summaryrefslogtreecommitdiff
path: root/shaders/xreal-lighting-d-omni.vert
diff options
context:
space:
mode:
authorDylan Baker <baker.dylan.c@gmail.com>2014-07-09 17:24:24 -0700
committerKenneth Graunke <kenneth@whitecape.org>2014-07-13 23:32:45 -0700
commit4d28dc92d1581b27de56561444769603af57e4fb (patch)
tree8fcf3feb7096484cb88cb4593f3d1758d4c18840 /shaders/xreal-lighting-d-omni.vert
parentd6abf71e6390e0aaacc675209ae6863b82b3cbf9 (diff)
Remove all .frag and .vert files.
These have problems, so just stop using them. Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'shaders/xreal-lighting-d-omni.vert')
-rw-r--r--shaders/xreal-lighting-d-omni.vert55
1 files changed, 0 insertions, 55 deletions
diff --git a/shaders/xreal-lighting-d-omni.vert b/shaders/xreal-lighting-d-omni.vert
deleted file mode 100644
index 6571aae..0000000
--- a/shaders/xreal-lighting-d-omni.vert
+++ /dev/null
@@ -1,55 +0,0 @@
-// [config]
-// expect_result: pass
-// glsl_version: 1.10
-//
-// # NOTE: Config section was auto-generated from file
-// # NOTE: 'glslparser.tests' at git revision
-// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
-// [end config]
-
-/*
-===========================================================================
-Copyright (C) 2006 Robert Beckebans <trebor_7@users.sourceforge.net>
-
-This file is part of XreaL source code.
-
-XreaL source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-XreaL source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with XreaL source code; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-attribute vec4 attr_TexCoord0;
-
-varying vec3 var_Vertex;
-varying vec3 var_Normal;
-varying vec2 var_TexDiffuse;
-varying vec4 var_TexAtten;
-
-void main()
-{
- // transform vertex position into homogenous clip-space
- gl_Position = ftransform();
-
- // assign position in object space
- var_Vertex = gl_Vertex.xyz;
-
- // assign normal in object space
- var_Normal = gl_Normal.xyz;
-
- // transform diffusemap texcoords
- var_TexDiffuse = (gl_TextureMatrix[0] * attr_TexCoord0).st;
-
- // calc light xy,z attenuation in light space
- var_TexAtten = gl_TextureMatrix[3] * gl_Vertex;
-}