diff options
Diffstat (limited to 'shaders/skia/1234.shader_test')
-rw-r--r-- | shaders/skia/1234.shader_test | 198 |
1 files changed, 198 insertions, 0 deletions
diff --git a/shaders/skia/1234.shader_test b/shaders/skia/1234.shader_test new file mode 100644 index 0000000..debfced --- /dev/null +++ b/shaders/skia/1234.shader_test @@ -0,0 +1,198 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +uniform vec2 ufocalParams_Stage2_c0_c0_c0_c0; +uniform vec4 uscale0_1_Stage2_c0_c0_c1_c0; +uniform vec4 uscale2_3_Stage2_c0_c0_c1_c0; +uniform vec4 uscale4_5_Stage2_c0_c0_c1_c0; +uniform vec4 uscale6_7_Stage2_c0_c0_c1_c0; +uniform vec4 ubias0_1_Stage2_c0_c0_c1_c0; +uniform vec4 ubias2_3_Stage2_c0_c0_c1_c0; +uniform vec4 ubias4_5_Stage2_c0_c0_c1_c0; +uniform vec4 ubias6_7_Stage2_c0_c0_c1_c0; +uniform vec4 uthresholds1_7_Stage2_c0_c0_c1_c0; +uniform vec4 uthresholds9_13_Stage2_c0_c0_c1_c0; +uniform vec4 uellipse_Stage3; +uniform vec4 uellipse_Stage4; +uniform float uPixelSize_Stage5; +uniform vec2 uRange_Stage5; +uniform sampler2D uTextureSampler_0_Stage5; +noperspective in vec4 vinCircleEdge_Stage0; +noperspective in vec4 vinColor_Stage0; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +vec4 TwoPointConicalGradientLayout_Stage2_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec2 p = vTransformedCoords_0_Stage0; + float t = -1.0; + float v = 1.0; + { + { + float invR1 = ufocalParams_Stage2_c0_c0_c0_c0.x; + float fx = ufocalParams_Stage2_c0_c0_c0_c0.y; + float x_t = -1.0; + { + float temp = p.x * p.x - p.y * p.y; + if (temp >= 0.0) { + { + x_t = -sqrt(temp) - p.x * invR1; + } + } + } + { + if (x_t <= 0.0) { + v = -1.0; + } + } + { + { + t = -x_t + fx; + } + } + } + } + _output = vec4(t, v, 0.0, 0.0); + return _output; +} +vec4 UnrolledBinaryGradientColorizer_Stage2_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + { + if (t < uthresholds1_7_Stage2_c0_c0_c1_c0.y) { + if (t < uthresholds1_7_Stage2_c0_c0_c1_c0.x) { + scale = uscale0_1_Stage2_c0_c0_c1_c0; + bias = ubias0_1_Stage2_c0_c0_c1_c0; + } else { + scale = uscale2_3_Stage2_c0_c0_c1_c0; + bias = ubias2_3_Stage2_c0_c0_c1_c0; + } + } else { + if (t < uthresholds1_7_Stage2_c0_c0_c1_c0.z) { + scale = uscale4_5_Stage2_c0_c0_c1_c0; + bias = ubias4_5_Stage2_c0_c0_c1_c0; + } else { + scale = uscale6_7_Stage2_c0_c0_c1_c0; + bias = ubias6_7_Stage2_c0_c0_c1_c0; + } + } + } + _output = t * scale + bias; + return _output; +} +vec4 TiledGradientEffect_Stage2_c0_c0(vec4 _input) { + vec4 _output; + vec4 t = TwoPointConicalGradientLayout_Stage2_c0_c0_c0_c0(vec4(1.0)); + if (t.y < 0.0) { + _output = vec4(0.0); + } else { + { + t.x = fract(t.x); + } + _output = UnrolledBinaryGradientColorizer_Stage2_c0_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 blend_dst_in(vec4 src, vec4 dst) { + return blend_src_in(dst, src); +} +void main() { + vec4 outputCoverage_Stage0; + { + vec4 circleEdge; + circleEdge = vinCircleEdge_Stage0; + float d = length(circleEdge.xy); + float distanceToOuterEdge = circleEdge.z * (1.0 - d); + float edgeAlpha = clamp(distanceToOuterEdge, 0.0, 1.0); + float distanceToInnerEdge = circleEdge.z * (d - circleEdge.w); + float innerAlpha = clamp(distanceToInnerEdge, 0.0, 1.0); + edgeAlpha *= innerAlpha; + outputCoverage_Stage0 = vec4(edgeAlpha); + } + vec4 output_Stage1; + { + output_Stage1 = outputCoverage_Stage0; + } + vec4 output_Stage2; + { + output_Stage2 = blend_dst_in(output_Stage1, TiledGradientEffect_Stage2_c0_c0(vec4(1.0))); + } + vec4 output_Stage3; + { + vec2 d = gl_FragCoord.xy - uellipse_Stage3.xy; + vec2 Z = d * uellipse_Stage3.zw; + float implicit = dot(Z, d) - 1.0; + float grad_dot = 4.0 * dot(Z, Z); + { + grad_dot = max(grad_dot, 1.1754999560161448e-38); + } + float approx_dist = implicit * inversesqrt(grad_dot); + float alpha; + { + alpha = clamp(0.5 + approx_dist, 0.0, 1.0); + } + output_Stage3 = output_Stage2 * alpha; + } + vec4 output_Stage4; + { + vec2 d = gl_FragCoord.xy - uellipse_Stage4.xy; + vec2 Z = d * uellipse_Stage4.zw; + float implicit = dot(Z, d) - 1.0; + float grad_dot = 4.0 * dot(Z, Z); + { + grad_dot = max(grad_dot, 1.1754999560161448e-38); + } + float approx_dist = implicit * inversesqrt(grad_dot); + float alpha; + { + alpha = clamp(0.5 - approx_dist, 0.0, 1.0); + } + output_Stage4 = output_Stage3 * alpha; + } + vec4 output_Stage5; + { + output_Stage5 = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_1_Stage0; + coord.x -= 10.0 * uPixelSize_Stage5; + for (int i = 0;i < 21; i++) { + output_Stage5 = max(output_Stage5, texture(uTextureSampler_0_Stage5, coord)); + coord.x += uPixelSize_Stage5; + } + output_Stage5 *= output_Stage4; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +in vec2 inPosition; +in vec4 inColor; +in vec4 inCircleEdge; +noperspective out vec4 vinCircleEdge_Stage0; +noperspective out vec4 vinColor_Stage0; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +void main() { + vinCircleEdge_Stage0 = inCircleEdge; + vinColor_Stage0 = inColor; + vec2 pos2 = inPosition; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |