summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/i965/brw_fallback.c
blob: 56e21e339efbffd2fb689b14e55d1f76d1df62fa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
/**************************************************************************
 * 
 * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#include "swrast_setup/swrast_setup.h"
#include "swrast/swrast.h"
#include "tnl/tnl.h"
#include "context.h"
#include "brw_context.h"
#include "brw_exec.h"
#include "brw_save.h"
#include "brw_fallback.h"

#include "glheader.h"
#include "enums.h"
#include "glapi.h"
#include "imports.h"
#include "macros.h"
#include "mtypes.h"
#include "dispatch.h"


typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * );


/* Wrapper functions in case glVertexAttrib*fvNV doesn't exist */
static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
{
   CALL_VertexAttrib1fvNV(ctx->Exec, (target, v));
}

static void VertexAttrib2fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
{
   CALL_VertexAttrib2fvNV(ctx->Exec, (target, v));
}

static void VertexAttrib3fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
{
   CALL_VertexAttrib3fvNV(ctx->Exec, (target, v));
}

static void VertexAttrib4fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
{
   CALL_VertexAttrib4fvNV(ctx->Exec, (target, v));
}

static attr_func vert_attrfunc[4] = {
   VertexAttrib1fvNV,
   VertexAttrib2fvNV,
   VertexAttrib3fvNV,
   VertexAttrib4fvNV
};

#if 0
static void VertexAttrib1fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
{
   CALL_VertexAttrib1fvARB(ctx->Exec, (target, v));
}

static void VertexAttrib2fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
{
   CALL_VertexAttrib2fvARB(ctx->Exec, (target, v));
}

static void VertexAttrib3fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
{
   CALL_VertexAttrib3fvARB(ctx->Exec, (target, v));
}

static void VertexAttrib4fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
{
   CALL_VertexAttrib4fvARB(ctx->Exec, (target, v));
}


static attr_func vert_attrfunc_arb[4] = {
   VertexAttrib1fvARB,
   VertexAttrib2fvARB,
   VertexAttrib3fvARB,
   VertexAttrib4fvARB
};
#endif






static void mat_attr1fv( GLcontext *ctx, GLint target, const GLfloat *v )
{
   switch (target) {
   case BRW_ATTRIB_MAT_FRONT_SHININESS:
      CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SHININESS, v ));
      break;
   case BRW_ATTRIB_MAT_BACK_SHININESS:
      CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SHININESS, v ));
      break;
   }
}


static void mat_attr3fv( GLcontext *ctx, GLint target, const GLfloat *v )
{
   switch (target) {
   case BRW_ATTRIB_MAT_FRONT_INDEXES:
      CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_COLOR_INDEXES, v ));
      break;
   case BRW_ATTRIB_MAT_BACK_INDEXES:
      CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_COLOR_INDEXES, v ));
      break;
   }
}


static void mat_attr4fv( GLcontext *ctx, GLint target, const GLfloat *v )
{
   switch (target) {
   case BRW_ATTRIB_MAT_FRONT_EMISSION:
      CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_EMISSION, v ));
      break;
   case BRW_ATTRIB_MAT_BACK_EMISSION:
      CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_EMISSION, v ));
      break;
   case BRW_ATTRIB_MAT_FRONT_AMBIENT:
      CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_AMBIENT, v ));
      break;
   case BRW_ATTRIB_MAT_BACK_AMBIENT:
      CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_AMBIENT, v ));
      break;
   case BRW_ATTRIB_MAT_FRONT_DIFFUSE:
      CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_DIFFUSE, v ));
      break;
   case BRW_ATTRIB_MAT_BACK_DIFFUSE:
      CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_DIFFUSE, v ));
      break;
   case BRW_ATTRIB_MAT_FRONT_SPECULAR:
      CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SPECULAR, v ));
      break;
   case BRW_ATTRIB_MAT_BACK_SPECULAR:
      CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SPECULAR, v ));
      break;
   }
}


static attr_func mat_attrfunc[4] = {
   mat_attr1fv,
   NULL,
   mat_attr3fv,
   mat_attr4fv
};


static void index_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v)
{
   (void) target;
   CALL_Indexf(ctx->Exec, (v[0]));
}

static void edgeflag_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v)
{
   (void) target;
   CALL_EdgeFlag(ctx->Exec, ((GLboolean)(v[0] == 1.0)));
}

struct loopback_attr {
   GLint target;
   GLint sz;
   attr_func func;
};

/* Don't emit ends and begins on wrapped primitives.  Don't replay
 * wrapped vertices.  If we get here, it's probably because the the
 * precalculated wrapping is wrong.
 */
static void loopback_prim( GLcontext *ctx,
			   const GLfloat *buffer,
			   const struct brw_draw_prim *prim,
			   GLuint wrap_count,
			   GLuint vertex_size,
			   const struct loopback_attr *la, GLuint nr )
{
   GLint start = prim->start;
   GLint end = start + prim->count;
   const GLfloat *data;
   GLint j;
   GLuint k;

   if (0)
      _mesa_printf("loopback prim %s(%s,%s) verts %d..%d\n",
		   _mesa_lookup_enum_by_nr(prim->mode),
		   prim->begin ? "begin" : "..",
		   prim->end ? "end" : "..",
		   start, 
		   end);

   if (prim->begin) {
      CALL_Begin(GET_DISPATCH(), ( prim->mode ));
   }
   else {
      assert(start == 0);
      start += wrap_count;
   }

   data = buffer + start * vertex_size;

   for (j = start ; j < end ; j++) {
      const GLfloat *tmp = data + la[0].sz;

      for (k = 1 ; k < nr ; k++) {
	 la[k].func( ctx, la[k].target, tmp );
	 tmp += la[k].sz;
      }
	 
      /* Fire the vertex
       */
      la[0].func( ctx, BRW_ATTRIB_POS, data );
      data = tmp;
   }

   if (prim->end) {
      CALL_End(GET_DISPATCH(), ());
   }
}

/* Primitives generated by DrawArrays/DrawElements/Rectf may be
 * caught here.  If there is no primitive in progress, execute them
 * normally, otherwise need to track and discard the generated
 * primitives.
 */
static void loopback_weak_prim( GLcontext *ctx,
				const struct brw_draw_prim *prim )
{
   /* Use the prim_weak flag to ensure that if this primitive
    * wraps, we don't mistake future vertex_lists for part of the
    * surrounding primitive.
    *
    * While this flag is set, we are simply disposing of data
    * generated by an operation now known to be a noop.
    */
   if (prim->begin)
      ctx->Driver.CurrentExecPrimitive |= BRW_SAVE_PRIM_WEAK;
   if (prim->end)
      ctx->Driver.CurrentExecPrimitive &= ~BRW_SAVE_PRIM_WEAK;
}


void brw_loopback_vertex_list( GLcontext *ctx,
			       const GLfloat *buffer,
			       const GLubyte *attrsz,
			       const struct brw_draw_prim *prim,
			       GLuint prim_count,
			       GLuint wrap_count,
			       GLuint vertex_size)
{
   struct loopback_attr la[BRW_ATTRIB_MAX];
   GLuint i, nr = 0;

   for (i = 0 ; i <= BRW_ATTRIB_TEX7 ; i++) {
      if (i == BRW_ATTRIB_INDEX || i == BRW_ATTRIB_EDGEFLAG)
                   continue;

      if (attrsz[i]) {
	 la[nr].target = i;
	 la[nr].sz = attrsz[i];
	 la[nr].func = vert_attrfunc[attrsz[i]-1];
	 nr++;
      }
   }

   for (i = BRW_ATTRIB_MAT_FRONT_AMBIENT ; 
	i <= BRW_ATTRIB_MAT_BACK_INDEXES ; 
	i++) {
      if (attrsz[i]) {
	 la[nr].target = i;
	 la[nr].sz = attrsz[i];
	 la[nr].func = mat_attrfunc[attrsz[i]-1];
	 nr++;
      }
   }

   if (attrsz[BRW_ATTRIB_EDGEFLAG]) {
      la[nr].target = BRW_ATTRIB_EDGEFLAG;
      la[nr].sz = attrsz[BRW_ATTRIB_EDGEFLAG];
      la[nr].func = edgeflag_attr1fv;
      nr++;
   }

   if (attrsz[BRW_ATTRIB_INDEX]) {
      la[nr].target = BRW_ATTRIB_INDEX;
      la[nr].sz = attrsz[BRW_ATTRIB_INDEX];
      la[nr].func = index_attr1fv;
      nr++;
   }

