summaryrefslogtreecommitdiff
path: root/src/mesa/main/mtypes.h
blob: ca1a7585026778c4fa14a8d6a963d6c46c43602f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
/* $Id: mtypes.h,v 1.22 2001/02/28 00:27:48 brianp Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  3.5
 *
 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef TYPES_H
#define TYPES_H


#include "glheader.h"
#include "config.h"		/* Hardwired parameters */
#include "glapitable.h"
#include "glthread.h"

#include "math/m_matrix.h"	/* GLmatrix */

#if defined(MESA_TRACE)
#include "Trace/tr_context.h"
#endif


/* This is a macro on IRIX */
#ifdef _P
#undef _P
#endif


/* Please try to mark derived values with a leading underscore ('_').
 */

/*
 * Color channel data type:
 */
#if CHAN_BITS == 8
   typedef GLubyte GLchan;
#define CHAN_MAX 255
#define CHAN_MAXF 255.0F
#define CHAN_TYPE GL_UNSIGNED_BYTE
#elif CHAN_BITS == 16
   typedef GLushort GLchan;
#define CHAN_MAX 65535
#define CHAN_MAXF 65535.0F
#define CHAN_TYPE GL_UNSIGNED_SHORT
#elif CHAN_BITS == 32
   typedef GLfloat GLchan;
#define CHAN_MAX 1.0
#define CHAN_MAXF 1.0F
#define CHAN_TYPE GL_FLOAT
#else
#error  illegal number of color channel bits
#endif


/*
 * Accumulation buffer data type:
 */
#if ACCUM_BITS==8
   typedef GLbyte GLaccum;
#elif ACCUM_BITS==16
   typedef GLshort GLaccum;
#else
#  error "illegal number of accumulation bits"
#endif


/*
 * Stencil buffer data type:
 */
#if STENCIL_BITS==8
   typedef GLubyte GLstencil;
#  define STENCIL_MAX 0xff
#elif STENCIL_BITS==16
   typedef GLushort GLstencil;
#  define STENCIL_MAX 0xffff
#else
#  error "illegal number of stencil bits"
#endif


/*
 * Depth buffer data type:
 */
typedef GLuint GLdepth;  /* Must be 32-bits! */


/*
 * Fixed point data type:
 */
typedef int GLfixed;



/*
 * Some forward type declarations
 */
struct _mesa_HashTable;
struct gl_texture_image;
struct gl_texture_object;
typedef struct __GLcontextRec GLcontext;
typedef struct __GLcontextModesRec GLvisual;
typedef struct gl_frame_buffer GLframebuffer;



/* Maximum number of temporary vertices required for clipping.  (Used
 * in array_cache and tnl modules).
 */
#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)


/* Data structure for color tables */
struct gl_color_table {
   GLenum Format;         /* GL_ALPHA, GL_RGB, GL_RGB, etc */
   GLenum IntFormat;
   GLuint Size;           /* number of entries (rows) in table */
   GLvoid *Table;         /* either GLfloat * or GLchan * */
   GLboolean FloatTable;  /* are entries stored as floats? */
   GLubyte RedSize;
   GLubyte GreenSize;
   GLubyte BlueSize;
   GLubyte AlphaSize;
   GLubyte LuminanceSize;
   GLubyte IntensitySize;
};


/*
 * Bit flags used for updating material values.
 */
#define FRONT_AMBIENT_BIT     0x1
#define BACK_AMBIENT_BIT      0x2
#define FRONT_DIFFUSE_BIT     0x4
#define BACK_DIFFUSE_BIT      0x8
#define FRONT_SPECULAR_BIT   0x10
#define BACK_SPECULAR_BIT    0x20
#define FRONT_EMISSION_BIT   0x40
#define BACK_EMISSION_BIT    0x80
#define FRONT_SHININESS_BIT 0x100
#define BACK_SHININESS_BIT  0x200
#define FRONT_INDEXES_BIT   0x400
#define BACK_INDEXES_BIT    0x800

#define FRONT_MATERIAL_BITS	(FRONT_EMISSION_BIT | FRONT_AMBIENT_BIT | \
				 FRONT_DIFFUSE_BIT | FRONT_SPECULAR_BIT | \
				 FRONT_SHININESS_BIT | FRONT_INDEXES_BIT)

#define BACK_MATERIAL_BITS	(BACK_EMISSION_BIT | BACK_AMBIENT_BIT | \
				 BACK_DIFFUSE_BIT | BACK_SPECULAR_BIT | \
				 BACK_SHININESS_BIT | BACK_INDEXES_BIT)

#define ALL_MATERIAL_BITS	(FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)



/*
 * Specular exponent and material shininess lookup table sizes:
 */
#define EXP_TABLE_SIZE 512
#define SHINE_TABLE_SIZE 256

struct gl_shine_tab {
   struct gl_shine_tab *next, *prev;
   GLfloat tab[SHINE_TABLE_SIZE+1];
   GLfloat shininess;
   GLuint refcount;
};


struct gl_light {
   struct gl_light *next;	        /* double linked list with sentinel */
   struct gl_light *prev;

   GLfloat Ambient[4];		/* ambient color */
   GLfloat Diffuse[4];		/* diffuse color */
   GLfloat Specular[4];		/* specular color */
   GLfloat EyePosition[4];	/* position in eye coordinates */
   GLfloat EyeDirection[4];	/* spotlight dir in eye coordinates */
   GLfloat SpotExponent;
   GLfloat SpotCutoff;		/* in degress */
   GLfloat _CosCutoff;		/* = MAX(0, cos(SpotCutoff)) */
   GLfloat ConstantAttenuation;
   GLfloat LinearAttenuation;
   GLfloat QuadraticAttenuation;
   GLboolean Enabled;		/* On/off flag */

   /* Derived fields */
   GLuint _Flags;		/* State */

   GLfloat _Position[4];	/* position in eye/obj coordinates */
   GLfloat _VP_inf_norm[3];	/* Norm direction to infinite light */
   GLfloat _h_inf_norm[3];	/* Norm( _VP_inf_norm + <0,0,1> ) */
   GLfloat _NormDirection[4];	/* normalized spotlight direction */
   GLfloat _VP_inf_spot_attenuation;

   GLfloat _SpotExpTable[EXP_TABLE_SIZE][2];  /* to replace a pow() call */
   GLfloat _MatAmbient[2][3];	/* material ambient * light ambient */
   GLfloat _MatDiffuse[2][3];	/* material diffuse * light diffuse */
   GLfloat _MatSpecular[2][3];	/* material spec * light specular */
   GLfloat _dli;		/* CI diffuse light intensity */
   GLfloat _sli;		/* CI specular light intensity */
};


struct gl_lightmodel {
   GLfloat Ambient[4];		/* ambient color */
   GLboolean LocalViewer;	/* Local (or infinite) view point? */
   GLboolean TwoSide;		/* Two (or one) sided lighting? */
   GLenum ColorControl;		/* either GL_SINGLE_COLOR */
				/* or GL_SEPARATE_SPECULAR_COLOR */
};


struct gl_material
{
   GLfloat Ambient[4];
   GLfloat Diffuse[4];
   GLfloat Specular[4];
   GLfloat Emission[4];
   GLfloat Shininess;
   GLfloat AmbientIndex;	/* for color index lighting */
   GLfloat DiffuseIndex;	/* for color index lighting */
   GLfloat SpecularIndex;	/* for color index lighting */
};


/*
 * Attribute structures:
 *    We define a struct for each attribute group to make pushing and
 *    popping attributes easy.  Also it's a good organization.
 */
struct gl_accum_attrib {
   GLfloat ClearColor[4];	/* Accumulation buffer clear color */
};


/*
 * Used in DrawDestMask below
 */
#define FRONT_LEFT_BIT  1
#define FRONT_RIGHT_BIT 2
#define BACK_LEFT_BIT   4
#define BACK_RIGHT_BIT  8


struct gl_colorbuffer_attrib {
   GLuint ClearIndex;			/* Index to use for glClear */
   GLchan ClearColor[4];		/* Color to use for glClear */

   GLuint IndexMask;			/* Color index write mask */
   GLubyte ColorMask[4];		/* Each flag is 0xff or 0x0 */

   GLenum DrawBuffer;			/* Which buffer to draw into */
   GLenum DriverDrawBuffer;		/* Current device driver dest buffer */
   GLboolean MultiDrawBuffer;		/* Drawing to mutliple buffers? */
   GLubyte DrawDestMask;		/* bitwise-OR of bitflags above */

   /* alpha testing */
   GLboolean AlphaEnabled;		/* Alpha test enabled flag */
   GLenum AlphaFunc;			/* Alpha test function */
   GLchan AlphaRef;			/* Alpha ref value as GLchan */

   /* blending */
   GLboolean BlendEnabled;		/* Blending enabled flag */
   GLenum BlendSrcRGB;			/* Blending source operator */
   GLenum BlendDstRGB;			/* Blending destination operator */
   GLenum BlendSrcA;			/* GL_INGR_blend_func_separate */
   GLenum BlendDstA;			/* GL_INGR_blend_func_separate */
   GLenum BlendEquation;
   GLfloat BlendColor[4];

   /* logic op */
   GLenum LogicOp;			/* Logic operator */
   GLboolean IndexLogicOpEnabled;	/* Color index logic op enabled flag */
   GLboolean ColorLogicOpEnabled;	/* RGBA logic op enabled flag */

   GLboolean DitherFlag;		/* Dither enable flag */
};


struct gl_current_attrib {
   /* These values valid only when FLUSH_VERTICES has been called.
    */
   GLfloat Normal[3];				/* Current vertex normal */
   GLchan Color[4];				/* Current RGBA color */
   GLchan SecondaryColor[4];			/* Current secondary color */
   GLfloat FogCoord;			        /* Current Fog coord */
   GLuint Index;				/* Current color index */
   GLboolean EdgeFlag;				/* Current edge flag */
   GLfloat Texcoord[MAX_TEXTURE_UNITS][4];	/* Current texture coords */

   /* These values are always valid.
    */
   GLfloat RasterPos[4];			/* Current raster position */
   GLfloat RasterDistance;			/* Current raster distance */
   GLfloat RasterColor[4];			/* Current raster color */
   GLuint  RasterIndex;				/* Current raster index */
   GLfloat *RasterTexCoord;			/* Current raster texcoord*/
   GLfloat RasterMultiTexCoord[MAX_TEXTURE_UNITS][4];
   GLboolean RasterPosValid;			/* Raster po valid flag */
};


struct gl_depthbuffer_attrib {
   GLenum Func;			/* Function for depth buffer compare */
   GLfloat Clear;		/* Value to clear depth buffer to */
   GLboolean Test;		/* Depth buffering enabled flag */
   GLboolean Mask;		/* Depth buffer writable? */
   GLboolean OcclusionTest;	/* GL_HP_occlusion_test */
};


struct gl_enable_attrib {
   GLboolean AlphaTest;
   GLboolean AutoNormal;
   GLboolean Blend;
   GLboolean ClipPlane[MAX_CLIP_PLANES];
   GLboolean ColorMaterial;
   GLboolean Convolution1D;
   GLboolean Convolution2D;
   GLboolean Separable2D;
   GLboolean CullFace;
   GLboolean DepthTest;
   GLboolean Dither;
   GLboolean Fog;
   GLboolean Histogram;
   GLboolean Light[MAX_LIGHTS];
   GLboolean Lighting;
   GLboolean LineSmooth;
   GLboolean LineStipple;
   GLboolean IndexLogicOp;
   GLboolean ColorLogicOp;
   GLboolean Map1Color4;
   GLboolean Map1Index;
   GLboolean Map1Normal;
   GLboolean Map1TextureCoord1;
   GLboolean Map1TextureCoord2;
   GLboolean Map1TextureCoord3;
   GLboolean Map1TextureCoord4;
   GLboolean Map1Vertex3;
   GLboolean Map1Vertex4;
   GLboolean Map2Color4;
   GLboolean Map2Index;
   GLboolean Map2Normal;
   GLboolean Map2TextureCoord1;
   GLboolean Map2TextureCoord2;
   GLboolean Map2TextureCoord3;
   GLboolean Map2TextureCoord4;
   GLboolean Map2Vertex3;
   GLboolean Map2Vertex4;
   GLboolean MinMax;
   GLboolean Normalize;
   GLboolean PixelTexture;
   GLboolean PointSmooth;
   GLboolean PolygonOffsetPoint;
   GLboolean PolygonOffsetLine;
   GLboolean PolygonOffsetFill;
   GLboolean PolygonSmooth;
   GLboolean PolygonStipple;
   GLboolean RescaleNormals;
   GLboolean Scissor;
   GLboolean Stencil;
   GLuint Texture[MAX_TEXTURE_UNITS];
   GLuint TexGen[MAX_TEXTURE_UNITS];
};


struct gl_eval_attrib {
   /* Enable bits */
   GLboolean Map1Color4;
   GLboolean Map1Index;
   GLboolean Map1Normal;
   GLboolean Map1TextureCoord1;
   GLboolean Map1TextureCoord2;
   GLboolean Map1TextureCoord3;
   GLboolean Map1TextureCoord4;
   GLboolean Map1Vertex3;
   GLboolean Map1Vertex4;
   GLboolean Map2Color4;
   GLboolean Map2Index;
   GLboolean Map2Normal;
   GLboolean Map2TextureCoord1;
   GLboolean Map2TextureCoord2;
   GLboolean Map2TextureCoord3;
   GLboolean Map2TextureCoord4;
   GLboolean Map2Vertex3;
   GLboolean Map2Vertex4;
   GLboolean AutoNormal;
   /* Map Grid endpoints and divisions and calculated du values */
   GLint MapGrid1un;
   GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
   GLint MapGrid2un, MapGrid2vn;
   GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
   GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
};


struct gl_fog_attrib {
   GLboolean Enabled;		/* Fog enabled flag */
   GLfloat Color[4];		/* Fog color */
   GLfloat Density;		/* Density >= 0.0 */
   GLfloat Start;		/* Start distance in eye coords */
   GLfloat End;			/* End distance in eye coords */
   GLfloat Index;		/* Fog index */
   GLenum Mode;			/* Fog mode */
   GLboolean ColorSumEnabled;
   GLenum FogCoordinateSource;
};


struct gl_hint_attrib {
   /* always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE */
   GLenum PerspectiveCorrection;
   GLenum PointSmooth;
   GLenum LineSmooth;
   GLenum PolygonSmooth;
   GLenum Fog;

   /* GL_EXT_clip_volume_hint */
   GLenum ClipVolumeClipping;

   /* GL_ARB_texture_compression */
   GLenum TextureCompression;
};


struct gl_histogram_attrib {
   GLuint Width;				/* number of table entries */
   GLint Format;				/* GL_ALPHA, GL_RGB, etc */
   GLuint Count[HISTOGRAM_TABLE_SIZE][4];	/* the histogram */
   GLboolean Sink;				/* terminate image transfer? */
   GLubyte RedSize;				/* Bits per counter */
   GLubyte GreenSize;
   GLubyte BlueSize;
   GLubyte AlphaSize;
   GLubyte LuminanceSize;
};


struct gl_minmax_attrib {
   GLenum Format;
   GLboolean Sink;
   GLfloat Min[4], Max[4];   /* RGBA */
};


struct gl_convolution_attrib {
   GLenum Format;
   GLenum InternalFormat;
   GLuint Width;
   GLuint Height;
   GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
};


struct gl_light_attrib {
   struct gl_light Light[MAX_LIGHTS];	/* Array of lights */
   struct gl_lightmodel Model;		/* Lighting model */

   /* Must flush FLUSH_VERTICES before referencing:
    */
   struct gl_material Material[2];	/* Material 0=front, 1=back */

   GLboolean Enabled;			/* Lighting enabled flag */
   GLenum ShadeModel;			/* GL_FLAT or GL_SMOOTH */
   GLenum ColorMaterialFace;		/* GL_FRONT, BACK or FRONT_AND_BACK */
   GLenum ColorMaterialMode;		/* GL_AMBIENT, GL_DIFFUSE, etc */
   GLuint ColorMaterialBitmask;		/* bitmask formed from Face and Mode */
   GLboolean ColorMaterialEnabled;

   struct gl_light EnabledList;         /* List sentinel */

   /* Derived for optimizations: */
   GLboolean _NeedVertices;		/* Use fast shader? */
   GLuint  _Flags;		        /* LIGHT_* flags, see below */
   GLfloat _BaseColor[2][3];
   GLchan _BaseAlpha[2];
};


