diff options
Diffstat (limited to 'shaders/skia/13-51.shader_test')
-rw-r--r-- | shaders/skia/13-51.shader_test | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/shaders/skia/13-51.shader_test b/shaders/skia/13-51.shader_test new file mode 100644 index 0000000..a943287 --- /dev/null +++ b/shaders/skia/13-51.shader_test @@ -0,0 +1,50 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +out vec4 sk_FragColor; +uniform vec4 uellipse_Stage1; +flat in vec4 vcolor_Stage0; +void main() { + vec4 outputColor_Stage0; + { + outputColor_Stage0 = vcolor_Stage0; + } + vec4 output_Stage1; + { + vec2 d = gl_FragCoord.xy - uellipse_Stage1.xy; + vec2 Z = d * uellipse_Stage1.zw; + float implicit = dot(Z, d) - 1.0; + float grad_dot = 4.0 * dot(Z, Z); + { + grad_dot = max(grad_dot, 1.1754999560161448e-38); + } + float approx_dist = implicit * inversesqrt(grad_dot); + float alpha; + { + alpha = clamp(0.5 - approx_dist, 0.0, 1.0); + } + output_Stage1 = vec4(alpha); + } + { + sk_FragColor = outputColor_Stage0 * output_Stage1; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +in vec2 position; +in vec4 color; +flat out vec4 vcolor_Stage0; +void main() { + vcolor_Stage0 = color; + gl_Position = vec4(position.x, position.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |