diff options
author | Caio Oliveira <caio.oliveira@intel.com> | 2025-01-19 21:05:08 -0800 |
---|---|---|
committer | Caio Oliveira <caio.oliveira@intel.com> | 2025-09-18 11:34:30 -0700 |
commit | 9555f7da7dca445db880b5cb72d5d1011af6097c (patch) | |
tree | 07686c44ee2bbf83d78ea0838fd37a15b7c2ad03 /shaders/skia/568-3.shader_test | |
parent | 3435473ef9d276cc72c35d250d599c8194bb01a8 (diff) |
The current behavior remains the default, is called 'short' and there
are two new options.
- 'short' prints the counts plus a limited number of shaders and games
affected.
- 'count' prints the number of shaders only after and only before, sometimes
referred to as Gained and Lost.
- 'full' prints the count above plus the names of all shaders.
This shouldn't affect the output unless 'count' or 'full' is explicitly
selected.
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'shaders/skia/568-3.shader_test')
0 files changed, 0 insertions, 0 deletions