#define LIGHT_SPOT         0x1
#define LIGHT_LOCAL_VIEWER 0x2
#define LIGHT_POSITIONAL   0x4

#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)

struct gl_line_attrib {
   GLboolean SmoothFlag;	/* GL_LINE_SMOOTH enabled? */
   GLboolean StippleFlag;	/* GL_LINE_STIPPLE enabled? */
   GLushort StipplePattern;	/* Stipple pattern */
   GLint StippleFactor;		/* Stipple repeat factor */
   GLfloat Width;		/* Line width */
   GLfloat _Width;		/* Clamped Line width */
};


struct gl_list_attrib {
   GLuint ListBase;
};

struct gl_list_opcode {
   GLuint size;
   void (*execute)( GLcontext *ctx, void *data );
   void (*destroy)( GLcontext *ctx, void *data );
   void (*print)( GLcontext *ctx, void *data );
};

#define GL_MAX_EXT_OPCODES 16

struct gl_list_extensions {
   struct gl_list_opcode opcode[GL_MAX_EXT_OPCODES];
   GLuint nr_opcodes;
};

struct gl_pixel_attrib {
   GLenum ReadBuffer;		/* src buffer for glRead/CopyPixels */
   GLenum DriverReadBuffer;	/* Driver's current source buffer */
   GLfloat RedBias, RedScale;
   GLfloat GreenBias, GreenScale;
   GLfloat BlueBias, BlueScale;
   GLfloat AlphaBias, AlphaScale;
   GLfloat DepthBias, DepthScale;
   GLint IndexShift, IndexOffset;
   GLboolean MapColorFlag;
   GLboolean MapStencilFlag;
   GLfloat ZoomX, ZoomY;
   GLint MapStoSsize;		/* Size of each pixel map */
   GLint MapItoIsize;
   GLint MapItoRsize;
   GLint MapItoGsize;
   GLint MapItoBsize;
   GLint MapItoAsize;
   GLint MapRtoRsize;
   GLint MapGtoGsize;
   GLint MapBtoBsize;
   GLint MapAtoAsize;
   GLint MapStoS[MAX_PIXEL_MAP_TABLE];	/* Pixel map tables */
   GLint MapItoI[MAX_PIXEL_MAP_TABLE];
   GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
   GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
   GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
   GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
   GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE];  /* converted to 8-bit color */
   GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE];
   GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE];
   GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE];
   GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
   GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
   GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
   GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
   /* GL_EXT_histogram */
   GLboolean HistogramEnabled;
   GLboolean MinMaxEnabled;
   /* GL_SGIS_pixel_texture */
   GLboolean PixelTextureEnabled;
   GLenum FragmentRgbSource;
   GLenum FragmentAlphaSource;
   /* GL_SGI_color_matrix */
   GLfloat PostColorMatrixScale[4];  /* RGBA */
   GLfloat PostColorMatrixBias[4];   /* RGBA */
   /* GL_SGI_color_table */
   GLfloat ColorTableScale[4];
   GLfloat ColorTableBias[4];
   GLboolean ColorTableEnabled;
   GLfloat PCCTscale[4];
   GLfloat PCCTbias[4];
   GLboolean PostConvolutionColorTableEnabled;
   GLfloat PCMCTscale[4];
   GLfloat PCMCTbias[4];
   GLboolean PostColorMatrixColorTableEnabled;
   /* Convolution */
   GLboolean Convolution1DEnabled;
   GLboolean Convolution2DEnabled;
   GLboolean Separable2DEnabled;
   GLfloat ConvolutionBorderColor[3][4];
   GLenum ConvolutionBorderMode[3];
   GLfloat ConvolutionFilterScale[3][4];
   GLfloat ConvolutionFilterBias[3][4];
   GLfloat PostConvolutionScale[4];  /* RGBA */
   GLfloat PostConvolutionBias[4];   /* RGBA */
};


struct gl_point_attrib {
   GLboolean SmoothFlag;	/* True if GL_POINT_SMOOTH is enabled */
   GLboolean SpriteMode;	/* GL_MESA_sprite_point extension */
   GLfloat Size;		/* User-specified point size */
   GLfloat _Size;		/* Size clamped to Const.Min/MaxPointSize */
   GLfloat Params[3];		/* GL_EXT_point_parameters */
   GLfloat MinSize, MaxSize;	/* GL_EXT_point_parameters */
   GLfloat Threshold;		/* GL_EXT_point_parameters */
   GLboolean _Attenuated;	/* True if Params != [1, 0, 0] */
};


struct gl_polygon_attrib {
   GLenum FrontFace;		/* Either GL_CW or GL_CCW */
   GLenum FrontMode;		/* Either GL_POINT, GL_LINE or GL_FILL */
   GLenum BackMode;		/* Either GL_POINT, GL_LINE or GL_FILL */
   GLboolean _FrontBit;		/*  */
   GLboolean CullFlag;		/* Culling on/off flag */
   GLboolean SmoothFlag;	/* True if GL_POLYGON_SMOOTH is enabled */
   GLboolean StippleFlag;	/* True if GL_POLYGON_STIPPLE is enabled */
   GLenum CullFaceMode;		/* Culling mode GL_FRONT or GL_BACK */
   GLfloat OffsetFactor;	/* Polygon offset factor, from user */
   GLfloat OffsetUnits;		/* Polygon offset units, from user */
   GLfloat OffsetMRD;		/* = OffsetUnits * visual->MRD */
   GLboolean OffsetPoint;	/* Offset in GL_POINT mode */
   GLboolean OffsetLine;	/* Offset in GL_LINE mode */
   GLboolean OffsetFill;	/* Offset in GL_FILL mode */
   GLboolean _OffsetAny;
};


struct gl_scissor_attrib {
   GLboolean Enabled;		/* Scissor test enabled? */
   GLint X, Y;			/* Lower left corner of box */
   GLsizei Width, Height;	/* Size of box */
};


struct gl_stencil_attrib {
   GLboolean Enabled;		/* Enabled flag */
   GLenum Function;		/* Stencil function */
   GLenum FailFunc;		/* Fail function */
   GLenum ZPassFunc;		/* Depth buffer pass function */
   GLenum ZFailFunc;		/* Depth buffer fail function */
   GLstencil Ref;		/* Reference value */
   GLstencil ValueMask;		/* Value mask */
   GLstencil Clear;		/* Clear value */
   GLstencil WriteMask;		/* Write mask */
};


/* TexGenEnabled flags */
#define S_BIT 1
#define T_BIT 2
#define R_BIT 4
#define Q_BIT 8

/* Texture Enabled flags */
#define TEXTURE0_1D   0x1     /* Texture unit 0 (default) */
#define TEXTURE0_2D   0x2
#define TEXTURE0_3D   0x4
#define TEXTURE0_CUBE 0x8
#define TEXTURE0_ANY  (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D | TEXTURE0_CUBE)
#define TEXTURE1_1D   (TEXTURE0_1D << 4)    /* Texture unit 1 */
#define TEXTURE1_2D   (TEXTURE0_2D << 4)
#define TEXTURE1_3D   (TEXTURE0_3D << 4)
#define TEXTURE1_CUBE (TEXTURE0_CUBE << 4)
#define TEXTURE1_ANY  (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D | TEXTURE1_CUBE)
#define TEXTURE2_1D   (TEXTURE0_1D << 8)    /* Texture unit 2 */
#define TEXTURE2_2D   (TEXTURE0_2D << 8)
#define TEXTURE2_3D   (TEXTURE0_3D << 8)
#define TEXTURE2_CUBE (TEXTURE0_CUBE << 8)
#define TEXTURE2_ANY  (TEXTURE2_1D | TEXTURE2_2D | TEXTURE2_3D | TEXTURE2_CUBE)
#define TEXTURE3_1D   (TEXTURE0_1D << 12)    /* Texture unit 3 */
#define TEXTURE3_2D   (TEXTURE0_2D << 12)
#define TEXTURE3_3D   (TEXTURE0_3D << 12)
#define TEXTURE3_CUBE (TEXTURE0_CUBE << 12)
#define TEXTURE3_ANY  (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
#define TEXTURE4_1D   (TEXTURE0_1D << 16)    /* Texture unit 3 */
#define TEXTURE4_2D   (TEXTURE0_2D << 16)
#define TEXTURE4_3D   (TEXTURE0_3D << 16)
#define TEXTURE4_CUBE (TEXTURE0_CUBE << 16)
#define TEXTURE5_ANY  (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
#define TEXTURE5_1D   (TEXTURE0_1D << 20)    /* Texture unit 3 */
#define TEXTURE5_2D   (TEXTURE0_2D << 20)
#define TEXTURE5_3D   (TEXTURE0_3D << 20)
#define TEXTURE5_CUBE (TEXTURE0_CUBE << 20)
#define TEXTURE5_ANY  (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
#define TEXTURE6_1D   (TEXTURE0_1D << 24)    /* Texture unit 3 */
#define TEXTURE6_2D   (TEXTURE0_2D << 24)
#define TEXTURE6_3D   (TEXTURE0_3D << 24)
#define TEXTURE6_CUBE (TEXTURE0_CUBE << 24)
#define TEXTURE6_ANY  (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
#define TEXTURE7_1D   (TEXTURE0_1D << 28)    /* Texture unit 3 */
#define TEXTURE7_2D   (TEXTURE0_2D << 28)
#define TEXTURE7_3D   (TEXTURE0_3D << 28)
#define TEXTURE7_CUBE (TEXTURE0_CUBE << 28)
#define TEXTURE7_ANY  (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)

/* Bitmap versions of the GL_ constants.
 */
#define TEXGEN_SPHERE_MAP        0x1
#define TEXGEN_OBJ_LINEAR        0x2
#define TEXGEN_EYE_LINEAR        0x4
#define TEXGEN_REFLECTION_MAP_NV 0x8
#define TEXGEN_NORMAL_MAP_NV     0x10

#define TEXGEN_NEED_M            (TEXGEN_SPHERE_MAP)
#define TEXGEN_NEED_F            (TEXGEN_SPHERE_MAP        | \
				  TEXGEN_REFLECTION_MAP_NV)
#define TEXGEN_NEED_NORMALS      (TEXGEN_SPHERE_MAP        | \
				  TEXGEN_REFLECTION_MAP_NV | \
				  TEXGEN_NORMAL_MAP_NV)
#define TEXGEN_NEED_VERTICES     (TEXGEN_OBJ_LINEAR | 		\
				  TEXGEN_EYE_LINEAR |		\
				  TEXGEN_REFLECTION_MAP_NV |	\
				  TEXGEN_SPHERE_MAP )
#define TEXGEN_NEED_EYE_COORD    (TEXGEN_SPHERE_MAP        | \
				  TEXGEN_REFLECTION_MAP_NV | \
				  TEXGEN_NORMAL_MAP_NV     | \
				  TEXGEN_EYE_LINEAR)



/* A selection of state flags to make driver and module's lives easier.
 */
#define ENABLE_TEXGEN0        0x1
#define ENABLE_TEXGEN1        0x2
#define ENABLE_TEXGEN2        0x4
#define ENABLE_TEXGEN3        0x8
#define ENABLE_TEXGEN4        0x10
#define ENABLE_TEXGEN5        0x20
#define ENABLE_TEXGEN6        0x40
#define ENABLE_TEXGEN7        0x80
#define ENABLE_TEXMAT0        0x100	/* Ie. not the identity matrix */
#define ENABLE_TEXMAT1        0x200
#define ENABLE_TEXMAT2        0x400
#define ENABLE_TEXMAT3        0x800
#define ENABLE_TEXMAT4        0x1000
#define ENABLE_TEXMAT5        0x2000
#define ENABLE_TEXMAT6        0x4000
#define ENABLE_TEXMAT7        0x8000
#define ENABLE_LIGHT          0x10000
#define ENABLE_FOG            0x20000
#define ENABLE_USERCLIP       0x40000
#define ENABLE_NORMALIZE      0x100000
#define ENABLE_RESCALE        0x200000
#define ENABLE_POINT_ATTEN    0x400000


#define ENABLE_TEXGEN_ANY (ENABLE_TEXGEN0 | ENABLE_TEXGEN1 | \
                           ENABLE_TEXGEN2 | ENABLE_TEXGEN3 | \
                           ENABLE_TEXGEN4 | ENABLE_TEXGEN5 | \
                           ENABLE_TEXGEN6 | ENABLE_TEXGEN7)

#define ENABLE_TEXMAT_ANY (ENABLE_TEXMAT0 | ENABLE_TEXMAT1 | \
                           ENABLE_TEXMAT2 | ENABLE_TEXMAT3 | \
                           ENABLE_TEXMAT4 | ENABLE_TEXMAT5 | \
                           ENABLE_TEXMAT6 | ENABLE_TEXMAT7)

#define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
#define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))


/*
 * If teximage is color-index, texelOut returns GLchan[1].
 * If teximage is depth, texelOut returns GLfloat[1].
 * Otherwise, texelOut returns GLchan[4].
 */
typedef void (*FetchTexelFunc)( const struct gl_texture_image *texImage,
                                GLint col, GLint row, GLint img,
                                GLvoid *texelOut );


/* Texture image record */
struct gl_texture_image {
   GLenum Format;		/* GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
				 * GL_INTENSITY, GL_RGB, GL_RGBA, or
				 * GL_COLOR_INDEX only
				 */
   GLenum Type;			/* Texel type: GL_UNSIGNED_BYTE, etc. */
   GLenum IntFormat;		/* Internal format as given by the user */
   GLubyte RedBits;		/* Bits per texel component              */
   GLubyte GreenBits;		/*   These are initialized by Mesa but   */
   GLubyte BlueBits;		/*   may be reassigned by the device     */
   GLubyte AlphaBits;		/*   driver to indicate the true texture */
   GLubyte IntensityBits;	/*   color resolution.                   */
   GLubyte LuminanceBits;
   GLubyte IndexBits;
   GLubyte DepthBits;
   GLuint Border;		/* 0 or 1 */
   GLuint Width;		/* = 2^WidthLog2 + 2*Border */
   GLuint Height;		/* = 2^HeightLog2 + 2*Border */
   GLuint Depth;		/* = 2^DepthLog2 + 2*Border */
   GLuint Width2;		/* = Width - 2*Border */
   GLuint Height2;		/* = Height - 2*Border */
   GLuint Depth2;		/* = Depth - 2*Border */
   GLuint WidthLog2;		/* = log2(Width2) */
   GLuint HeightLog2;		/* = log2(Height2) */
   GLuint DepthLog2;		/* = log2(Depth2) */
   GLuint MaxLog2;		/* = MAX(WidthLog2, HeightLog2) */
   GLvoid *Data;		/* Image data, accessed via FetchTexel() */

   FetchTexelFunc FetchTexel;	/* texel fetch function pointer */

   GLboolean IsCompressed;	/* GL_ARB_texture_compression */
   GLuint CompressedSize;	/* GL_ARB_texture_compression */

   /* For device driver: */
   void *DriverData;		/* Arbitrary device driver data */
};


/* Texture object record */
struct gl_texture_object {
   _glthread_Mutex Mutex;	/* for thread safety */
   GLint RefCount;		/* reference count */
   GLuint Name;			/* an unsigned integer */
   GLuint Dimensions;		/* 1 or 2 or 3 or 6 (cube map) */
   GLfloat Priority;		/* in [0,1] */
   GLchan BorderColor[4];
   GLenum WrapS;		/* GL_CLAMP, REPEAT or CLAMP_TO_EDGE */
   GLenum WrapT;		/* GL_CLAMP, REPEAT or CLAMP_TO_EDGE */
   GLenum WrapR;		/* GL_CLAMP, REPEAT or CLAMP_TO_EDGE */
   GLenum MinFilter;		/* minification filter */
   GLenum MagFilter;		/* magnification filter */
   GLfloat MinLod;		/* min lambda, OpenGL 1.2 */
   GLfloat MaxLod;		/* max lambda, OpenGL 1.2 */
   GLint BaseLevel;		/* min mipmap level, OpenGL 1.2 */
   GLint MaxLevel;		/* max mipmap level, OpenGL 1.2 */
   GLboolean CompareFlag;	/* GL_SGIX_shadow */
   GLenum CompareOperator;	/* GL_SGIX_shadow */
   GLchan ShadowAmbient;	/* GL_SGIX_shadow_ambient */
   GLint _MaxLevel;		/* actual max mipmap level (q in the spec) */
   GLfloat _MaxLambda;		/* = _MaxLevel - BaseLevel (q - b in spec) */
   struct gl_texture_image *Image[MAX_TEXTURE_LEVELS];

