summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/intel/intel_pixel_draw.c
blob: 7fbb89fd6aa0491aef56c3b6ac3817ca59ed5f50 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
/**************************************************************************
 * 
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portionsalloc
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#include "main/glheader.h"
#include "main/enums.h"
#include "main/image.h"
#include "main/mtypes.h"
#include "main/teximage.h"
#include "main/texenv.h"
#include "main/texobj.h"
#include "main/texstate.h"
#include "main/texparam.h"
#include "main/varray.h"
#include "main/attrib.h"
#include "main/enable.h"
#include "main/buffers.h"
#include "main/fbobject.h"
#include "main/depth.h"
#include "main/hash.h"
#include "main/blend.h"
#include "swrast/swrast.h"
#include "drivers/common/meta.h"

#include "intel_context.h"
#include "intel_batchbuffer.h"
#include "intel_blit.h"
#include "intel_buffers.h"
#include "intel_regions.h"
#include "intel_pixel.h"
#include "intel_fbo.h"


/** XXX compare perf of this vs. _mesa_meta_draw_pixels(STENCIL) */
static GLboolean
intel_stencil_drawpixels(GLcontext * ctx,
			 GLint x, GLint y,
			 GLsizei width, GLsizei height,
			 GLenum format,
			 GLenum type,
			 const struct gl_pixelstore_attrib *unpack,
			 const GLvoid *pixels)
{
   struct intel_context *intel = intel_context(ctx);
   GLuint texname, rb_name, fb_name, old_fb_name;
   GLfloat vertices[4][2];
   struct intel_renderbuffer *irb;
   struct intel_renderbuffer *depth_irb;
   struct gl_renderbuffer *rb;
   struct gl_pixelstore_attrib old_unpack;
   GLstencil *stencil_pixels;
   int row, y1, y2;
   GLint old_active_texture;
   GLboolean rendering_to_fbo = ctx->DrawBuffer->Name != 0;

   if (format != GL_STENCIL_INDEX)
      return GL_FALSE;

   /* If there's nothing to write, we're done. */
   if (ctx->Stencil.WriteMask[0] == 0)
      return GL_TRUE;

   /* Can't do a per-bit writemask while treating stencil as rgba data. */
   if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
      if (INTEL_DEBUG & DEBUG_FALLBACKS)
	 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
		 "stencil mask enabled\n");
      return GL_FALSE;
   }

   /* We don't support stencil testing/ops here */
   if (ctx->Stencil._Enabled)
      return GL_FALSE;

   /* We use FBOs for our wrapping of the depthbuffer into a color
    * destination.
    */
   if (!ctx->Extensions.EXT_framebuffer_object)
      return GL_FALSE;

   /* We're going to mess with texturing with no regard to existing texture
    * state, so if there is some set up we have to bail.
    */
   if (ctx->Texture._EnabledUnits != 0) {
      if (INTEL_DEBUG & DEBUG_FALLBACKS)
	 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
		 "texturing enabled\n");
      return GL_FALSE;
   }

   /* Can't do textured DrawPixels with a fragment program, unless we were
    * to generate a new program that sampled our texture and put the results
    * in the fragment color before the user's program started.
    */
   if (ctx->FragmentProgram.Enabled) {
      if (INTEL_DEBUG & DEBUG_FALLBACKS)
	 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
		 "fragment program enabled\n");
      return GL_FALSE;
   }

   /* Check that we can load in a texture this big. */
   if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) ||
       height > (1 << (ctx->Const.MaxTextureLevels - 1))) {
      if (INTEL_DEBUG & DEBUG_FALLBACKS)
	 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
		 "bitmap too large (%dx%d)\n",
		 width, height);
      return GL_FALSE;
   }

   if (!ctx->Extensions.ARB_texture_non_power_of_two &&
       (!is_power_of_two(width) || !is_power_of_two(height))) {
      if (INTEL_DEBUG & DEBUG_FALLBACKS)
	 fprintf(stderr,
		 "glDrawPixels(GL_STENCIL_INDEX) fallback: NPOT texture\n");
      return GL_FALSE;
   }

   _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT |
		    GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
   _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
   old_fb_name = ctx->DrawBuffer->Name;
   old_active_texture = ctx->Texture.CurrentUnit;

   _mesa_Disable(GL_POLYGON_STIPPLE);
   _mesa_Disable(GL_DEPTH_TEST);
   _mesa_Disable(GL_STENCIL_TEST);

   /* Unpack the supplied stencil values into a ubyte buffer. */
   assert(sizeof(GLstencil) == sizeof(GLubyte));
   stencil_pixels = _mesa_malloc(width * height * sizeof(GLstencil));
   for (row = 0; row < height; row++) {
      GLvoid *source = _mesa_image_address2d(unpack, pixels,
					     width, height,
					     GL_COLOR_INDEX, type,
					     row, 0);
      _mesa_unpack_stencil_span(ctx, width, GL_UNSIGNED_BYTE,
				stencil_pixels +
				row * width * sizeof(GLstencil),
				type, source, unpack, ctx->_ImageTransferState);
   }

   /* Take the current depth/stencil renderbuffer, and make a new one wrapping
    * it which will be treated as GL_RGBA8 so we can render to it as a color
    * buffer.
    */
   depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
   irb = intel_create_renderbuffer(GL_RGBA8);
   rb = &irb->Base;
   irb->Base.Width = depth_irb->Base.Width;
   irb->Base.Height = depth_irb->Base.Height;
   intel_renderbuffer_set_region(irb, depth_irb->region);

   /* Create a name for our renderbuffer, which lets us use other mesa
    * rb functions for convenience.
    */
   _mesa_GenRenderbuffersEXT(1, &rb_name);
   irb->Base.RefCount++;
   _mesa_HashInsert(ctx->Shared->RenderBuffers, rb_name, &irb->Base);

   /* Bind the new renderbuffer to the color attachment point. */
   _mesa_GenFramebuffersEXT(1, &fb_name);
   _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_name);
   _mesa_FramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
				    GL_COLOR_ATTACHMENT0_EXT,
				    GL_RENDERBUFFER_EXT,
				    rb_name);
   /* Choose to render to the color attachment. */
   _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT);

   _mesa_DepthMask(GL_FALSE);
   _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);

   _mesa_ActiveTextureARB(GL_TEXTURE0_ARB);
   _mesa_Enable(GL_TEXTURE_2D);
   _mesa_GenTextures(1, &texname);
   _mesa_BindTexture(GL_TEXTURE_2D, texname);
   _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
   _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
   _mesa_TexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
   old_unpack = ctx->Unpack;
   ctx->Unpack = ctx->DefaultPacking;
   _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, width, height, 0,
		    GL_RED, GL_UNSIGNED_BYTE, stencil_pixels);
   ctx->Unpack = old_unpack;
   _mesa_free(stencil_pixels);

   meta_set_passthrough_transform(&intel->meta);

   /* Since we're rendering to the framebuffer as if it was an FBO,
    * if it's the window system we have to flip the coordinates.
    */
   if (rendering_to_fbo) {
      y1 = y;
      y2 = y + height * ctx->Pixel.ZoomY;
   } else {
      y1 = irb->Base.Height - (y + height * ctx->Pixel.ZoomY);
      y2 = irb->Base.Height - y;
   }
   vertices[0][0] = x;
   vertices[0][1] = y1;
   vertices[1][0] = x + width * ctx->Pixel.ZoomX;
   vertices[1][1] = y1;
   vertices[2][0] = x + width * ctx->Pixel.ZoomX;
   vertices[2][1] = y2;
   vertices[3][0] = x;
   vertices[3][1] = y2;

   _mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices);
   _mesa_Enable(GL_VERTEX_ARRAY);
   meta_set_default_texrect(&intel->meta);

   _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);

   meta_restore_texcoords(&intel->meta);
   meta_restore_transform(&intel->meta);

   _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
   _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, old_fb_name);

   _mesa_PopClientAttrib();
   _mesa_PopAttrib();

   _mesa_DeleteTextures(1, &texname);
   _mesa_DeleteFramebuffersEXT(1, &fb_name);
   _mesa_DeleteRenderbuffersEXT(1, &rb_name);

   return GL_TRUE;
}

void
intelDrawPixels(GLcontext * ctx,
                GLint x, GLint y,
                GLsizei width, GLsizei height,
                GLenum format,
                GLenum type,
                const struct gl_pixelstore_attrib *unpack,
                const GLvoid * pixels)
{
#if 0
   /* XXX this function doesn't seem to work reliably even when all
    * the pre-requisite conditions are met.
    * Note that this function is never hit with conform.
    * Fall back to swrast because even the _mesa_meta_draw_pixels() approach
    * isn't working because of an apparent stencil bug.
    */
   if (intel_stencil_drawpixels(ctx, x, y, width, height, format, type,
				unpack, pixels))
      return;
#else
   (void) intel_stencil_drawpixels; /* silence warning */
   if (format == GL_STENCIL_INDEX) {
      _swrast_DrawPixels(ctx, x, y, width, height, format, type,
                         unpack, pixels);
      return;
   }
#endif

   _mesa_meta_draw_pixels(ctx, x, y, width, height, format, type,
                          unpack, pixels);
}