diff options
author | Rob Clark <robdclark@chromium.org> | 2020-04-09 08:18:24 -0700 |
---|---|---|
committer | Rob Clark <robdclark@chromium.org> | 2020-04-09 08:21:42 -0700 |
commit | 31b22da39e37e3471497475b0f70cb7911a14f10 (patch) | |
tree | ad9af436a448f8b04008d69991b1e90416681773 /shaders/skia/1042.shader_test | |
parent | 7d3768722419076cb935399ff580ad0b99dfdb2c (diff) |
shaders: add skia shaders
Add shaders extracted from skia's unit tests[1]
[1] https://skia.org/dev/testing/testing
Diffstat (limited to 'shaders/skia/1042.shader_test')
-rw-r--r-- | shaders/skia/1042.shader_test | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/shaders/skia/1042.shader_test b/shaders/skia/1042.shader_test new file mode 100644 index 0000000..fdeeea8 --- /dev/null +++ b/shaders/skia/1042.shader_test @@ -0,0 +1,164 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_KHR_blend_equation_advanced : require +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +out vec4 sk_FragColor; +layout (blend_support_all_equations) out ; +uniform vec4 uinnerRect_Stage1; +uniform vec2 uradiusPlusHalf_Stage1; +uniform vec2 ufocalParams_Stage2_c0_c0_c0_c0; +uniform vec4 uscale0_1_Stage2_c0_c0_c1_c0; +uniform vec4 uscale2_3_Stage2_c0_c0_c1_c0; +uniform vec4 uscale4_5_Stage2_c0_c0_c1_c0; +uniform vec4 uscale6_7_Stage2_c0_c0_c1_c0; +uniform vec4 uscale8_9_Stage2_c0_c0_c1_c0; +uniform vec4 ubias0_1_Stage2_c0_c0_c1_c0; +uniform vec4 ubias2_3_Stage2_c0_c0_c1_c0; +uniform vec4 ubias4_5_Stage2_c0_c0_c1_c0; +uniform vec4 ubias6_7_Stage2_c0_c0_c1_c0; +uniform vec4 ubias8_9_Stage2_c0_c0_c1_c0; +uniform vec4 uthresholds1_7_Stage2_c0_c0_c1_c0; +uniform vec4 uthresholds9_13_Stage2_c0_c0_c1_c0; +uniform vec3 uedges_Stage3[4]; +noperspective in vec4 vcolor_Stage0; +noperspective in vec2 vTransformedCoords_0_Stage0; +vec4 TwoPointConicalGradientLayout_Stage2_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec2 p = vTransformedCoords_0_Stage0; + float t = -1.0; + { + { + float invR1 = ufocalParams_Stage2_c0_c0_c0_c0.x; + float x_t = -1.0; + { + x_t = length(p) - p.x * invR1; + } + { + { + t = x_t; + } + } + } + } + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 UnrolledBinaryGradientColorizer_Stage2_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + if (t < uthresholds1_7_Stage2_c0_c0_c1_c0.w) { + if (t < uthresholds1_7_Stage2_c0_c0_c1_c0.y) { + if (t < uthresholds1_7_Stage2_c0_c0_c1_c0.x) { + scale = uscale0_1_Stage2_c0_c0_c1_c0; + bias = ubias0_1_Stage2_c0_c0_c1_c0; + } else { + scale = uscale2_3_Stage2_c0_c0_c1_c0; + bias = ubias2_3_Stage2_c0_c0_c1_c0; + } + } else { + if (t < uthresholds1_7_Stage2_c0_c0_c1_c0.z) { + scale = uscale4_5_Stage2_c0_c0_c1_c0; + bias = ubias4_5_Stage2_c0_c0_c1_c0; + } else { + scale = uscale6_7_Stage2_c0_c0_c1_c0; + bias = ubias6_7_Stage2_c0_c0_c1_c0; + } + } + } else { + { + { + scale = uscale8_9_Stage2_c0_c0_c1_c0; + bias = ubias8_9_Stage2_c0_c0_c1_c0; + } + } + } + _output = t * scale + bias; + return _output; +} +vec4 TiledGradientEffect_Stage2_c0_c0(vec4 _input) { + vec4 _output; + vec4 t = TwoPointConicalGradientLayout_Stage2_c0_c0_c0_c0(vec4(1.0)); + if (t.y < 0.0) { + _output = vec4(0.0); + } else { + { + t.x = fract(t.x); + } + _output = UnrolledBinaryGradientColorizer_Stage2_c0_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 blend_dst_in(vec4 src, vec4 dst) { + return blend_src_in(dst, src); +} +void main() { + vec4 outputColor_Stage0; + { + outputColor_Stage0 = vcolor_Stage0; + } + vec4 output_Stage1; + { + vec2 dxy0 = uinnerRect_Stage1.xy - gl_FragCoord.xy; + vec2 dxy1 = gl_FragCoord.xy - uinnerRect_Stage1.zw; + vec2 dxy = max(max(dxy0, dxy1), 0.0); + float alpha = clamp(uradiusPlusHalf_Stage1.x - length(dxy), 0.0, 1.0); + output_Stage1 = vec4(alpha); + } + vec4 output_Stage2; + { + output_Stage2 = blend_dst_in(output_Stage1, TiledGradientEffect_Stage2_c0_c0(vec4(1.0))); + } + vec4 output_Stage3; + { + float alpha = 1.0; + float edge; + edge = dot(uedges_Stage3[0], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = clamp(edge, 0.0, 1.0); + alpha *= edge; + edge = dot(uedges_Stage3[1], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = clamp(edge, 0.0, 1.0); + alpha *= edge; + edge = dot(uedges_Stage3[2], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = clamp(edge, 0.0, 1.0); + alpha *= edge; + edge = dot(uedges_Stage3[3], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = clamp(edge, 0.0, 1.0); + alpha *= edge; + output_Stage3 = output_Stage2 * alpha; + } + { + sk_FragColor = output_Stage3 * outputColor_Stage0; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +in vec2 inPosition; +in vec4 inColor; +in vec2 inLocalCoord; +noperspective out vec4 vcolor_Stage0; +noperspective out vec2 vTransformedCoords_0_Stage0; +void main() { + vec4 color = inColor; + vcolor_Stage0 = color; + vec2 pos2 = inPosition; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inLocalCoord, 1.0)).xy; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |