summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/glide/fxdd.c
blob: 386fa5b120cca985f87a959e35d19a4dc51509a2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
/* Hack alert:
 * fxDDReadPixels888 does not convert 8A8R8G8B into 5R5G5B
 */

/* $Id: fxdd.c,v 1.100.2.1 2003/11/21 13:40:21 keithw Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  5.1
 *
 * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/* Authors:
 *    David Bucciarelli
 *    Brian Paul
 *    Daryll Strauss
 *    Keith Whitwell
 *    Daniel Borca
 *    Hiroshi Morii
 */

/* fxdd.c - 3Dfx VooDoo Mesa device driver functions */


#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif

#if defined(FX)

#include "image.h"
#include "mtypes.h"
#include "fxdrv.h"
#include "enums.h"
#include "extensions.h"
#include "macros.h"
#include "texstore.h"
#include "teximage.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "array_cache/acache.h"



/* These lookup table are used to extract RGB values in [0,255] from
 * 16-bit pixel values.
 */
GLubyte FX_PixelToR[0x10000];
GLubyte FX_PixelToG[0x10000];
GLubyte FX_PixelToB[0x10000];

/* lookup table for scaling 4 bit colors up to 8 bits */
GLuint FX_rgb_scale_4[16] = {
   0,   17,  34,  51,  68,  85,  102, 119,
   136, 153, 170, 187, 204, 221, 238, 255
};

/* lookup table for scaling 5 bit colors up to 8 bits */
GLuint FX_rgb_scale_5[32] = {
   0,   8,   16,  25,  33,  41,  49,  58,
   66,  74,  82,  90,  99,  107, 115, 123,
   132, 140, 148, 156, 165, 173, 181, 189,
   197, 206, 214, 222, 230, 239, 247, 255
};

/* lookup table for scaling 6 bit colors up to 8 bits */
GLuint FX_rgb_scale_6[64] = {
   0,   4,   8,   12,  16,  20,  24,  28,
   32,  36,  40,  45,  49,  53,  57,  61,
   65,  69,  73,  77,  81,  85,  89,  93,
   97,  101, 105, 109, 113, 117, 121, 125,
   130, 134, 138, 142, 146, 150, 154, 158,
   162, 166, 170, 174, 178, 182, 186, 190,
   194, 198, 202, 206, 210, 215, 219, 223,
   227, 231, 235, 239, 243, 247, 251, 255
};


/*
 * Initialize the FX_PixelTo{RGB} arrays.
 * Input: bgrOrder - if TRUE, pixels are in BGR order, else RGB order.
 */
void
fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder)
{
   GLuint pixel;

   fxMesa->bgrOrder = bgrOrder;
   for (pixel = 0; pixel <= 0xffff; pixel++) {
      GLuint r, g, b;
      if (bgrOrder) {
	 r = (pixel & 0x001F) << 3;
	 g = (pixel & 0x07E0) >> 3;
	 b = (pixel & 0xF800) >> 8;
      }
      else {
	 r = (pixel & 0xF800) >> 8;
	 g = (pixel & 0x07E0) >> 3;
	 b = (pixel & 0x001F) << 3;
      }
      /* fill in low-order bits with proper rounding */
      r = (GLuint)(((double)r * 255. / 0xF8) + 0.5);
      g = (GLuint)(((double)g * 255. / 0xFC) + 0.5);
      b = (GLuint)(((double)b * 255. / 0xF8) + 0.5);
      FX_PixelToR[pixel] = r;
      FX_PixelToG[pixel] = g;
      FX_PixelToB[pixel] = b;
   }
}


/**********************************************************************/
/*****                 Miscellaneous functions                    *****/
/**********************************************************************/

/* Return buffer size information */
static void
fxDDBufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height)
{
   GET_CURRENT_CONTEXT(ctx);
   if (ctx && FX_CONTEXT(ctx)) {
      fxMesaContext fxMesa = FX_CONTEXT(ctx);

      if (TDFX_DEBUG & VERBOSE_DRIVER) {
         fprintf(stderr, "%s(...)\n", __FUNCTION__);
      }

      *width = fxMesa->width;
      *height = fxMesa->height;
   }
}


/* Implements glClearColor() */
static void
fxDDClearColor(GLcontext * ctx, const GLfloat color[4])
{
   fxMesaContext fxMesa = FX_CONTEXT(ctx);
   GLubyte col[4];

   if (TDFX_DEBUG & VERBOSE_DRIVER) {
      fprintf(stderr, "%s(%f, %f, %f, %f)\n", __FUNCTION__,
	      color[0], color[1], color[2], color[3]);
   }

   CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
   CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
   CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
   CLAMPED_FLOAT_TO_UBYTE(col[3], color[3]);

   fxMesa->clearC = FXCOLOR4(col);
   fxMesa->clearA = col[3];
}


/* Clear the color and/or depth buffers */
static void fxDDClear( GLcontext *ctx,
			 GLbitfield mask, GLboolean all,
			 GLint x, GLint y, GLint width, GLint height )
{
   fxMesaContext fxMesa = FX_CONTEXT(ctx);
   GLbitfield softwareMask = mask & (DD_ACCUM_BIT);
   const GLuint stencil_size = fxMesa->haveHwStencil ? ctx->Visual.stencilBits : 0;
   const FxU32 clearD = (FxU32) (((1 << ctx->Visual.depthBits) - 1) * ctx->Depth.Clear);
   const FxU8 clearS = (FxU8) (ctx->Stencil.Clear & 0xff);

   if ( TDFX_DEBUG & MESA_VERBOSE ) {
      fprintf( stderr, "%s( %d, %d, %d, %d )\n",
	       __FUNCTION__, (int) x, (int) y, (int) width, (int) height );
   }

/*jejeje*/
   /* Need this check to respond to glScissor and clipping updates */
   if (fxMesa->new_state & FX_NEW_SCISSOR) {
      extern void fxSetupScissor(GLcontext * ctx);
      fxSetupScissor(ctx);
   }

