diff options
author | Dylan Baker <baker.dylan.c@gmail.com> | 2014-07-09 17:24:24 -0700 |
---|---|---|
committer | Kenneth Graunke <kenneth@whitecape.org> | 2014-07-13 23:32:45 -0700 |
commit | 4d28dc92d1581b27de56561444769603af57e4fb (patch) | |
tree | 8fcf3feb7096484cb88cb4593f3d1758d4c18840 /shaders/xreal-lighting-d-omni.vert | |
parent | d6abf71e6390e0aaacc675209ae6863b82b3cbf9 (diff) |
Remove all .frag and .vert files.
These have problems, so just stop using them.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'shaders/xreal-lighting-d-omni.vert')
-rw-r--r-- | shaders/xreal-lighting-d-omni.vert | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/shaders/xreal-lighting-d-omni.vert b/shaders/xreal-lighting-d-omni.vert deleted file mode 100644 index 6571aae..0000000 --- a/shaders/xreal-lighting-d-omni.vert +++ /dev/null @@ -1,55 +0,0 @@ -// [config] -// expect_result: pass -// glsl_version: 1.10 -// -// # NOTE: Config section was auto-generated from file -// # NOTE: 'glslparser.tests' at git revision -// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 -// [end config] - -/* -=========================================================================== -Copyright (C) 2006 Robert Beckebans <trebor_7@users.sourceforge.net> - -This file is part of XreaL source code. - -XreaL source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -XreaL source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with XreaL source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ - -attribute vec4 attr_TexCoord0; - -varying vec3 var_Vertex; -varying vec3 var_Normal; -varying vec2 var_TexDiffuse; -varying vec4 var_TexAtten; - -void main() -{ - // transform vertex position into homogenous clip-space - gl_Position = ftransform(); - - // assign position in object space - var_Vertex = gl_Vertex.xyz; - - // assign normal in object space - var_Normal = gl_Normal.xyz; - - // transform diffusemap texcoords - var_TexDiffuse = (gl_TextureMatrix[0] * attr_TexCoord0).st; - - // calc light xy,z attenuation in light space - var_TexAtten = gl_TextureMatrix[3] * gl_Vertex; -} |