diff options
author | Rob Clark <robdclark@chromium.org> | 2020-04-09 08:18:24 -0700 |
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committer | Rob Clark <robdclark@chromium.org> | 2020-04-09 08:21:42 -0700 |
commit | 31b22da39e37e3471497475b0f70cb7911a14f10 (patch) | |
tree | ad9af436a448f8b04008d69991b1e90416681773 /shaders/skia/55-31.shader_test | |
parent | 7d3768722419076cb935399ff580ad0b99dfdb2c (diff) |
shaders: add skia shaders
Add shaders extracted from skia's unit tests[1]
[1] https://skia.org/dev/testing/testing
Diffstat (limited to 'shaders/skia/55-31.shader_test')
-rw-r--r-- | shaders/skia/55-31.shader_test | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/shaders/skia/55-31.shader_test b/shaders/skia/55-31.shader_test new file mode 100644 index 0000000..f618440 --- /dev/null +++ b/shaders/skia/55-31.shader_test @@ -0,0 +1,91 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +out vec4 sk_FragColor; +uniform vec4 uCoordTransformMatrix_2_Stage0; +uniform vec4 uborder_Stage1; +uniform vec4 usubset_Stage1; +uniform vec4 unorm_Stage1; +uniform vec4 uk_Stage2; +uniform vec4 uborder_Stage2_c0_c0; +uniform vec4 usubset_Stage2_c0_c0; +uniform vec4 unorm_Stage2_c0_c0; +uniform sampler2D uTextureSampler_0_Stage1; +uniform sampler2D uTextureSampler_0_Stage2; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +vec4 TextureEffect_Stage2_c0_c0(vec4 _input, vec2 _coords) { + _coords = _coords * uCoordTransformMatrix_2_Stage0.xz + uCoordTransformMatrix_2_Stage0.yw; + vec4 _output; + vec2 inCoord = _coords; + inCoord *= unorm_Stage2_c0_c0.xy; + vec2 subsetCoord; + subsetCoord.x = inCoord.x; + subsetCoord.y = inCoord.y; + vec2 clampedCoord; + clampedCoord.x = subsetCoord.x; + clampedCoord.y = subsetCoord.y; + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord * unorm_Stage2_c0_c0.zw); + if (inCoord.x < usubset_Stage2_c0_c0.x || inCoord.x > usubset_Stage2_c0_c0.z) { + textureColor = uborder_Stage2_c0_c0; + } + if (inCoord.y < usubset_Stage2_c0_c0.y || inCoord.y > usubset_Stage2_c0_c0.w) { + textureColor = uborder_Stage2_c0_c0; + } + _output = _input * textureColor; + return _output; +} +void main() { + vec4 output_Stage1; + { + vec2 inCoord = vTransformedCoords_0_Stage0; + inCoord *= unorm_Stage1.xy; + vec2 subsetCoord; + subsetCoord.x = inCoord.x; + subsetCoord.y = inCoord.y; + vec2 clampedCoord; + clampedCoord.x = subsetCoord.x; + clampedCoord.y = subsetCoord.y; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord * unorm_Stage1.zw); + if (inCoord.x < usubset_Stage1.x || inCoord.x > usubset_Stage1.z) { + textureColor = uborder_Stage1; + } + if (inCoord.y < usubset_Stage1.y || inCoord.y > usubset_Stage1.w) { + textureColor = uborder_Stage1; + } + output_Stage1 = textureColor; + } + vec4 output_Stage2; + { + output_Stage2 = output_Stage1; + vec4 dst = TextureEffect_Stage2_c0_c0(vec4(1.0), vTransformedCoords_1_Stage0); + output_Stage2 = clamp((((uk_Stage2.x * output_Stage2) * dst + uk_Stage2.y * output_Stage2) + uk_Stage2.z * dst) + uk_Stage2.w, 0.0, 1.0); + { + output_Stage2.xyz = min(output_Stage2.xyz, output_Stage2.w); + } + } + { + sk_FragColor = output_Stage2; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +in vec2 position; +in vec2 localCoord; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +void main() { + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(localCoord, 1.0)).xy; + gl_Position = vec4(position.x, position.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |