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authorRob Clark <robdclark@chromium.org>2020-04-09 08:18:24 -0700
committerRob Clark <robdclark@chromium.org>2020-04-09 08:21:42 -0700
commit31b22da39e37e3471497475b0f70cb7911a14f10 (patch)
treead9af436a448f8b04008d69991b1e90416681773 /shaders/skia/16-104.shader_test
parent7d3768722419076cb935399ff580ad0b99dfdb2c (diff)
shaders: add skia shaders
Add shaders extracted from skia's unit tests[1] [1] https://skia.org/dev/testing/testing
Diffstat (limited to 'shaders/skia/16-104.shader_test')
-rw-r--r--shaders/skia/16-104.shader_test114
1 files changed, 114 insertions, 0 deletions
diff --git a/shaders/skia/16-104.shader_test b/shaders/skia/16-104.shader_test
new file mode 100644
index 0000000..822d34c
--- /dev/null
+++ b/shaders/skia/16-104.shader_test
@@ -0,0 +1,114 @@
+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+out vec4 sk_FragColor;
+uniform vec2 uImageIncrement_Stage1;
+uniform vec2 uBounds_Stage1;
+uniform vec4 uKernel_Stage1[5];
+uniform sampler2D uTextureSampler_0_Stage1;
+noperspective in vec2 vTransformedCoords_0_Stage0;
+void main() {
+ vec4 output_Stage1;
+ {
+ output_Stage1 = vec4(0.0, 0.0, 0.0, 0.0);
+ vec2 coord = vTransformedCoords_0_Stage0 - 9.0 * uImageIncrement_Stage1;
+ vec2 coordSampled = vec2(0.0, 0.0);
+ coordSampled = coord;
+ coordSampled.y = mod(coord.y - uBounds_Stage1.x, uBounds_Stage1.y - uBounds_Stage1.x) + uBounds_Stage1.x;
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[0].x;
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ coordSampled.y = mod(coord.y - uBounds_Stage1.x, uBounds_Stage1.y - uBounds_Stage1.x) + uBounds_Stage1.x;
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[0].y;
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ coordSampled.y = mod(coord.y - uBounds_Stage1.x, uBounds_Stage1.y - uBounds_Stage1.x) + uBounds_Stage1.x;
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[0].z;
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ coordSampled.y = mod(coord.y - uBounds_Stage1.x, uBounds_Stage1.y - uBounds_Stage1.x) + uBounds_Stage1.x;
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[0].w;
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ coordSampled.y = mod(coord.y - uBounds_Stage1.x, uBounds_Stage1.y - uBounds_Stage1.x) + uBounds_Stage1.x;
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[1].x;
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ coordSampled.y = mod(coord.y - uBounds_Stage1.x, uBounds_Stage1.y - uBounds_Stage1.x) + uBounds_Stage1.x;
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[1].y;
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ coordSampled.y = mod(coord.y - uBounds_Stage1.x, uBounds_Stage1.y - uBounds_Stage1.x) + uBounds_Stage1.x;
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[1].z;
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ coordSampled.y = mod(coord.y - uBounds_Stage1.x, uBounds_Stage1.y - uBounds_Stage1.x) + uBounds_Stage1.x;
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[1].w;
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ coordSampled.y = mod(coord.y - uBounds_Stage1.x, uBounds_Stage1.y - uBounds_Stage1.x) + uBounds_Stage1.x;
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[2].x;
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ coordSampled.y = mod(coord.y - uBounds_Stage1.x, uBounds_Stage1.y - uBounds_Stage1.x) + uBounds_Stage1.x;
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[2].y;
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ coordSampled.y = mod(coord.y - uBounds_Stage1.x, uBounds_Stage1.y - uBounds_Stage1.x) + uBounds_Stage1.x;
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[2].z;
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ coordSampled.y = mod(coord.y - uBounds_Stage1.x, uBounds_Stage1.y - uBounds_Stage1.x) + uBounds_Stage1.x;
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[2].w;
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ coordSampled.y = mod(coord.y - uBounds_Stage1.x, uBounds_Stage1.y - uBounds_Stage1.x) + uBounds_Stage1.x;
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[3].x;
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ coordSampled.y = mod(coord.y - uBounds_Stage1.x, uBounds_Stage1.y - uBounds_Stage1.x) + uBounds_Stage1.x;
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[3].y;
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ coordSampled.y = mod(coord.y - uBounds_Stage1.x, uBounds_Stage1.y - uBounds_Stage1.x) + uBounds_Stage1.x;
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[3].z;
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ coordSampled.y = mod(coord.y - uBounds_Stage1.x, uBounds_Stage1.y - uBounds_Stage1.x) + uBounds_Stage1.x;
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[3].w;
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ coordSampled.y = mod(coord.y - uBounds_Stage1.x, uBounds_Stage1.y - uBounds_Stage1.x) + uBounds_Stage1.x;
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[4].x;
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ coordSampled.y = mod(coord.y - uBounds_Stage1.x, uBounds_Stage1.y - uBounds_Stage1.x) + uBounds_Stage1.x;
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[4].y;
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ coordSampled.y = mod(coord.y - uBounds_Stage1.x, uBounds_Stage1.y - uBounds_Stage1.x) + uBounds_Stage1.x;
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[4].z;
+ coord += uImageIncrement_Stage1;
+ }
+ {
+ sk_FragColor = output_Stage1;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+uniform mat3 uCoordTransformMatrix_0_Stage0;
+in vec2 position;
+in vec2 localCoord;
+noperspective out vec2 vTransformedCoords_0_Stage0;
+void main() {
+ vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0)).xy;
+ gl_Position = vec4(position.x, position.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+