diff options
Diffstat (limited to 'shaders/skia/1-850.shader_test')
-rw-r--r-- | shaders/skia/1-850.shader_test | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/shaders/skia/1-850.shader_test b/shaders/skia/1-850.shader_test new file mode 100644 index 0000000..e54d182 --- /dev/null +++ b/shaders/skia/1-850.shader_test @@ -0,0 +1,43 @@ +[require] +GLSL ES >= 3.10 + +[fragment shader] +#version 310 es + +precision mediump float; +precision mediump sampler2D; +out mediump vec4 sk_FragColor; +uniform sampler2D uTextureSampler_0_Stage0; +flat in mediump vec4 vcolor_Stage0; +in highp vec2 vlocalCoord_Stage0; +void main() { + mediump vec4 outputColor_Stage0; + { + outputColor_Stage0 = vcolor_Stage0; + highp vec2 texCoord; + texCoord = vlocalCoord_Stage0; + outputColor_Stage0 = texture(uTextureSampler_0_Stage0, texCoord) * outputColor_Stage0; + } + { + sk_FragColor = outputColor_Stage0; + } +} + +[vertex shader] +#version 310 es + +precision mediump float; +precision mediump sampler2D; +uniform highp vec4 sk_RTAdjust; +in highp vec2 position; +in mediump vec4 color; +in highp vec2 localCoord; +flat out mediump vec4 vcolor_Stage0; +out highp vec2 vlocalCoord_Stage0; +void main() { + vcolor_Stage0 = color; + vlocalCoord_Stage0 = localCoord; + gl_Position = vec4(position.x, position.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |