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-rw-r--r--shaders/skia/1486.shader_test394
1 files changed, 394 insertions, 0 deletions
diff --git a/shaders/skia/1486.shader_test b/shaders/skia/1486.shader_test
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+++ b/shaders/skia/1486.shader_test
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+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+out vec4 sk_FragColor;
+uniform vec2 uImageIncrement_Stage1_c0_c0;
+uniform vec4 uKernel_Stage1_c0_c0[6];
+uniform vec2 uKernelOffset_Stage1_c0_c0;
+uniform float uGain_Stage1_c0_c0;
+uniform float uBias_Stage1_c0_c0;
+uniform vec4 ucolor_Stage1_c1_c0_c0_c0_c0_c0;
+uniform float uPixelSize_Stage1_c1_c0_c1_c0_c1_c0;
+uniform vec2 uRange_Stage1_c1_c0_c1_c0_c1_c0;
+uniform sampler2D uTextureSampler_0_Stage1;
+uniform sampler2D uTextureSampler_1_Stage1;
+uniform sampler2D uTextureSampler_2_Stage1;
+noperspective in vec4 vcolor_Stage0;
+noperspective in vec2 vTransformedCoords_0_Stage0;
+noperspective in vec3 vTransformedCoords_1_Stage0;
+noperspective in vec2 vTransformedCoords_2_Stage0;
+vec4 MatrixConvolution_Stage1_c0_c0(vec4 _input) {
+ vec4 _output;
+ vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
+ vec2 coord = vTransformedCoords_0_Stage0 - uKernelOffset_Stage1_c0_c0 * uImageIncrement_Stage1_c0_c0;
+ vec4 c;
+ {
+ float k = uKernel_Stage1_c0_c0[0].x;
+ {
+ vec2 origCoord = coord;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[0].y;
+ {
+ vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[0].z;
+ {
+ vec2 origCoord = coord + vec2(2.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[0].w;
+ {
+ vec2 origCoord = coord + vec2(3.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[1].x;
+ {
+ vec2 origCoord = coord + vec2(4.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[1].y;
+ {
+ vec2 origCoord = coord + vec2(5.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[1].z;
+ {
+ vec2 origCoord = coord + vec2(6.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[1].w;
+ {
+ vec2 origCoord = coord + vec2(7.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[2].x;
+ {
+ vec2 origCoord = coord + vec2(8.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[2].y;
+ {
+ vec2 origCoord = coord + vec2(9.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[2].z;
+ {
+ vec2 origCoord = coord + vec2(10.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[2].w;
+ {
+ vec2 origCoord = coord + vec2(11.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[3].x;
+ {
+ vec2 origCoord = coord + vec2(12.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[3].y;
+ {
+ vec2 origCoord = coord + vec2(13.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[3].z;
+ {
+ vec2 origCoord = coord + vec2(14.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[3].w;
+ {
+ vec2 origCoord = coord + vec2(15.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[4].x;
+ {
+ vec2 origCoord = coord + vec2(16.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[4].y;
+ {
+ vec2 origCoord = coord + vec2(17.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[4].z;
+ {
+ vec2 origCoord = coord + vec2(18.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[4].w;
+ {
+ vec2 origCoord = coord + vec2(19.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[5].x;
+ {
+ vec2 origCoord = coord + vec2(20.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ _output = sum * uGain_Stage1_c0_c0 + uBias_Stage1_c0_c0;
+ _output.w = clamp(_output.w, 0.0, 1.0);
+ _output.xyz = clamp(_output.xyz, 0.0, _output.w);
+ _output *= _input;
+ return _output;
+}
+vec4 ConstColorProcessor_Stage1_c1_c0_c0_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ {
+ _output = _input * ucolor_Stage1_c1_c0_c0_c0_c0_c0;
+ }
+ return _output;
+}
+vec4 TextureEffect_Stage1_c1_c0_c0_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ _output = textureProj(uTextureSampler_1_Stage1, vTransformedCoords_1_Stage0) * _input;
+ return _output;
+}
+float _guarded_divide(float n, float d) {
+ return n / d;
+}
+float _color_burn_component(float sc, float sa, float dc, float da) {
+ if (da == dc) {
+ return (sa * da + sc * (1.0 - da)) + dc * (1.0 - sa);
+ } else if (sc == 0.0) {
+ return dc * (1.0 - sa);
+ }
+ float d = max(0.0, da - _guarded_divide((da - dc) * sa, sc));
+ return (d * sa + sc * (1.0 - da)) + dc * (1.0 - sa);
+}
+vec4 blend_color_burn(vec4 src, vec4 dst) {
+ return vec4(_color_burn_component(src.x, src.w, dst.x, dst.w), _color_burn_component(src.y, src.w, dst.y, dst.w), _color_burn_component(src.z, src.w, dst.z, dst.w), src.w + (1.0 - src.w) * dst.w);
+}
+vec4 ComposeTwo_Stage1_c1_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ vec4 inputColor = vec4(_input.xyz, 1.0);
+ _output = blend_color_burn(ConstColorProcessor_Stage1_c1_c0_c0_c0_c0_c0(inputColor), TextureEffect_Stage1_c1_c0_c0_c0_c1_c0(inputColor));
+ _output *= _input.w;
+ return _output;
+}
+vec4 ConfigConversionEffect_Stage1_c1_c0_c1_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ _output = floor(_input * 255.0 + 0.5) / 255.0;
+ {
+ _output.xyz = _output.w <= 0.0 ? vec3(0.0) : floor((_output.xyz / _output.w) * 255.0 + 0.5) / 255.0;
+ }
+ return _output;
+}
+vec4 Morphology_Stage1_c1_c0_c1_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ _output = vec4(1.0, 1.0, 1.0, 1.0);
+ vec2 coord = vTransformedCoords_2_Stage0;
+ coord.y -= 9.0 * uPixelSize_Stage1_c1_c0_c1_c0_c1_c0;
+ for (int i = 0;i < 19; i++) {
+ _output = min(_output, texture(uTextureSampler_2_Stage1, coord));
+ coord.y += uPixelSize_Stage1_c1_c0_c1_c0_c1_c0;
+ }
+ _output *= _input;
+ return _output;
+}
+vec4 blend_src_in(vec4 src, vec4 dst) {
+ return src * dst.w;
+}
+vec4 ComposeTwo_Stage1_c1_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ vec4 inputColor = vec4(_input.xyz, 1.0);
+ _output = blend_src_in(ConfigConversionEffect_Stage1_c1_c0_c1_c0_c0_c0(inputColor), Morphology_Stage1_c1_c0_c1_c0_c1_c0(inputColor));
+ _output *= _input.w;
+ return _output;
+}
+vec4 blend_src_atop(vec4 src, vec4 dst) {
+ return dst.w * src + (1.0 - src.w) * dst;
+}
+vec4 ComposeTwo_Stage1_c1_c0(vec4 _input) {
+ vec4 _output;
+ vec4 inputColor = vec4(_input.xyz, 1.0);
+ _output = blend_src_atop(ComposeTwo_Stage1_c1_c0_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0_c1_c0(inputColor));
+ _output *= _input.w;
+ return _output;
+}
+float _blend_overlay_component(float sc, float sa, float dc, float da) {
+ if (2.0 * dc <= da) {
+ return (2.0 * sc) * dc;
+ }
+ return sa * da - (2.0 * (da - dc)) * (sa - sc);
+}
+vec4 blend_overlay(vec4 src, vec4 dst) {
+ vec4 result = vec4(_blend_overlay_component(src.x, src.w, dst.x, dst.w), _blend_overlay_component(src.y, src.w, dst.y, dst.w), _blend_overlay_component(src.z, src.w, dst.z, dst.w), src.w + (1.0 - src.w) * dst.w);
+ result.xyz += dst.xyz * (1.0 - src.w) + src.xyz * (1.0 - dst.w);
+ return result;
+}
+vec4 blend_hard_light(vec4 src, vec4 dst) {
+ return blend_overlay(dst, src);
+}
+void main() {
+ vec4 outputColor_Stage0;
+ {
+ outputColor_Stage0 = vcolor_Stage0;
+ }
+ vec4 output_Stage1;
+ {
+ vec4 inputColor = vec4(outputColor_Stage0.xyz, 1.0);
+ output_Stage1 = blend_hard_light(MatrixConvolution_Stage1_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0(inputColor));
+ output_Stage1 *= outputColor_Stage0.w;
+ }
+ {
+ sk_FragColor = output_Stage1;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+uniform mat3 uViewM_Stage0;
+uniform mat3 uCoordTransformMatrix_0_Stage0;
+uniform mat3 uCoordTransformMatrix_1_Stage0;
+uniform mat3 uCoordTransformMatrix_2_Stage0;
+in vec2 inPosition;
+in vec4 inColor;
+in vec2 inLocalCoord;
+noperspective out vec4 vcolor_Stage0;
+noperspective out vec2 vTransformedCoords_0_Stage0;
+noperspective out vec3 vTransformedCoords_1_Stage0;
+noperspective out vec2 vTransformedCoords_2_Stage0;
+void main() {
+ vec4 color = inColor;
+ vcolor_Stage0 = color;
+ vec2 pos2 = (uViewM_Stage0 * vec3(inPosition, 1.0)).xy;
+ vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inLocalCoord, 1.0)).xy;
+ vTransformedCoords_1_Stage0 = uCoordTransformMatrix_1_Stage0 * vec3(inLocalCoord, 1.0);
+ vTransformedCoords_2_Stage0 = (uCoordTransformMatrix_2_Stage0 * vec3(inLocalCoord, 1.0)).xy;
+ gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+