   /* Texture cube faces */
   /* Image[] is alias for *PosX[MAX_TEXTURE_LEVELS]; */
   struct gl_texture_image *NegX[MAX_TEXTURE_LEVELS];
   struct gl_texture_image *PosY[MAX_TEXTURE_LEVELS];
   struct gl_texture_image *NegY[MAX_TEXTURE_LEVELS];
   struct gl_texture_image *PosZ[MAX_TEXTURE_LEVELS];
   struct gl_texture_image *NegZ[MAX_TEXTURE_LEVELS];

   /* GL_EXT_paletted_texture */
   struct gl_color_table Palette;

   GLboolean Complete;			/* Is texture object complete? */
   struct gl_texture_object *Next;	/* Next in linked list */

   /* For device driver: */
   void *DriverData;	/* Arbitrary device driver data */
};



/*
 * Texture units are new with the multitexture extension.
 */
struct gl_texture_unit {
   GLuint Enabled;              /* bitmask of TEXTURE0_1D, _2D, _3D, _CUBE */
   GLuint _ReallyEnabled;       /* 0 or one of TEXTURE0_1D, _2D, _3D, _CUBE */

   GLenum EnvMode;              /* GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
   GLfloat EnvColor[4];
   GLuint TexGenEnabled;	/* Bitwise-OR of [STRQ]_BIT values */
   GLenum GenModeS;		/* Tex coord generation mode, either */
   GLenum GenModeT;		/*	GL_OBJECT_LINEAR, or */
   GLenum GenModeR;		/*	GL_EYE_LINEAR, or    */
   GLenum GenModeQ;		/*      GL_SPHERE_MAP        */
   GLuint _GenBitS;
   GLuint _GenBitT;
   GLuint _GenBitR;
   GLuint _GenBitQ;
   GLuint _GenFlags;		/* bitwise or of GenBit[STRQ] */
   GLfloat ObjectPlaneS[4];
   GLfloat ObjectPlaneT[4];
   GLfloat ObjectPlaneR[4];
   GLfloat ObjectPlaneQ[4];
   GLfloat EyePlaneS[4];
   GLfloat EyePlaneT[4];
   GLfloat EyePlaneR[4];
   GLfloat EyePlaneQ[4];
   GLfloat LodBias;		/* for biasing mipmap levels */

   /* GL_EXT_texture_env_combine */
   GLenum CombineModeRGB;       /* GL_REPLACE, GL_DECAL, GL_ADD, etc. */
   GLenum CombineModeA;         /* GL_REPLACE, GL_DECAL, GL_ADD, etc. */
   GLenum CombineSourceRGB[3];  /* GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
   GLenum CombineSourceA[3];    /* GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
   GLenum CombineOperandRGB[3]; /* SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
   GLenum CombineOperandA[3];   /* SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
   GLuint CombineScaleShiftRGB; /* 0, 1 or 2 */
   GLuint CombineScaleShiftA;   /* 0, 1 or 2 */

   struct gl_texture_object *Current1D;
   struct gl_texture_object *Current2D;
   struct gl_texture_object *Current3D;
   struct gl_texture_object *CurrentCubeMap; /* GL_ARB_texture_cube_map */

   struct gl_texture_object *_Current; /* Points to really enabled tex obj */

   struct gl_texture_object Saved1D;  /* only used by glPush/PopAttrib */
   struct gl_texture_object Saved2D;
   struct gl_texture_object Saved3D;
   struct gl_texture_object SavedCubeMap;
};


struct gl_texture_attrib {
   /* multitexture */
   GLuint CurrentUnit;	          /* Active texture unit */
   GLuint CurrentTransformUnit;	  /* Client active texture xform unit */

   GLuint _ReallyEnabled;     /* enables for all texture units: */
                             /* = (Unit[0]._ReallyEnabled << 0) | */
                             /*   (Unit[1]._ReallyEnabled << 4) | */
	                     /*   (Unit[2]._ReallyEnabled << 8) | etc... */
   GLuint _GenFlags;  /* for texgen */

   struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];

   struct gl_texture_object *Proxy1D;
   struct gl_texture_object *Proxy2D;
   struct gl_texture_object *Proxy3D;
   struct gl_texture_object *ProxyCubeMap;

   /* GL_EXT_shared_texture_palette */
   GLboolean SharedPalette;
   struct gl_color_table Palette;
};


struct gl_transform_attrib {
   GLenum MatrixMode;				/* Matrix mode */
   GLfloat EyeUserPlane[MAX_CLIP_PLANES][4];
   GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4];	/* derived */
   GLboolean ClipEnabled[MAX_CLIP_PLANES];
   GLubyte   _AnyClip;				/* How many ClipEnabled? */
   GLboolean Normalize;				/* Normalize all normals? */
   GLboolean RescaleNormals;			/* GL_EXT_rescale_normal */
};


struct gl_viewport_attrib {
   GLint X, Y;			/* position */
   GLsizei Width, Height;	/* size */
   GLfloat Near, Far;		/* Depth buffer range */
   GLmatrix _WindowMap;		/* Mapping transformation as a matrix. */
};


/* For the attribute stack: */
struct gl_attrib_node {
   GLbitfield kind;
   void *data;
   struct gl_attrib_node *next;
};



/*
 * Client pixel packing/unpacking attributes
 */
struct gl_pixelstore_attrib {
   GLint Alignment;
   GLint RowLength;
   GLint SkipPixels;
   GLint SkipRows;
   GLint ImageHeight;     /* for GL_EXT_texture3D */
   GLint SkipImages;      /* for GL_EXT_texture3D */
   GLboolean SwapBytes;
   GLboolean LsbFirst;
};


/*
 * Client vertex array attributes
 */
struct gl_client_array {
   GLint Size;
   GLenum Type;
   GLsizei Stride;		/* user-specified stride */
   GLsizei StrideB;		/* actual stride in bytes */
   void *Ptr;
   GLboolean Enabled;
};




struct gl_array_attrib {
   struct gl_client_array Vertex;	     /* client data descriptors */
   struct gl_client_array Normal;
   struct gl_client_array Color;
   struct gl_client_array SecondaryColor;
   struct gl_client_array FogCoord;
   struct gl_client_array Index;
   struct gl_client_array TexCoord[MAX_TEXTURE_UNITS];
   struct gl_client_array EdgeFlag;

   GLint TexCoordInterleaveFactor;
   GLint ActiveTexture;		/* Client Active Texture */
   GLuint LockFirst;
   GLuint LockCount;

   GLuint _Enabled;		/* _NEW_ARRAY_* - bit set if array enabled */
   GLuint NewState;		/* _NEW_ARRAY_* */
};




struct gl_feedback {
   GLenum Type;
   GLuint _Mask;		/* FB_* bits */
   GLfloat *Buffer;
   GLuint BufferSize;
   GLuint Count;
};



struct gl_selection {
   GLuint *Buffer;
   GLuint BufferSize;	/* size of SelectBuffer */
   GLuint BufferCount;	/* number of values in SelectBuffer */
   GLuint Hits;		/* number of records in SelectBuffer */
   GLuint NameStackDepth;
   GLuint NameStack[MAX_NAME_STACK_DEPTH];
   GLboolean HitFlag;
   GLfloat HitMinZ, HitMaxZ;
};



/*
 * 1-D Evaluator control points
 */
struct gl_1d_map {
   GLuint Order;	/* Number of control points */
   GLfloat u1, u2, du;	/* u1, u2, 1.0/(u2-u1) */
   GLfloat *Points;	/* Points to contiguous control points */
};


/*
 * 2-D Evaluator control points
 */
struct gl_2d_map {
   GLuint Uorder;		/* Number of control points in U dimension */
   GLuint Vorder;		/* Number of control points in V dimension */
   GLfloat u1, u2, du;
   GLfloat v1, v2, dv;
   GLfloat *Points;		/* Points to contiguous control points */
};


/*
 * All evalutator control points
 */
struct gl_evaluators {
   /* 1-D maps */
   struct gl_1d_map Map1Vertex3;
   struct gl_1d_map Map1Vertex4;
   struct gl_1d_map Map1Index;
   struct gl_1d_map Map1Color4;
   struct gl_1d_map Map1Normal;
   struct gl_1d_map Map1Texture1;
   struct gl_1d_map Map1Texture2;
   struct gl_1d_map Map1Texture3;
   struct gl_1d_map Map1Texture4;

   /* 2-D maps */
   struct gl_2d_map Map2Vertex3;
   struct gl_2d_map Map2Vertex4;
   struct gl_2d_map Map2Index;
   struct gl_2d_map Map2Color4;
   struct gl_2d_map Map2Normal;
   struct gl_2d_map Map2Texture1;
   struct gl_2d_map Map2Texture2;
   struct gl_2d_map Map2Texture3;
   struct gl_2d_map Map2Texture4;
};



/*
 * State which can be shared by multiple contexts:
 */
struct gl_shared_state {
   _glthread_Mutex Mutex;		   /* for thread safety */
   GLint RefCount;			   /* Reference count */
   struct _mesa_HashTable *DisplayList;	   /* Display lists hash table */
   struct _mesa_HashTable *TexObjects;	   /* Texture objects hash table */
   struct gl_texture_object *TexObjectList;/* Linked list of texture objects */

   /* Default texture objects (shared by all multi-texture units) */
   struct gl_texture_object *Default1D;
   struct gl_texture_object *Default2D;
   struct gl_texture_object *Default3D;
   struct gl_texture_object *DefaultCubeMap;

   void *DriverData;  /* Device driver shared state */
};



/*
 * A "frame buffer" is a color buffer and its optional ancillary buffers:
 * depth, accum, stencil, and software-simulated alpha buffers.
 * In C++ terms, think of this as a base class from which device drivers
 * will make derived classes.
 */
struct gl_frame_buffer {
   GLvisual Visual;		/* The corresponding visual */

   GLint Width, Height;		/* size of frame buffer in pixels */

   GLboolean UseSoftwareDepthBuffer;
   GLboolean UseSoftwareAccumBuffer;
   GLboolean UseSoftwareStencilBuffer;
   GLboolean UseSoftwareAlphaBuffers;

   /* Software depth (aka Z) buffer */
   GLvoid *DepthBuffer;		/* array [Width*Height] of GLushort or GLuint*/

   /* Software stencil buffer */
   GLstencil *Stencil;		/* array [Width*Height] of GLstencil values */

   /* Software accumulation buffer */
   GLaccum *Accum;		/* array [4*Width*Height] of GLaccum values */

   /* Software alpha planes */
   GLchan *FrontLeftAlpha;	/* array [Width*Height] of GLubyte */
   GLchan *BackLeftAlpha;	/* array [Width*Height] of GLubyte */
   GLchan *FrontRightAlpha;	/* array [Width*Height] of GLubyte */
   GLchan *BackRightAlpha;	/* array [Width*Height] of GLubyte */
   GLchan *Alpha;		/* Points to current alpha buffer */

   /* Drawing bounds: intersection of window size and scissor box */
   GLint _Xmin, _Ymin;  /* inclusive */
   GLint _Xmax, _Ymax;  /* exclusive */
};


/*
 * Constants which may be overriden by device driver.
 */
struct gl_constants {
   GLint MaxTextureSize;
   GLint MaxCubeTextureSize;
   GLint MaxTextureLevels;
   GLuint MaxTextureUnits;
   GLuint MaxArrayLockSize;
   GLint SubPixelBits;
   GLfloat MinPointSize, MaxPointSize;		/* aliased */
   GLfloat MinPointSizeAA, MaxPointSizeAA;	/* antialiased */
   GLfloat PointSizeGranularity;
   GLfloat MinLineWidth, MaxLineWidth;		/* aliased */
   GLfloat MinLineWidthAA, MaxLineWidthAA;	/* antialiased */
   GLfloat LineWidthGranularity;
   GLuint NumAuxBuffers;
   GLuint MaxColorTableSize;
   GLuint MaxConvolutionWidth;
   GLuint MaxConvolutionHeight;
   GLuint NumCompressedTextureFormats;	/* GL_ARB_texture_compression */
   GLenum CompressedTextureFormats[MAX_COMPRESSED_TEXTURE_FORMATS];
   GLuint MaxClipPlanes;
   GLuint MaxLights;
};


/*
 * List of extensions.
 */
struct extension;
struct gl_extensions {
   char *ext_string;
   struct extension *ext_list;
   /* Flags to quickly test if certain extensions are available.
    * Not every extension needs to have such a flag, but it's encouraged.
    */
   GLboolean ARB_imaging;
   GLboolean ARB_multitexture;
   GLboolean ARB_texture_compression;
   GLboolean ARB_texture_cube_map;
   GLboolean ARB_texture_env_add;
   GLboolean EXT_blend_color;
   GLboolean EXT_blend_func_separate;
   GLboolean EXT_blend_logic_op;
   GLboolean EXT_blend_minmax;
   GLboolean EXT_blend_subtract;
   GLboolean EXT_clip_volume_hint;
   GLboolean EXT_convolution;
   GLboolean EXT_compiled_vertex_array;
   GLboolean EXT_fog_coord;
   GLboolean EXT_histogram;
   GLboolean EXT_packed_pixels;
   GLboolean EXT_paletted_texture;
   GLboolean EXT_point_parameters;
   GLboolean EXT_polygon_offset;
   GLboolean EXT_rescale_normal;
   GLboolean EXT_secondary_color;
   GLboolean EXT_shared_texture_palette;
   GLboolean EXT_stencil_wrap;
   GLboolean EXT_texture3D;
   GLboolean EXT_texture_compression_s3tc;
   GLboolean EXT_texture_env_add;
   GLboolean EXT_texture_env_combine;
   GLboolean EXT_texture_env_dot3;
   GLboolean EXT_texture_object;
   GLboolean EXT_texture_lod_bias;
   GLboolean EXT_vertex_array_set;
   GLboolean HP_occlusion_test;
   GLboolean INGR_blend_func_separate;
   GLboolean MESA_window_pos;
   GLboolean MESA_resize_buffers;
   GLboolean MESA_sprite_point;
   GLboolean NV_blend_square;
   GLboolean NV_texgen_reflection;
   GLboolean SGI_color_matrix;
   GLboolean SGI_color_table;
   GLboolean SGIS_pixel_texture;
   GLboolean SGIS_texture_edge_clamp;
   GLboolean SGIX_depth_texture;
   GLboolean SGIX_pixel_texture;
   GLboolean SGIX_shadow;
   GLboolean SGIX_shadow_ambient;
   GLboolean _3DFX_texture_compression_FXT1;
};



/*
 * Bits for image transfer operations (ctx->ImageTransferState).
 */
#define IMAGE_SCALE_BIAS_BIT                      0x1
#define IMAGE_SHIFT_OFFSET_BIT                    0x2
#define IMAGE_MAP_COLOR_BIT                       0x4
#define IMAGE_COLOR_TABLE_BIT                     0x8
#define IMAGE_CONVOLUTION_BIT                     0x10
#define IMAGE_POST_CONVOLUTION_SCALE_BIAS         0x20
#define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT    0x40
#define IMAGE_COLOR_MATRIX_BIT                    0x80
#define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT   0x100
#define IMAGE_HISTOGRAM_BIT                       0x200
#define IMAGE_MIN_MAX_BIT                         0x400

/* transfer ops up to convolution: */
#define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT |     \
                                    IMAGE_SHIFT_OFFSET_BIT |   \
                                    IMAGE_MAP_COLOR_BIT |      \
                                    IMAGE_COLOR_TABLE_BIT)

/* transfer ops after convolution: */
#define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS |      \
                                     IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
                                     IMAGE_COLOR_MATRIX_BIT |                 \
                                     IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
                                     IMAGE_HISTOGRAM_BIT |                    \
                                     IMAGE_MIN_MAX_BIT)