   /* XXX ARB vertex attribs */

   for (i = 0 ; i < prim_count ; i++) {
      if ((prim[i].mode & BRW_SAVE_PRIM_WEAK) &&
	  (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END))
      {
	 loopback_weak_prim( ctx, &prim[i] );
      }
      else
      {
	 loopback_prim( ctx, buffer, &prim[i], wrap_count, vertex_size, la, nr );
      }
   }
}








static GLboolean do_check_fallback(struct brw_context *brw)
{
   GLcontext *ctx = &brw->intel.ctx;
   GLuint i;
   
   /* BRW_NEW_METAOPS
    */
   if (brw->metaops.active)
      return GL_FALSE;

   if (brw->intel.no_rast)
      return GL_TRUE;
   
   /* _NEW_BUFFERS
    */
   if (ctx->DrawBuffer->_ColorDrawBufferMask[0] != BUFFER_BIT_FRONT_LEFT &&
       ctx->DrawBuffer->_ColorDrawBufferMask[0] != BUFFER_BIT_BACK_LEFT)
      return GL_TRUE;

   /* _NEW_RENDERMODE
    *
    * XXX: need to save/restore RenderMode in metaops state, or
    * somehow move to a new attribs pointer:
    */
   if (ctx->RenderMode != GL_RENDER)
      return GL_TRUE;

   /* _NEW_TEXTURE:
    */
   for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
      struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[i];
      if (texUnit->_ReallyEnabled) {
	 struct intel_texture_object *intelObj = intel_texture_object(texUnit->_Current);
	 struct gl_texture_image *texImage = intelObj->base.Image[0][intelObj->firstLevel];
	 if (texImage->Border)
	    return GL_TRUE;
      }
   }
   
   /* _NEW_STENCIL 
    */
   if (brw->attribs.Stencil->Enabled && 
       !brw->intel.hw_stencil) {
      return GL_TRUE;
   }


   return GL_FALSE;
}

static void check_fallback(struct brw_context *brw)
{
   brw->intel.Fallback = do_check_fallback(brw);
}

const struct brw_tracked_state brw_check_fallback = {
   .dirty = {
      .mesa = _NEW_BUFFERS | _NEW_RENDERMODE | _NEW_TEXTURE | _NEW_STENCIL,
      .brw  = BRW_NEW_METAOPS,
      .cache = 0
   },
   .update = check_fallback
};




/* If there is a fallback, fallback to software rasterization and
 * transformation together.  There is never a requirement to have
 * software t&l but hardware rasterization.
 * 
 * Further, all fallbacks are based on GL state, not on eg. primitive
 * or vertex data.
 */

static void do_fallback( struct brw_context *brw,
			 GLboolean fallback )
{
   GLcontext *ctx = &brw->intel.ctx;

   /* flush:
    */
   ctx->Driver.Flush( ctx );

   if (fallback) {
      _swsetup_Wakeup( ctx );
      _tnl_wakeup_exec( ctx );	

      /* Need this because tnl_wakeup_exec does too much: 
       */
      brw_save_wakeup(ctx);
      brw_save_fallback(ctx, GL_TRUE);
   }
   else {
      /* Flush vertices and copy-to-current:
       */
      FLUSH_CURRENT(ctx, 0); 

      _swrast_flush( ctx );

      brw_exec_wakeup(ctx);

      /* Need this because tnl_wakeup_exec does too much: 
       */
      brw_save_wakeup(ctx);
      brw_save_fallback(ctx, GL_FALSE);	 
   }
}


void brw_fallback( GLcontext *ctx )
{
   struct brw_context *brw = brw_context(ctx);
   do_fallback(brw, 1);
}


void brw_unfallback( GLcontext *ctx )
{
   struct brw_context *brw = brw_context(ctx);
   do_fallback(brw, 0);
}

/* Not used:
 */
void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode )
{
}