   /* we can't clear accum buffers */
   mask &= ~(DD_ACCUM_BIT);

   if (mask & DD_STENCIL_BIT) {
      if (!fxMesa->haveHwStencil || fxMesa->unitsState.stencilWriteMask != 0xff) {
         /* Napalm seems to have trouble with stencil write masks != 0xff */
         /* do stencil clear in software */
         mask &= ~(DD_STENCIL_BIT);
         softwareMask |= DD_STENCIL_BIT;
      }
   }

   if (ctx->Visual.greenBits != 8 && ctx->Visual.greenBits != 5) {
      /* can only do color masking if running in 24/32bpp on Napalm */
      if (ctx->Color.ColorMask[RCOMP] != ctx->Color.ColorMask[GCOMP] ||
          ctx->Color.ColorMask[GCOMP] != ctx->Color.ColorMask[BCOMP]) {
         softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
         mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
      }
   }

   if (fxMesa->haveHwStencil) {
      /*
       * If we want to clear stencil, it must be enabled
       * in the HW, even if the stencil test is not enabled
       * in the OGL state.
       */
      BEGIN_BOARD_LOCK();
      if (mask & DD_STENCIL_BIT) {
	 fxMesa->Glide.grStencilMaskExt(0xff /*fxMesa->unitsState.stencilWriteMask*/);
	 /* set stencil ref value = desired clear value */
	 fxMesa->Glide.grStencilFuncExt(GR_CMP_ALWAYS, clearS, 0xff);
	 fxMesa->Glide.grStencilOpExt(GR_STENCILOP_REPLACE,
                                   GR_STENCILOP_REPLACE, GR_STENCILOP_REPLACE);
	 grEnable(GR_STENCIL_MODE_EXT);
      }
      else {
	 grDisable(GR_STENCIL_MODE_EXT);
      }
      END_BOARD_LOCK();
   }

   /*
    * This may be ugly, but it's needed in order to work around a number
    * of Glide bugs.
    */
   BEGIN_CLIP_LOOP();
   {
      /*
       * This could probably be done fancier but doing each possible case
       * explicitly is less error prone.
       */
      switch (mask & ~DD_STENCIL_BIT) {
      case DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
	 /* back buffer & depth */
	 fxColorMask(fxMesa, GL_TRUE); /* work around Voodoo3 bug */
	 grDepthMask(FXTRUE);
	 grRenderBuffer(GR_BUFFER_BACKBUFFER);
	 if (stencil_size > 0) {
            fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
                                           fxMesa->clearA,
                                           clearD, clearS);
         }
	 else
            grBufferClear(fxMesa->clearC,
                          fxMesa->clearA,
                          clearD);
	 if (!ctx->Depth.Mask || !ctx->Depth.Test) {
            grDepthMask(FXFALSE);
	 }
	 break;
      case DD_FRONT_LEFT_BIT | DD_DEPTH_BIT:
	 /* XXX it appears that the depth buffer isn't cleared when
	  * glRenderBuffer(GR_BUFFER_FRONTBUFFER) is set.
	  * This is a work-around/
	  */
	 /* clear depth */
	 grDepthMask(FXTRUE);
	 grRenderBuffer(GR_BUFFER_BACKBUFFER);
	 fxColorMask(fxMesa, GL_FALSE);
	 if (stencil_size > 0)
            fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
                                           fxMesa->clearA,
                                           clearD, clearS);
	 else
            grBufferClear(fxMesa->clearC,
                          fxMesa->clearA,
                          clearD);
	 /* clear front */
	 fxColorMask(fxMesa, GL_TRUE);
	 grRenderBuffer(GR_BUFFER_FRONTBUFFER);
	 if (stencil_size > 0)
            fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
                                           fxMesa->clearA,
                                           clearD, clearS);
	 else
            grBufferClear(fxMesa->clearC,
                          fxMesa->clearA,
                          clearD);
	 if (!ctx->Depth.Mask || !ctx->Depth.Test) {
            grDepthMask(FXFALSE);
	 }
	 break;
      case DD_BACK_LEFT_BIT:
	 /* back buffer only */
	 grDepthMask(FXFALSE);
	 grRenderBuffer(GR_BUFFER_BACKBUFFER);
	 if (stencil_size > 0)
            fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
                                           fxMesa->clearA,
                                           clearD, clearS);
	 else
            grBufferClear(fxMesa->clearC,
                          fxMesa->clearA,
                          clearD);
	 if (ctx->Depth.Mask && ctx->Depth.Test) {
            grDepthMask(FXTRUE);
	 }
	 break;
      case DD_FRONT_LEFT_BIT:
	 /* front buffer only */
	 grDepthMask(FXFALSE);
	 grRenderBuffer(GR_BUFFER_FRONTBUFFER);
	 if (stencil_size > 0)
            fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
                                           fxMesa->clearA,
                                           clearD, clearS);
	 else
            grBufferClear(fxMesa->clearC,
                          fxMesa->clearA,
                          clearD);
	 if (ctx->Depth.Mask && ctx->Depth.Test) {
            grDepthMask(FXTRUE);
	 }
	 break;
      case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT:
	 /* front and back */
	 grDepthMask(FXFALSE);
	 grRenderBuffer(GR_BUFFER_BACKBUFFER);
	 if (stencil_size > 0)
            fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
                                           fxMesa->clearA,
                                           clearD, clearS);
	 else
            grBufferClear(fxMesa->clearC,
                          fxMesa->clearA,
                          clearD);
	 grRenderBuffer(GR_BUFFER_FRONTBUFFER);
	 if (stencil_size > 0)
            fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
                                           fxMesa->clearA,
                                           clearD, clearS);
	 else
            grBufferClear(fxMesa->clearC,
                          fxMesa->clearA,
                          clearD);
	 if (ctx->Depth.Mask && ctx->Depth.Test) {
            grDepthMask(FXTRUE);
	 }
	 break;
      case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
	 /* clear front */
	 grDepthMask(FXFALSE);
	 grRenderBuffer(GR_BUFFER_FRONTBUFFER);
	 if (stencil_size > 0)
            fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
                                           fxMesa->clearA,
                                           clearD, clearS);
	 else
            grBufferClear(fxMesa->clearC,
                          fxMesa->clearA,
                          clearD);
	 /* clear back and depth */
	 grDepthMask(FXTRUE);
	 grRenderBuffer(GR_BUFFER_BACKBUFFER);
         if (stencil_size > 0)
            fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
                                           fxMesa->clearA,
                                           clearD, clearS);
	 else
            grBufferClear(fxMesa->clearC,
                          fxMesa->clearA,
                          clearD);
	 if (!ctx->Depth.Mask || !ctx->Depth.Mask) {
            grDepthMask(FXFALSE);
	 }
	 break;
      case DD_DEPTH_BIT:
	 /* just the depth buffer */
	 grRenderBuffer(GR_BUFFER_BACKBUFFER);
	 fxColorMask(fxMesa, GL_FALSE);
	 grDepthMask(FXTRUE);
	 if (stencil_size > 0)
            fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
                                           fxMesa->clearA,
                                           clearD, clearS);
	 else
            grBufferClear(fxMesa->clearC,
                          fxMesa->clearA,
                          clearD);
	 fxColorMask(fxMesa, GL_TRUE);
	 if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT)
            grRenderBuffer(GR_BUFFER_FRONTBUFFER);
	 if (!ctx->Depth.Test || !ctx->Depth.Mask)
	    grDepthMask(FXFALSE);
	 break;
      default:
         /* clear no color buffers or depth buffer but might clear stencil */
	 if (stencil_size > 0 && (mask & DD_STENCIL_BIT)) {
            /* XXX need this RenderBuffer call to work around Glide bug */
            grRenderBuffer(GR_BUFFER_BACKBUFFER);
            grDepthMask(FXFALSE);
            fxColorMask(fxMesa, GL_FALSE);
            fxMesa->Glide.grBufferClearExt(fxMesa->clearC,
                                           fxMesa->clearA,
                                           clearD, clearS);
            if (ctx->Depth.Mask && ctx->Depth.Test) {
               grDepthMask(FXTRUE);
            }
            fxColorMask(fxMesa, GL_TRUE);
            if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT)
               grRenderBuffer(GR_BUFFER_FRONTBUFFER);
         }
      }
   }
   END_CLIP_LOOP();

   if (fxMesa->haveHwStencil && (mask & DD_STENCIL_BIT)) {
      /* We changed the stencil state above.  Signal that we need to
       * upload it again.
       */
      fxMesa->new_state |= FX_NEW_STENCIL;
   }

   if (softwareMask)
      _swrast_Clear( ctx, softwareMask, all, x, y, width, height );
}


/* Set the buffer used for drawing */
/* XXX support for separate read/draw buffers hasn't been tested */
static void
fxDDSetDrawBuffer(GLcontext * ctx, GLenum mode)
{
   fxMesaContext fxMesa = FX_CONTEXT(ctx);

   if (TDFX_DEBUG & VERBOSE_DRIVER) {
      fprintf(stderr, "%s(%x)\n", __FUNCTION__, (int)mode);
   }

   if (mode == GL_FRONT_LEFT) {
      fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
      grRenderBuffer(fxMesa->currentFB);
   }
   else if (mode == GL_BACK_LEFT) {
      fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
      grRenderBuffer(fxMesa->currentFB);
   }
   else if (mode == GL_NONE) {
      fxColorMask(fxMesa, GL_FALSE);
   }
   else {
      /* we'll need a software fallback */
      /* XXX not implemented */
   }

   /* update s/w fallback state */
   _swrast_DrawBuffer(ctx, mode);
}





static void
fxDDDrawBitmap(GLcontext * ctx, GLint px, GLint py,
	       GLsizei width, GLsizei height,
	       const struct gl_pixelstore_attrib *unpack,
	       const GLubyte * bitmap)
{
   fxMesaContext fxMesa = FX_CONTEXT(ctx);
   GrLfbInfo_t info;
   FxU16 color;
   const struct gl_pixelstore_attrib *finalUnpack;
   struct gl_pixelstore_attrib scissoredUnpack;

   /* check if there's any raster operations enabled which we can't handle */
   if (ctx->Color.AlphaEnabled ||
       ctx->Color.BlendEnabled ||
       ctx->Depth.Test ||
       ctx->Fog.Enabled ||
       ctx->Color.ColorLogicOpEnabled ||
       ctx->Stencil.Enabled ||
       ctx->Scissor.Enabled ||
       (ctx->DrawBuffer->UseSoftwareAlphaBuffers &&
	ctx->Color.ColorMask[ACOMP]) ||
       (ctx->Color._DrawDestMask != FRONT_LEFT_BIT &&
        ctx->Color._DrawDestMask != BACK_LEFT_BIT)) {
      _swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap);
      return;
   }


   if (ctx->Scissor.Enabled) {
      /* This is a bit tricky, but by carefully adjusting the px, py,
       * width, height, skipPixels and skipRows values we can do
       * scissoring without special code in the rendering loop.
       *
       * KW: This code is never reached, see the test above.
       */

      /* we'll construct a new pixelstore struct */
      finalUnpack = &scissoredUnpack;
      scissoredUnpack = *unpack;
      if (scissoredUnpack.RowLength == 0)
	 scissoredUnpack.RowLength = width;

      /* clip left */
      if (px < ctx->Scissor.X) {
	 scissoredUnpack.SkipPixels += (ctx->Scissor.X - px);
	 width -= (ctx->Scissor.X - px);
	 px = ctx->Scissor.X;
      }
      /* clip right */
      if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) {
	 width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width));
      }
      /* clip bottom */
      if (py < ctx->Scissor.Y) {
	 scissoredUnpack.SkipRows += (ctx->Scissor.Y - py);
	 height -= (ctx->Scissor.Y - py);
	 py = ctx->Scissor.Y;
      }
      /* clip top */
      if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) {
	 height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height));
      }

      if (width <= 0 || height <= 0)
	 return;
   }
   else {
      finalUnpack = unpack;
   }

   /* compute pixel value */
   {
      GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f);
      GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f);
      GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f);
      /*GLint a = (GLint)(ctx->Current.RasterColor[3]*255.0f); */
      if (fxMesa->bgrOrder)
	 color = (FxU16)
	    (((FxU16) 0xf8 & b) << (11 - 3)) |
	    (((FxU16) 0xfc & g) << (5 - 3 + 1)) | (((FxU16) 0xf8 & r) >> 3);
      else
	 color = (FxU16)
	    (((FxU16) 0xf8 & r) << (11 - 3)) |
	    (((FxU16) 0xfc & g) << (5 - 3 + 1)) | (((FxU16) 0xf8 & b) >> 3);
   }

   info.size = sizeof(info);
   if (!grLfbLock(GR_LFB_WRITE_ONLY,
		  fxMesa->currentFB,
		  GR_LFBWRITEMODE_565,
		  GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
      fprintf(stderr, "%s: ERROR: locking the linear frame buffer\n", __FUNCTION__);
      return;
   }

   {
      const GLint winX = 0;
      const GLint winY = fxMesa->height - 1;
      /* The dest stride depends on the hardware and whether we're drawing
       * to the front or back buffer.  This compile-time test seems to do
       * the job for now.
       */
      const GLint dstStride = info.strideInBytes / 2;	/* stride in GLushorts */

      GLint row;
      /* compute dest address of bottom-left pixel in bitmap */
      GLushort *dst = (GLushort *) info.lfbPtr
	 + (winY - py) * dstStride + (winX + px);

      for (row = 0; row < height; row++) {
	 const GLubyte *src =
	    (const GLubyte *) _mesa_image_address(finalUnpack,
						  bitmap, width, height,
						  GL_COLOR_INDEX, GL_BITMAP,
						  0, row, 0);
	 if (finalUnpack->LsbFirst) {
	    /* least significan bit first */
	    GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7);
	    GLint col;
	    for (col = 0; col < width; col++) {
	       if (*src & mask) {
		  dst[col] = color;
	       }
	       if (mask == 128U) {
		  src++;
		  mask = 1U;
	       }
	       else {
		  mask = mask << 1;
	       }
	    }
	    if (mask != 1)
	       src++;
	 }
	 else {
	    /* most significan bit first */
	    GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7);
	    GLint col;
	    for (col = 0; col < width; col++) {
	       if (*src & mask) {
		  dst[col] = color;
	       }
	       if (mask == 1U) {
		  src++;
		  mask = 128U;
	       }
	       else {
		  mask = mask >> 1;
	       }
	    }
	    if (mask != 128)
	       src++;
	 }
	 dst -= dstStride;
      }
   }

   grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
}


static void
fxDDReadPixels(GLcontext * ctx, GLint x, GLint y,
	       GLsizei width, GLsizei height,
	       GLenum format, GLenum type,
	       const struct gl_pixelstore_attrib *packing, GLvoid * dstImage)
{
   if (ctx->_ImageTransferState) {
      _swrast_ReadPixels(ctx, x, y, width, height, format, type,
			 packing, dstImage);
      return;
   }
   else {
      fxMesaContext fxMesa = FX_CONTEXT(ctx);
      GrLfbInfo_t info;

      BEGIN_BOARD_LOCK();
      if (grLfbLock(GR_LFB_READ_ONLY,
		    fxMesa->currentFB,
		    GR_LFBWRITEMODE_ANY,
		    GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
	 const GLint winX = 0;
	 const GLint winY = fxMesa->height - 1;
	 const GLint srcStride = info.strideInBytes / 2;	/* stride in GLushorts */
	 const GLushort *src = (const GLushort *) info.lfbPtr
	    + (winY - y) * srcStride + (winX + x);
	 GLubyte *dst = (GLubyte *) _mesa_image_address(packing, dstImage,
							width, height, format,
							type, 0, 0, 0);
	 GLint dstStride =
	    _mesa_image_row_stride(packing, width, format, type);

	 if (format == GL_RGB && type == GL_UNSIGNED_BYTE) {
	    /* convert 5R6G5B into 8R8G8B */
	    GLint row, col;
	    const GLint halfWidth = width >> 1;
	    const GLint extraPixel = (width & 1);
	    for (row = 0; row < height; row++) {
	       GLubyte *d = dst;
	       for (col = 0; col < halfWidth; col++) {
		  const GLuint pixel = ((const GLuint *) src)[col];
		  const GLint pixel0 = pixel & 0xffff;
		  const GLint pixel1 = pixel >> 16;
		  *d++ = FX_PixelToR[pixel0];
		  *d++ = FX_PixelToG[pixel0];
		  *d++ = FX_PixelToB[pixel0];
		  *d++ = FX_PixelToR[pixel1];
		  *d++ = FX_PixelToG[pixel1];
		  *d++ = FX_PixelToB[pixel1];
	       }
	       if (extraPixel) {
		  GLushort pixel = src[width - 1];
		  *d++ = FX_PixelToR[pixel];
		  *d++ = FX_PixelToG[pixel];
		  *d++ = FX_PixelToB[pixel];
	       }
	       dst += dstStride;
	       src -= srcStride;
	    }
	 }
	 else if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
	    /* convert 5R6G5B into 8R8G8B8A */
	    GLint row, col;
	    const GLint halfWidth = width >> 1;
	    const GLint extraPixel = (width & 1);
	    for (row = 0; row < height; row++) {
	       GLubyte *d = dst;
	       for (col = 0; col < halfWidth; col++) {
		  const GLuint pixel = ((const GLuint *) src)[col];
		  const GLint pixel0 = pixel & 0xffff;
		  const GLint pixel1 = pixel >> 16;
		  *d++ = FX_PixelToR[pixel0];
		  *d++ = FX_PixelToG[pixel0];
		  *d++ = FX_PixelToB[pixel0];
		  *d++ = 255;
		  *d++ = FX_PixelToR[pixel1];
		  *d++ = FX_PixelToG[pixel1];
		  *d++ = FX_PixelToB[pixel1];
		  *d++ = 255;
	       }
	       if (extraPixel) {
		  const GLushort pixel = src[width - 1];
		  *d++ = FX_PixelToR[pixel];
		  *d++ = FX_PixelToG[pixel];
		  *d++ = FX_PixelToB[pixel];
		  *d++ = 255;
	       }
	       dst += dstStride;
	       src -= srcStride;
	    }
	 }
	 else if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
	    /* directly memcpy 5R6G5B pixels into client's buffer */
	    const GLint widthInBytes = width * 2;
	    GLint row;
	    for (row = 0; row < height; row++) {
	       MEMCPY(dst, src, widthInBytes);
	       dst += dstStride;
	       src -= srcStride;
	    }
	 }
	 else {
	    grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
	    END_BOARD_LOCK();
	    _swrast_ReadPixels(ctx, x, y, width, height, format, type,
			       packing, dstImage);
	    return;
	 }

	 grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
      }
      END_BOARD_LOCK();
   }
}

static void fxDDReadPixels555 (GLcontext * ctx,
                               GLint x, GLint y,
                               GLsizei width, GLsizei height,
                               GLenum format, GLenum type,
                               const struct gl_pixelstore_attrib *packing,
                               GLvoid *dstImage)
{
   if (ctx->_ImageTransferState) {
      _swrast_ReadPixels(ctx, x, y, width, height, format, type,
			 packing, dstImage);
      return;
   }
   else {
      fxMesaContext fxMesa = FX_CONTEXT(ctx);
      GrLfbInfo_t info;

      BEGIN_BOARD_LOCK();
      if (grLfbLock(GR_LFB_READ_ONLY,
		    fxMesa->currentFB,
		    GR_LFBWRITEMODE_ANY,
		    GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
	 const GLint winX = 0;
	 const GLint winY = fxMesa->height - 1;
	 const GLint srcStride = info.strideInBytes / 2;	/* stride in GLushorts */
	 const GLushort *src = (const GLushort *) info.lfbPtr
	    + (winY - y) * srcStride + (winX + x);
	 GLubyte *dst = (GLubyte *) _mesa_image_address(packing, dstImage,
							width, height, format,
							type, 0, 0, 0);
	 GLint dstStride =
	    _mesa_image_row_stride(packing, width, format, type);

	 if (format == GL_RGB && type == GL_UNSIGNED_BYTE) {
	    /* convert 5R5G5B into 8R8G8B */
	    GLint row, col;
	    const GLint halfWidth = width >> 1;
	    const GLint extraPixel = (width & 1);
	    for (row = 0; row < height; row++) {
	       GLubyte *d = dst;
	       for (col = 0; col < halfWidth; col++) {
		  const GLuint pixel = ((const GLuint *) src)[col];
                  *d++ = FX_rgb_scale_5[ pixel        & 0x1f];
                  *d++ = FX_rgb_scale_5[(pixel >> 5)  & 0x1f];
                  *d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f];
                  *d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f];
                  *d++ = FX_rgb_scale_5[(pixel >> 21) & 0x1f];
                  *d++ = FX_rgb_scale_5[(pixel >> 26) & 0x1f];
	       }
	       if (extraPixel) {
		  GLushort pixel = src[width - 1];
                  *d++ = FX_rgb_scale_5[ pixel        & 0x1f];
                  *d++ = FX_rgb_scale_5[(pixel >> 5)  & 0x1f];
                  *d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f];
	       }
	       dst += dstStride;
	       src -= srcStride;
	    }
	 }
	 else if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
	    /* convert 5R6G5B into 8R8G8B8A */
	    GLint row, col;
	    const GLint halfWidth = width >> 1;
	    const GLint extraPixel = (width & 1);
	    for (row = 0; row < height; row++) {
	       GLubyte *d = dst;
	       for (col = 0; col < halfWidth; col++) {
		  const GLuint pixel = ((const GLuint *) src)[col];
                  *d++ = FX_rgb_scale_5[ pixel        & 0x1f];
                  *d++ = FX_rgb_scale_5[(pixel >> 5)  & 0x1f];
                  *d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f];
		  *d++ =  (pixel & 0x8000) ? 255 : 0;
                  *d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f];
                  *d++ = FX_rgb_scale_5[(pixel >> 21) & 0x1f];
                  *d++ = FX_rgb_scale_5[(pixel >> 26) & 0x1f];
		  *d++ =  (pixel & 0x80000000) ? 255 : 0;
	       }
	       if (extraPixel) {
		  const GLushort pixel = src[width - 1];
                  *d++ = FX_rgb_scale_5[ pixel        & 0x1f];
                  *d++ = FX_rgb_scale_5[(pixel >> 5)  & 0x1f];
                  *d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f];
		  *d++ =  (pixel & 0x8000) ? 255 : 0;
	       }
	       dst += dstStride;
	       src -= srcStride;
	    }
	 }
	 else if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
	    /* directly memcpy 5R5G5B pixels into client's buffer */
	    const GLint widthInBytes = width * 2;
	    GLint row;
	    for (row = 0; row < height; row++) {
	       MEMCPY(dst, src, widthInBytes);
	       dst += dstStride;
	       src -= srcStride;
	    }
	 }
	 else {
	    grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
	    END_BOARD_LOCK();
	    _swrast_ReadPixels(ctx, x, y, width, height, format, type,
			       packing, dstImage);
	    return;
	 }

	 grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
      }
      END_BOARD_LOCK();
   }
}

static void fxDDReadPixels888 (GLcontext * ctx,
                               GLint x, GLint y,
                               GLsizei width, GLsizei height,
                               GLenum format, GLenum type,
                               const struct gl_pixelstore_attrib *packing,
                               GLvoid *dstImage)
{
   if (ctx->_ImageTransferState) {
      _swrast_ReadPixels(ctx, x, y, width, height, format, type,
			 packing, dstImage);
      return;
   }
   else {
      fxMesaContext fxMesa = FX_CONTEXT(ctx);
      GrLfbInfo_t info;

      BEGIN_BOARD_LOCK();
      if (grLfbLock(GR_LFB_READ_ONLY,
		    fxMesa->currentFB,
		    GR_LFBWRITEMODE_ANY,
		    GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
	 const GLint winX = 0;
	 const GLint winY = fxMesa->height - 1;
	 const GLint srcStride = info.strideInBytes / 4;	/* stride in GLuints */
	 const GLuint *src = (const GLuint *) info.lfbPtr
	    + (winY - y) * srcStride + (winX + x);
	 GLubyte *dst = (GLubyte *) _mesa_image_address(packing, dstImage,
							width, height, format,
							type, 0, 0, 0);
	 GLint dstStride =
	    _mesa_image_row_stride(packing, width, format, type);