/*
 * Bits to indicate what state has changed.  6 unused flags.
 */
#define _NEW_MODELVIEW		0x1        /* ctx->ModelView */
#define _NEW_PROJECTION		0x2        /* ctx->Projection */
#define _NEW_TEXTURE_MATRIX	0x4        /* ctx->TextureMatrix */
#define _NEW_COLOR_MATRIX	0x8        /* ctx->ColorMatrix */
#define _NEW_ACCUM		0x10       /* ctx->Accum */
#define _NEW_COLOR		0x20       /* ctx->Color */
#define _NEW_DEPTH		0x40       /* ctx->Depth */
#define _NEW_EVAL		0x80       /* ctx->Eval, ctx->EvalMap */
#define _NEW_FOG		0x100      /* ctx->Fog */
#define _NEW_HINT		0x200      /* ctx->Hint */
#define _NEW_400		0x400      /*  */
#define _NEW_LIGHT		0x800      /* ctx->Light */
#define _NEW_1000              	0x1000     /*  */
#define _NEW_LINE		0x2000     /* ctx->Line */
#define _NEW_4000               0x4000     /*  */
#define _NEW_PIXEL		0x8000     /* ctx->Pixel */
#define _NEW_POINT		0x10000    /* ctx->Point */
#define _NEW_POLYGON		0x20000    /* ctx->Polygon */
#define _NEW_POLYGONSTIPPLE	0x40000    /* ctx->PolygonStipple */
#define _NEW_SCISSOR		0x80000    /* ctx->Scissor */
#define _NEW_STENCIL		0x100000   /* ctx->Stencil */
#define _NEW_TEXTURE		0x200000   /* ctx->Texture */
#define _NEW_TRANSFORM		0x400000   /* ctx->Transform */
#define _NEW_VIEWPORT		0x800000   /* ctx->Viewport */
#define _NEW_PACKUNPACK		0x1000000  /* ctx->Pack, ctx->Unpack */
#define _NEW_ARRAY	        0x2000000  /* ctx->Array */
#define _NEW_COLORTABLE		0x4000000  /* ctx->{*}ColorTable */
#define _NEW_RENDERMODE		0x8000000  /* RenderMode, Feedback, Select */
#define _NEW_BUFFERS            0x10000000 /* ctx->Visual, ctx->DrawBuffer, */

#define _NEW_ALL ~0



/* Bits to track array state changes (also used to summarize array enabled)
 */
#define _NEW_ARRAY_VERTEX           0x1
#define _NEW_ARRAY_COLOR            0x2
#define _NEW_ARRAY_NORMAL           0x4
#define _NEW_ARRAY_INDEX            0x8
#define _NEW_ARRAY_EDGEFLAG         0x10
#define _NEW_ARRAY_SECONDARYCOLOR   0x20
#define _NEW_ARRAY_FOGCOORD         0x40
#define _NEW_ARRAY_TEXCOORD_0       0x80
#define _NEW_ARRAY_TEXCOORD_1       0x100
#define _NEW_ARRAY_TEXCOORD_2       0x200
#define _NEW_ARRAY_TEXCOORD_3       0x400
#define _NEW_ARRAY_TEXCOORD_4       0x800
#define _NEW_ARRAY_TEXCOORD_5       0x1000
#define _NEW_ARRAY_TEXCOORD_6       0x2000
#define _NEW_ARRAY_TEXCOORD_7       0x4000
#define _NEW_ARRAY_ALL              0x7fff

#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0<<(i))

/* A bunch of flags that we think might be useful to drivers.
 */
#define DD_FEEDBACK                 0x1
#define DD_SELECT                   0x2
#define DD_FLATSHADE                0x4
#define DD_SEPERATE_SPECULAR        0x10
#define DD_TRI_LIGHT_TWOSIDE        0x20
#define DD_TRI_UNFILLED             0x40
#define DD_TRI_SMOOTH               0x80
#define DD_TRI_STIPPLE              0x100
#define DD_TRI_OFFSET               0x200
#define DD_LINE_SMOOTH              0x800
#define DD_LINE_STIPPLE             0x1000
#define DD_LINE_WIDTH               0x2000
#define DD_POINT_SMOOTH             0x4000
#define DD_POINT_SIZE               0x8000
#define DD_POINT_ATTEN              0x10000
#define DD_TRI_CULL_FRONT_BACK      0x400000 /* special case on some hw */
#define DD_Z_NEVER                  0x800000 /* special case on some hw */
#define DD_STENCIL                  0x1000000

/* Define the state changes under which each of these bits might change
 */
#define _DD_NEW_FEEDBACK                 _NEW_RENDERMODE
#define _DD_NEW_SELECT                   _NEW_RENDERMODE
#define _DD_NEW_FLATSHADE                _NEW_LIGHT
#define _DD_NEW_MULTIDRAW                _NEW_COLOR
#define _DD_NEW_SEPERATE_SPECULAR        (_NEW_LIGHT|_NEW_FOG)
#define _DD_NEW_TRI_LIGHT_TWOSIDE        _NEW_LIGHT
#define _DD_NEW_TRI_UNFILLED             _NEW_POLYGON
#define _DD_NEW_TRI_SMOOTH               _NEW_POLYGON
#define _DD_NEW_TRI_STIPPLE              _NEW_POLYGON
#define _DD_NEW_TRI_OFFSET               _NEW_POLYGON
#define _DD_NEW_LINE_SMOOTH              _NEW_LINE
#define _DD_NEW_LINE_STIPPLE             _NEW_LINE
#define _DD_NEW_LINE_WIDTH               _NEW_LINE
#define _DD_NEW_POINT_SMOOTH             _NEW_POINT
#define _DD_NEW_POINT_SIZE               _NEW_POINT
#define _DD_NEW_POINT_ATTEN              _NEW_POINT
#define _DD_NEW_LIGHTING_CULL            _NEW_LIGHT
#define _DD_NEW_TRI_CULL_FRONT_BACK      _NEW_POLYGON
#define _DD_NEW_Z_NEVER                  _NEW_DEPTH
#define _DD_NEW_STENCIL                  _NEW_STENCIL


#define _MESA_NEW_NEED_EYE_COORDS         (_NEW_LIGHT|		\
                                            _NEW_TEXTURE|		\
                                            _NEW_POINT|		\
                                            _NEW_MODELVIEW)

#define _MESA_NEW_NEED_NORMALS            (_NEW_LIGHT|		\
                                            _NEW_TEXTURE)
#define _IMAGE_NEW_TRANSFER_STATE        (_NEW_PIXEL|_NEW_COLOR_MATRIX)


#define NEED_NORMALS_TEXGEN      0x1
#define NEED_NORMALS_LIGHT       0x2

#define NEED_EYE_TEXGEN          0x1
#define NEED_EYE_LIGHT           0x2
#define NEED_EYE_LIGHT_MODELVIEW 0x4
#define NEED_EYE_POINT_ATTEN     0x8



/*
 * Forward declaration of display list datatypes:
 */
union node;
typedef union node Node;





/* This has to be included here. */
#include "dd.h"


/*
 * The library context:
 */
struct __GLcontextRec {
   /*
   ** Os related interfaces; these *must* be the first members of this
   ** structure, because they are exposed to the outside world (i.e. GLX
   ** extension).
   */
   __GLimports imports;
   __GLexports exports;

   /* State possibly shared with other contexts in the address space */
   struct gl_shared_state *Shared;

   /* API function pointer tables */
   struct _glapi_table *Save;	/* Display list save funcs */
   struct _glapi_table *Exec;	/* Execute funcs */
   struct _glapi_table *CurrentDispatch;  /* == Save or Exec !! */

   GLboolean ExecPrefersFloat;	/* What preference for color conversion? */
   GLboolean SavePrefersFloat;

   GLvisual Visual;
   GLframebuffer *DrawBuffer;	/* buffer for writing */
   GLframebuffer *ReadBuffer;	/* buffer for reading */

   /* Driver function pointer table */
   struct dd_function_table Driver;

   void *DriverCtx;	/* Points to device driver context/state */
   void *DriverMgrCtx;	/* Points to device driver manager (optional)*/

   /* Core/Driver constants */
   struct gl_constants Const;

   /* Modelview matrix and stack */
   GLmatrix ModelView;           /* current matrix, not stored on stack */
   GLuint ModelViewStackDepth;
   GLmatrix ModelViewStack[MAX_MODELVIEW_STACK_DEPTH - 1];

   /* Projection matrix and stack */
   GLmatrix ProjectionMatrix;    /* current matrix, not stored on stack */
   GLuint ProjectionStackDepth;
   GLmatrix ProjectionStack[MAX_PROJECTION_STACK_DEPTH - 1];

   /* Combined modelview and projection matrix */
   GLmatrix _ModelProjectMatrix;

   /* Texture matrix and stack */
   GLmatrix TextureMatrix[MAX_TEXTURE_UNITS];
   GLuint TextureStackDepth[MAX_TEXTURE_UNITS];
   GLmatrix TextureStack[MAX_TEXTURE_UNITS][MAX_TEXTURE_STACK_DEPTH - 1];

   /* Color matrix and stack */
   GLmatrix ColorMatrix;
   GLuint ColorStackDepth;
   GLmatrix ColorStack[MAX_COLOR_STACK_DEPTH - 1];

   /* Display lists */
   GLuint CallDepth;		/* Current recursion calling depth */
   GLboolean ExecuteFlag;	/* Execute GL commands? */
   GLboolean CompileFlag;	/* Compile GL commands into display list? */
   Node *CurrentListPtr;	/* Head of list being compiled */
   GLuint CurrentListNum;	/* Number of the list being compiled */
   Node *CurrentBlock;		/* Pointer to current block of nodes */
   GLuint CurrentPos;		/* Index into current block of nodes */

   /* Extensions */
   struct gl_extensions Extensions;

   /* Renderer attribute stack */
   GLuint AttribStackDepth;
   struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];

   /* Renderer attribute groups */
   struct gl_accum_attrib	Accum;
   struct gl_colorbuffer_attrib	Color;
   struct gl_current_attrib	Current;
   struct gl_depthbuffer_attrib	Depth;
   struct gl_eval_attrib	Eval;
   struct gl_fog_attrib		Fog;
   struct gl_hint_attrib	Hint;
   struct gl_light_attrib	Light;
   struct gl_line_attrib	Line;
   struct gl_list_attrib	List;
   struct gl_pixel_attrib	Pixel;
   struct gl_point_attrib	Point;
   struct gl_polygon_attrib	Polygon;
   GLuint PolygonStipple[32];
   struct gl_scissor_attrib	Scissor;
   struct gl_stencil_attrib	Stencil;
   struct gl_texture_attrib	Texture;
   struct gl_transform_attrib	Transform;
   struct gl_viewport_attrib	Viewport;

   /* Other attribute groups */
   struct gl_histogram_attrib	Histogram;
   struct gl_minmax_attrib	MinMax;
   struct gl_convolution_attrib Convolution1D;
   struct gl_convolution_attrib Convolution2D;
   struct gl_convolution_attrib Separable2D;

   /* Client attribute stack */
   GLuint ClientAttribStackDepth;
   struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];

   /* Client attribute groups */
   struct gl_array_attrib	Array;	/* Vertex arrays */
   struct gl_pixelstore_attrib	Pack;	/* Pixel packing */
   struct gl_pixelstore_attrib	Unpack;	/* Pixel unpacking */

   struct gl_evaluators EvalMap;   /* All evaluators */
   struct gl_feedback   Feedback;  /* Feedback */
   struct gl_selection  Select;    /* Selection */

   struct gl_color_table ColorTable;       /* Pre-convolution */
   struct gl_color_table ProxyColorTable;  /* Pre-convolution */
   struct gl_color_table PostConvolutionColorTable;
   struct gl_color_table ProxyPostConvolutionColorTable;
   struct gl_color_table PostColorMatrixColorTable;
   struct gl_color_table ProxyPostColorMatrixColorTable;

   GLenum ErrorValue;        /* Last error code */
   GLenum RenderMode;        /* either GL_RENDER, GL_SELECT, GL_FEEDBACK */
   GLuint NewState;          /* bitwise-or of _NEW_* flags */

   /* Derived */
   GLuint _Enabled;           /* bitwise-or of ENABLE_* flags */
   GLuint _TriangleCaps;      /* bitwise-or of DD_* flags */
   GLuint _ImageTransferState;/* bitwise-or of IMAGE_*_BIT flags */
   GLfloat _EyeZDir[3];
   GLfloat _ModelViewInvScale;
   GLuint _NeedEyeCoords;
   GLuint _NeedNormals;    /* Are vertex normal vectors needed? */

   struct gl_shine_tab *_ShineTable[2];  /* Active shine tables */
   struct gl_shine_tab *_ShineTabList;   /* Mru list of inactive shine tables */

   struct gl_list_extensions listext; /* driver dlist extensions */


   GLboolean OcclusionResult;  /* GL_HP_occlusion_test */
   GLboolean OcclusionResultSaved;  /* GL_HP_occlusion_test */

   /* Z buffer stuff */
   GLuint DepthMax;		/* Max depth buffer value */
   GLfloat DepthMaxF;		/* Float max depth buffer value */
   GLfloat MRD;			/* minimum resolvable difference in Z values */

   /* Should 3Dfx Glide driver catch signals? */
   GLboolean CatchSignals;

   /* For debugging/development only */
   GLboolean NoRaster;
   GLboolean FirstTimeCurrent;

   /* Dither disable via MESA_NO_DITHER env var */
   GLboolean NoDither;

   GLboolean Rendering;

#if defined(MESA_TRACE)
   struct _glapi_table *TraceDispatch;
   trace_context_t     *TraceCtx;
#else
   void *TraceDispatch;
   void *TraceCtx;
#endif

   /* Hooks for module contexts.  These will eventually live
    * in the driver or elsewhere.
    */
   void *swrast_context;
   void *swsetup_context;
   void *swtnl_context;
   void *swtnl_im;
   void *acache_context;
   void *aelt_context;
};


/* The string names for GL_POINT, GL_LINE_LOOP, etc */
extern const char *_mesa_prim_name[GL_POLYGON+4];
extern GLenum gl_reduce_prim[];


#ifdef MESA_DEBUG
extern int MESA_VERBOSE;
extern int MESA_DEBUG_FLAGS;
#else
# define MESA_VERBOSE 0
# define MESA_DEBUG_FLAGS 0
# ifndef NDEBUG
#  define NDEBUG
# endif
#endif


enum _verbose {
   VERBOSE_VARRAY          = 0x1,
   VERBOSE_TEXTURE         = 0x2,
   VERBOSE_IMMEDIATE       = 0x4,
   VERBOSE_PIPELINE        = 0x8,
   VERBOSE_DRIVER          = 0x10,
   VERBOSE_STATE           = 0x20,
   VERBOSE_API             = 0x40,
   VERBOSE_DISPLAY_LIST    = 0x200,
   VERBOSE_LIGHTING        = 0x400
};


enum _debug {
   DEBUG_ALWAYS_FLUSH          = 0x1
};



#define Elements(x) sizeof(x)/sizeof(*(x))



/* Eventually let the driver specify what statechanges require a flush:
 */
#define FLUSH_VERTICES(ctx, newstate)			\
do {							\
   if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES)	\
      ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES);	\
   ctx->NewState |= newstate;				\
} while (0)

#define FLUSH_CURRENT(ctx, newstate)			\
do {							\
   if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT)	\
      ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT);	\
   ctx->NewState |= newstate;				\
} while (0)

#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval)	\
do {								\
   if (ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) {	\
      gl_error( ctx, GL_INVALID_OPERATION, "begin/end" );	\
      return retval;						\
   }								\
} while (0)

#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx,)

#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx)	\
do {						\
   ASSERT_OUTSIDE_BEGIN_END(ctx);		\
   FLUSH_VERTICES(ctx, 0);			\
} while (0)

#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)	\
do {									\
   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval);			\
   FLUSH_VERTICES(ctx, 0);						\
} while (0)


#ifdef DEBUG

#define RENDER_START(CTX)			\
   do {						\
      assert(!(CTX)->Rendering);		\
      (CTX)->Rendering = GL_TRUE;		\
      if ((CTX)->Driver.RenderStart) {		\
         (*(CTX)->Driver.RenderStart)(CTX);	\
      }						\
   } while (0)

#define RENDER_FINISH(CTX)			\
   do {						\
      assert((CTX)->Rendering);			\
      (CTX)->Rendering = GL_FALSE;		\
      if ((CTX)->Driver.RenderFinish) {		\
         (*(CTX)->Driver.RenderFinish)(CTX);	\
      }						\
   } while (0)

#else

#define RENDER_START(CTX)			\
   do {						\
      if ((CTX)->Driver.RenderStart) {		\
         (*(CTX)->Driver.RenderStart)(CTX);	\
      }						\
   } while (0)

#define RENDER_FINISH(CTX)			\
   do {						\
      if ((CTX)->Driver.RenderFinish) {		\
         (*(CTX)->Driver.RenderFinish)(CTX);	\
      }						\
   } while (0)

#endif


#endif /* TYPES_H */