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authorRob Clark <robdclark@chromium.org>2020-04-09 08:18:24 -0700
committerRob Clark <robdclark@chromium.org>2020-04-09 08:21:42 -0700
commit31b22da39e37e3471497475b0f70cb7911a14f10 (patch)
treead9af436a448f8b04008d69991b1e90416681773 /shaders/skia/601-4.shader_test
parent7d3768722419076cb935399ff580ad0b99dfdb2c (diff)
shaders: add skia shaders
Add shaders extracted from skia's unit tests[1] [1] https://skia.org/dev/testing/testing
Diffstat (limited to 'shaders/skia/601-4.shader_test')
-rw-r--r--shaders/skia/601-4.shader_test183
1 files changed, 183 insertions, 0 deletions
diff --git a/shaders/skia/601-4.shader_test b/shaders/skia/601-4.shader_test
new file mode 100644
index 0000000..f7c1f0d
--- /dev/null
+++ b/shaders/skia/601-4.shader_test
@@ -0,0 +1,183 @@
+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+out vec4 sk_FragColor;
+uniform vec2 uImageIncrement_Stage2_c0_c0;
+uniform vec2 uBounds_Stage2_c0_c0;
+uniform vec4 uKernel_Stage2_c0_c0[6];
+uniform sampler2D uTextureSampler_0_Stage1;
+uniform sampler2D uTextureSampler_0_Stage2;
+noperspective in vec2 vTransformedCoords_0_Stage0;
+noperspective in vec2 vTransformedCoords_1_Stage0;
+vec4 GaussianConvolution_Stage2_c0_c0(vec4 _input) {
+ vec4 _output;
+ _output = vec4(0.0, 0.0, 0.0, 0.0);
+ vec2 coord = vTransformedCoords_1_Stage0 - 11.0 * uImageIncrement_Stage2_c0_c0;
+ vec2 coordSampled = vec2(0.0, 0.0);
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[0].x;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[0].y;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[0].z;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[0].w;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[1].x;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[1].y;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[1].z;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[1].w;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[2].x;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[2].y;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[2].z;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[2].w;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[3].x;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[3].y;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[3].z;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[3].w;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[4].x;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[4].y;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[4].z;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[4].w;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[5].x;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[5].y;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage2_c0_c0.x && coord.x <= uBounds_Stage2_c0_c0.y) {
+ _output += texture(uTextureSampler_0_Stage2, coordSampled) * uKernel_Stage2_c0_c0[5].z;
+ }
+ coord += uImageIncrement_Stage2_c0_c0;
+ _output *= _input;
+ return _output;
+}
+float _guarded_divide(float n, float d) {
+ return n / d;
+}
+float _color_burn_component(float sc, float sa, float dc, float da) {
+ if (da == dc) {
+ return (sa * da + sc * (1.0 - da)) + dc * (1.0 - sa);
+ } else if (sc == 0.0) {
+ return dc * (1.0 - sa);
+ }
+ float d = max(0.0, da - _guarded_divide((da - dc) * sa, sc));
+ return (d * sa + sc * (1.0 - da)) + dc * (1.0 - sa);
+}
+vec4 blend_color_burn(vec4 src, vec4 dst) {
+ return vec4(_color_burn_component(src.x, src.w, dst.x, dst.w), _color_burn_component(src.y, src.w, dst.y, dst.w), _color_burn_component(src.z, src.w, dst.z, dst.w), src.w + (1.0 - src.w) * dst.w);
+}
+void main() {
+ vec4 output_Stage1;
+ {
+ output_Stage1 = texture(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0);
+ }
+ vec4 output_Stage2;
+ {
+ output_Stage2 = blend_color_burn(GaussianConvolution_Stage2_c0_c0(vec4(1.0)), output_Stage1);
+ }
+ {
+ sk_FragColor = output_Stage2;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+uniform mat3 uCoordTransformMatrix_0_Stage0;
+uniform mat3 uCoordTransformMatrix_1_Stage0;
+in vec2 position;
+in vec2 localCoord;
+noperspective out vec2 vTransformedCoords_0_Stage0;
+noperspective out vec2 vTransformedCoords_1_Stage0;
+void main() {
+ vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0)).xy;
+ vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(localCoord, 1.0)).xy;
+ gl_Position = vec4(position.x, position.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+