	 if (format == GL_RGB && type == GL_UNSIGNED_BYTE) {
	    /* convert 8A8R8G8B into 8R8G8B */
	    GLint row, col;
	    for (row = 0; row < height; row++) {
	       GLubyte *d = dst;
	       for (col = 0; col < width; col++) {
		  const GLuint pixel = ((const GLuint *) src)[col];
                  *d++ = pixel >> 16;
                  *d++ = pixel >> 8;
                  *d++ = pixel;
	       }
	       dst += dstStride;
	       src -= srcStride;
	    }
	 }
	 else if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
	    /* directly memcpy 8A8R8G8B pixels into client's buffer */
	    const GLint widthInBytes = width * 4;
	    GLint row;
	    for (row = 0; row < height; row++) {
	       MEMCPY(dst, src, widthInBytes);
	       dst += dstStride;
	       src -= srcStride;
	    }
	 }
	 else if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
	    /* convert 8A8R8G8B into 5R5G5B */
	 }
	 else {
	    grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
	    END_BOARD_LOCK();
	    _swrast_ReadPixels(ctx, x, y, width, height, format, type,
			       packing, dstImage);
	    return;
	 }

	 grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
      }
      END_BOARD_LOCK();
   }
}


static void
fxDDFinish(GLcontext * ctx)
{
   grFlush();
}





/* KW: Put the word Mesa in the render string because quakeworld
 * checks for this rather than doing a glGet(GL_MAX_TEXTURE_SIZE).
 * Why?
 */
static const GLubyte *
fxDDGetString(GLcontext * ctx, GLenum name)
{
 fxMesaContext fxMesa = FX_CONTEXT(ctx);

 switch (name) {
        case GL_RENDERER:
             return (GLubyte *)fxMesa->rendererString;
        default:
             return NULL;
 }
}

static const struct tnl_pipeline_stage *fx_pipeline[] = {
   &_tnl_vertex_transform_stage,	/* TODO: Add the fastpath here */
   &_tnl_normal_transform_stage,
   &_tnl_lighting_stage,
   /*&_tnl_fog_coordinate_stage,*/	/* TODO: Omit fog stage ZZZ ZZZ ZZZ */
   &_tnl_texgen_stage,
   &_tnl_texture_transform_stage,
   /*&_tnl_point_attenuation_stage,*/	/* TODO: For AA primitives ZZZ ZZZ ZZZ */
   &_tnl_render_stage,
   0,
};




int
fxDDInitFxMesaContext(fxMesaContext fxMesa)
{
   int i;
   GLcontext *ctx = fxMesa->glCtx;

   FX_setupGrVertexLayout();

   fxMesa->color = 0xffffffff;
   fxMesa->clearC = 0;
   fxMesa->clearA = 0;

   fxMesa->stats.swapBuffer = 0;
   fxMesa->stats.reqTexUpload = 0;
   fxMesa->stats.texUpload = 0;
   fxMesa->stats.memTexUpload = 0;

   fxMesa->tmuSrc = FX_TMU_NONE;
   fxMesa->lastUnitsMode = FX_UM_NONE;
   fxTMInit(fxMesa);

   /* FX units setup */

   fxMesa->unitsState.alphaTestEnabled = GL_FALSE;
   fxMesa->unitsState.alphaTestFunc = GL_ALWAYS;
   fxMesa->unitsState.alphaTestRefValue = 0.0;

   fxMesa->unitsState.blendEnabled = GL_FALSE;
   fxMesa->unitsState.blendSrcFuncRGB = GR_BLEND_ONE;
   fxMesa->unitsState.blendDstFuncRGB = GR_BLEND_ZERO;
   fxMesa->unitsState.blendSrcFuncAlpha = GR_BLEND_ONE;
   fxMesa->unitsState.blendDstFuncAlpha = GR_BLEND_ZERO;

   fxMesa->unitsState.depthTestEnabled = GL_FALSE;
   fxMesa->unitsState.depthMask = GL_TRUE;
   fxMesa->unitsState.depthTestFunc = GL_LESS;
   fxMesa->unitsState.depthBias = 0;

   fxMesa->unitsState.stencilWriteMask = 0xff;

   fxColorMask(fxMesa, GL_TRUE);
   if (fxMesa->haveDoubleBuffer) {
      fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
      grRenderBuffer(GR_BUFFER_BACKBUFFER);
   }
   else {
      fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
      grRenderBuffer(GR_BUFFER_FRONTBUFFER);
   }

   fxMesa->state = MALLOC(FX_grGetInteger(GR_GLIDE_STATE_SIZE));
   fxMesa->fogTable = (GrFog_t *) MALLOC(FX_grGetInteger(GR_FOG_TABLE_ENTRIES) *
			     sizeof(GrFog_t));

   if (!fxMesa->state || !fxMesa->fogTable) {
      if (fxMesa->state)
	 FREE(fxMesa->state);
      if (fxMesa->fogTable)
	 FREE(fxMesa->fogTable);
      return 0;
   }

   if (fxMesa->haveZBuffer)
      grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);

   grLfbWriteColorFormat(GR_COLORFORMAT_ABGR);

   fxMesa->textureAlign = FX_grGetInteger(GR_TEXTURE_ALIGN);
   /* [koolsmoky] */
   {
    int textureLevels = 0;
    int textureSize = FX_grGetInteger(GR_MAX_TEXTURE_SIZE);
    do {
        textureLevels++;
    } while ((textureSize >>= 0x1) & 0x7ff);
    ctx->Const.MaxTextureLevels = textureLevels;
   }
   ctx->Const.MaxTextureCoordUnits = fxMesa->haveTwoTMUs ? 2 : 1;
   ctx->Const.MaxTextureImageUnits = fxMesa->haveTwoTMUs ? 2 : 1;
   ctx->Const.MaxTextureUnits = MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits);

   fxMesa->new_state = _NEW_ALL;
   if (!fxMesa->haveHwStencil) {
      /* don't touch stencil if there is none */
      fxMesa->new_state &= ~FX_NEW_STENCIL;
   }

   /* Initialize the software rasterizer and helper modules.
    */
   _swrast_CreateContext(ctx);
   _ac_CreateContext(ctx);
   _tnl_CreateContext(ctx);
   _swsetup_CreateContext(ctx);

   /* Install customized pipeline */
   _tnl_destroy_pipeline(ctx);
   _tnl_install_pipeline(ctx, fx_pipeline);

   fxAllocVB(ctx);

   fxSetupDDPointers(ctx);
   fxDDInitTriFuncs(ctx);

   /* Tell the software rasterizer to use pixel fog always.
    */
   _swrast_allow_vertex_fog(ctx, GL_FALSE);
   _swrast_allow_pixel_fog(ctx, GL_TRUE);

   /* Tell tnl not to calculate or use vertex fog factors.  (Needed to
    * tell render stage not to clip fog coords).
    */
/*     _tnl_calculate_vertex_fog( ctx, GL_FALSE ); */

   fxDDInitExtensions(ctx);

   grGlideGetState((GrState *) fxMesa->state);

   return 1;
}

/* Undo the above.
 */
void
fxDDDestroyFxMesaContext(fxMesaContext fxMesa)
{
   _swsetup_DestroyContext(fxMesa->glCtx);
   _tnl_DestroyContext(fxMesa->glCtx);
   _ac_DestroyContext(fxMesa->glCtx);
   _swrast_DestroyContext(fxMesa->glCtx);

   if (fxMesa->state)
      FREE(fxMesa->state);
   if (fxMesa->fogTable)
      FREE(fxMesa->fogTable);
   fxTMClose(fxMesa);
   fxFreeVB(fxMesa->glCtx);
}




void
fxDDInitExtensions(GLcontext * ctx)
{
   fxMesaContext fxMesa = FX_CONTEXT(ctx);

   /*_mesa_add_extension(ctx, GL_TRUE, "3DFX_set_global_palette", 0);*/
   _mesa_enable_extension(ctx, "GL_EXT_point_parameters");
   _mesa_enable_extension(ctx, "GL_EXT_paletted_texture");
   _mesa_enable_extension(ctx, "GL_EXT_texture_lod_bias");
   _mesa_enable_extension(ctx, "GL_EXT_shared_texture_palette");

   if (fxMesa->haveTwoTMUs) {
      _mesa_enable_extension(ctx, "GL_EXT_texture_env_add");
      _mesa_enable_extension(ctx, "GL_ARB_multitexture");
   }

   if (fxMesa->haveHwStencil) {
      _mesa_enable_extension( ctx, "GL_EXT_stencil_wrap" );
   }

#if 0 /* not ready yet */
      /* banshee/avenger should enable this for NCC */
      _mesa_enable_extension( ctx, "GL_ARB_texture_compression" );
#endif
   if (0/*IS_NAPALM*/) {
      /* tex_compress: not ready yet */
      _mesa_enable_extension( ctx, "GL_3DFX_texture_compression_FXT1" );
      _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
      /*_mesa_enable_extension( ctx, "GL_S3_s3tc" );*/

      /* env_combine: not ready yet */
      /*_mesa_enable_extension( ctx, "GL_EXT_texture_env_combine" );*/
   }

   if (fxMesa->HaveMirExt) {
      _mesa_enable_extension(ctx, "GL_ARB_texture_mirrored_repeat");
   }
}


/************************************************************************/
/************************************************************************/
/************************************************************************/

/* Check if the hardware supports the current context
 *
 * Performs similar work to fxDDChooseRenderState() - should be merged.
 */
GLuint
fx_check_IsInHardware(GLcontext * ctx)
{
   fxMesaContext fxMesa = FX_CONTEXT(ctx);

   if (ctx->RenderMode != GL_RENDER) {
      return FX_FALLBACK_RENDER_MODE;
   }

   if (ctx->Stencil.Enabled && !fxMesa->haveHwStencil) {
      return FX_FALLBACK_STENCIL;
   }

   if (ctx->Color._DrawDestMask != FRONT_LEFT_BIT && ctx->Color._DrawDestMask != BACK_LEFT_BIT) {
      return FX_FALLBACK_DRAW_BUFFER;
   }

   if (ctx->Color.BlendEnabled && (ctx->Color.BlendEquation != GL_FUNC_ADD_EXT)) {
      return FX_FALLBACK_BLEND;
   }

   if (ctx->Color.ColorLogicOpEnabled && (ctx->Color.LogicOp != GL_COPY)) {
      return FX_FALLBACK_LOGICOP;
   }

   if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) {
      return FX_FALLBACK_SPECULAR;
   }

   if ((ctx->Color.ColorMask[RCOMP] != ctx->Color.ColorMask[GCOMP])
       ||
       (ctx->Color.ColorMask[GCOMP] != ctx->Color.ColorMask[BCOMP])
       ||
       (ctx->Color.ColorMask[BCOMP] != ctx->Color.ColorMask[ACOMP])
      ) {
      return FX_FALLBACK_COLORMASK;
   }

   /* Unsupported texture/multitexture cases */

   if (fxMesa->haveTwoTMUs) {
      /* we can only do 2D textures */
      if (ctx->Texture.Unit[0]._ReallyEnabled & ~TEXTURE_2D_BIT)
	 return FX_FALLBACK_TEXTURE_1D_3D;
      if (ctx->Texture.Unit[1]._ReallyEnabled & ~TEXTURE_2D_BIT)
	 return FX_FALLBACK_TEXTURE_1D_3D;

      if (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) {
	 if (ctx->Texture.Unit[0].EnvMode == GL_BLEND &&
	     (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_2D_BIT ||
	      ctx->Texture.Unit[0].EnvColor[0] != 0 ||
	      ctx->Texture.Unit[0].EnvColor[1] != 0 ||
	      ctx->Texture.Unit[0].EnvColor[2] != 0 ||
	      ctx->Texture.Unit[0].EnvColor[3] != 1)) {
	    return FX_FALLBACK_TEXTURE_ENV;
	 }
	 if (ctx->Texture.Unit[0]._Current->Image[0]->Border > 0)
	    return FX_FALLBACK_TEXTURE_BORDER;
      }

      if (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_2D_BIT) {
	 if (ctx->Texture.Unit[1].EnvMode == GL_BLEND)
	    return FX_FALLBACK_TEXTURE_ENV;
	 if (ctx->Texture.Unit[1]._Current->Image[0]->Border > 0)
	    return FX_FALLBACK_TEXTURE_BORDER;
      }

      if (TDFX_DEBUG & (VERBOSE_DRIVER | VERBOSE_TEXTURE))
	 fprintf(stderr, "%s: envmode is %s/%s\n", __FUNCTION__,
		 _mesa_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode),
		 _mesa_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode));

      /* KW: This was wrong (I think) and I changed it... which doesn't mean
       * it is now correct...
       * BP: The old condition just seemed to test if both texture units
       * were enabled.  That's easy!
       */
      if (ctx->Texture._EnabledUnits == 0x3) {
	 /* Can't use multipass to blend a multitextured triangle - fall
	  * back to software.
	  */
	 if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled) {
	    return FX_FALLBACK_TEXTURE_MULTI;
	 }

	 if ((ctx->Texture.Unit[0].EnvMode != ctx->Texture.Unit[1].EnvMode) &&
	     (ctx->Texture.Unit[0].EnvMode != GL_MODULATE) &&
	     (ctx->Texture.Unit[0].EnvMode != GL_REPLACE)) {	/* q2, seems ok... */
	    if (TDFX_DEBUG & VERBOSE_DRIVER)
	       fprintf(stderr, "%s: unsupported multitex env mode\n", __FUNCTION__);
	    return FX_FALLBACK_TEXTURE_MULTI;
	 }
      }
   }
   else {
      /* we have just one texture unit */
      if (ctx->Texture._EnabledUnits > 0x1) {
	 return FX_FALLBACK_TEXTURE_MULTI;
      }

      if ((ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) &&
	  (ctx->Texture.Unit[0].EnvMode == GL_BLEND)) {
	 return FX_FALLBACK_TEXTURE_ENV;
      }
   }

   return 0;
}



static void
fxDDUpdateDDPointers(GLcontext * ctx, GLuint new_state)
{
   /*   TNLcontext *tnl = TNL_CONTEXT(ctx);*/
   fxMesaContext fxMesa = FX_CONTEXT(ctx);

   if (TDFX_DEBUG & VERBOSE_DRIVER) {
      fprintf(stderr, "fxDDUpdateDDPointers(%08x)\n", new_state);
   }

   _swrast_InvalidateState(ctx, new_state);
   _ac_InvalidateState(ctx, new_state);
   _tnl_InvalidateState(ctx, new_state);
   _swsetup_InvalidateState(ctx, new_state);

   fxMesa->new_gl_state |= new_state;
}




void
fxSetupDDPointers(GLcontext * ctx)
{
   fxMesaContext fxMesa = FX_CONTEXT(ctx);
   TNLcontext *tnl = TNL_CONTEXT(ctx);

   if (TDFX_DEBUG & VERBOSE_DRIVER) {
      fprintf(stderr, "%s()\n", __FUNCTION__);
   }

   ctx->Driver.UpdateState = fxDDUpdateDDPointers;
   ctx->Driver.GetString = fxDDGetString;
   ctx->Driver.ClearIndex = NULL;
   ctx->Driver.ClearColor = fxDDClearColor;
   ctx->Driver.Clear = fxDDClear;
   ctx->Driver.DrawBuffer = fxDDSetDrawBuffer;
   ctx->Driver.GetBufferSize = fxDDBufferSize;
   ctx->Driver.Accum = _swrast_Accum;
   ctx->Driver.Bitmap = fxDDDrawBitmap;
   ctx->Driver.CopyPixels = _swrast_CopyPixels;
   ctx->Driver.DrawPixels = _swrast_DrawPixels;
   switch (fxMesa->colDepth) {
          case 15:
               ctx->Driver.ReadPixels = fxDDReadPixels555;
               break;
          case 16:
               ctx->Driver.ReadPixels = fxDDReadPixels;
               break;
          case 32:
               ctx->Driver.ReadPixels = fxDDReadPixels888;
               break;
   }
   ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
   ctx->Driver.Finish = fxDDFinish;
   ctx->Driver.Flush = NULL;
   ctx->Driver.ChooseTextureFormat = fxDDChooseTextureFormat;
   ctx->Driver.TexImage1D = _mesa_store_teximage1d;
   ctx->Driver.TexImage2D = fxDDTexImage2D;
   ctx->Driver.TexImage3D = _mesa_store_teximage3d;
   ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
   ctx->Driver.TexSubImage2D = fxDDTexSubImage2D;
   ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
   ctx->Driver.CompressedTexImage1D = _mesa_store_compressed_teximage1d;
   ctx->Driver.CompressedTexImage2D = _mesa_store_compressed_teximage2d;
   ctx->Driver.CompressedTexImage3D = _mesa_store_compressed_teximage3d;
   ctx->Driver.CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
   ctx->Driver.CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
   ctx->Driver.CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
   ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
   ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
   ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
   ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
   ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
   ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
   ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
   ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
   ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
   ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
   ctx->Driver.TexEnv = fxDDTexEnv;
   ctx->Driver.TexParameter = fxDDTexParam;
   ctx->Driver.BindTexture = fxDDTexBind;
   ctx->Driver.DeleteTexture = fxDDTexDel;
   ctx->Driver.UpdateTexturePalette = fxDDTexPalette;
   ctx->Driver.AlphaFunc = fxDDAlphaFunc;
   ctx->Driver.BlendFunc = fxDDBlendFunc;
   ctx->Driver.DepthFunc = fxDDDepthFunc;
   ctx->Driver.DepthMask = fxDDDepthMask;
   ctx->Driver.ColorMask = fxDDColorMask;
   ctx->Driver.Fogfv = fxDDFogfv;
   ctx->Driver.Scissor = fxDDScissor;
   ctx->Driver.FrontFace = fxDDFrontFace;
   ctx->Driver.CullFace = fxDDCullFace;
   ctx->Driver.ShadeModel = fxDDShadeModel;
   ctx->Driver.Enable = fxDDEnable;
   if (fxMesa->haveHwStencil) {
      ctx->Driver.StencilFunc	= fxDDStencilFunc;
      ctx->Driver.StencilMask	= fxDDStencilMask;
      ctx->Driver.StencilOp	= fxDDStencilOp;
   }

   fxSetupDDSpanPointers(ctx);
   fxDDUpdateDDPointers(ctx, ~0);
}


#else


/*
 * Need this to provide at least one external definition.
 */

extern int gl_fx_dummy_function_dd(void);
int
gl_fx_dummy_function_dd(void)
{
   return 0;
}

#endif /* FX */