diff options
Diffstat (limited to 'shaders/skia/1486.shader_test')
-rw-r--r-- | shaders/skia/1486.shader_test | 394 |
1 files changed, 394 insertions, 0 deletions
diff --git a/shaders/skia/1486.shader_test b/shaders/skia/1486.shader_test new file mode 100644 index 0000000..0539cb9 --- /dev/null +++ b/shaders/skia/1486.shader_test @@ -0,0 +1,394 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +out vec4 sk_FragColor; +uniform vec2 uImageIncrement_Stage1_c0_c0; +uniform vec4 uKernel_Stage1_c0_c0[6]; +uniform vec2 uKernelOffset_Stage1_c0_c0; +uniform float uGain_Stage1_c0_c0; +uniform float uBias_Stage1_c0_c0; +uniform vec4 ucolor_Stage1_c1_c0_c0_c0_c0_c0; +uniform float uPixelSize_Stage1_c1_c0_c1_c0_c1_c0; +uniform vec2 uRange_Stage1_c1_c0_c1_c0_c1_c0; +uniform sampler2D uTextureSampler_0_Stage1; +uniform sampler2D uTextureSampler_1_Stage1; +uniform sampler2D uTextureSampler_2_Stage1; +noperspective in vec4 vcolor_Stage0; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec3 vTransformedCoords_1_Stage0; +noperspective in vec2 vTransformedCoords_2_Stage0; +vec4 MatrixConvolution_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec4 sum = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_0_Stage0 - uKernelOffset_Stage1_c0_c0 * uImageIncrement_Stage1_c0_c0; + vec4 c; + { + float k = uKernel_Stage1_c0_c0[0].x; + { + vec2 origCoord = coord; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[0].y; + { + vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[0].z; + { + vec2 origCoord = coord + vec2(2.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[0].w; + { + vec2 origCoord = coord + vec2(3.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[1].x; + { + vec2 origCoord = coord + vec2(4.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[1].y; + { + vec2 origCoord = coord + vec2(5.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[1].z; + { + vec2 origCoord = coord + vec2(6.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[1].w; + { + vec2 origCoord = coord + vec2(7.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[2].x; + { + vec2 origCoord = coord + vec2(8.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[2].y; + { + vec2 origCoord = coord + vec2(9.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[2].z; + { + vec2 origCoord = coord + vec2(10.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[2].w; + { + vec2 origCoord = coord + vec2(11.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[3].x; + { + vec2 origCoord = coord + vec2(12.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[3].y; + { + vec2 origCoord = coord + vec2(13.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[3].z; + { + vec2 origCoord = coord + vec2(14.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[3].w; + { + vec2 origCoord = coord + vec2(15.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[4].x; + { + vec2 origCoord = coord + vec2(16.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[4].y; + { + vec2 origCoord = coord + vec2(17.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[4].z; + { + vec2 origCoord = coord + vec2(18.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[4].w; + { + vec2 origCoord = coord + vec2(19.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[5].x; + { + vec2 origCoord = coord + vec2(20.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + _output = sum * uGain_Stage1_c0_c0 + uBias_Stage1_c0_c0; + _output.w = clamp(_output.w, 0.0, 1.0); + _output.xyz = clamp(_output.xyz, 0.0, _output.w); + _output *= _input; + return _output; +} +vec4 ConstColorProcessor_Stage1_c1_c0_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + { + _output = _input * ucolor_Stage1_c1_c0_c0_c0_c0_c0; + } + return _output; +} +vec4 TextureEffect_Stage1_c1_c0_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + _output = textureProj(uTextureSampler_1_Stage1, vTransformedCoords_1_Stage0) * _input; + return _output; +} +float _guarded_divide(float n, float d) { + return n / d; +} +float _color_burn_component(float sc, float sa, float dc, float da) { + if (da == dc) { + return (sa * da + sc * (1.0 - da)) + dc * (1.0 - sa); + } else if (sc == 0.0) { + return dc * (1.0 - sa); + } + float d = max(0.0, da - _guarded_divide((da - dc) * sa, sc)); + return (d * sa + sc * (1.0 - da)) + dc * (1.0 - sa); +} +vec4 blend_color_burn(vec4 src, vec4 dst) { + return vec4(_color_burn_component(src.x, src.w, dst.x, dst.w), _color_burn_component(src.y, src.w, dst.y, dst.w), _color_burn_component(src.z, src.w, dst.z, dst.w), src.w + (1.0 - src.w) * dst.w); +} +vec4 ComposeTwo_Stage1_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_color_burn(ConstColorProcessor_Stage1_c1_c0_c0_c0_c0_c0(inputColor), TextureEffect_Stage1_c1_c0_c0_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 ConfigConversionEffect_Stage1_c1_c0_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + _output = floor(_input * 255.0 + 0.5) / 255.0; + { + _output.xyz = _output.w <= 0.0 ? vec3(0.0) : floor((_output.xyz / _output.w) * 255.0 + 0.5) / 255.0; + } + return _output; +} +vec4 Morphology_Stage1_c1_c0_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + _output = vec4(1.0, 1.0, 1.0, 1.0); + vec2 coord = vTransformedCoords_2_Stage0; + coord.y -= 9.0 * uPixelSize_Stage1_c1_c0_c1_c0_c1_c0; + for (int i = 0;i < 19; i++) { + _output = min(_output, texture(uTextureSampler_2_Stage1, coord)); + coord.y += uPixelSize_Stage1_c1_c0_c1_c0_c1_c0; + } + _output *= _input; + return _output; +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 ComposeTwo_Stage1_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_src_in(ConfigConversionEffect_Stage1_c1_c0_c1_c0_c0_c0(inputColor), Morphology_Stage1_c1_c0_c1_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 blend_src_atop(vec4 src, vec4 dst) { + return dst.w * src + (1.0 - src.w) * dst; +} +vec4 ComposeTwo_Stage1_c1_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_src_atop(ComposeTwo_Stage1_c1_c0_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +float _blend_overlay_component(float sc, float sa, float dc, float da) { + if (2.0 * dc <= da) { + return (2.0 * sc) * dc; + } + return sa * da - (2.0 * (da - dc)) * (sa - sc); +} +vec4 blend_overlay(vec4 src, vec4 dst) { + vec4 result = vec4(_blend_overlay_component(src.x, src.w, dst.x, dst.w), _blend_overlay_component(src.y, src.w, dst.y, dst.w), _blend_overlay_component(src.z, src.w, dst.z, dst.w), src.w + (1.0 - src.w) * dst.w); + result.xyz += dst.xyz * (1.0 - src.w) + src.xyz * (1.0 - dst.w); + return result; +} +vec4 blend_hard_light(vec4 src, vec4 dst) { + return blend_overlay(dst, src); +} +void main() { + vec4 outputColor_Stage0; + { + outputColor_Stage0 = vcolor_Stage0; + } + vec4 output_Stage1; + { + vec4 inputColor = vec4(outputColor_Stage0.xyz, 1.0); + output_Stage1 = blend_hard_light(MatrixConvolution_Stage1_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0(inputColor)); + output_Stage1 *= outputColor_Stage0.w; + } + { + sk_FragColor = output_Stage1; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uViewM_Stage0; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +uniform mat3 uCoordTransformMatrix_2_Stage0; +in vec2 inPosition; +in vec4 inColor; +in vec2 inLocalCoord; +noperspective out vec4 vcolor_Stage0; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec3 vTransformedCoords_1_Stage0; +noperspective out vec2 vTransformedCoords_2_Stage0; +void main() { + vec4 color = inColor; + vcolor_Stage0 = color; + vec2 pos2 = (uViewM_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inLocalCoord, 1.0)).xy; + vTransformedCoords_1_Stage0 = uCoordTransformMatrix_1_Stage0 * vec3(inLocalCoord, 1.0); + vTransformedCoords_2_Stage0 = (uCoordTransformMatrix_2_Stage0 * vec3(inLocalCoord, 1.0)).xy; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |