diff options
Diffstat (limited to 'shaders/skia/1405.shader_test')
-rw-r--r-- | shaders/skia/1405.shader_test | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/shaders/skia/1405.shader_test b/shaders/skia/1405.shader_test new file mode 100644 index 0000000..bee37f9 --- /dev/null +++ b/shaders/skia/1405.shader_test @@ -0,0 +1,95 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_KHR_blend_equation_advanced : require +out vec4 sk_FragColor; +layout (blend_support_all_equations) out ; +uniform vec4 uColor_Stage0; +uniform vec4 uscale01_Stage1_c0_c0_c1_c0; +uniform vec4 ubias01_Stage1_c0_c0_c1_c0; +uniform vec4 uscale23_Stage1_c0_c0_c1_c0; +uniform vec4 ubias23_Stage1_c0_c0_c1_c0; +uniform float uthreshold_Stage1_c0_c0_c1_c0; +uniform sampler2D uTextureSampler_0_Stage2; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +vec4 RadialGradientLayout_Stage1_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + float t = length(vTransformedCoords_0_Stage0); + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 DualIntervalGradientColorizer_Stage1_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + if (t < uthreshold_Stage1_c0_c0_c1_c0) { + scale = uscale01_Stage1_c0_c0_c1_c0; + bias = ubias01_Stage1_c0_c0_c1_c0; + } else { + scale = uscale23_Stage1_c0_c0_c1_c0; + bias = ubias23_Stage1_c0_c0_c1_c0; + } + _output = t * scale + bias; + return _output; +} +vec4 TiledGradientEffect_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec4 t = RadialGradientLayout_Stage1_c0_c0_c0_c0(vec4(1.0)); + { + { + t.x = fract(t.x); + } + _output = DualIntervalGradientColorizer_Stage1_c0_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 blend_dst_in(vec4 src, vec4 dst) { + return blend_src_in(dst, src); +} +void main() { + vec4 outputColor_Stage0; + { + outputColor_Stage0 = uColor_Stage0; + } + vec4 output_Stage1; + { + output_Stage1 = blend_dst_in(outputColor_Stage0, TiledGradientEffect_Stage1_c0_c0(vec4(1.0))); + } + vec4 output_Stage2; + { + output_Stage2 = texture(uTextureSampler_0_Stage2, vTransformedCoords_1_Stage0) * output_Stage1; + } + { + sk_FragColor = output_Stage2; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +in vec2 position; +in vec2 inLocalCoord; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +void main() { + vec2 pos2 = position; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inLocalCoord, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inLocalCoord, 1.0)).xy; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_PointSize = 1.0; + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |