diff options
Diffstat (limited to 'shaders/skia/1354.shader_test')
-rw-r--r-- | shaders/skia/1354.shader_test | 458 |
1 files changed, 458 insertions, 0 deletions
diff --git a/shaders/skia/1354.shader_test b/shaders/skia/1354.shader_test new file mode 100644 index 0000000..a54a10b --- /dev/null +++ b/shaders/skia/1354.shader_test @@ -0,0 +1,458 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_KHR_blend_equation_advanced : require +out vec4 sk_FragColor; +layout (blend_support_all_equations) out ; +uniform vec3 uedges_Stage1_c0_c0_c0_c0_c1_c0[5]; +uniform vec4 ucolor_Stage1_c0_c0_c1_c0_c0_c0; +uniform vec4 ucolor0_Stage1_c0_c0_c1_c0_c1_c0; +uniform vec4 ucolor1_Stage1_c0_c0_c1_c0_c1_c0; +uniform vec4 ucolor2_Stage1_c0_c0_c1_c0_c1_c0; +uniform vec4 ucolor3_Stage1_c0_c0_c1_c0_c1_c0; +uniform vec4 ucolor4_Stage1_c0_c0_c1_c0_c1_c0; +uniform vec4 ucolor5_Stage1_c0_c0_c1_c0_c1_c0; +uniform vec2 ubaseFrequency_Stage1_c1_c0_c0_c0_c0_c0; +uniform float uz_Stage1_c1_c0_c0_c0_c0_c0; +uniform vec4 urectH_Stage1_c1_c0_c0_c0_c1_c0; +uniform float uinvSixSigma_Stage1_c1_c0_c0_c0_c1_c0; +uniform vec2 uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; +uniform vec2 uBounds_Stage1_c1_c0_c1_c0_c0_c0; +uniform vec4 uKernel_Stage1_c1_c0_c1_c0_c0_c0[6]; +uniform float uinnerThreshold_Stage1_c1_c0_c1_c0_c1_c0; +uniform float uouterThreshold_Stage1_c1_c0_c1_c0_c1_c0; +uniform sampler2D uTextureSampler_0_Stage1; +uniform sampler2D uTextureSampler_1_Stage1; +uniform sampler2D uTextureSampler_2_Stage1; +uniform sampler2D uTextureSampler_3_Stage1; +uniform sampler2D uTextureSampler_4_Stage1; +noperspective in vec2 vEllipseOffsets_Stage0; +noperspective in vec4 vEllipseRadii_Stage0; +noperspective in vec4 vinColor_Stage0; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +noperspective in vec2 vTransformedCoords_2_Stage0; +noperspective in vec2 vTransformedCoords_3_Stage0; +vec4 ConfigConversionEffect_Stage1_c0_c0_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + _output = floor(_input * 255.0 + 0.5) / 255.0; + { + _output.xyz = _output.w <= 0.0 ? vec3(0.0) : floor((_output.xyz / _output.w) * 255.0 + 0.5) / 255.0; + } + return _output; +} +vec4 ConvexPoly_Stage1_c0_c0_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + float alpha = 1.0; + float edge; + edge = dot(uedges_Stage1_c0_c0_c0_c0_c1_c0[0], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = edge >= 0.5 ? 1.0 : 0.0; + alpha *= edge; + edge = dot(uedges_Stage1_c0_c0_c0_c0_c1_c0[1], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = edge >= 0.5 ? 1.0 : 0.0; + alpha *= edge; + edge = dot(uedges_Stage1_c0_c0_c0_c0_c1_c0[2], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = edge >= 0.5 ? 1.0 : 0.0; + alpha *= edge; + edge = dot(uedges_Stage1_c0_c0_c0_c0_c1_c0[3], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = edge >= 0.5 ? 1.0 : 0.0; + alpha *= edge; + edge = dot(uedges_Stage1_c0_c0_c0_c0_c1_c0[4], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = edge >= 0.5 ? 