubias0_1_Stage5_c2_c0_c1_c0; + } else { + scale = uscale2_3_Stage5_c2_c0_c1_c0; + bias = ubias2_3_Stage5_c2_c0_c1_c0; + } + } else { + if (t < uthresholds1_7_Stage5_c2_c0_c1_c0.z) { + scale = uscale4_5_Stage5_c2_c0_c1_c0; + bias = ubias4_5_Stage5_c2_c0_c1_c0; + } else { + scale = uscale6_7_Stage5_c2_c0_c1_c0; + bias = ubias6_7_Stage5_c2_c0_c1_c0; + } + } + } else { + { + { + scale = uscale8_9_Stage5_c2_c0_c1_c0; + bias = ubias8_9_Stage5_c2_c0_c1_c0; + } + } + } + _output = t * scale + bias; + return _output; +} +vec4 ClampedGradientEffect_Stage5_c2_c0(vec4 _input) { + vec4 _output; + vec4 t = SweepGradientLayout_Stage5_c2_c0_c0_c0(vec4(1.0)); + if (t.x < 0.0) { + _output = uleftBorderColor_Stage5_c2_c0; + } else if (t.x > 1.0) { + _output = urightBorderColor_Stage5_c2_c0; + } else { + _output = UnrolledBinaryGradientColorizer_Stage5_c2_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 blend_dst_in(vec4 src, vec4 dst) { + return blend_src_in(dst, src); +} +void main() { + vec4 outputColor_Stage0; + { + vec2 textureCoords; + textureCoords = vtextureCoords_Stage0; + vec4 textureDomain; + textureDomain = vtextureDomain_Stage0; + outputColor_Stage0 = vcolor_Stage0; + outputColor_Stage0 = texture(uTextureSampler_0_Stage0, clamp(textureCoords, textureDomain.xy, textureDomain.zw)) * outputColor_Stage0; + } + vec4 output_Stage1; + { + output_Stage1 = blend_dst_in(outputColor_Stage0, TiledGradientEffect_Stage1_c0_c0(vec4(1.0))); + } + vec4 output_Stage2; + { + output_Stage2 = blend_dst_in(vec4(1.0), ClampedGradientEffect_Stage2_c1_c0(vec4(1.0))); + } + vec4 output_Stage3; + { + vec4 color = output_Stage2; + vec4 mask_color = texture(uTextureSampler_0_Stage3, vTransformedCoords_2_Stage0); + if (mask_color.w < 0.5) { + if (color.w > uouterThreshold_Stage3) { + float scale = uouterThreshold_Stage3 / color.w; + color.xyz *= scale; + color.w = uouterThreshold_Stage3; + } + } else if (color.w < uinnerThreshold_Stage3) { + float scale = uinnerThreshold_Stage3 / max(0.0010000000474974513, color.w); + color.xyz *= scale; + color.w = uinnerThreshold_Stage3; + } + output_Stage3 = color; + } + vec4 output_Stage4; + { + vec4 sum = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_3_Stage0 - uKernelOffset_Stage4 * uImageIncrement_Stage4; + vec4 c; + { + float k = uKernel_Stage4[0].x; + { + vec2 origCoord = coord; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage4.xy, uTexDom_Stage4.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage4, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage4[0].y; + { + vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage4; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage4.xy, uTexDom_Stage4.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage4, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage4[0].z; + { + vec2 origCoord = coord + vec2(2.0, 0.0) * uImageIncrement_Stage4; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage4.xy, uTexDom_Stage4.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage4, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage4[0].w; + { + vec2 origCoord = coord + vec2(3.0, 0.0) * uImageIncrement_Stage4; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage4.xy, uTexDom_Stage4.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage4, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage4[1].x; + { + vec2 origCoord = coord + vec2(4.0, 0.0) * uImageIncrement_Stage4; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage4.xy, uTexDom_Stage4.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage4, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage4[1].y; + { + vec2 origCoord = coord + vec2(5.0, 0.0) * uImageIncrement_Stage4; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage4.xy, uTexDom_Stage4.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage4, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage4[1].z; + { + vec2 origCoord = coord + vec2(6.0, 0.0) * uImageIncrement_Stage4; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage4.xy, uTexDom_Stage4.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage4, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage4[1].w; + { + vec2 origCoord = coord + vec2(7.0, 0.0) * uImageIncrement_Stage4; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage4.xy, uTexDom_Stage4.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage4, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + vec2 origCoord = vTransformedCoords_3_Stage0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage4.xy, uTexDom_Stage4.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage4, clampedCoord); + c = textureColor; + } + output_Stage4.w = c.w; + output_Stage4.xyz = clamp(sum.xyz * uGain_Stage4 + uBias_Stage4, 0.0, 1.0); + output_Stage4.xyz *= output_Stage4.w; + output_Stage4 *= output_Stage3; + } + vec4 output_Stage5; + { + output_Stage5 = blend_dst_in(output_Stage4, ClampedGradientEffect_Stage5_c2_c0(vec4(1.0))); + } + { + sk_FragColor = output_Stage5 * output_Stage1; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +uniform mat3 uCoordTransformMatrix_2_Stage0; +uniform mat3 uCoordTransformMatrix_3_Stage0; +uniform mat3 uCoordTransformMatrix_4_Stage0; +in vec2 position; +in vec2 textureCoords; +in vec4 textureDomain; +in vec4 color; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +noperspective out vec2 vTransformedCoords_2_Stage0; +noperspective out vec2 vTransformedCoords_3_Stage0; +noperspective out vec2 vTransformedCoords_4_Stage0; +noperspective out vec2 vtextureCoords_Stage0; +flat out vec4 vtextureDomain_Stage0; +flat out vec4 vcolor_Stage0; +void main() { + vec2 pos2 = position; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(textureCoords, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(textureCoords, 1.0)).xy; + vTransformedCoords_2_Stage0 = (uCoordTransformMatrix_2_Stage0 * vec3(textureCoords, 1.0)).xy; + vTransformedCoords_3_Stage0 = (uCoordTransformMatrix_3_Stage0 * vec3(textureCoords, 1.0)).xy; + vTransformedCoords_4_Stage0 = (uCoordTransformMatrix_4_Stage0 * vec3(textureCoords, 1.0)).xy; + vtextureCoords_Stage0 = textureCoords; + vtextureDomain_Stage0 = textureDomain; + vcolor_Stage0 = color; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |