summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/nouveau/nv10_driver.h
blob: 61dceab7b61253411044f72372ecca93af0cbfb1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
/*
 * Copyright (C) 2009 Francisco Jerez.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial
 * portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 */

#ifndef __NV10_DRIVER_H__
#define __NV10_DRIVER_H__

enum {
	NOUVEAU_STATE_ZCLEAR = NUM_NOUVEAU_STATE,
	NUM_NV10_STATE
};

#define NV10_TEXTURE_UNITS 2

/* nv10_context.c */
extern const struct nouveau_driver nv10_driver;

GLboolean
nv10_use_viewport_zclear(GLcontext *ctx);

float
nv10_transform_depth(GLcontext *ctx, float z);

/* nv10_render.c */
void
nv10_render_init(GLcontext *ctx);

void
nv10_render_destroy(GLcontext *ctx);

/* nv10_state_fb.c */
void
nv10_emit_framebuffer(GLcontext *ctx, int emit);

void
nv10_emit_render_mode(GLcontext *ctx, int emit);

void
nv10_emit_scissor(GLcontext *ctx, int emit);

void
nv10_emit_viewport(GLcontext *ctx, int emit);

void
nv10_emit_zclear(GLcontext *ctx, int emit);

/* nv10_state_polygon.c */
void
nv10_emit_cull_face(GLcontext *ctx, int emit);

void
nv10_emit_front_face(GLcontext *ctx, int emit);

void
nv10_emit_line_mode(GLcontext *ctx, int emit);

void
nv10_emit_line_stipple(GLcontext *ctx, int emit);

void
nv10_emit_point_mode(GLcontext *ctx, int emit);

void
nv10_emit_polygon_mode(GLcontext *ctx, int emit);

void
nv10_emit_polygon_offset(GLcontext *ctx, int emit);

void
nv10_emit_polygon_stipple(GLcontext *ctx, int emit);

/* nv10_state_raster.c */
void
nv10_emit_alpha_func(GLcontext *ctx, int emit);

void
nv10_emit_blend_color(GLcontext *ctx, int emit);

void
nv10_emit_blend_equation(GLcontext *ctx, int emit);

void
nv10_emit_blend_func(GLcontext *ctx, int emit);

void
nv10_emit_color_mask(GLcontext *ctx, int emit);

void
nv10_emit_depth(GLcontext *ctx, int emit);

void
nv10_emit_dither(GLcontext *ctx, int emit);

void
nv10_emit_logic_opcode(GLcontext *ctx, int emit);

void
nv10_emit_shade_model(GLcontext *ctx, int emit);

void
nv10_emit_stencil_func(GLcontext *ctx, int emit);

void
nv10_emit_stencil_mask(GLcontext *ctx, int emit);

void
nv10_emit_stencil_op(GLcontext *ctx, int emit);

/* nv10_state_frag.c */
void
nv10_get_general_combiner(GLcontext *ctx, int i,
			  uint32_t *a_in, uint32_t *a_out,
			  uint32_t *c_in, uint32_t *c_out, uint32_t *k);

void
nv10_get_final_combiner(GLcontext *ctx, uint64_t *in, int *n);

void
nv10_emit_tex_env(GLcontext *ctx, int emit);

void
nv10_emit_frag(GLcontext *ctx, int emit);

/* nv10_state_tex.c */
void
nv10_emit_tex_gen(GLcontext *ctx, int emit);

void
nv10_emit_tex_mat(GLcontext *ctx, int emit);

void
nv10_emit_tex_obj(GLcontext *ctx, int emit);

/* nv10_state_tnl.c */
void
nv10_get_fog_coeff(GLcontext *ctx, float k[3]);

void
nv10_get_spot_coeff(struct gl_light *l, float k[7]);

void
nv10_get_shininess_coeff(float s, float k[6]);

void
nv10_emit_clip_plane(GLcontext *ctx, int emit);

void
nv10_emit_color_material(GLcontext *ctx, int emit);

void
nv10_emit_fog(GLcontext *ctx, int emit);

void
nv10_emit_light_enable(GLcontext *ctx, int emit);

void
nv10_emit_light_model(GLcontext *ctx, int emit);

void
nv10_emit_light_source(GLcontext *ctx, int emit);

void
nv10_emit_material_ambient(GLcontext *ctx, int emit);

void
nv10_emit_material_diffuse(GLcontext *ctx, int emit);

void
nv10_emit_material_specular(GLcontext *ctx, int emit);

void
nv10_emit_material_shininess(GLcontext *ctx, int emit);

void
nv10_emit_modelview(GLcontext *ctx, int emit);

void
nv10_emit_point_parameter(GLcontext *ctx, int emit);

void
nv10_emit_projection(GLcontext *ctx, int emit);

#endif