1.0 : 0.0; + alpha *= edge; + alpha = 1.0 - alpha; + _output = _input * alpha; + return _output; +} +float _blend_color_saturation(vec3 color) { + return max(max(color.x, color.y), color.z) - min(min(color.x, color.y), color.z); +} +vec3 _blend_set_color_saturation_helper(vec3 minMidMax, float sat) { + if (minMidMax.x < minMidMax.z) { + return vec3(0.0, (sat * (minMidMax.y - minMidMax.x)) / (minMidMax.z - minMidMax.x), sat); + } + return vec3(0.0); +} +vec3 _blend_set_color_saturation(vec3 hueLumColor, vec3 satColor) { + float sat = _blend_color_saturation(satColor); + if (hueLumColor.x <= hueLumColor.y) { + if (hueLumColor.y <= hueLumColor.z) { + hueLumColor.xyz = _blend_set_color_saturation_helper(hueLumColor, sat); + } else if (hueLumColor.x <= hueLumColor.z) { + hueLumColor.xzy = _blend_set_color_saturation_helper(hueLumColor.xzy, sat); + } else { + hueLumColor.zxy = _blend_set_color_saturation_helper(hueLumColor.zxy, sat); + } + } else if (hueLumColor.x <= hueLumColor.z) { + hueLumColor.yxz = _blend_set_color_saturation_helper(hueLumColor.yxz, sat); + } else if (hueLumColor.y <= hueLumColor.z) { + hueLumColor.yzx = _blend_set_color_saturation_helper(hueLumColor.yzx, sat); + } else { + hueLumColor.zyx = _blend_set_color_saturation_helper(hueLumColor.zyx, sat); + } + return hueLumColor; +} +float _blend_color_luminance(vec3 color) { + return dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), color); +} +vec3 _blend_set_color_luminance(vec3 hueSatColor, float alpha, vec3 lumColor) { + float lum = _blend_color_luminance(lumColor); + vec3 result = (lum - _blend_color_luminance(hueSatColor)) + hueSatColor; + float minComp = min(min(result.x, result.y), result.z); + float maxComp = max(max(result.x, result.y), result.z); + if (minComp < 0.0 && lum != minComp) { + result = lum + ((result - lum) * lum) / (lum - minComp); + } + if (maxComp > alpha && maxComp != lum) { + return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum); + } + return result; +} +vec4 blend_saturation(vec4 src, vec4 dst) { + float alpha = dst.w * src.w; + vec3 sda = src.xyz * dst.w; + vec3 dsa = dst.xyz * src.w; + return vec4((((_blend_set_color_luminance(_blend_set_color_saturation(dsa, sda), alpha, dsa) + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha); +} +vec4 ComposeTwo_Stage1_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_saturation(ConfigConversionEffect_Stage1_c0_c0_c0_c0_c0_c0(inputColor), ConvexPoly_Stage1_c0_c0_c0_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 ConstColorProcessor_Stage1_c0_c0_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + { + _output = _input.w * ucolor_Stage1_c0_c0_c1_c0_c0_c0; + } + return _output; +} +vec4 Overdraw_Stage1_c0_c0_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + _output = _input; + float alpha = 255.0 * _output.w; + if (alpha < 0.5) { + _output = ucolor0_Stage1_c0_c0_c1_c0_c1_c0; + } else if (alpha < 1.5) { + _output = ucolor1_Stage1_c0_c0_c1_c0_c1_c0; + } else if (alpha < 2.5) { + _output = ucolor2_Stage1_c0_c0_c1_c0_c1_c0; + } else if (alpha < 3.5) { + _output = ucolor3_Stage1_c0_c0_c1_c0_c1_c0; + } else if (alpha < 4.5) { + _output = ucolor4_Stage1_c0_c0_c1_c0_c1_c0; + } else { + _output = ucolor5_Stage1_c0_c0_c1_c0_c1_c0; + } + return _output; +} +vec4 blend_multiply(vec4 src, vec4 dst) { + return vec4(((1.0 - src.w) * dst.xyz + (1.0 - dst.w) * src.xyz) + src.xyz * dst.xyz, src.w + (1.0 - src.w) * dst.w); +} +vec4 ComposeTwo_Stage1_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_multiply(ConstColorProcessor_Stage1_c0_c0_c1_c0_c0_c0(inputColor), Overdraw_Stage1_c0_c0_c1_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 blend_xor(vec4 src, vec4 dst) { + return (1.0 - dst.w) * src + (1.0 - src.w) * dst; +} +vec4 ComposeTwo_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_xor(ComposeTwo_Stage1_c0_c0_c0_c0(inputColor), ComposeTwo_Stage1_c0_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec3 fade_Stage1_c1_c0_c0_c0_c0_c0(vec3 t) { + return ((t * t) * t) * (t * (t * 6.0 - 15.0) + 10.0); +} +float perm_Stage1_c1_c0_c0_c0_c0_c0(float x) { + return texture(uTextureSampler_0_Stage1, vec2(fract(x / 256.0), 0.0)).x * 255.0; +} +float grad_Stage1_c1_c0_c0_c0_c0_c0(float x, vec3 p) { + return dot(texture(uTextureSampler_1_Stage1, vec2(fract(x / 16.0), 0.0)).xyz * 255.0 - vec3(1.0), p); +} +float lerp_Stage1_c1_c0_c0_c0_c0_c0(float a, float b, float w) { + return a + w * (b - a); +} +float noise_Stage1_c1_c0_c0_c0_c0_c0(vec3 p) { + vec3 P = mod(floor(p), 256.0); + p -= floor(p); + vec3 f = fade_Stage1_c1_c0_c0_c0_c0_c0(p); + float A = perm_Stage1_c1_c0_c0_c0_c0_c0(P.x) + P.y; + float AA = perm_Stage1_c1_c0_c0_c0_c0_c0(A) + P.z; + float AB = perm_Stage1_c1_c0_c0_c0_c0_c0(A + 1.0) + P.z; + float B = perm_Stage1_c1_c0_c0_c0_c0_c0(P.x + 1.0) + P.y; + float BA = perm_Stage1_c1_c0_c0_c0_c0_c0(B) + P.z; + float BB = perm_Stage1_c1_c0_c0_c0_c0_c0(B + 1.0) + P.z; + float result = lerp_Stage1_c1_c0_c0_c0_c0_c0(lerp_Stage1_c1_c0_c0_c0_c0_c0(lerp_Stage1_c1_c0_c0_c0_c0_c0(grad_Stage1_c1_c0_c0_c0_c0_c0(perm_Stage1_c1_c0_c0_c0_c0_c0(AA), p), grad_Stage1_c1_c0_c0_c0_c0_c0(perm_Stage1_c1_c0_c0_c0_c0_c0(BA), p + vec3(-1.0, 0.0, 0.0)), f.x), lerp_Stage1_c1_c0_c0_c0_c0_c0(grad_Stage1_c1_c0_c0_c0_c0_c0(perm_Stage1_c1_c0_c0_c0_c0_c0(AB), p + vec3(0.0, -1.0, 0.0)), grad_Stage1_c1_c0_c0_c0_c0_c0(perm_Stage1_c1_c0_c0_c0_c0_c0(BB), p + vec3(-1.0, -1.0, 0.0)), f.x), f.y), lerp_Stage1_c1_c0_c0_c0_c0_c0(lerp_Stage1_c1_c0_c0_c0_c0_c0(grad_Stage1_c1_c0_c0_c0_c0_c0(perm_Stage1_c1_c0_c0_c0_c0_c0(AA + 1.0), p + vec3(0.0, 0.0, -1.0)), grad_Stage1_c1_c0_c0_c0_c0_c0(perm_Stage1_c1_c0_c0_c0_c0_c0(BA + 1.0), p + vec3(-1.0, 0.0, -1.0)), f.x), lerp_Stage1_c1_c0_c0_c0_c0_c0(grad_Stage1_c1_c0_c0_c0_c0_c0(perm_Stage1_c1_c0_c0_c0_c0_c0(AB + 1.0), p + vec3(0.0, -1.0, -1.0)), grad_Stage1_c1_c0_c0_c0_c0_c0(perm_Stage1_c1_c0_c0_c0_c0_c0(BB + 1.0), p + vec3(-1.0, -1.0, -1.0)), f.x), f.y), f.z); + return result; +} +float noiseOctaves_Stage1_c1_c0_c0_c0_c0_c0(vec3 p) { + float result = 0.0; + float ratio = 1.0; + for (float i = 0.0;i < 2.0; i++) { + result += noise_Stage1_c1_c0_c0_c0_c0_c0(p) / ratio; + p *= 2.0; + ratio *= 2.0; + } + return (result + 1.0) / 2.0; +} +vec4 ImprovedPerlinNoise_Stage1_c1_c0_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec2 coords = vTransformedCoords_1_Stage0 * ubaseFrequency_Stage1_c1_c0_c0_c0_c0_c0; + float r = noiseOctaves_Stage1_c1_c0_c0_c0_c0_c0(vec3(coords, uz_Stage1_c1_c0_c0_c0_c0_c0)); + float g = noiseOctaves_Stage1_c1_c0_c0_c0_c0_c0(vec3(coords, uz_Stage1_c1_c0_c0_c0_c0_c0)); + float b = noiseOctaves_Stage1_c1_c0_c0_c0_c0_c0(vec3(coords, uz_Stage1_c1_c0_c0_c0_c0_c0)); + float a = noiseOctaves_Stage1_c1_c0_c0_c0_c0_c0(vec3(coords, uz_Stage1_c1_c0_c0_c0_c0_c0)); + _output = vec4(r, g, b, a); + _output = clamp(_output, 0.0, 1.0); + _output = vec4(_output.xyz * _output.www, _output.w); + return _output; +} +vec4 RectBlurEffect_Stage1_c1_c0_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + float xCoverage, yCoverage; + { + float x, y; + { + x = max(urectH_Stage1_c1_c0_c0_c0_c1_c0.x - gl_FragCoord.x, gl_FragCoord.x - urectH_Stage1_c1_c0_c0_c0_c1_c0.z); + y = max(urectH_Stage1_c1_c0_c0_c0_c1_c0.y - gl_FragCoord.y, gl_FragCoord.y - urectH_Stage1_c1_c0_c0_c0_c1_c0.w); + } + xCoverage = texture(uTextureSampler_2_Stage1, vec2(x * uinvSixSigma_Stage1_c1_c0_c0_c0_c1_c0, 0.5)).w; + yCoverage = texture(uTextureSampler_2_Stage1, vec2(y * uinvSixSigma_Stage1_c1_c0_c0_c0_c1_c0, 0.5)).w; + _output = (_input * xCoverage) * yCoverage; + } + _output = (_input * xCoverage) * yCoverage; + return _output; +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 ComposeTwo_Stage1_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_src_in(ImprovedPerlinNoise_Stage1_c1_c0_c0_c0_c0_c0(inputColor), RectBlurEffect_Stage1_c1_c0_c0_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 GaussianConvolution_Stage1_c1_c0_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + _output = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_2_Stage0 - 10.0 * uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + vec2 coordSampled = vec2(0.0, 0.0); + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[0].x; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[0].y; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[0].z; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[0].w; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[1].x; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[1].y; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[1].z; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[1].w; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[2].x; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[2].y; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[2].z; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[2].w; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[3].x; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[3].y; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[3].z; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[3].w; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[4].x; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[4].y; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[4].z; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[4].w; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + coordSampled.x = mod(coord.x - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x, uBounds_Stage1_c1_c0_c1_c0_c0_c0.y - uBounds_Stage1_c1_c0_c1_c0_c0_c0.x) + uBounds_Stage1_c1_c0_c1_c0_c0_c0.x; + _output += texture(uTextureSampler_3_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[5].x; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + _output *= _input; + return _output; +} +vec4 AlphaThresholdFragmentProcessor_Stage1_c1_c0_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + vec4 color = _input; + vec4 mask_color = texture(uTextureSampler_4_Stage1, vTransformedCoords_3_Stage0); + if (mask_color.w < 0.5) { + if (color.w > uouterThreshold_Stage1_c1_c0_c1_c0_c1_c0) { + float scale = uouterThreshold_Stage1_c1_c0_c1_c0_c1_c0 / color.w; + color.xyz *= scale; + color.w = uouterThreshold_Stage1_c1_c0_c1_c0_c1_c0; + } + } else if (color.w < uinnerThreshold_Stage1_c1_c0_c1_c0_c1_c0) { + float scale = uinnerThreshold_Stage1_c1_c0_c1_c0_c1_c0 / max(0.0010000000474974513, color.w); + color.xyz *= scale; + color.w = uinnerThreshold_Stage1_c1_c0_c1_c0_c1_c0; + } + _output = color; + return _output; +} +float _guarded_divide(float n, float d) { + return n / d; +} +float _color_dodge_component(float sc, float sa, float dc, float da) { + if (dc == 0.0) { + return sc * (1.0 - da); + } else { + float d = sa - sc; + if (d == 0.0) { + return (sa * da + sc * (1.0 - da)) + dc * (1.0 - sa); + } + d = min(da, _guarded_divide(dc * sa, d)); + return (d * sa + sc * (1.0 - da)) + dc * (1.0 - sa); + } +} +vec4 blend_color_dodge(vec4 src, vec4 dst) { + return vec4(_color_dodge_component(src.x, src.w, dst.x, dst.w), _color_dodge_component(src.y, src.w, dst.y, dst.w), _color_dodge_component(src.z, src.w, dst.z, dst.w), src.w + (1.0 - src.w) * dst.w); +} +vec4 ComposeTwo_Stage1_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_color_dodge(GaussianConvolution_Stage1_c1_c0_c1_c0_c0_c0(inputColor), AlphaThresholdFragmentProcessor_Stage1_c1_c0_c1_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 blend_src_over(vec4 src, vec4 dst) { + return src + (1.0 - src.w) * dst; +} +vec4 blend_darken(vec4 src, vec4 dst) { + vec4 result = blend_src_over(src, dst); + result.xyz = min(result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz); + return result; +} +vec4 ComposeTwo_Stage1_c1_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_darken(ComposeTwo_Stage1_c1_c0_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 blend_hue(vec4 src, vec4 dst) { + float alpha = dst.w * src.w; + vec3 sda = src.xyz * dst.w; + vec3 dsa = dst.xyz * src.w; + return vec4((((_blend_set_color_luminance(_blend_set_color_saturation(sda, dsa), alpha, dsa) + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha); +} +void main() { + vec4 outputColor_Stage0; + vec4 outputCoverage_Stage0; + { + outputColor_Stage0 = vinColor_Stage0; + vec2 offset = vEllipseOffsets_Stage0; + float test = dot(offset, offset) - 1.0; + vec2 grad = (2.0 * offset) * vEllipseRadii_Stage0.xy; + float grad_dot = dot(grad, grad); + grad_dot = max(grad_dot, 1.1754999560161448e-38); + float invlen = inversesqrt(grad_dot); + float edgeAlpha = clamp(0.5 - test * invlen, 0.0, 1.0); + outputCoverage_Stage0 = vec4(edgeAlpha); + } + vec4 output_Stage1; + { + vec4 inputColor = vec4(outputColor_Stage0.xyz, 1.0); + output_Stage1 = blend_hue(ComposeTwo_Stage1_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0(inputColor)); + output_Stage1 *= outputColor_Stage0.w; + } + { + sk_FragColor = outputCoverage_Stage0 * output_Stage1; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +uniform mat3 uCoordTransformMatrix_2_Stage0; +uniform mat3 uCoordTransformMatrix_3_Stage0; +in vec2 inPosition; +in vec4 inColor; +in vec2 inEllipseOffset; +in vec4 inEllipseRadii; +noperspective out vec2 vEllipseOffsets_Stage0; +noperspective out vec4 vEllipseRadii_Stage0; +noperspective out vec4 vinColor_Stage0; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +noperspective out vec2 vTransformedCoords_2_Stage0; +noperspective out vec2 vTransformedCoords_3_Stage0; +void main() { + vEllipseOffsets_Stage0 = inEllipseOffset; + vEllipseRadii_Stage0 = inEllipseRadii; + vinColor_Stage0 = inColor; + vec2 pos2 = inPosition; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_2_Stage0 = (uCoordTransformMatrix_2_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_3_Stage0 = (uCoordTransformMatrix_3_Stage0 * vec3(inPosition, 1.0)).xy; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |