diff options
author | Rob Clark <robdclark@chromium.org> | 2020-04-09 08:18:24 -0700 |
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committer | Rob Clark <robdclark@chromium.org> | 2020-04-09 08:21:42 -0700 |
commit | 31b22da39e37e3471497475b0f70cb7911a14f10 (patch) | |
tree | ad9af436a448f8b04008d69991b1e90416681773 /shaders/skia/325-3.shader_test | |
parent | 7d3768722419076cb935399ff580ad0b99dfdb2c (diff) |
shaders: add skia shaders
Add shaders extracted from skia's unit tests[1]
[1] https://skia.org/dev/testing/testing
Diffstat (limited to 'shaders/skia/325-3.shader_test')
-rw-r--r-- | shaders/skia/325-3.shader_test | 219 |
1 files changed, 219 insertions, 0 deletions
diff --git a/shaders/skia/325-3.shader_test b/shaders/skia/325-3.shader_test new file mode 100644 index 0000000..d1d452a --- /dev/null +++ b/shaders/skia/325-3.shader_test @@ -0,0 +1,219 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +out vec4 sk_FragColor; +uniform vec4 uboundsUniform_Stage1; +uniform float uxInvZoom_Stage1; +uniform float uyInvZoom_Stage1; +uniform float uxInvInset_Stage1; +uniform float uyInvInset_Stage1; +uniform vec2 uoffset_Stage1; +uniform vec4 uscale0_1_Stage2_c0_c0_c1_c0; +uniform vec4 uscale2_3_Stage2_c0_c0_c1_c0; +uniform vec4 uscale4_5_Stage2_c0_c0_c1_c0; +uniform vec4 ubias0_1_Stage2_c0_c0_c1_c0; +uniform vec4 ubias2_3_Stage2_c0_c0_c1_c0; +uniform vec4 ubias4_5_Stage2_c0_c0_c1_c0; +uniform vec4 uthresholds1_7_Stage2_c0_c0_c1_c0; +uniform vec4 uthresholds9_13_Stage2_c0_c0_c1_c0; +uniform vec4 uleftBorderColor_Stage3_c1_c0; +uniform vec4 urightBorderColor_Stage3_c1_c0; +uniform vec4 uscale0_1_Stage3_c1_c0_c1_c0; +uniform vec4 uscale2_3_Stage3_c1_c0_c1_c0; +uniform vec4 uscale4_5_Stage3_c1_c0_c1_c0; +uniform vec4 uscale6_7_Stage3_c1_c0_c1_c0; +uniform vec4 ubias0_1_Stage3_c1_c0_c1_c0; +uniform vec4 ubias2_3_Stage3_c1_c0_c1_c0; +uniform vec4 ubias4_5_Stage3_c1_c0_c1_c0; +uniform vec4 ubias6_7_Stage3_c1_c0_c1_c0; +uniform vec4 uthresholds1_7_Stage3_c1_c0_c1_c0; +uniform vec4 uthresholds9_13_Stage3_c1_c0_c1_c0; +uniform vec2 uDstTextureUpperLeft_Stage6; +uniform vec2 uDstTextureCoordScale_Stage6; +uniform sampler2D uTextureSampler_0_Stage1; +uniform sampler2D uDstTextureSampler_Stage6; +noperspective in vec4 vcolor_Stage0; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +noperspective in vec2 vTransformedCoords_2_Stage0; +vec4 LinearGradientLayout_Stage2_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + float t = vTransformedCoords_1_Stage0.x + 9.9999997473787516e-06; + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 UnrolledBinaryGradientColorizer_Stage2_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + { + if (t < uthresholds1_7_Stage2_c0_c0_c1_c0.y) { + if (t < uthresholds1_7_Stage2_c0_c0_c1_c0.x) { + scale = uscale0_1_Stage2_c0_c0_c1_c0; + bias = ubias0_1_Stage2_c0_c0_c1_c0; + } else { + scale = uscale2_3_Stage2_c0_c0_c1_c0; + bias = ubias2_3_Stage2_c0_c0_c1_c0; + } + } else { + { + scale = uscale4_5_Stage2_c0_c0_c1_c0; + bias = ubias4_5_Stage2_c0_c0_c1_c0; + } + } + } + _output = t * scale + bias; + return _output; +} +vec4 TiledGradientEffect_Stage2_c0_c0(vec4 _input) { + vec4 _output; + vec4 t = LinearGradientLayout_Stage2_c0_c0_c0_c0(vec4(1.0)); + { + { + t.x = fract(t.x); + } + _output = UnrolledBinaryGradientColorizer_Stage2_c0_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 LinearGradientLayout_Stage3_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + float t = vTransformedCoords_2_Stage0.x + 9.9999997473787516e-06; + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 UnrolledBinaryGradientColorizer_Stage3_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + { + if (t < uthresholds1_7_Stage3_c1_c0_c1_c0.y) { + if (t < uthresholds1_7_Stage3_c1_c0_c1_c0.x) { + scale = uscale0_1_Stage3_c1_c0_c1_c0; + bias = ubias0_1_Stage3_c1_c0_c1_c0; + } else { + scale = uscale2_3_Stage3_c1_c0_c1_c0; + bias = ubias2_3_Stage3_c1_c0_c1_c0; + } + } else { + if (t < uthresholds1_7_Stage3_c1_c0_c1_c0.z) { + scale = uscale4_5_Stage3_c1_c0_c1_c0; + bias = ubias4_5_Stage3_c1_c0_c1_c0; + } else { + scale = uscale6_7_Stage3_c1_c0_c1_c0; + bias = ubias6_7_Stage3_c1_c0_c1_c0; + } + } + } + _output = t * scale + bias; + return _output; +} +vec4 ClampedGradientEffect_Stage3_c1_c0(vec4 _input) { + vec4 _output; + vec4 t = LinearGradientLayout_Stage3_c1_c0_c0_c0(vec4(1.0)); + if (t.x < 0.0) { + _output = uleftBorderColor_Stage3_c1_c0; + } else if (t.x > 1.0) { + _output = urightBorderColor_Stage3_c1_c0; + } else { + _output = UnrolledBinaryGradientColorizer_Stage3_c1_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 blend_dst_in(vec4 src, vec4 dst) { + return blend_src_in(dst, src); +} +vec4 blend_src_out(vec4 src, vec4 dst) { + return (1.0 - dst.w) * src; +} +void main() { + vec4 output_Stage1; + { + vec2 coord = vTransformedCoords_0_Stage0; + vec2 zoom_coord = uoffset_Stage1 + coord * vec2(uxInvZoom_Stage1, uyInvZoom_Stage1); + vec2 delta = (coord - uboundsUniform_Stage1.xy) * uboundsUniform_Stage1.zw; + delta = min(delta, vec2(1.0, 1.0) - delta); + delta *= vec2(uxInvInset_Stage1, uyInvInset_Stage1); + float weight = 0.0; + if (delta.x < 2.0 && delta.y < 2.0) { + delta = vec2(2.0, 2.0) - delta; + float dist = length(delta); + dist = max(2.0 - dist, 0.0); + weight = min(dist * dist, 1.0); + } else { + vec2 delta_squared = delta * delta; + weight = min(min(delta_squared.x, delta_squared.y), 1.0); + } + output_Stage1 = texture(uTextureSampler_0_Stage1, mix(coord, zoom_coord, weight)); + } + vec4 output_Stage2; + { + output_Stage2 = blend_dst_in(output_Stage1, TiledGradientEffect_Stage2_c0_c0(vec4(1.0))); + } + vec4 output_Stage3; + { + output_Stage3 = blend_dst_in(output_Stage2, ClampedGradientEffect_Stage3_c1_c0(vec4(1.0))); + } + vec4 output_Stage4; + { + output_Stage4 = floor(vec4(255.0) + 0.5) / 255.0; + { + output_Stage4.xyz = floor((output_Stage4.xyz * output_Stage4.w) * 255.0 + 0.5) / 255.0; + } + } + vec4 output_Stage5; + { + { + float alpha = clamp(output_Stage4.w, 0.0, 1.0); + output_Stage5 = vec4(clamp(output_Stage4.xyz, 0.0, alpha), alpha); + } + } + { + if (all(lessThanEqual(output_Stage5.xyz, vec3(0.0)))) { + discard; + } + vec2 _dstTexCoord = (gl_FragCoord.xy - uDstTextureUpperLeft_Stage6) * uDstTextureCoordScale_Stage6; + vec4 _dstColor = texture(uDstTextureSampler_Stage6, _dstTexCoord); + sk_FragColor = blend_src_out(output_Stage3, _dstColor); + sk_FragColor = output_Stage5 * sk_FragColor + (vec4(1.0) - output_Stage5) * _dstColor; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uViewM_Stage0; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +uniform mat3 uCoordTransformMatrix_2_Stage0; +in vec2 inPosition; +in vec4 inColor; +in vec2 inLocalCoord; +noperspective out vec4 vcolor_Stage0; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +noperspective out vec2 vTransformedCoords_2_Stage0; +void main() { + vec4 color = inColor; + vcolor_Stage0 = color; + vec2 pos2 = (uViewM_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inLocalCoord, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inLocalCoord, 1.0)).xy; + vTransformedCoords_2_Stage0 = (uCoordTransformMatrix_2_Stage0 * vec3(inLocalCoord, 1.0)).xy; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |