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authorRob Clark <robdclark@chromium.org>2020-04-09 08:18:24 -0700
committerRob Clark <robdclark@chromium.org>2020-04-09 08:21:42 -0700
commit31b22da39e37e3471497475b0f70cb7911a14f10 (patch)
treead9af436a448f8b04008d69991b1e90416681773 /shaders/skia/10-325.shader_test
parent7d3768722419076cb935399ff580ad0b99dfdb2c (diff)
shaders: add skia shaders
Add shaders extracted from skia's unit tests[1] [1] https://skia.org/dev/testing/testing
Diffstat (limited to 'shaders/skia/10-325.shader_test')
-rw-r--r--shaders/skia/10-325.shader_test38
1 files changed, 38 insertions, 0 deletions
diff --git a/shaders/skia/10-325.shader_test b/shaders/skia/10-325.shader_test
new file mode 100644
index 0000000..bf02673
--- /dev/null
+++ b/shaders/skia/10-325.shader_test
@@ -0,0 +1,38 @@
+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+out vec4 sk_FragColor;
+uniform vec4 uColor_Stage0;
+noperspective in vec4 vHairQuadEdge_Stage0;
+void main() {
+ vec4 outputColor_Stage0;
+ vec4 outputCoverage_Stage0;
+ {
+ outputColor_Stage0 = uColor_Stage0;
+ float edgeAlpha;
+ edgeAlpha = vHairQuadEdge_Stage0.x * vHairQuadEdge_Stage0.x - vHairQuadEdge_Stage0.y;
+ edgeAlpha = edgeAlpha < 0.0 ? 1.0 : 0.0;
+ outputCoverage_Stage0 = vec4(edgeAlpha);
+ }
+ {
+ sk_FragColor = outputColor_Stage0 * outputCoverage_Stage0;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+in vec2 inPosition;
+in vec4 inHairQuadEdge;
+noperspective out vec4 vHairQuadEdge_Stage0;
+void main() {
+ vHairQuadEdge_Stage0 = inHairQuadEdge;
+ vec2 pos2 = inPosition;
+ gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+